SMAPI log parser
Suggested fixes
- You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.
-
Consider updating these mods to fix problems:
Combat Controls 1.1.4 → 1.1.5 Content Patcher + .Ace Farms Expanded Tilesheets
+ .Ace Pet Bedding for Expanded Farms
+ Elle's Seasonal Buildings
Convenient Chests 1.1.2-unofficial.1-Strobe → 1.2.0 Json Assets + Artisan Valley Machine Goods
+ Even More Recipes for JsonAssets
+ Fruits and Veggies for JsonAssets
+ More Trees for JsonAssets
Log info
Stardew Valley: | 1.4.2 on Microsoft Windows 10 Pro |
---|---|
SMAPI: | 3.0.1 |
Folder: | C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley |
Log started: | 2019-12-11 18:25 UTC ({{localTimeStarted}} your time) |
game 1.4.2 | 84 errors | ||
SMAPI 3.0.1 | Pathoschild | 66 errors | |
Advanced Location Loader 1.5.1 | Entoarox | no errors | |
Advanced Save Backup 1.7.1 | Alpha_Omegasis | no errors | |
Animal Husbandry Mod 2.4.2-beta4 | Digus | no errors | |
AutoAnimalDoors 2.3.0 | Aaron Taggart | no errors | |
Automate 1.14.0 | Pathoschild | 70 errors | |
AutomaticGates 2.3.3 | Rakiin aKa ScheKaa | no errors | |
AutoQualityPatch 2.1.3-unofficial.7-mizzion | SilentOak | no errors | |
Better Artisan Good Icons 1.5.0
+ PPJA Better Artisan Goods Icon Pack 1.2.0
(+ 2 content packs)
+ PPJA Farmer to Florist Icon Pack 1.0.0 |
Cat
+ ProjectPopulateJsonAssets
+ ProjectPopulateJsonAssets & Kildarien |
no errors | |
Better Fruit Trees 2.6.1-unofficial.1-Strobe | Cat | no errors | |
Better Hay 3.0.0 | Cat | no errors | |
Better Mixed Seeds 2.3.1 | EpicBellyFlop45 | no errors | |
Better Quality, More Seeds 1.1.2-unofficial.1-pathoschild | Brandon Marquis Markail Green (Space Baby) | 8 errors | |
Better Ranching 1.7.3-unofficial.1-minervamaga | Urbanyeti | no errors | |
Better Sprinklers 2.5.0 | Maurício Gomes (Speeder) | no errors | |
Better Train Loot 1.0.6 | AairTheGreat | no errors | |
Bigger Backpack 2.3.0 | spacechase0, yoseiri, bcmpinc | no errors | |
Build Endurance 1.8.2 | Alpha_Omegasis | no errors | |
Build Health 1.8.1 | Alpha_Omegasis | no errors | |
Chests Anywhere 1.17.1 | Pathoschild | no errors | |
CJB Cheats Menu 1.21.0 | CJBok and Pathoschild | no errors | |
CJB Item Spawner 1.11.5 | CJBok and Pathoschild | no errors | |
Climates of Ferngill 1.5.4 | Sakorona | no errors | |
Combat Controls 1.1.4 | DJ-STLN | no errors | |
Console Commands 3.0.1 | SMAPI | no errors | |
Content Patcher 1.10.1
+ .Ace Farms Expanded Tilesheets 1.2.6
(+ 23 content packs)
+ .Ace Pet Bedding for Expanded Farms 1.2.6 + Ace Buildings Expanded Tilesheets 1.1.0 + Ace Expanded Cellars LunaSilverhart 4.5.4 + Ace's House and Cabin 3.3.0 + Bouhm Pet Dogs 1.2.2 + Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.9 + Crafting Recipes Expanded 1.1.1 + Elle's Blue Chicken Replacement 1.0.0 + Elle's Brown Chicken Replacement 1.0.0 + Elle's Duck Replacement 1.0.0 + Elle's Rabbit Replacement 1.0.0 + Elle's Seasonal Buildings 1.0.0 + Elle's Void Chicken Replacement 1.0.0 + Elle's White Chicken Replacement 1.0.0 + Erossavia's Tree Happy Greenhouse 1.3.0 + Fruits & Veggies Legacy for Content Patcher 1.0.2 + KCowBrown 1.0.0 + KCowWhite 1.0.0 + KGoat 1.0.0 + KPig 1.0.0 + KSheep 1.0.0 + Mona 0.0.3 |
Pathoschild
+ Acerbicon
+ Acerbicon + Acerbicon + Acerbicon + Acerbicon + Bouhm + gizzymo + foggywizard + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Erossavia + Project Populate JsonAssets + Kwillow + Kwillow + Kwillow + Kwillow + Kwillow + Zilsara |
no errors | |
Convenient Chests 1.1.2-unofficial.1-Strobe | aEnigma | no errors | |
Cooking Skill 1.1.5 | spacechase0 | no errors | |
Custom Farming Automate Bridge 2.12.7 | Platonymous | no errors | |
Custom Farming Redux 2.12.9-unofficial.1-minervamaga
+ Artisan Valley Machines (for CFR) 2.0.6
(+ 3 content packs)
+ Farmer to Florist (for CFR) 2.0.0 + The Pumpkin King (CFR pack) 1.1.1-unofficial.1-minervamaga |
Platonymous
+ Project Populate JsonAssets
+ Kildarien (Original assets) + SpringsSong (conversion to JsonAssets) + kirbster87 |
no errors | |
DailyTasksReport 1.4.2-unofficial.2-mizzion | GuiNoya | 2 errors | |
Deep Woods 1.6.1-unofficial.2-mizzion | Max Vollmer | no errors | |
Dynamic Night Time 1.3.0 | Sakorona | no errors | |
Easier Farming 1.0.1 | Cautious Waffle | no errors | |
Entoarox Framework 2.4.12 | Entoarox | no errors | |
Extended Minecart 1.8.3 | Entoarox | no errors | |
Farm Type Manager 1.8.0
+ Farmer to Florist 1.0.0
(+ 1 content packs)
|
Esca
+ Kildarien (Original) + SpringsSong (Port)
|
no errors | |
Fast Animations 1.7.2 | Pathoschild | no errors | |
Faster Paths 1.3.7 | Entoarox | no errors | |
Fix Animal Tools 2.0.0 | bcmpinc | no errors | |
Friends Forever 1.2.3 | Isaac S. | no errors | |
Furniture Anywhere 1.1.10 | Entoarox | no errors | |
Giant Crop Ring 1.4.0 | Cat | no errors | |
Happy Birthday 1.10.1 | Alpha_Omegasis | no errors | |
Harvest With Scythe 2.3.0 | bcmpinc | no errors | |
Json Assets 1.5.1
+ Artisan Valley Machine Goods 2.0.6
(+ 10 content packs)
+ Even More Recipes - Meat for JsonAssets 1.5.4 + Even More Recipes for JsonAssets 1.5.4 + Fantasy Crops 1.4.2 + Farmer to Florist 2.0.2 + Fresh Meat 2.1.0 + Fruits and Veggies for JsonAssets 2.0.5 + Mizu's Flowers for JsonAssets 1.6.2 + More Food: A Collection of Recipes for JsonAssets 1.9.1 + More Trees for JsonAssets 1.6.3 |
spacechase0
+ Project Populate JsonAssets
+ Project Populate Json Assets + Project Populate JsonAssets + ParadigmNomad - Port & MizuJakkaru - Sprites + Kildarien (Original assets) + SpringsSong (conversion to JsonAssets) + Project Populate Json Assets + Project Populate JsonAssets + ParadigmNomad & Eemie (Port) & Mizu (Sprites) + Project Populate Json Assets + Project Populate JsonAssets |
no errors | |
Lookup Anything 1.23.0 | Pathoschild | no errors | |
Luck Skill 0.1.11 | spacechase0 | no errors | |
Mail Framework Mod 1.5.1
+ [MFM] Even More Recipes 1.0.0
(+ 7 content packs)
+ [MFM] Farmer to Florist 1.1.0 + [MFM] Fresh Meat 1.0.0 + [MFM] Fruits and Veggies 1.0.2 + [MFM] Mizu's Flowers 1.0.0 + [MFM] More Recipes 1.0.0 + [MFM] More Trees 1.0.1 |
Digus
+ Project Populate Json Assets
+ Project Populate Json Assets + Project Populate Json Assets + Project Populate Json Assets + Project Populate Json Assets + Project Populate Json Assets + Project Populate Json Assets |
no errors | |
Noclip Mode 1.0.0 | Pathoschild | no errors | |
Part of the Community 1.1.6-unofficial.1-beta-minervamaga | Brandon Marquis Markail Green (Space Baby) | no errors | |
Price Drops 1.0.8-unofficial.1-ResidentDonna | skuldomg | no errors | |
Prismatic Tools 1.7.1 | stokastic | no errors | |
PumpkinKing 1.1.1-unofficial.1-minervamaga | KirbyLink | no errors | |
PyTK 1.12.14-unofficial.1-minervamaga | Platonymous | no errors | |
Quality Products 2.1.4-unofficial.7-mizzion | SilentOak | no errors | |
Remote Fridge Storage 1.6.0 | EternalSoap | no errors | |
Rush Orders 1.1.5 | spacechase0 | no errors | |
SauvignonInStardew 2.0.1-unofficial.1-BigBhole69 | Jesse | no errors | |
Save Backup 3.0.1 | SMAPI | no errors | |
SiloReport 0.0.1 | bogie5464 | no errors | |
Skip Intro 1.8.3 | Pathoschild | no errors | |
SkullCavernElevator 1.2.5 | lestoph | no errors | |
SpaceCore 1.3.1 | spacechase0 | no errors | |
StardewHack 2.3.0 | bcmpinc | no errors | |
StardustCore 2.4.0 | Alpha_Omegasis | no errors | |
Tractor Mod 4.9.0 | Pathoschild | no errors | |
Tree Transplant 1.0.9 | James Stine | no errors | |
UI Info Suite 1.8.4 | Cdaragorn | no errors | |
Walk Through Trellis 1.0.5-unofficial.1-pathoschild | TheOfficialTab | no errors | |
Wear More Rings 2.2.0 | bcmpinc | no errors |
[12:25:52 INFO SMAPI] SMAPI 3.0.1 with Stardew Valley 1.4.2 on Microsoft Windows 10 Pro [12:25:52 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [12:25:52 TRACE SMAPI] Log started at 2019-12-11T18:25:52 UTC [12:25:52 DEBUG SMAPI] Starting game... [12:25:56 TRACE SMAPI] Loading mod metadata... [12:25:56 TRACE SMAPI] Loading mods... [12:25:56 TRACE SMAPI] Entoarox Framework (from Mods\EntoaroxFramework\EntoaroxFramework.dll)... [12:25:56 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.serializer field) in assembly EntoaroxFramework.dll. [12:25:56 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field) in assembly EntoaroxFramework.dll. [12:25:56 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.locationSerializer field) in assembly EntoaroxFramework.dll. [12:25:57 TRACE SMAPI] Advanced Location Loader (from Mods\AdvancedLocationLoader\AdvancedLocationLoader.dll)... [12:25:57 TRACE SMAPI] Detected reference to StardewModdingAPI.Events.ISpecializedEvents.UnvalidatedUpdateTicked event in assembly AdvancedLocationLoader.dll. [12:25:57 TRACE SMAPI] Advanced Save Backup (from Mods\AdvancedSaveBackup\AdvancedSaveBackup.dll)... [12:25:57 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)... [12:25:57 TRACE SMAPI] PyTK (from Mods\PyTK\PyTK.dll)... [12:25:57 TRACE SMAPI] Loading MoonSharp.Interpreter.dll... [12:25:57 TRACE SMAPI] Loading NCalc.dll... [12:25:57 TRACE SMAPI] Loading TMXTile.dll... [12:25:57 TRACE SMAPI] Loading DotNetZip.dll... [12:25:57 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly PyTK.dll. [12:25:57 TRACE SMAPI] Loading PyTK.dll... [12:25:57 TRACE SMAPI] Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll)... [12:25:57 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly MailFrameworkMod.dll. [12:25:57 TRACE SMAPI] Loading MailFrameworkMod.dll... [12:25:57 TRACE SMAPI] Animal Husbandry Mod (from Mods\AnimalHusbandryMod\AnimalHusbandryMod.dll)... [12:25:57 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly AnimalHusbandryMod.dll. [12:25:57 TRACE SMAPI] AutoAnimalDoors (from Mods\AutoAnimalDoors\AutoAnimalDoors.dll)... [12:25:57 TRACE SMAPI] Automate (from Mods\Automate\Automate.dll)... [12:25:57 TRACE SMAPI] AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll)... [12:25:57 TRACE SMAPI] Quality Products (from Mods\QualityProducts\QualityProducts.dll)... [12:25:57 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly QualityProducts.dll. [12:25:57 TRACE SMAPI] AutoQualityPatch (from Mods\AutoQualityPatch\AutoQualityPatch.dll)... [12:25:57 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly AutoQualityPatch.dll. [12:25:57 TRACE SMAPI] Better Train Loot (from Mods\Better Train Loot\Better Train Loot.dll)... [12:25:57 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly Better Train Loot.dll. [12:25:58 TRACE SMAPI] Loading Better Train Loot.dll... [12:25:58 TRACE SMAPI] Better Artisan Good Icons (from Mods\BetterArtisanGoodIcons\BetterArtisanGoodIcons.dll)... [12:25:58 TRACE SMAPI] Rewriting BetterArtisanGoodIcons.dll for OS... [12:25:58 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterArtisanGoodIcons.dll. [12:25:58 TRACE SMAPI] Loading BetterArtisanGoodIcons.dll (rewritten in memory)... [12:25:58 TRACE SMAPI] Better Fruit Trees (from Mods\BetterFruitTrees\BetterFruitTrees.dll)... [12:25:58 TRACE SMAPI] Rewriting BetterFruitTrees.dll for OS... [12:25:58 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterFruitTrees.dll. [12:25:58 TRACE SMAPI] Better Hay (from Mods\BetterHay\BetterHay.dll)... [12:25:58 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterHay.dll. [12:25:58 TRACE SMAPI] Loading BetterHay.dll... [12:25:58 TRACE SMAPI] Better Mixed Seeds (from Mods\BetterMixedSeeds\BetterMixedSeeds.dll)... [12:25:58 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterMixedSeeds.dll. [12:25:58 TRACE SMAPI] Loading BetterMixedSeeds.dll... [12:25:58 TRACE SMAPI] Better Quality, More Seeds (from Mods\BetterQualityMoreSeeds\BetterQualityMoreSeeds.dll)... [12:25:58 TRACE SMAPI] Better Ranching (from Mods\BetterRanching\BetterRanching.dll)... [12:25:58 TRACE SMAPI] StardewHack (from Mods\StardewHack\StardewHack.dll)... [12:25:58 TRACE SMAPI] Rewriting StardewHack.dll for OS... [12:25:58 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly StardewHack.dll. [12:25:58 TRACE SMAPI] Loading StardewHack.dll (rewritten in memory)... [12:25:58 TRACE SMAPI] Bigger Backpack (from Mods\BiggerBackpack\BiggerBackpack.dll)... [12:25:58 TRACE SMAPI] Rewriting BiggerBackpack.dll for OS... [12:25:58 TRACE SMAPI] Build Endurance (from Mods\BuildEndurance\BuildEndurance.dll)... [12:25:58 TRACE SMAPI] Build Health (from Mods\BuildHealth\BuildHealth.dll)... [12:25:58 TRACE SMAPI] Custom Farming Redux (from Mods\CustomFarmingRedux\CustomFarmingRedux.dll)... [12:25:58 TRACE SMAPI] Custom Farming Automate Bridge (from Mods\CFAutomate\CFAutomate.dll)... [12:25:58 TRACE SMAPI] Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll)... [12:25:58 TRACE SMAPI] CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll)... [12:25:58 TRACE SMAPI] CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll)... [12:25:58 TRACE SMAPI] Climates of Ferngill (from Mods\ClimatesOfFerngill\ClimatesOfFerngill.dll)... [12:25:58 TRACE SMAPI] Loading Enums.NET.dll... [12:25:58 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly ClimatesOfFerngill.dll. [12:25:58 TRACE SMAPI] Loading ClimatesOfFerngill.dll... [12:25:58 TRACE SMAPI] Combat Controls (from Mods\CombatControls\CombatControls.dll)... [12:25:58 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)... [12:25:58 TRACE SMAPI] Convenient Chests (from Mods\ConvenientChests\ConvenientChests.dll)... [12:25:58 TRACE SMAPI] Rewriting ConvenientChests.dll for OS... [12:25:58 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly ConvenientChests.dll. [12:25:58 TRACE SMAPI] Loading ConvenientChests.dll (rewritten in memory)... [12:25:58 TRACE SMAPI] SpaceCore (from Mods\SpaceCore\SpaceCore.dll)... [12:25:58 TRACE SMAPI] Loading TiledNet.dll... [12:25:58 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly SpaceCore.dll. [12:25:58 TRACE SMAPI] Loading SpaceCore.dll... [12:25:58 TRACE SMAPI] Cooking Skill (from Mods\CookingSkill\CookingSkill.dll)... [12:25:58 TRACE SMAPI] DailyTasksReport (from Mods\DailyTasksReport\DailyTasksReport.dll)... [12:25:58 TRACE SMAPI] Deep Woods (from Mods\DeepWoodsMod\DeepWoods.dll)... [12:25:58 TRACE SMAPI] Loading MaxVollmer.StardewValley.DeepWoodsMod.API.dll... [12:25:58 TRACE SMAPI] Loading DeepWoods.dll... [12:25:58 TRACE SMAPI] Dynamic Night Time (from Mods\DynamicNightTime\DynamicNightTime.dll)... [12:25:58 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly DynamicNightTime.dll. [12:25:58 TRACE SMAPI] Loading DynamicNightTime.dll... [12:25:58 TRACE SMAPI] Easier Farming (from Mods\EasierFarming\EasierFarming.dll)... [12:25:58 TRACE SMAPI] Elle's Blue Chicken Replacement (from Mods\Elle's Blue Chicken Replacement [Blue and Purple]) [content pack]... [12:25:58 TRACE SMAPI] Elle's Brown Chicken Replacement (from Mods\Elle's Brown Chicken Replacement [Standard] [Light Brown]) [content pack]... [12:25:58 TRACE SMAPI] Elle's Seasonal Buildings (from Mods\Elle's Buildings [Seasonal] [Elle's Palette]) [content pack]... [12:25:58 TRACE SMAPI] Elle's Duck Replacement (from Mods\Elle's Duck Replacement [Mallard] [Male]) [content pack]... [12:25:58 TRACE SMAPI] Elle's Rabbit Replacement (from Mods\Elle's Rabbit Replacement [Standard] [Pointed] [White and Black]) [content pack]... [12:25:58 TRACE SMAPI] Elle's Void Chicken Replacement (from Mods\Elle's Void Chicken Replacement [Black and Teal]) [content pack]... [12:25:58 TRACE SMAPI] Elle's White Chicken Replacement (from Mods\Elle's White Chicken Replacement [Standard] [White]) [content pack]... [12:25:58 TRACE SMAPI] Extended Minecart (from Mods\ExtendedMinecart\ExtendedMinecart.dll)... [12:25:58 TRACE SMAPI] Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll)... [12:25:58 TRACE SMAPI] Fast Animations (from Mods\FastAnimations\FastAnimations.dll)... [12:25:58 TRACE SMAPI] Faster Paths (from Mods\FasterPaths\FasterPaths.dll)... [12:25:58 TRACE SMAPI] Fix Animal Tools (from Mods\FixAnimalTools\FixAnimalTools.dll)... [12:25:58 TRACE SMAPI] Rewriting FixAnimalTools.dll for OS... [12:25:58 TRACE SMAPI] Friends Forever (from Mods\FriendsForever\FriendsForever.dll)... [12:25:58 TRACE SMAPI] Rewriting FriendsForever.dll for OS... [12:25:58 TRACE SMAPI] Furniture Anywhere (from Mods\FurnitureAnywhere\FurnitureAnywhere.dll)... [12:25:58 TRACE SMAPI] Giant Crop Ring (from Mods\GiantCropRing\GiantCropRing.dll)... [12:25:58 TRACE SMAPI] StardustCore (from Mods\StardustCore\StardustCore.dll)... [12:25:59 TRACE SMAPI] Happy Birthday (from Mods\HappyBirthday\HappyBirthday.dll)... [12:25:59 TRACE SMAPI] Loading HappyBirthday.dll... [12:25:59 TRACE SMAPI] Harvest With Scythe (from Mods\HarvestWithScythe\HarvestWithScythe.dll)... [12:25:59 TRACE SMAPI] Rewriting HarvestWithScythe.dll for OS... [12:25:59 TRACE SMAPI] Loading HarvestWithScythe.dll (rewritten in memory)... [12:25:59 TRACE SMAPI] Json Assets (from Mods\JsonAssets\JsonAssets.dll)... [12:25:59 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly JsonAssets.dll. [12:25:59 TRACE SMAPI] Loading JsonAssets.dll... [12:25:59 TRACE SMAPI] Lookup Anything (from Mods\LookupAnything\LookupAnything.dll)... [12:25:59 TRACE SMAPI] Luck Skill (from Mods\LuckSkill\LuckSkill.dll)... [12:25:59 TRACE SMAPI] Loading LuckSkill.dll... [12:25:59 TRACE SMAPI] Noclip Mode (from Mods\NoclipMode\NoclipMode.dll)... [12:25:59 TRACE SMAPI] Price Drops (from Mods\priceDrops\priceDrops.dll)... [12:25:59 TRACE SMAPI] Prismatic Tools (from Mods\PrismaticTools\PrismaticTools.dll)... [12:25:59 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly PrismaticTools.dll. [12:25:59 TRACE SMAPI] Loading PrismaticTools.dll... [12:25:59 TRACE SMAPI] Remote Fridge Storage (from Mods\RemoteFridgeStorage\RemoteFridgeStorage.dll)... [12:25:59 TRACE SMAPI] Rush Orders (from Mods\RushOrders\RushOrders.dll)... [12:25:59 TRACE SMAPI] SauvignonInStardew (from Mods\SauvignonInStardew\SauvignonInStardew.dll)... [12:25:59 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly SauvignonInStardew.dll. [12:25:59 TRACE SMAPI] Loading SauvignonInStardew.dll... [12:25:59 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)... [12:25:59 TRACE SMAPI] Part of the Community (from Mods\SB_PotC\PartOfTheCommunity.dll)... [12:25:59 TRACE SMAPI] SiloReport (from Mods\SiloReport\SiloReport.dll)... [12:25:59 TRACE SMAPI] Skip Intro (from Mods\SkipIntro\SkipIntro.dll)... [12:25:59 TRACE SMAPI] SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll)... [12:25:59 TRACE SMAPI] Better Sprinklers (from Mods\SMAPISprinklerMod\SMAPISprinklerMod.dll)... [12:25:59 TRACE SMAPI] Reseed (from Mods\StardewReseed\StardewReseed.dll)... [12:25:59 TRACE SMAPI] Broken code in StardewReseed.dll: reference to StardewModdingAPI.Events.GameEvents.add_OneSecondTick (no such method). [12:25:59 TRACE SMAPI] Broken code in StardewReseed.dll: reference to StardewModdingAPI.Events.SaveEvents.add_AfterLoad (no such method). [12:25:59 TRACE SMAPI] Broken code in StardewReseed.dll: reference to StardewModdingAPI.Events.PlayerEvents.add_Warped (no such method). [12:25:59 TRACE SMAPI] Broken code in StardewReseed.dll: reference to StardewValley.Farmer.professions (field returns NetIntList, not NetList`2). [12:25:59 TRACE SMAPI] Broken code in StardewReseed.dll: reference to Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2,StardewValley.TerrainFeatures.TerrainFeature,Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>,StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2,StardewValley.TerrainFeatures.TerrainFeature>,StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature,Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>.FieldPairs (no such property). [12:25:59 TRACE SMAPI] Broken code in StardewReseed.dll: reference to StardewValley.Crop.phaseDays (field returns NetIntList, not NetList`2). [12:25:59 TRACE SMAPI] Teh's Fishing Overhaul (from Mods\TehPers.FishingOverhaul\TehPers.FishingOverhaul.dll)... [12:25:59 TRACE SMAPI] Loading TehPers.Core.Api.dll... [12:25:59 TRACE SMAPI] Broken code in TehPers.Core.dll: reference to StardewModdingAPI.Events.GameEvents.add_UpdateTick (no such method). [12:25:59 TRACE SMAPI] Broken code in TehPers.Core.dll: reference to StardewModdingAPI.Events.EventArgsKeyPressed.KeyPressed (no such property). [12:25:59 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly TehPers.Core.dll. [12:25:59 TRACE SMAPI] Loading TehPers.Core.dll... [12:25:59 TRACE SMAPI] Loading TehPers.FishingOverhaul.Api.dll... [12:25:59 TRACE SMAPI] Loading TehPers.Core.Json.dll... [12:25:59 TRACE SMAPI] Loading TehPers.Core.Gui.dll... [12:25:59 TRACE SMAPI] Rewriting TehPers.FishingOverhaul.dll for OS... [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.BellsAndWhistles.SparklingText..ctor (no matching constructor). [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Farmer.fishCaught (field returns StardewValley.NetIntIntArrayDictionary, not StardewValley.SerializableDictionary`2<System.Int32,System.Int32[]>). [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Game1.dailyLuck (no such field). [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.GameEvents.add_UpdateTick (no such method). [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.GameLocation.getFish (no such method). [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Tools.FishingRod.pullFishFromWater (no such method). [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Farmer.archaeologyFound (field returns StardewValley.NetIntIntArrayDictionary, not StardewValley.SerializableDictionary`2<System.Int32,System.Int32[]>). [12:25:59 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly TehPers.FishingOverhaul.dll. [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.GraphicsEvents.add_OnPostRenderHudEvent (no such method). [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.ControlEvents.add_KeyPressed (no such method). [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.ControlEvents.add_KeyReleased (no such method). [12:25:59 TRACE SMAPI] Rewrote TehPers.FishingOverhaul.dll to fix SpriteBatch methods... [12:25:59 TRACE SMAPI] Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.EventArgsKeyPressed.KeyPressed (no such property). [12:25:59 TRACE SMAPI] Loading TehPers.FishingOverhaul.dll (rewritten in memory)... [12:25:59 TRACE SMAPI] PumpkinKing (from Mods\The Pumpkin King\PumpkinKing.dll)... [12:25:59 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly PumpkinKing.dll. [12:25:59 TRACE SMAPI] Loading PumpkinKing.dll... [12:25:59 TRACE SMAPI] Tractor Mod (from Mods\TractorMod\TractorMod.dll)... [12:25:59 TRACE SMAPI] Tree Transplant (from Mods\TreeTransplant\TreeTransplant.dll)... [12:25:59 TRACE SMAPI] UI Info Suite (from Mods\UI Info Suite\UIInfoSuite.dll)... [12:25:59 TRACE SMAPI] Walk Through Trellis (from Mods\walkthroughtrellis\WalkThroughTrellis.dll)... [12:25:59 TRACE SMAPI] Wear More Rings (from Mods\WearMoreRings\WearMoreRings.dll)... [12:25:59 TRACE SMAPI] Rewriting WearMoreRings.dll for OS... [12:25:59 TRACE SMAPI] PPJA Better Artisan Goods Icon Pack (from Mods\[BAGI] PPJA Icon Pack) [content pack]... [12:25:59 TRACE SMAPI] Fruits and Veggies for JsonAssets (from Mods\[PPJA] Fruits and Veggies\[JA] Fruits and Veggies) [content pack]... [12:25:59 TRACE SMAPI] More Trees for JsonAssets (from Mods\[PPJA] More Trees\[JA] More Trees (Fruits and Veggies)) [content pack]... [12:25:59 TRACE SMAPI] Mizu's Flowers for JsonAssets (from Mods\[PPJA] Mizus Flowers\[JA] Mizus Flowers) [content pack]... [12:25:59 TRACE SMAPI] More Food: A Collection of Recipes for JsonAssets (from Mods\[PPJA] More Recipes\[JA] More Recipes (Fruits and Veggies)) [content pack]... [12:25:59 TRACE SMAPI] Artisan Valley Machine Goods (from Mods\[JA] Artisan Valley Machine Goods) [content pack]... [12:25:59 TRACE SMAPI] Artisan Valley Machines (for CFR) (from Mods\[CFR] Artisan Valley) [content pack]... [12:25:59 TRACE SMAPI] The Pumpkin King (CFR pack) (from Mods\[CFR] The Pumpkin King) [content pack]... [12:25:59 TRACE SMAPI] Ace Buildings Expanded Tilesheets (from Mods\[CP] Ace Buildings Expanded Tilesheets) [content pack]... [12:25:59 TRACE SMAPI] Ace Expanded Cellars LunaSilverhart (from Mods\[CP] Ace Expanded Cellars - LunaSilverhart) [content pack]... [12:25:59 TRACE SMAPI] Ace's House and Cabin (from Mods\[CP] Ace's Houses) [content pack]... [12:25:59 TRACE SMAPI] Crafting Recipes Expanded (from Mods\[CP] Crafting Recipes Expanded) [content pack]... [12:25:59 TRACE SMAPI] Erossavia's Tree Happy Greenhouse (from Mods\[CP] Erossavia's Tree Happy Greenhouse) [content pack]... [12:25:59 TRACE SMAPI] Mona (from Mods\[CP] Mona) [content pack]... [12:25:59 TRACE SMAPI] Bouhm Pet Dogs (from Mods\[CP] Pet Dog) [content pack]... [12:25:59 TRACE SMAPI] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher (from Mods\[CP] Stardew Valley Dialogue Expansion) [content pack]... [12:25:59 TRACE SMAPI] .Ace Pet Bedding for Expanded Farms (from Mods\[CP].Ace Farms Expanded Pet Bedding) [content pack]... [12:25:59 TRACE SMAPI] .Ace Farms Expanded Tilesheets (from Mods\[CP].Ace Farms Expanded Tilesheets) [content pack]... [12:25:59 TRACE SMAPI] KCowBrown (from Mods\[C] KCow Brown - Spots Brown) [content pack]... [12:25:59 TRACE SMAPI] KCowWhite (from Mods\[C] KCow White - Hereford Blonde) [content pack]... [12:25:59 TRACE SMAPI] KGoat (from Mods\[C] KGoat - Swiss Black) [content pack]... [12:25:59 TRACE SMAPI] KPig (from Mods\[C] KPig - Spots Red) [content pack]... [12:25:59 TRACE SMAPI] KSheep (from Mods\[C] KSheep - Blaze Gray) [content pack]... [12:25:59 TRACE SMAPI] Farmer to Florist (from Mods\[FTM] Farmer to Florist) [content pack]... [12:25:59 TRACE SMAPI] Fantasy Crops (from Mods\[JA] Fantasy Crops) [content pack]... [12:25:59 TRACE SMAPI] Even More Recipes for JsonAssets (from Mods\[PPJA] Even More Recipes\[JA] Even More Recipes) [content pack]... [12:25:59 TRACE SMAPI] Fresh Meat (from Mods\[PPJA] Fresh Meat\[JA] Fresh Meat) [content pack]... [12:25:59 TRACE SMAPI] Even More Recipes - Meat for JsonAssets (from Mods\[PPJA] Even More Recipes\[JA] Even More Recipes - Meat) [content pack]... [12:25:59 TRACE SMAPI] [MFM] Even More Recipes (from Mods\[PPJA] Even More Recipes\[MFM] Even More Recipes) [content pack]... [12:25:59 TRACE SMAPI] PPJA Farmer to Florist Icon Pack (from Mods\[PPJA] Farmer to Florist\[BAGI] Farmer to Florist) [content pack]... [12:25:59 TRACE SMAPI] Farmer to Florist (for CFR) (from Mods\[PPJA] Farmer to Florist\[CFR] Farmer to Florist) [content pack]... [12:25:59 TRACE SMAPI] Farmer to Florist (from Mods\[PPJA] Farmer to Florist\[JA] Farmer to Florist) [content pack]... [12:25:59 TRACE SMAPI] [MFM] Farmer to Florist (from Mods\[PPJA] Farmer to Florist\[MFM] Farmer to Florist) [content pack]... [12:25:59 TRACE SMAPI] [MFM] Fresh Meat (from Mods\[PPJA] Fresh Meat\[MFM] Fresh Meat) [content pack]... [12:25:59 TRACE SMAPI] Fruits & Veggies Legacy for Content Patcher (from Mods\[PPJA] Fruits and Veggies\[CP] Fruits and Veggies - Legacy Sprites) [content pack]... [12:25:59 TRACE SMAPI] [MFM] Fruits and Veggies (from Mods\[PPJA] Fruits and Veggies\[MFM] Fruits and Veggies) [content pack]... [12:25:59 TRACE SMAPI] [MFM] Mizu's Flowers (from Mods\[PPJA] Mizus Flowers\[MFM] Mizus Flowers) [content pack]... [12:25:59 TRACE SMAPI] [MFM] More Recipes (from Mods\[PPJA] More Recipes\[MFM] More Recipes) [content pack]... [12:25:59 TRACE SMAPI] [MFM] More Trees (from Mods\[PPJA] More Trees\[MFM] More Trees) [content pack]... [12:25:59 INFO SMAPI] Loaded 70 mods: [12:25:59 INFO SMAPI] Advanced Location Loader 1.5.1 by Entoarox | Get your content into stardew without replacing any xnb files. [12:25:59 INFO SMAPI] Advanced Save Backup 1.7.1 by Alpha_Omegasis | Backs up your save files when loading SMAPI and every in game night when saving. [12:25:59 INFO SMAPI] Animal Husbandry Mod 2.4.2-beta4 by Digus | Adds features related to animal husbandry. [12:25:59 INFO SMAPI] AutoAnimalDoors 2.3.0 by Aaron Taggart | Open and close the doors automatically for your animals. [12:25:59 INFO SMAPI] Automate 1.14.0 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [12:25:59 INFO SMAPI] AutomaticGates 2.3.3 by Rakiin aKa ScheKaa | Opens and closes gates automatically [12:25:59 INFO SMAPI] AutoQualityPatch 2.1.3-unofficial.7-mizzion by SilentOak | Patch for integration with Automate [12:25:59 INFO SMAPI] Better Artisan Good Icons 1.5.0 by Cat | Makes jelly, pickles, wine, juice, and honey icons be based on the fruit, vegetable, or flower used to make them. [12:25:59 INFO SMAPI] Better Fruit Trees 2.6.1-unofficial.1-Strobe by Cat | Fruit trees can be placed and will grow even if there is something in the 3x3 area surrounding them. Also, Junimo Huts will harvest fruit trees. [12:25:59 INFO SMAPI] Better Hay 3.0.0 by Cat | You get hay from scything grass regardless of whether you have silos, and can always remove hay from hoppers. [12:25:59 INFO SMAPI] Better Mixed Seeds 2.3.1 by EpicBellyFlop45 | Makes the mixed seeds truly random, instead of limited to a limited number of seeds [12:25:59 INFO SMAPI] Better Quality, More Seeds 1.1.2-unofficial.1-pathoschild by Brandon Marquis Markail Green (Space Baby) | Gain More Seeds For Adding Better Quality Crops [12:25:59 INFO SMAPI] Better Ranching 1.7.3-unofficial.1-minervamaga by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted. [12:25:59 INFO SMAPI] Better Sprinklers 2.5.0 by Maurício Gomes (Speeder) | Lets you customise the sprinkler coverage. [12:25:59 INFO SMAPI] Better Train Loot 1.0.6 by AairTheGreat | Hopefully makes train loot more interesting [12:25:59 INFO SMAPI] Bigger Backpack 2.3.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size. [12:25:59 INFO SMAPI] Build Endurance 1.8.2 by Alpha_Omegasis | Increase your health as you play. [12:25:59 INFO SMAPI] Build Health 1.8.1 by Alpha_Omegasis | Increase your health as you play. [12:25:59 INFO SMAPI] Chests Anywhere 1.17.1 by Pathoschild | Access your chests from anywhere and organize them your way. [12:25:59 INFO SMAPI] CJB Cheats Menu 1.21.0 by CJBok and Pathoschild | Simple in-game cheats menu! [12:25:59 INFO SMAPI] CJB Item Spawner 1.11.5 by CJBok and Pathoschild | Simple in-game item spawner! [12:25:59 INFO SMAPI] Climates of Ferngill 1.5.4 by Sakorona | Create a unique climate system with custom weathers, a moon and stamina changes, as well as add weather related events and commands. [12:25:59 INFO SMAPI] Combat Controls 1.1.4 by DJ-STLN | A fix to the game controls that turns the character in the direction of your MouseClick. [12:25:59 INFO SMAPI] Console Commands 3.0.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [12:25:59 INFO SMAPI] Content Patcher 1.10.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [12:25:59 INFO SMAPI] Convenient Chests 1.1.2-unofficial.1-Strobe by aEnigma | Makes your life easier: Allows crafting from and auto-stashing to nearby chests. [12:25:59 INFO SMAPI] Cooking Skill 1.1.5 by spacechase0 | Adds a cooking skill. [12:25:59 INFO SMAPI] Custom Farming Automate Bridge 2.12.7 by Platonymous | Allows Custom Farming to work with Automate [12:25:59 INFO SMAPI] Custom Farming Redux 2.12.9-unofficial.1-minervamaga by Platonymous | Mod for Custom Machine creation. [12:25:59 INFO SMAPI] DailyTasksReport 1.4.2-unofficial.2-mizzion by GuiNoya | Shows information about some daily tasks in your farm [12:25:59 INFO SMAPI] Deep Woods 1.6.1-unofficial.2-mizzion by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go? [12:25:59 INFO SMAPI] Dynamic Night Time 1.3.0 by Sakorona | Dynamic Night Time [12:25:59 INFO SMAPI] Easier Farming 1.0.1 by Cautious Waffle | Gain farming experience every time you water a crop [12:25:59 INFO SMAPI] Entoarox Framework 2.4.12 by Entoarox | A collection of APIs to make modding easier. [12:25:59 INFO SMAPI] Extended Minecart 1.8.3 by Entoarox | More destinations for your minecart needs! [12:25:59 INFO SMAPI] Farm Type Manager 1.8.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [12:25:59 INFO SMAPI] Fast Animations 1.7.2 by Pathoschild | Speeds up many animations in the game (configurable). [12:25:59 INFO SMAPI] Faster Paths 1.3.7 by Entoarox | Walk faster on paths, better paths faster movement! [12:25:59 INFO SMAPI] Fix Animal Tools 2.0.0 by bcmpinc | When using the shears or milk pail, the animation no longer plays when no animal is nearby. [12:25:59 INFO SMAPI] Friends Forever 1.2.3 by Isaac S. | Makes it so friendship levels never decay! [12:25:59 INFO SMAPI] Furniture Anywhere 1.1.10 by Entoarox | Lets you place furniture anywhere you can place chests or machines! [12:25:59 INFO SMAPI] Giant Crop Ring 1.4.0 by Cat | Adds a ring which increases the chance of getting giant crops. [12:25:59 INFO SMAPI] Happy Birthday 1.10.1 by Alpha_Omegasis | Adds the farmer's birthday to the game. [12:25:59 INFO SMAPI] Harvest With Scythe 2.3.0 by bcmpinc | Allows you to harvest all crops and forage using the scythe. They can also still be plucked. [12:25:59 INFO SMAPI] Json Assets 1.5.1 by spacechase0 | Allow custom stuff. [12:25:59 INFO SMAPI] Lookup Anything 1.23.0 by Pathoschild | View metadata about anything by pressing a button. [12:25:59 INFO SMAPI] Luck Skill 0.1.11 by spacechase0 | Adds ways of getting the vanilla luck skill. [12:25:59 INFO SMAPI] Mail Framework Mod 1.5.1 by Digus | Utility classes to send mail in the game. [12:25:59 INFO SMAPI] Noclip Mode 1.0.0 by Pathoschild | Press a key to enable noclip mode (which lets you walk through anything). [12:25:59 INFO SMAPI] Part of the Community 1.1.6-unofficial.1-beta-minervamaga by Brandon Marquis Markail Green (Space Baby) | Lets you increase friendship by supporting the community. [12:25:59 INFO SMAPI] Price Drops 1.0.8-unofficial.1-ResidentDonna by skuldomg | Introduces discounts at shops when the player has a good relationship with the shop owner. [12:25:59 INFO SMAPI] Prismatic Tools 1.7.1 by stokastic | Adds prismatic tools and sprinklers to the game. [12:25:59 INFO SMAPI] PumpkinKing 1.1.1-unofficial.1-minervamaga by KirbyLink | Adds a new scarecrow which effects nearby pumpkins! [12:25:59 INFO SMAPI] PyTK 1.12.14-unofficial.1-minervamaga by Platonymous | Platonymous Toolkit [12:25:59 INFO SMAPI] Quality Products 2.1.4-unofficial.7-mizzion by SilentOak | Add quality to cooking and artisan products made from quality ingredients [12:25:59 INFO SMAPI] Remote Fridge Storage 1.6.0 by EternalSoap | Allows you to use ingredients inside chests while cooking [12:25:59 INFO SMAPI] Rush Orders 1.1.5 by spacechase0 | Lets you rush order upgrades. [12:25:59 INFO SMAPI] SauvignonInStardew 2.0.1-unofficial.1-BigBhole69 by Jesse | Adds a new building to the Carpenter Menu, and an optional Distiller profession. [12:25:59 INFO SMAPI] Save Backup 3.0.1 by SMAPI | Automatically backs up all your saves once per day into its folder. [12:25:59 INFO SMAPI] SiloReport 0.0.1 by bogie5464 | Daily report in chat of how much hay left [12:25:59 INFO SMAPI] Skip Intro 1.8.3 by Pathoschild | Skips the game's loading intro. [12:25:59 INFO SMAPI] SkullCavernElevator 1.2.5 by lestoph | Elevator for the Skull Cavern [12:25:59 INFO SMAPI] SpaceCore 1.3.1 by spacechase0 | Required by a few mods. [12:25:59 INFO SMAPI] StardewHack 2.3.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own. [12:25:59 INFO SMAPI] StardustCore 2.4.0 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run. [12:25:59 INFO SMAPI] Tractor Mod 4.9.0 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc. [12:25:59 INFO SMAPI] Tree Transplant 1.0.9 by James Stine | Allows you to transplant trees in game. [12:25:59 INFO SMAPI] UI Info Suite 1.8.4 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite. [12:25:59 INFO SMAPI] Walk Through Trellis 1.0.5-unofficial.1-pathoschild by TheOfficialTab | Lets you walk through trellis crops. [12:25:59 INFO SMAPI] Wear More Rings 2.2.0 by bcmpinc | Adds 4 additional ring slots to your inventory. [12:25:59 INFO SMAPI] Loaded 46 content packs: [12:25:59 INFO SMAPI] .Ace Farms Expanded Tilesheets 1.2.6 by Acerbicon | for Content Patcher [12:25:59 INFO SMAPI] .Ace Pet Bedding for Expanded Farms 1.2.6 by Acerbicon | for Content Patcher [12:25:59 INFO SMAPI] [MFM] Even More Recipes 1.0.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [12:25:59 INFO SMAPI] [MFM] Farmer to Florist 1.1.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [12:25:59 INFO SMAPI] [MFM] Fresh Meat 1.0.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [12:25:59 INFO SMAPI] [MFM] Fruits and Veggies 1.0.2 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [12:25:59 INFO SMAPI] [MFM] Mizu's Flowers 1.0.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [12:25:59 INFO SMAPI] [MFM] More Recipes 1.0.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [12:25:59 INFO SMAPI] [MFM] More Trees 1.0.1 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player. [12:25:59 INFO SMAPI] Ace Buildings Expanded Tilesheets 1.1.0 by Acerbicon | for Content Patcher | Loads the Tilesheets for all of my building mods [12:25:59 INFO SMAPI] Ace Expanded Cellars LunaSilverhart 4.5.4 by Acerbicon | for Content Patcher [12:25:59 INFO SMAPI] Ace's House and Cabin 3.3.0 by Acerbicon | for Content Patcher | Modifies the interior of the player house. [12:25:59 INFO SMAPI] Artisan Valley Machine Goods 2.0.6 by Project Populate JsonAssets | for Json Assets | Adds new items to the game via CFR machines. Requires CFR and JA to work properly. [12:25:59 INFO SMAPI] Artisan Valley Machines (for CFR) 2.0.6 by Project Populate JsonAssets | for Custom Farming Redux | Artisan Valley CustomFarmingRedux component. [12:25:59 INFO SMAPI] Bouhm Pet Dogs 1.2.2 by Bouhm | for Content Patcher | Changes dog to a Shiba Inu, Shepherd, or Husky [12:25:59 INFO SMAPI] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.9 by gizzymo | for Content Patcher | Adds about 2400 new lines of dialogue across all 33 characters who have a heart level - Content Patcher version [12:25:59 INFO SMAPI] Crafting Recipes Expanded 1.1.1 by foggywizard | for Content Patcher | Lets you make recipes a different way, and adds a few new ones. [12:25:59 INFO SMAPI] Elle's Blue Chicken Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Blue Chicken.xnb and BabyBlue Chicken.xnb! [12:25:59 INFO SMAPI] Elle's Brown Chicken Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Brown Chicken.xnb and BabyBrown Chicken.xnb! [12:25:59 INFO SMAPI] Elle's Duck Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Duck.xnb! [12:25:59 INFO SMAPI] Elle's Rabbit Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Rabbit.xnb and BabyRabbit.xnb! [12:25:59 INFO SMAPI] Elle's Seasonal Buildings 1.0.0 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season! [12:25:59 INFO SMAPI] Elle's Void Chicken Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Void Chicken.xnb and BabyVoid Chicken.xnb! [12:25:59 INFO SMAPI] Elle's White Chicken Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces White Chicken.xnb and BabyWhite Chicken.xnb! [12:25:59 INFO SMAPI] Erossavia's Tree Happy Greenhouse 1.3.0 by Erossavia | for Content Patcher | Greenhouse map expansion with the added trees from JsonAssets in mind. [12:25:59 INFO SMAPI] Even More Recipes - Meat for JsonAssets 1.5.4 by Project Populate Json Assets | for Json Assets | Adds even more new recipes for JsonAssets. Requires Fresh Meat to work. [12:25:59 INFO SMAPI] Even More Recipes for JsonAssets 1.5.4 by Project Populate JsonAssets | for Json Assets | Adds even more new recipes for JsonAssets [12:25:59 INFO SMAPI] Fantasy Crops 1.4.2 by ParadigmNomad - Port & MizuJakkaru - Sprites | for Json Assets | A port of Mizu's sprites for JsonAssets [12:25:59 INFO SMAPI] Farmer to Florist 1.0.0 by Kildarien (Original) + SpringsSong (Port) | for Farm Type Manager | Enables the ability for daisies to spawn as wild forage. [12:25:59 INFO SMAPI] Farmer to Florist 2.0.2 by Kildarien (Original assets) + SpringsSong (conversion to JsonAssets) | for Json Assets | Adds various flowers and flower-related recipes to the game. Be sure to use with the accompanying machines via CustomFarmingRedux! [12:25:59 INFO SMAPI] Farmer to Florist (for CFR) 2.0.0 by Kildarien (Original assets) + SpringsSong (conversion to JsonAssets) | for Custom Farming Redux | Adds various flowers and flower-related recipes to the game. [12:25:59 INFO SMAPI] Fresh Meat 2.1.0 by Project Populate Json Assets | for Json Assets | MEEEEEEAT - for those who wish to have meat in their game. [12:25:59 INFO SMAPI] Fruits & Veggies Legacy for Content Patcher 1.0.2 by Project Populate JsonAssets | for Content Patcher | Replaces the Green Tea, Tea Leaf product/crop, and Rice product/crop with the sprites by Mizu. [12:25:59 INFO SMAPI] Fruits and Veggies for JsonAssets 2.0.5 by Project Populate JsonAssets | for Json Assets | A port of Mizu's crops for JsonAssets. [12:25:59 INFO SMAPI] KCowBrown 1.0.0 by Kwillow | for Content Patcher | Brown cow and calf replacer! [12:25:59 INFO SMAPI] KCowWhite 1.0.0 by Kwillow | for Content Patcher | White cow and calf replacer! [12:25:59 INFO SMAPI] KGoat 1.0.0 by Kwillow | for Content Patcher | Goat and kid sprite replacer! [12:25:59 INFO SMAPI] KPig 1.0.0 by Kwillow | for Content Patcher | Pig and piglet sprite replacer! [12:25:59 INFO SMAPI] KSheep 1.0.0 by Kwillow | for Content Patcher | Sheep and lamb sprite replacer! [12:25:59 INFO SMAPI] Mizu's Flowers for JsonAssets 1.6.2 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) | for Json Assets | A port of Mizu's sprites for JsonAssets. [12:25:59 INFO SMAPI] Mona 0.0.3 by Zilsara | for Content Patcher | A new NPC [12:25:59 INFO SMAPI] More Food: A Collection of Recipes for JsonAssets 1.9.1 by Project Populate Json Assets | for Json Assets | A port of Mizu's recipe sprites for JsonAssets [12:25:59 INFO SMAPI] More Trees for JsonAssets 1.6.3 by Project Populate JsonAssets | for Json Assets | A collection of new trees for JsonAssets [12:25:59 INFO SMAPI] PPJA Better Artisan Goods Icon Pack 1.2.0 by ProjectPopulateJsonAssets | for Better Artisan Good Icons | A collection of artisan good sprites that pair with the PPJA collection. [12:25:59 INFO SMAPI] PPJA Farmer to Florist Icon Pack 1.0.0 by ProjectPopulateJsonAssets & Kildarien | for Better Artisan Good Icons | A collection of artisan good sprites that pair with Farmer to Floris. [12:25:59 INFO SMAPI] The Pumpkin King (CFR pack) 1.1.1-unofficial.1-minervamaga by kirbster87 | for Custom Farming Redux | Add an otherworldly scarecrow to your Fall Farm [12:25:59 INFO SMAPI] Found 43 mods with warnings: [12:25:59 ERROR SMAPI] Skipped mods [12:25:59 ERROR SMAPI] -------------------------------------------------- [12:25:59 ERROR SMAPI] These mods could not be added to your game. [12:25:59 ERROR SMAPI] - Reseed 2.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [12:25:59 ERROR SMAPI] - Teh's Fishing Overhaul 2.1.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [12:25:59 WARN SMAPI] Changed save serializer [12:25:59 WARN SMAPI] -------------------------------------------------- [12:25:59 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [12:25:59 WARN SMAPI] you uninstall these mods. [12:25:59 WARN SMAPI] - Entoarox Framework [12:25:59 INFO SMAPI] Patched game code [12:25:59 INFO SMAPI] -------------------------------------------------- [12:25:59 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [12:25:59 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [12:25:59 INFO SMAPI] - PyTK [12:25:59 INFO SMAPI] - Mail Framework Mod [12:25:59 INFO SMAPI] - Animal Husbandry Mod [12:25:59 INFO SMAPI] - Quality Products [12:25:59 INFO SMAPI] - AutoQualityPatch [12:25:59 INFO SMAPI] - Better Train Loot [12:25:59 INFO SMAPI] - Better Artisan Good Icons [12:25:59 INFO SMAPI] - Better Fruit Trees [12:25:59 INFO SMAPI] - Better Hay [12:25:59 INFO SMAPI] - Better Mixed Seeds [12:25:59 INFO SMAPI] - StardewHack [12:25:59 INFO SMAPI] - Climates of Ferngill [12:25:59 INFO SMAPI] - Convenient Chests [12:25:59 INFO SMAPI] - SpaceCore [12:25:59 INFO SMAPI] - Dynamic Night Time [12:25:59 INFO SMAPI] - Json Assets [12:25:59 INFO SMAPI] - Prismatic Tools [12:25:59 INFO SMAPI] - SauvignonInStardew [12:25:59 INFO SMAPI] - PumpkinKing [12:25:59 INFO SMAPI] Bypassed safety checks [12:25:59 INFO SMAPI] -------------------------------------------------- [12:25:59 INFO SMAPI] These mods bypass SMAPI's normal safety checks, so they're more likely to cause errors or save [12:25:59 INFO SMAPI] corruption. If your game has issues, try removing these first. [12:25:59 INFO SMAPI] - Advanced Location Loader [12:25:59 DEBUG SMAPI] No update keys [12:25:59 DEBUG SMAPI] -------------------------------------------------- [12:25:59 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [12:25:59 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [12:25:59 DEBUG SMAPI] - PPJA Better Artisan Goods Icon Pack [12:25:59 DEBUG SMAPI] - Artisan Valley Machines (for CFR) [12:25:59 DEBUG SMAPI] - Mona [12:25:59 DEBUG SMAPI] - KCowBrown [12:25:59 DEBUG SMAPI] - KCowWhite [12:25:59 DEBUG SMAPI] - KGoat [12:25:59 DEBUG SMAPI] - KPig [12:25:59 DEBUG SMAPI] - KSheep [12:25:59 DEBUG SMAPI] - Farmer to Florist [12:25:59 DEBUG SMAPI] - Even More Recipes - Meat for JsonAssets [12:25:59 DEBUG SMAPI] - [MFM] Even More Recipes [12:25:59 DEBUG SMAPI] - PPJA Farmer to Florist Icon Pack [12:25:59 DEBUG SMAPI] - Farmer to Florist (for CFR) [12:25:59 DEBUG SMAPI] - [MFM] Farmer to Florist [12:25:59 DEBUG SMAPI] - [MFM] Fresh Meat [12:25:59 DEBUG SMAPI] - Fruits & Veggies Legacy for Content Patcher [12:25:59 DEBUG SMAPI] - [MFM] Fruits and Veggies [12:25:59 DEBUG SMAPI] - [MFM] Mizu's Flowers [12:25:59 DEBUG SMAPI] - [MFM] More Recipes [12:25:59 DEBUG SMAPI] - [MFM] More Trees [12:25:59 TRACE SMAPI] Found mod-provided API (Entoarox.Framework.EntoaroxFrameworkAPI). [12:26:00 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [12:26:02 TRACE SMAPI] Found mod-provided API (PyTK.APIs.PyTKAPI). [12:26:02 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [12:26:02 TRACE Quality Products] Custom texture "assets/mead-coloredbottles.png" loaded. [12:26:02 TRACE SMAPI] Found mod-provided API (SilentOak.QualityProducts.API.QualityProductsAPI). [12:26:03 INFO StardewHack] Loaded StardewHack library v2.3.0 using Harmony v1.2.0.1. [12:26:03 DEBUG Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack. [12:26:03 TRACE Bigger Backpack] Applying patch SeedShop_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Locations.SeedShop. [12:26:03 TRACE Bigger Backpack] Applying patch SpecialItem_getTemporarySpriteForHoldingUp to StardewValley.TemporaryAnimatedSprite getTemporarySpriteForHoldingUp(Microsoft.Xna.Framework.Vector2) in StardewValley.Objects.SpecialItem. [12:26:03 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String, StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation. [12:26:04 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation. [12:26:05 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [12:26:05 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [12:26:05 TRACE Bigger Backpack] Applying patch CraftingPage_ctor to Void .ctor(Int32, Int32, Int32, Int32, Boolean, Boolean, System.Collections.Generic.List`1[StardewValley.Objects.Chest]) in StardewValley.Menus.CraftingPage. [12:26:05 TRACE Bigger Backpack] Applying patch ShopMenu_ctor to Void .ctor(System.Collections.Generic.List`1[StardewValley.ISalable], Int32, System.String, System.Func`4[StardewValley.ISalable,StardewValley.Farmer,System.Int32,System.Boolean], System.Func`2[StardewValley.ISalable,System.Boolean], System.String) in StardewValley.Menus.ShopMenu. [12:26:05 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu. [12:26:05 TRACE Bigger Backpack] Applying patch ShopMenu_drawCurrency to Void drawCurrency(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu. [12:26:05 TRACE Bigger Backpack] Applying patch ShippingMenu_ctor to Void .ctor(highlightThisItem, Boolean, Boolean, Int32, Int32, Int32) in StardewValley.Menus.MenuWithInventory. [12:26:05 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_setUpMenu to Void setUpMenu(Int32, System.Collections.Generic.Dictionary`2[System.Int32,System.Boolean[]]) in StardewValley.Menus.JunimoNoteMenu. [12:26:06 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.JunimoNoteMenu. [12:26:06 TRACE SMAPI] Found mod-provided API (CustomFarmingRedux.CustomFarmingReduxAPI). [12:26:06 TRACE CJB Cheats Menu] Started with menu key P. [12:26:06 TRACE CJB Item Spawner] Started with menu key I. [12:26:06 TRACE Climates of Ferngill] Loading climate type: normal from file [12:26:06 TRACE Climates of Ferngill] Patching Void drawAboveAlwaysFrontLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch) with Transpiler: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=] [12:26:06 TRACE Climates of Ferngill] Patching Void drawWeather(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.RenderTarget2D) with Prefix: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=] [12:26:06 TRACE Climates of Ferngill] Patching Void DrawImpl(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.RenderTarget2D) with Transpiler: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=] [12:26:07 TRACE Climates of Ferngill] Patching Void .ctor(Microsoft.Xna.Framework.Vector2, Int32, Single, Single, Single) with Postfix: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=] [12:26:07 TRACE Climates of Ferngill] Patching Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) with Prefix: Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) [12:26:07 TRACE Climates of Ferngill] Patching Void update(Boolean) with Prefix: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=] [12:26:07 TRACE SMAPI] Found mod-provided API (ClimatesOfFerngillRebuild.ClimatesOfFerngillAPI). [12:26:07 DEBUG Combat Controls] CombatControls: MouseFix = True [12:26:07 DEBUG Combat Controls] CombatControls: WeaponsOnly = False [12:26:07 DEBUG Combat Controls] CombatControls: AutoSwing = False [12:26:07 DEBUG Combat Controls] CombatControls: SlickMoves = True [12:26:07 DEBUG Combat Controls] CombatControls: ClickToMove = False [12:26:07 TRACE SMAPI] Found mod-provided API (ConvenientChests.ModAPI). [12:26:07 TRACE SpaceCore] showEndOfNightStuff: Void <showEndOfNightStuff>b__618_0() [12:26:07 TRACE SpaceCore] Doing prefix patch Void dayUpdate(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.TerrainFeatures.HoeDirt, StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2)... [12:26:07 TRACE SpaceCore] Doing postfix patch StardewValley.Events.FarmEvent pickFarmEvent():Void Postfix(StardewValley.Events.FarmEvent ByRef)... [12:26:07 TRACE SpaceCore] Doing transpiler patch Void <showEndOfNightStuff>b__618_0():System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction] Transpiler(System.Reflection.Emit.ILGenerator, System.Reflection.MethodBase, System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction])... [12:26:07 TRACE SpaceCore] Doing postfix patch Void doneEating():Void Postfix(StardewValley.Farmer)... [12:26:07 TRACE SpaceCore] Doing prefix patch Void drawDuringUse(Int32, Int32, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, StardewValley.Farmer, Microsoft.Xna.Framework.Rectangle, Int32, Boolean):Boolean Prefix(Int32, Int32, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, StardewValley.Farmer, Microsoft.Xna.Framework.Rectangle, Int32, Boolean)... [12:26:07 TRACE SpaceCore] Doing prefix patch Void processIncomingMessage(StardewValley.Network.IncomingMessage):Boolean Prefix(StardewValley.Multiplayer, StardewValley.Network.IncomingMessage)... [12:26:07 TRACE SpaceCore] Doing prefix patch Boolean performAction(System.String, StardewValley.Farmer, xTile.Dimensions.Location):Boolean Prefix(StardewValley.GameLocation, System.String, StardewValley.Farmer, xTile.Dimensions.Location)... [12:26:07 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String, StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation. [12:26:08 TRACE SpaceCore] Doing prefix patch Void performTouchAction(System.String, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.GameLocation, System.String, Microsoft.Xna.Framework.Vector2)... [12:26:08 TRACE SpaceCore] Doing postfix patch Void sendServerIntroduction(Int64):Void Postfix(StardewValley.Network.GameServer, Int64)... [12:26:08 TRACE SpaceCore] Doing postfix patch Void receiveGift(StardewValley.Object, StardewValley.Farmer, Boolean, Single, Boolean):Void Postfix(StardewValley.NPC, StardewValley.Object, StardewValley.Farmer, Boolean, Single, Boolean)... [12:26:08 TRACE SpaceCore] Doing postfix patch Void loadForNewGame(Boolean):Void Postfix(Boolean)... [12:26:08 TRACE SpaceCore] Doing prefix patch Void warpFarmer(StardewValley.LocationRequest, Int32, Int32, Int32):Boolean Prefix(StardewValley.LocationRequest ByRef, Int32, Int32, Int32)... [12:26:08 TRACE SpaceCore] Doing postfix patch Int32 getTabNumberFromName(System.String):Void Postfix(SpaceCore.Overrides.GameMenuTabNameHook, System.String, Int32 ByRef)... [12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single):Void Prefix1(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)... [12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color):Void Prefix2(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color)... [12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single):Void Prefix3(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)... [12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single):Void Prefix4(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)... [12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color):Void Prefix5(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color)... [12:26:08 TRACE SMAPI] Found mod-provided API (DeepWoodsMod.API.Impl.DeepWoodsAPI). [12:26:08 TRACE Dynamic Night Time] Postfixing Int32 getStartingToGetDarkTime() with Void Postfix(Int32 ByRef) [12:26:08 TRACE Dynamic Night Time] Postfixing Int32 getTrulyDarkTime() with Void Postfix(Int32 ByRef) [12:26:08 TRACE Dynamic Night Time] Postfixing Boolean isDarkOut() with Void Postfix(Boolean ByRef) [12:26:08 TRACE Dynamic Night Time] Postfixing Void UpdateGameClock(Microsoft.Xna.Framework.GameTime) with Void Postfix() [12:26:08 TRACE SMAPI] Found mod-provided API (DynamicNightTime.DynamicNightAPI). [12:26:08 DEBUG Fix Animal Tools] Applying bytecode patches for bcmpinc.FixAnimalTools. [12:26:08 TRACE Fix Animal Tools] Applying patch MilkPail_beginUsing to Boolean beginUsing(StardewValley.GameLocation, Int32, Int32, StardewValley.Farmer) in StardewValley.Tools.MilkPail. [12:26:08 TRACE Fix Animal Tools] Applying patch Shears_beginUsing to Boolean beginUsing(StardewValley.GameLocation, Int32, Int32, StardewValley.Farmer) in StardewValley.Tools.Shears. [12:26:08 DEBUG Harvest With Scythe] Applying bytecode patches for bcmpinc.HarvestWithScythe. [12:26:08 TRACE Harvest With Scythe] Applying patch Crop_harvest to Boolean harvest(Int32, Int32, StardewValley.TerrainFeatures.HoeDirt, StardewValley.Characters.JunimoHarvester) in StardewValley.Crop. [12:26:08 TRACE Harvest With Scythe] Applying patch HoeDirt_performToolAction to Boolean performToolAction(StardewValley.Tool, Int32, Microsoft.Xna.Framework.Vector2, StardewValley.GameLocation) in StardewValley.TerrainFeatures.HoeDirt. [12:26:08 TRACE Harvest With Scythe] Applying patch HoeDirt_performUseAction to Boolean performUseAction(Microsoft.Xna.Framework.Vector2, StardewValley.GameLocation) in StardewValley.TerrainFeatures.HoeDirt. [12:26:08 TRACE Harvest With Scythe] Applying patch Object_performToolAction to Boolean performToolAction(StardewValley.Tool, StardewValley.GameLocation) in StardewValley.Object. [12:26:08 TRACE Harvest With Scythe] Applying patch GameLocation_checkAction to Boolean checkAction(xTile.Dimensions.Location, xTile.Dimensions.Rectangle, StardewValley.Farmer) in StardewValley.GameLocation. [12:26:08 TRACE Harvest With Scythe] Applying patch GameLocation_checkAction_Chain to Boolean <checkAction>b__0() in StardewValley.GameLocation+<>c__DisplayClass234_0. [12:26:09 TRACE Json Assets] Doing prefix patch Boolean canBePlacedHere(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.Object, StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, Boolean ByRef)... [12:26:09 TRACE Json Assets] Doing prefix patch Boolean checkForAction(StardewValley.Farmer, Boolean):Boolean Prefix(StardewValley.Object)... [12:26:09 TRACE Json Assets] Doing prefix patch System.String loadDisplayName():Boolean Prefix(StardewValley.Object, System.String ByRef)... [12:26:09 TRACE Json Assets] Doing prefix patch System.String getCategoryName():Boolean Prefix(StardewValley.Object, System.String ByRef)... [12:26:09 TRACE Json Assets] Doing prefix patch Microsoft.Xna.Framework.Color getCategoryColor():Boolean Prefix(StardewValley.Object, Microsoft.Xna.Framework.Color ByRef)... [12:26:09 TRACE Json Assets] Doing postfix patch Boolean isIndexOkForBasicShippedCategory(Int32):Void Postfix(Int32, Boolean ByRef)... [12:26:09 TRACE Json Assets] Doing prefix patch Boolean loadDisplayFields():Boolean Prefix(StardewValley.Objects.Ring, Boolean ByRef)... [12:26:09 TRACE Json Assets] Doing prefix patch Boolean isPaddyCrop():Boolean Prefix(StardewValley.Crop, Boolean ByRef)... [12:26:09 TRACE Json Assets] Doing transpiler patch Void newDay(Int32, Int32, Int32, Int32, StardewValley.GameLocation):System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction] Transpiler(System.Reflection.Emit.ILGenerator, System.Reflection.MethodBase, System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction])... [12:26:09 TRACE SMAPI] Found mod-provided API (JsonAssets.Api). [12:26:09 INFO Luck Skill] All Professions not found. [12:26:09 TRACE SMAPI] Found mod-provided API (PrismaticTools.Framework.PrismaticAPI). [12:26:09 INFO Remote Fridge Storage] Convenient chests detected, moving icon location. [12:26:09 TRACE SMAPI] Found mod-provided API (RemoteFridgeStorage.API.RemoteFridgeApi). [12:26:09 INFO Rush Orders] Loading Config [12:26:09 TRACE SMAPI] Found mod-provided API (RushOrders.Api). [12:26:09 TRACE SMAPI] Found mod-provided API (BetterSprinklers.Framework.BetterSprinklersApi). [12:26:09 DEBUG UI Info Suite] starting. [12:26:09 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings. [12:26:09 TRACE Wear More Rings] Applying patch Farmer_farmerInit to Void farmerInit() in StardewValley.Farmer. [12:26:09 TRACE Wear More Rings] Applying patch Farmer_isWearingRing to Boolean isWearingRing(Int32) in StardewValley.Farmer. [12:26:10 TRACE Wear More Rings] Applying patch Farmer_updateCommon to Void updateCommon(Microsoft.Xna.Framework.GameTime, StardewValley.GameLocation) in StardewValley.Farmer. [12:26:10 TRACE Wear More Rings] Applying patch GameLocation_cleanupBeforePlayerExit to Void cleanupBeforePlayerExit() in StardewValley.GameLocation. [12:26:10 TRACE Wear More Rings] Applying patch GameLocation_resetLocalState to Void resetLocalState() in StardewValley.GameLocation. [12:26:10 TRACE Wear More Rings] Applying patch GameLocation_damageMonster to Boolean damageMonster(Microsoft.Xna.Framework.Rectangle, Int32, Int32, Boolean, Single, Int32, Single, Single, Boolean, StardewValley.Farmer) in StardewValley.GameLocation. [12:26:10 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [12:26:10 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [12:26:10 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [12:26:11 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [12:26:11 TRACE Wear More Rings] Could not find instruction sequence (failed to match line 7: "ldstr "Hat""): ldloca.s call stloc.s ldloc.s ldfld System.String name stloc.s ldloc.s brfalse ldloc.s ldstr "Hat" at StardewHack.InstructionRange..ctor(List`1 insts, InstructionMatcher[] contains, Int32 start, Int32 step) at StardewHack.WearMoreRings.ModEntry.InventoryPage_draw() [12:26:11 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage. [12:26:11 TRACE Wear More Rings] Could not find instruction sequence (failed to match line 4: "ldstr "Hat""): ldloc.1 ldfld System.String name stloc.2 ldloc.2 brfalse ldloc.2 ldstr "Hat" at StardewHack.InstructionRange..ctor(List`1 insts, InstructionMatcher[] contains, Int32 start, Int32 step) at StardewHack.WearMoreRings.ModEntry.InventoryPage_performHoverAction() [12:26:11 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage. [12:26:11 TRACE Wear More Rings] Could not find instruction sequence (failed to match line 4: "ldstr "Hat""): ldloc.1 ldfld System.String name stloc.3 ldloc.3 brfalse ldloc.3 ldstr "Hat" at StardewHack.InstructionRange..ctor(List`1 insts, InstructionMatcher[] contains, Int32 start, Int32 step) at StardewHack.WearMoreRings.ModEntry.InventoryPage_receiveLeftClick() [12:26:11 TRACE Wear More Rings] Applying patch Ring_ctor to Void .ctor(Int32) in StardewValley.Objects.Ring. [12:26:11 TRACE SMAPI] Found mod-provided API (StardewHack.WearMoreRings.RingsImplementation). [12:26:11 TRACE SMAPI] Invalidating cached assets for new editors & loaders... [12:26:11 TRACE SMAPI] Invalidated 0 cache entries. [12:26:11 TRACE SMAPI] Checking for updates... [12:26:11 TRACE SMAPI] Prismatic Tools edited Data\CraftingRecipes. [12:26:11 TRACE SMAPI] Better Sprinklers edited Data\CraftingRecipes. [12:26:11 TRACE SMAPI] Prismatic Tools edited Maps\springobjects. [12:26:11 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:11 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:11 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [12:26:11 TRACE game] Steam logged on: True [12:26:11 TRACE game] Initializing GalaxySDK [12:26:11 TRACE SMAPI] SMAPI okay. [12:26:11 TRACE SMAPI] Checking for updates to 116 mods... [12:26:12 TRACE game] Requesting Steam app ticket [12:26:12 TRACE SMAPI] Detecting common issues... [12:26:12 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [12:26:12 TRACE Entoarox Framework] Accessed mod-provided API for Json Assets. [12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors... [12:26:15 TRACE SMAPI] Invalidated 0 cache entries. [12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors... [12:26:15 TRACE SMAPI] Invalidated 0 cache entries. [12:26:15 TRACE SMAPI] Invalidating cache entries for new asset loaders... [12:26:15 TRACE SMAPI] Invalidated 0 cache entries. [12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors... [12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Maps\MenuTiles. [12:26:15 TRACE SMAPI] Invalidated 1 asset names: Maps\MenuTiles. Reloaded 1 core assets. [12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors... [12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Data\NPCGiftTastes. [12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:15 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:15 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:15 TRACE SMAPI] Invalidated 3 asset names: Data\Bundles, Data\NPCGiftTastes, Data\ObjectInformation. Reloaded 2 core assets. [12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors... [12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Data\CookingRecipes. [12:26:15 TRACE SMAPI] Invalidated 1 asset names: Data\CookingRecipes. Reloaded 1 core assets. [12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:15 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:15 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:15 TRACE AutoQualityPatch] Accessed mod-provided API for Quality Products. [12:26:16 TRACE SMAPI] Invalidating cache entries for new asset editors... [12:26:16 TRACE SMAPI] PyTK edited Data\BigCraftablesInformation. [12:26:16 TRACE SMAPI] Invalidated 1 asset names: Data\BigCraftablesInformation. Reloaded 1 core assets. [12:26:16 TRACE Custom Farming Redux] 3 Content Packs with 27 machines found. [12:26:16 TRACE SMAPI] Invalidating cache entries for new asset editors... [12:26:16 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:16 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:16 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:16 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:16 TRACE SMAPI] Invalidated 1 asset names: Data\ObjectInformation. Reloaded 1 core assets. [12:26:16 TRACE Custom Farming Automate Bridge] Accessed mod-provided API for Automate. [12:26:16 TRACE Automate] Adding automation factory: CFAutomate.Framework.CustomFarmingAutomationFactory, CFAutomate, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [12:26:16 DEBUG Climates of Ferngill] Didn't find mod Lunar Disturbances; you can optionally install it for extra features! [12:26:16 DEBUG Climates of Ferngill] Didn't find mod Safe Lightning; you can optionally install it for extra features! [12:26:16 TRACE Climates of Ferngill] Accessed mod-provided API for Dynamic Night Time. [12:26:16 INFO Climates of Ferngill] Dynamic Night Time 1.3.0 integration feature enabled [12:26:16 DEBUG Dynamic Night Time] KoihimeNakamura.LunarDisturbances not present. Skipping integration feature. [12:26:16 TRACE Dynamic Night Time] Accessed mod-provided API for Climates of Ferngill. [12:26:16 INFO Dynamic Night Time] KoihimeNakamura.ClimatesOfFerngill 1.5.4 integration feature enabled [12:26:16 TRACE Happy Birthday] Load from SpouseBirthdayGifts.json [12:26:16 TRACE Json Assets] Accessed mod-provided API for Content Patcher. [12:26:16 TRACE Json Assets] Accessed mod-provided API for Json Assets. [12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/ObjectId [12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/ObjectId [12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/BigCraftableId [12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/BigCraftableId [12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/CropId [12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/CropId [12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/FruitTreeId [12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/FruitTreeId [12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/HatId [12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/HatId [12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/WeaponId [12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/WeaponId [12:26:16 TRACE Lookup Anything] Accessed mod-provided API for Json Assets. [12:26:16 TRACE Lookup Anything] Accessed mod-provided API for Custom Farming Redux. [12:26:16 TRACE Luck Skill] Experience Bars API not found [12:26:16 WARN Remote Fridge Storage] Could not load CookingSkill API, mods might not work correctly. [12:26:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:640 Y:372 Width:1280 Height:720} [12:26:16 TRACE game] Signing into GalaxySDK [12:26:18 TRACE SMAPI] Got update-check errors for some mods: Better Sprinklers: System.NullReferenceException: Object reference not set to an instance of an object. at StardewModdingAPI.Web.Framework.Clients.Chucklefish.ChucklefishClient.<GetModAsync>d__3.MoveNext() in C:\source\_Stardew\SMAPI\src\SMAPI.Web\Framework\Clients\Chucklefish\ChucklefishClient.cs:line 61 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at StardewModdingAPI.Web.Framework.ModRepositories.ChucklefishRepository.<GetModInfoAsync>d__2.MoveNext() in C:\source\_Stardew\SMAPI\src\SMAPI.Web\Framework\ModRepositories\ChucklefishRepository.cs:line 40 Better Train Loot: Found no GitHub release for this ID. [12:26:18 ALERT SMAPI] You can update 10 mods: [12:26:18 ALERT SMAPI] .Ace Farms Expanded Tilesheets 1.2.7: https://www.nexusmods.com/stardewvalley/mods/2711 [12:26:18 ALERT SMAPI] .Ace Pet Bedding for Expanded Farms 1.2.7: https://www.nexusmods.com/stardewvalley/mods/2711 [12:26:18 ALERT SMAPI] Artisan Valley Machine Goods 2.0.8: https://www.nexusmods.com/stardewvalley/mods/1926 [12:26:18 ALERT SMAPI] Combat Controls 1.1.5: https://www.nexusmods.com/stardewvalley/mods/2590 [12:26:18 ALERT SMAPI] Convenient Chests 1.2.0: https://www.nexusmods.com/stardewvalley/mods/2196 [12:26:18 ALERT SMAPI] Elle's Seasonal Buildings 1.1.1: https://www.nexusmods.com/stardewvalley/mods/1993 [12:26:18 ALERT SMAPI] Even More Recipes for JsonAssets 1.5.5: https://www.nexusmods.com/stardewvalley/mods/1742 [12:26:18 ALERT SMAPI] Fruits and Veggies for JsonAssets 2.0.6: https://www.nexusmods.com/stardewvalley/mods/1598 [12:26:18 ALERT SMAPI] More Trees for JsonAssets 1.6.4: https://www.nexusmods.com/stardewvalley/mods/1671 [12:26:18 ALERT SMAPI] Teh's Fishing Overhaul 2.1.4: https://www.nexusmods.com/stardewvalley/mods/866 [12:26:18 TRACE SMAPI] Invalidating cache entries for new asset loaders... [12:26:18 TRACE SMAPI] Invalidated 0 cache entries. [12:26:18 TRACE SMAPI] Invalidating cache entries for new asset editors... [12:26:18 TRACE Content Patcher] Crafting Recipes Expanded edited Data\CraftingRecipes. [12:26:18 TRACE SMAPI] Content Patcher edited Data\CraftingRecipes. [12:26:18 TRACE SMAPI] Prismatic Tools edited Data\CraftingRecipes. [12:26:18 TRACE SMAPI] Better Sprinklers edited Data\CraftingRecipes. [12:26:18 TRACE Content Patcher] Bouhm Pet Dogs edited LooseSprites\Cursors. [12:26:18 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors. [12:26:18 TRACE Content Patcher] Mona edited Data\NPCGiftTastes. [12:26:18 TRACE SMAPI] Content Patcher edited Data\NPCGiftTastes. [12:26:18 TRACE SMAPI] Animal Husbandry Mod edited Data\NPCGiftTastes. [12:26:18 TRACE SMAPI] Invalidated 3 asset names: Data\CraftingRecipes, Data\NPCGiftTastes, LooseSprites\Cursors. Reloaded 3 core assets. [12:26:18 INFO Json Assets] Loading content packs... [12:26:18 INFO Json Assets] Fruits and Veggies for JsonAssets 2.0.5 by Project Populate JsonAssets - A port of Mizu's crops for JsonAssets. [12:26:18 TRACE Json Assets] Adding season requirements for Adzuki Bean Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Aloe Pod: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Asparagus Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Bamboo Cutting: New season requirements: z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Barley Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Basil Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Bell Pepper Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Blackberry Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Blue Agave Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Broccoli Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Butternut Squash Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Cabbage Seeds: New season requirements: z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Cactus Flower Seeds: New season requirements: z winter [12:26:18 TRACE Json Assets] Adding season requirements for Carrot Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Cassava Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Celery Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Chickpea Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Chive Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Cotton Seeds: New season requirements: z spring/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Cucumber Starter: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Durum Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Elderberry Seeds: New season requirements: z spring/z summer/z fall [12:26:18 TRACE Json Assets] Adding season requirements for Fennel Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Ginger Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Gooseberry Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Green Pea Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Habanero Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Jalapeno Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Juniper Berry Seeds: New season requirements: z spring/z summer/z fall [12:26:18 TRACE Json Assets] Adding season requirements for Kidney Bean Starter: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Kiwi Seeds: New season requirements: z spring/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Lettuce Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Licorice Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Maguey Seeds: New season requirements: z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Mint Seeds: New season requirements: z spring/z summer/z fall [12:26:18 TRACE Json Assets] Adding season requirements for Muskmelon Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Navy Bean Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Oat Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Okra Seeds: New season requirements: z spring/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Onion Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Oregano Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Paddy Taro Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Parsley Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Passion Fruit Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Peanut Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Pineapple Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Quinoa Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Rapeseed Seeds: New season requirements: z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Raspberry Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Red Onion Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Rosemary Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Sage Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Shallot Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Shiitake Mushroom Starter: New season requirements: z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Soybean Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Spinach Seeds: New season requirements: z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Sugar Beet Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Sugar Cane Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Sulfur Shelf Mushroom Seeds: New season requirements: z spring/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Sweet Canary Melon Seeds: New season requirements: z summer/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Sweet Potato Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Tabasco Pepper Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Thyme Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Wasabi Seeds: New season requirements: z spring/z fall/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Watermelon Seeds: New season requirements: z spring/z summer/z winter [12:26:18 TRACE Json Assets] Adding season requirements for Zucchini Seeds: New season requirements: z spring/z fall/z winter [12:26:18 INFO Json Assets] More Trees for JsonAssets 1.6.3 by Project Populate JsonAssets - A collection of new trees for JsonAssets [12:26:19 INFO Json Assets] Mizu's Flowers for JsonAssets 1.6.2 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) - A port of Mizu's sprites for JsonAssets. [12:26:19 TRACE Json Assets] Adding season requirements for Bee Balm Seeds: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Blue Mist Seeds: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Chamomile Seeds: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Clary Sage Seeds: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Fairy Duster Pod: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Fall Rose Starter: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Fragrant Lilac Pod: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Herbal Lavender Seeds: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Honeysuckle Starter: New season requirements: z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Passion Flower Seeds: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Pink Cat Seeds: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Pitcher Plant Starter: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Purple Coneflower Seeds: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Rafflesia Seeds: New season requirements: z winter [12:26:19 TRACE Json Assets] Adding season requirements for Rose Starter: New season requirements: z winter [12:26:19 TRACE Json Assets] Adding season requirements for Shaded Violet Seeds: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Spring Rose Starter: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Summer Rose Starter: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Sweet Jasmine Seeds: New season requirements: z spring/z summer/z winter [12:26:19 INFO Json Assets] More Food: A Collection of Recipes for JsonAssets 1.9.1 by Project Populate Json Assets - A port of Mizu's recipe sprites for JsonAssets [12:26:19 INFO Json Assets] Artisan Valley Machine Goods 2.0.6 by Project Populate JsonAssets - Adds new items to the game via CFR machines. Requires CFR and JA to work properly. [12:26:19 INFO Json Assets] Fantasy Crops 1.4.2 by ParadigmNomad - Port & MizuJakkaru - Sprites - A port of Mizu's sprites for JsonAssets [12:26:19 TRACE Json Assets] Adding season requirements for Coal Seeds: New season requirements: z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Copper Seeds: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Gold Seeds: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Iridium Seeds: New season requirements: z spring/z summer/z fall [12:26:19 TRACE Json Assets] Adding season requirements for Iron Seeds: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Doubloon Seeds: New season requirements: z spring/z summer/z winter [12:26:19 INFO Json Assets] Even More Recipes for JsonAssets 1.5.4 by Project Populate JsonAssets - Adds even more new recipes for JsonAssets [12:26:19 INFO Json Assets] Fresh Meat 2.1.0 by Project Populate Json Assets - MEEEEEEAT - for those who wish to have meat in their game. [12:26:19 TRACE Json Assets] Adding season requirements for Beefvine Seeds: New season requirements: z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Chevonvine Seeds: New season requirements: z spring/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Chickenvine Seeds: New season requirements: z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Duckvine Seeds: New season requirements: z spring/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Muttonvine Seeds: New season requirements: z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Porkvine Seeds: New season requirements: z spring/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Rabbitvine Seeds: New season requirements: z fall/z winter [12:26:19 INFO Json Assets] Even More Recipes - Meat for JsonAssets 1.5.4 by Project Populate Json Assets - Adds even more new recipes for JsonAssets. Requires Fresh Meat to work. [12:26:19 INFO Json Assets] Farmer to Florist 2.0.2 by Kildarien (Original assets) + SpringsSong (conversion to JsonAssets) - Adds various flowers and flower-related recipes to the game. Be sure to use with the accompanying machines via CustomFarmingRedux! [12:26:19 TRACE Json Assets] Adding season requirements for Allium Seeds: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Camellia Seeds: New season requirements: z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Carnation Seeds: New season requirements: z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Chrysanthemum Seeds: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Clematis Starter: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Dahlia Seeds: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Delphinium Seeds: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for English Rose Seeds: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Freesia Bulb: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Geranium Seeds: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Herbal Peony Seeds: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Hyacinth Seeds: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Hydrangea Seeds: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Iris Bulb: New season requirements: z spring/z summer/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Lavender Seeds: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Lilac Seeds: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Lily Bulb: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Lotus Starter: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Petunia Seeds: New season requirements: z spring/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Violet Seeds: New season requirements: z summer/z fall/z winter [12:26:19 TRACE Json Assets] Adding season requirements for Wisteria Seeds: New season requirements: z summer/z fall/z winter [12:26:19 INFO Json Assets] Jewelcrafting 1.4.0 by Undare - Jewelry, enchanted jewelry and faberge eggs from ALL the minerals. [12:26:19 TRACE Json Assets] Event: ItemsRegistered [12:26:19 TRACE game] Galaxy auth success [12:26:19 TRACE game] Galaxy signed in [12:26:19 TRACE game] Galaxy logged on [12:26:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440} [12:26:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440} [12:26:29 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [12:26:29 TRACE SMAPI] Game loader synchronizing... [12:26:29 TRACE game] getLoadEnumerator('Lola_234911434') [12:26:29 TRACE Content Patcher] Mona edited Data\NPCDispositions. [12:26:29 TRACE SMAPI] Content Patcher edited Data\NPCDispositions. [12:26:30 TRACE SMAPI] Animal Husbandry Mod edited Data\Bundles. [12:26:30 DEBUG Json Assets] Loading stuff early (loading) [12:26:30 TRACE Json Assets] Resetting max shirt/pants value [12:26:30 TRACE Json Assets] Event: IdsAssigned [12:26:30 TRACE SMAPI] Invalidating cache entries for new asset editors... [12:26:30 TRACE SpaceCore] Tilesheet target:0 1600 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1600 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1632 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1632 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1664 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1664 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1696 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1696 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1728 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1728 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1760 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1760 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1792 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1792 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1824 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1824 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1856 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1856 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1888 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1888 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1920 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1920 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1952 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1952 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1984 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1984 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2016 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2016 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2048 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2048 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2080 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2080 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2112 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2112 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2144 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2144 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2176 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2176 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2208 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2208 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2240 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2240 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2272 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2272 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2304 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2304 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2336 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2336 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2368 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2368 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2400 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2400 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2432 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2432 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2464 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2464 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2496 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2496 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2528 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2528 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2560 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2560 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2592 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2592 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2624 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2624 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2656 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2656 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2688 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2688 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2720 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2720 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2752 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2752 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2784 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2784 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2816 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2816 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2848 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2848 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2880 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2880 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2912 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2912 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2944 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2944 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2976 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2976 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3008 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3008 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3040 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3040 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3072 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3072 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3104 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3104 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3136 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3136 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3168 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3168 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3200 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3200 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3232 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3232 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3264 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3264 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3296 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3296 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3328 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3328 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3360 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3360 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3392 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3392 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3424 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3424 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3456 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3456 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3488 [12:26:30 TRACE SMAPI] Json Assets edited TileSheets\crops. [12:26:30 TRACE SpaceCore] Tilesheet target:0 800 [12:26:30 TRACE SpaceCore] Tilesheet target:0 880 [12:26:30 TRACE SpaceCore] Tilesheet target:0 960 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1040 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1120 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1200 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1280 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1360 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1440 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1520 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1600 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1680 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1760 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1840 [12:26:30 TRACE SpaceCore] Tilesheet target:0 1920 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2000 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2080 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2160 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2240 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2320 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2400 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2480 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2560 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2640 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2720 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2800 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2880 [12:26:30 TRACE SpaceCore] Tilesheet target:0 2960 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3040 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3120 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3200 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3280 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3360 [12:26:30 TRACE SpaceCore] Tilesheet target:0 3440 [12:26:30 TRACE SMAPI] Json Assets edited TileSheets\fruitTrees. [12:26:30 TRACE Json Assets] Shirts are now (256, 4096) [12:26:30 TRACE SMAPI] Json Assets edited Characters\Farmer\shirts. [12:26:30 TRACE Json Assets] Pants are now (1920, 4096) [12:26:30 TRACE SMAPI] Json Assets edited Characters\Farmer\pants. [12:26:30 TRACE Content Patcher] Mona edited Data\NPCGiftTastes. [12:26:30 TRACE SMAPI] Content Patcher edited Data\NPCGiftTastes. [12:26:30 TRACE SMAPI] Animal Husbandry Mod edited Data\NPCGiftTastes. [12:26:30 TRACE SMAPI] Json Assets edited Data\NPCGiftTastes. [12:26:30 TRACE SMAPI] Animal Husbandry Mod edited Data\CookingRecipes. [12:26:30 TRACE SMAPI] Json Assets edited Data\CookingRecipes. [12:26:30 TRACE SMAPI] Json Assets edited Maps\springobjects. [12:26:30 TRACE SMAPI] Prismatic Tools edited Maps\springobjects. [12:26:30 TRACE Json Assets] Big craftables are now (128, 4096) [12:26:30 TRACE SMAPI] Json Assets edited TileSheets\Craftables. [12:26:30 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:30 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:30 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:30 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:30 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:30 TRACE SMAPI] Json Assets edited Data\ClothingInformation. [12:26:30 TRACE SMAPI] Json Assets edited Data\ObjectContextTags. [12:26:30 TRACE SMAPI] PyTK edited Data\BigCraftablesInformation. [12:26:30 TRACE SMAPI] Json Assets edited Data\BigCraftablesInformation. [12:26:30 TRACE Json Assets] Hats are now (240, 4096) [12:26:30 TRACE SMAPI] Json Assets edited Characters\Farmer\hats. [12:26:30 TRACE Json Assets] Weapons are now (128, 4096) [12:26:30 TRACE SMAPI] Json Assets edited TileSheets\weapons. [12:26:30 TRACE Content Patcher] Crafting Recipes Expanded edited Data\CraftingRecipes. [12:26:30 TRACE SMAPI] Content Patcher edited Data\CraftingRecipes. [12:26:30 TRACE SMAPI] Json Assets edited Data\CraftingRecipes. [12:26:30 TRACE SMAPI] Prismatic Tools edited Data\CraftingRecipes. [12:26:30 TRACE SMAPI] Better Sprinklers edited Data\CraftingRecipes. [12:26:30 TRACE SMAPI] Invalidated 17 asset names: Characters\Farmer\hats, Characters\Farmer\pants, Characters\Farmer\shirts, Data\BigCraftablesInformation, Data\ClothingInformation, Data\CookingRecipes, Data\CraftingRecipes, Data\hats, Data\NPCGiftTastes, Data\ObjectContextTags, Data\ObjectInformation, Data\weapons, Maps\springobjects, TileSheets\Craftables, TileSheets\crops, TileSheets\fruitTrees, TileSheets\weapons. Reloaded 15 core assets. [12:26:30 TRACE Content Patcher] Ace's House and Cabin loaded Maps\FarmHouse. [12:26:30 TRACE Content Patcher] Ace's House and Cabin edited farmhouse_tiles. [12:26:30 TRACE SMAPI] Content Patcher edited farmhouse_tiles. [12:26:30 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceDecor. [12:26:30 TRACE SMAPI] Content Patcher loaded asset 'AceDecor'. [12:26:30 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceWallFloor. [12:26:30 TRACE SMAPI] Content Patcher loaded asset 'AceWallFloor'. [12:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps\FarmHouse'. [12:26:30 TRACE Content Patcher] Ace's House and Cabin edited Maps\FarmHouse. [12:26:30 TRACE SMAPI] Content Patcher edited Maps\FarmHouse. [12:26:30 TRACE Content Patcher] Ace's House and Cabin edited Maps\farmhouse_tiles. [12:26:30 TRACE SMAPI] Content Patcher edited Maps\farmhouse_tiles. [12:26:30 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded Maps\AceDecor. [12:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps\AceDecor'. [12:26:30 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded Maps\AceWallFloor. [12:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps\AceWallFloor'. [12:26:31 TRACE SMAPI] Animal Husbandry Mod edited Data\FarmAnimals. [12:26:31 TRACE SMAPI] Animal Husbandry Mod edited Data\FarmAnimals. [12:26:31 TRACE Content Patcher] KCowBrown loaded Animals\BabyBrown Cow. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\BabyBrown Cow'. [12:26:31 TRACE Content Patcher] Erossavia's Tree Happy Greenhouse loaded Maps\Greenhouse. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Maps\Greenhouse'. [12:26:31 TRACE Content Patcher] Ace Expanded Cellars LunaSilverhart loaded Maps\Cellar. [12:26:31 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceDecor. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'AceDecor'. [12:26:31 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceWallFloor. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'AceWallFloor'. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Maps\Cellar'. [12:26:31 TRACE SpaceCore] Event: OnBlankSave [12:26:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [12:26:31 TRACE SMAPI] Invalidated 0 cache entries. [12:26:31 TRACE Content Patcher] Ace's House and Cabin loaded Maps\FarmHouse2. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Maps\FarmHouse2'. [12:26:31 TRACE Content Patcher] Ace's House and Cabin edited Maps\FarmHouse2. [12:26:31 TRACE SMAPI] Content Patcher edited Maps\FarmHouse2. [12:26:31 TRACE SMAPI] Price Drops edited Data\Blueprints. [12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Stable. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Stable'. [12:26:31 TRACE Content Patcher] Elle's White Chicken Replacement loaded Animals\White Chicken. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\White Chicken'. [12:26:31 TRACE Content Patcher] Elle's Brown Chicken Replacement loaded Animals\Brown Chicken. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Brown Chicken'. [12:26:31 TRACE Content Patcher] Elle's Rabbit Replacement loaded Animals\Rabbit. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Rabbit'. [12:26:31 TRACE Content Patcher] Elle's Duck Replacement loaded Animals\Duck. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Duck'. [12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Deluxe Coop. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Deluxe Coop'. [12:26:31 TRACE Content Patcher] KSheep loaded Animals\ShearedSheep. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\ShearedSheep'. [12:26:31 TRACE Content Patcher] KPig loaded Animals\Pig. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Pig'. [12:26:31 TRACE Content Patcher] KCowBrown loaded Animals\Brown Cow. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Brown Cow'. [12:26:31 TRACE Content Patcher] KGoat loaded Animals\Goat. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Goat'. [12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Deluxe Barn. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Deluxe Barn'. [12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Silo. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Silo'. [12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Mill. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Mill'. [12:26:31 TRACE Content Patcher] Mona loaded Characters\Mona. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Characters\Mona'. [12:26:31 TRACE Content Patcher] Mona loaded Characters\schedules\Mona. [12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Characters\schedules\Mona'. [12:26:32 DEBUG Json Assets] Fixing IDs [12:26:32 TRACE SMAPI] Json Assets edited Data\Crops. [12:26:32 TRACE SMAPI] Walk Through Trellis edited Data\Crops. [12:26:32 TRACE SMAPI] Json Assets edited Data\fruitTrees. [12:26:32 TRACE SMAPI] Json Assets edited Data\hats. [12:26:32 TRACE SMAPI] Json Assets edited Data\weapons. [12:26:32 TRACE Content Patcher] .Ace Pet Bedding for Expanded Farms edited Maps\winter_outdoorsTileSheet. [12:26:32 TRACE SMAPI] Content Patcher edited Maps\winter_outdoorsTileSheet. [12:26:32 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [12:26:32 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:03.5881073' [12:26:32 TRACE SMAPI] Game loader done. [12:26:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:26:33 TRACE SMAPI] Invalidated 1 asset names: Data\Blueprints. Reloaded 0 core assets. [12:26:33 DEBUG Json Assets] Adding default recipes [12:26:33 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440} [12:26:33 DEBUG Advanced Location Loader] Patches applied! [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited TileSheets\tools. [12:26:33 TRACE SMAPI] Prismatic Tools edited TileSheets\tools. [12:26:33 WARN SpaceCore] No experience bars API? Turning off [12:26:33 TRACE SMAPI] Context: loaded save 'Lola_234911434', starting winter 6 Y1, locale set to en. Single-player. [12:26:33 TRACE Entoarox Framework] Unpacking custom objects... [12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Even More Recipes 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Even More Recipes\[MFM] Even More Recipes [12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Farmer to Florist 1.1.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Farmer to Florist\[MFM] Farmer to Florist [12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Fresh Meat 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[MFM] Fresh Meat [12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Fruits and Veggies 1.0.2 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Fruits and Veggies\[MFM] Fruits and Veggies [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Mizu's Flowers 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Mizus Flowers\[MFM] Mizus Flowers [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] More Recipes 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] More Recipes\[MFM] More Recipes [12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] More Trees 1.0.1 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] More Trees\[MFM] More Trees [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:33 TRACE Better Mixed Seeds] 499 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 429 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 474 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 433 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 476 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 473 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 477 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 472 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 475 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 478 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 273 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 745 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 427 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 481 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 487 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 302 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 482 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 479 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 453 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 484 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 485 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 486 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 455 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 431 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 480 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 483 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 299 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 489 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 494 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 491 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 493 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 488 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 425 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 301 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 490 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 347 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] 492 has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Accessed mod-provided API for Json Assets. [12:26:33 TRACE Better Mixed Seeds] FantasyCrops loaded [12:26:33 TRACE Better Mixed Seeds] Coal Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Copper Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Iron Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Gold Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Doubloon Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Iridium Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] FreshMeat loaded [12:26:33 TRACE Better Mixed Seeds] Beefvine Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Chickenvine Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Muttonvine Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Rabbitvine Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Chevonvine Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Duckvine Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Porkvine Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] FruitAndVeggies loaded [12:26:33 TRACE Better Mixed Seeds] Bamboo Cutting has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Basil Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Cabbage Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Cactus Flower Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Licorice Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Maguey Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Muskmelon Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Onion Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Parsley Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Passion Fruit Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Pineapple Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Rapeseed Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Red Onion Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Shallot Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Shiitake Mushroom Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Spinach Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Sugar Beet Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Sweet Canary Melon Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Adzuki Bean Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Aloe Pod has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Asparagus Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Blue Agave Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Butternut Squash Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Cassava Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Chickpea Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Chive Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Cotton Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Cucumber Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Gooseberry Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Green Pea Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Kiwi Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Lettuce Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Navy Bean Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Okra Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Oregano Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Quinoa Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Raspberry Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Sugar Cane Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Sulfur Shelf Mushroom Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Wasabi Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Zucchini Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Barley Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Bell Pepper Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Blackberry Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Broccoli Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Carrot Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Celery Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Durum Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Fennel Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Ginger Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Habanero Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Jalapeno Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Kidney Bean Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Oat Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Paddy Taro Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Peanut Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Rosemary Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Sage Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Soybean Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Sweet Potato Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Tabasco Pepper Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Thyme Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Watermelon Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Elderberry Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Juniper Berry Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Mint Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] MizusFlowers loaded [12:26:33 TRACE Better Mixed Seeds] Chamomile Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Honeysuckle Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Pink Cat Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Pitcher Plant Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Rafflesia Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Rose Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Shaded Violet Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Spring Rose Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Blue Mist Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Clary Sage Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Fragrant Lilac Pod has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Herbal Lavender Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Passion Flower Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Summer Rose Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Bee Balm Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Fairy Duster Pod has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Fall Rose Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Purple Coneflower Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Sweet Jasmine Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] FarmerToFlorist loaded [12:26:33 TRACE Better Mixed Seeds] Camellia Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Carnation Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Delphinium Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Herbal Peony Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Hyacinth Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Lilac Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Violet Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Wisteria Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Allium Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Hydrangea Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Lavender Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Lily Bulb has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Lotus Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Petunia Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Chrysanthemum Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Clematis Starter has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Dahlia Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] English Rose Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Freesia Bulb has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Geranium Seeds has been added to the seed list [12:26:33 TRACE Better Mixed Seeds] Iris Bulb has been added to the seed list [12:26:33 TRACE Convenient Chests] Register [12:26:33 TRACE Deep Woods] SaveEvents_AfterLoad [12:26:33 TRACE Deep Woods] InitGameIfNecessary(False) [12:26:33 TRACE Deep Woods] DeepWoodsSettings.DoLoad() [12:26:33 TRACE Deep Woods] DeepWoodsSettings.DoLoad: Loading settings. [12:26:33 TRACE Deep Woods] Settings loaded successfully. [12:26:33 TRACE Deep Woods] DeepWoodsSettings.DoLoad: Done. [12:26:33 TRACE Deep Woods] DeepWoodsManager.Add() [12:26:33 TRACE SMAPI] Deep Woods loaded asset 'Maps\deepWoodsLakeTilesheet'. [12:26:34 TRACE Deep Woods] EasterEggFunctions.RestoreAllEasterEggsInGame() [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Farm, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Coop, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Barn, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Big Shed, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmCave, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Town, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JoshHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HaleyHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SamHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Blacksmith, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ManorHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SeedShop, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Saloon, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Hospital, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HarveyRoom, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Beach, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ElliottHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mountain, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ScienceHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SebastianRoom, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tent, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Forest, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AnimalShop, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(LeahHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BusStop, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mine, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sewer, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BugLand, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Desert, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Club, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SandyHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ArchaeologyHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouseBasement, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AdventureGuild, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Woods, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Railroad, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchSwamp, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchHut, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchWarpCave, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Summit, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FishShop, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Entry, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_MensLocker, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_WomensLocker, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Pool, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(CommunityCenter, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JojaMart, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Greenhouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SkullCave, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Backwoods, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tunnel, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer_Big, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar2, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar3, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar4, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BeachNightMarket, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MermaidHouse, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Submarine, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AbandonedJojaMart, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MovieTheater, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sunroom, Restore) [12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(DeepWoods, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.RestoreAllInGame() [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Farm, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Coop, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Barn, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmCave, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Town, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JoshHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HaleyHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SamHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Blacksmith, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ManorHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SeedShop, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Saloon, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Hospital, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HarveyRoom, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Beach, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ElliottHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mountain, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ScienceHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SebastianRoom, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tent, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Forest, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AnimalShop, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeahHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BusStop, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mine, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sewer, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BugLand, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Desert, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Club, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SandyHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ArchaeologyHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouseBasement, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AdventureGuild, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Woods, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Railroad, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchSwamp, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchHut, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchWarpCave, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Summit, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FishShop, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Entry, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_MensLocker, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_WomensLocker, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Pool, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CommunityCenter, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JojaMart, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Greenhouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SkullCave, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Backwoods, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tunnel, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer_Big, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar2, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar3, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar4, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BeachNightMarket, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MermaidHouse, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Submarine, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AbandonedJojaMart, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MovieTheater, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sunroom, Restore) [12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DeepWoods, Restore) [12:26:34 TRACE Furniture Anywhere] Restoring furniture... [12:26:34 TRACE Happy Birthday] Send all birthday information from Lola [12:26:34 INFO SauvignonInStardew] Distiller Profession is Inactive [12:26:34 TRACE Wear More Rings] Loaded extra rings save data. [12:26:34 TRACE PyTK] Requested cache invalidation for all assets matching a predicate. [12:26:34 TRACE SMAPI] PyTK edited Data\ObjectInformation. [12:26:34 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation. [12:26:34 TRACE SMAPI] Json Assets edited Data\ObjectInformation. [12:26:34 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation. [12:26:34 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation. [12:26:34 TRACE SMAPI] Invalidated 1 asset names: Data\ObjectInformation. Reloaded 1 core assets. [12:26:34 TRACE PyTK] Requested cache invalidation for all assets matching a predicate. [12:26:34 TRACE SMAPI] PyTK edited Data\BigCraftablesInformation. [12:26:34 TRACE SMAPI] Json Assets edited Data\BigCraftablesInformation. [12:26:34 TRACE SMAPI] Invalidated 1 asset names: Data\BigCraftablesInformation. Reloaded 1 core assets. [12:26:34 TRACE Mail Framework Mod] Requested cache invalidation for 'Data\mail'. [12:26:34 TRACE SMAPI] Invalidated 0 cache entries. [12:26:34 TRACE Better Train Loot] Single player or Host: Mod Enabled. [12:26:34 TRACE Better Train Loot] Setting Max Trains to 3 [12:26:34 TRACE Climates of Ferngill] We are gathering temperatures from the climate file. Temps is -5.51398092318685, -1.15765324281034 [12:26:34 TRACE Climates of Ferngill] We are gathering temperatures from the climate file. Temps is -8.92195354936189, -2.65045259110425 [12:26:34 TRACE Climates of Ferngill] Updated the temperature for tommorow and today. Setting weather for today... [12:26:34 TRACE Climates of Ferngill] Setting rain to 0 [12:26:34 TRACE Climates of Ferngill] Setting weather for tomorrow [12:26:34 TRACE Climates of Ferngill] Weather Odds are Rain: 0.754, Windy: 0.000, and Storm 0.000 [12:26:34 TRACE Climates of Ferngill] Weather System Odds are Rain: 0.750, Windy: 0.000, and Storm 0.250 [12:26:34 TRACE Climates of Ferngill] Key: 0.753534026622104 with value: rain Current Point: 0.753534026622104 with overflow result sunny [12:26:34 TRACE Climates of Ferngill] Distribution odds is 0.0697230552929172 [12:26:34 TRACE Climates of Ferngill] Weather result is rain [12:26:34 TRACE Climates of Ferngill] Snow is enabled, with the High for the day being: -2.65045259110425 and the calculated midpoint temperature being -5.78620307023307 [12:26:34 TRACE Deep Woods] TimeEvents_AfterDayStarted [12:26:34 TRACE Deep Woods] InitGameIfNecessary(True) [12:26:34 TRACE Extended Minecart] DayStarted event, preparing custom minecarts... [12:26:34 TRACE Extended Minecart] Minecart status: Farm (Disabled), Desert (Patched), Woods (Patched), Forest (Patched), Beach (Patched). [12:26:34 TRACE Farm Type Manager] Beginning file loading process... [12:26:34 TRACE Farm Type Manager] Loading files from content pack: Farmer to Florist [12:26:34 TRACE Farm Type Manager] Validating data from content pack: Farmer to Florist [12:26:34 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [12:26:34 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [12:26:34 TRACE Farm Type Manager] Validation complete for content pack: Farmer to Florist [12:26:34 TRACE Farm Type Manager] Checking file conditions... [12:26:34 TRACE Farm Type Manager] Content pack loaded successfully. [12:26:34 TRACE Farm Type Manager] All available content packs checked. [12:26:34 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [12:26:34 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [12:26:34 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [12:26:34 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [12:26:34 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [12:26:34 TRACE Farm Type Manager] Checking file conditions... [12:26:34 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [12:26:34 TRACE Farm Type Manager] Checking for saved objects that went missing overnight... [12:26:34 TRACE Farm Type Manager] Starting forage generation for this content pack: Farmer to Florist [12:26:34 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [12:26:34 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Forage" (Farm) [12:26:34 TRACE Farm Type Manager] Checking extra conditions for this area... [12:26:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [12:26:34 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area... [12:26:34 TRACE Farm Type Manager] Checking forage settings for this area: "Town Forage" (Town) [12:26:34 TRACE Farm Type Manager] Checking extra conditions for this area... [12:26:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [12:26:34 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area... [12:26:34 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Forage" (Forest) [12:26:34 TRACE Farm Type Manager] Checking extra conditions for this area... [12:26:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [12:26:34 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area... [12:26:34 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain Forage" (Mountain) [12:26:34 TRACE Farm Type Manager] Checking extra conditions for this area... [12:26:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [12:26:34 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area... [12:26:34 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Farmer to Florist [12:26:34 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Lola_234911434.json [12:26:34 TRACE Farm Type Manager] Forage generation is disabled for this file. [12:26:34 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [12:26:34 TRACE Farm Type Manager] Starting large object generation for this content pack: Farmer to Florist [12:26:34 TRACE Farm Type Manager] Large object generation is disabled for this content pack. [12:26:34 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Lola_234911434.json [12:26:34 TRACE Farm Type Manager] Large object generation is disabled for this file. [12:26:34 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [12:26:34 TRACE Farm Type Manager] Starting ore generation for this content pack: Farmer to Florist [12:26:34 TRACE Farm Type Manager] Ore generation is disabled for this content pack. [12:26:34 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Lola_234911434.json [12:26:34 TRACE Farm Type Manager] Ore generation is disabled for this file. [12:26:34 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [12:26:34 TRACE Farm Type Manager] Starting monster generation for this content pack: Farmer to Florist [12:26:34 TRACE Farm Type Manager] Monster generation is disabled for this content pack. [12:26:34 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Lola_234911434.json [12:26:34 TRACE Farm Type Manager] Monster generation is disabled for this file. [12:26:34 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [12:26:34 TRACE SauvignonInStardew] Requested cache invalidation for 'Buildings\Winery'. [12:26:34 TRACE SMAPI] Invalidated 0 cache entries. [12:26:34 TRACE SauvignonInStardew] Requested cache invalidation for 'Maps\Winery'. [12:26:34 TRACE SMAPI] Invalidated 0 cache entries. [12:26:34 TRACE Deep Woods] PlayerWarped from: , to: FarmHouse [12:26:34 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Clint. [12:26:34 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Clint. [12:26:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Alex. [12:26:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Alex. [12:26:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Dwarf. [12:26:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Dwarf. [12:26:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sandy. [12:26:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Sandy. [12:26:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Willy. [12:26:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Willy. [12:26:40 TRACE Content Patcher] Mona edited Data\animationDescriptions. [12:26:40 TRACE SMAPI] Content Patcher edited Data\animationDescriptions. [12:26:40 TRACE SpaceCore] Event: BeforeWarp [12:26:40 TRACE game] Warping to Farm [12:26:41 TRACE Content Patcher] Crafting Recipes Expanded edited Data\Events\Farm. [12:26:41 TRACE SMAPI] Content Patcher edited Data\Events\Farm. [12:26:41 TRACE Deep Woods] PlayerWarped from: FarmHouse, to: Farm [12:26:41 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\houses. [12:26:41 TRACE SMAPI] Content Patcher loaded asset 'Buildings\houses'. [12:26:43 TRACE SpaceCore] Event: ActionActivated [12:26:43 TRACE SMAPI] Animal Husbandry Mod edited Data\CookingRecipes. [12:26:43 TRACE SMAPI] Json Assets edited Data\CookingRecipes. [12:26:43 TRACE Content Patcher] Crafting Recipes Expanded edited Data\CraftingRecipes. [12:26:43 TRACE SMAPI] Content Patcher edited Data\CraftingRecipes. [12:26:43 TRACE SMAPI] Json Assets edited Data\CraftingRecipes. [12:26:43 TRACE SMAPI] Prismatic Tools edited Data\CraftingRecipes. [12:26:43 TRACE SMAPI] Better Sprinklers edited Data\CraftingRecipes. [12:26:43 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:26:43 TRACE SMAPI] Invalidated 0 cache entries. [12:26:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:26:45 TRACE SMAPI] Invalidated 0 cache entries. [12:26:45 TRACE SpaceCore] Event: ActionActivated [12:26:45 TRACE SMAPI] Mail Framework Mod edited Data\mail. [12:26:45 TRACE SMAPI] Deep Woods edited Data\mail. [12:26:45 TRACE SMAPI] Happy Birthday edited Data\mail. [12:26:45 TRACE SMAPI] Price Drops edited Data\mail. [12:26:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:26:45 TRACE SMAPI] Invalidated 0 cache entries. [12:26:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:26:47 TRACE SMAPI] Invalidated 0 cache entries. [12:26:47 TRACE SpaceCore] Event: ActionActivated [12:26:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:26:48 TRACE SMAPI] Invalidated 0 cache entries. [12:26:50 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:26:50 TRACE SMAPI] Invalidated 0 cache entries. [12:27:02 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\George. [12:27:02 TRACE SMAPI] Content Patcher edited Characters\Dialogue\George. [12:27:02 TRACE Content Patcher] Mona loaded Characters\Dialogue\Mona. [12:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters\Dialogue\Mona'. [12:27:02 TRACE Content Patcher] Mona edited Characters\Dialogue\Mona. [12:27:02 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Mona. [12:27:02 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sam. [12:27:02 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Sam. [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:04 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:07 TRACE SpaceCore] Event: ActionActivated [12:27:07 TRACE SpaceCore] Event: BeforeWarp [12:27:07 TRACE game] Warping to Greenhouse [12:27:07 TRACE Deep Woods] PlayerWarped from: Farm, to: Greenhouse [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:10 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:27:11 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Leah. [12:27:11 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Leah. [12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Evelyn. [12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Evelyn. [12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Abigail. [12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Abigail. [12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Elliott. [12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Elliott. [12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Demetrius. [12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Demetrius. [12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Jas. [12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Jas. [12:27:25 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Pierre. [12:27:25 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Pierre. [12:27:25 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Harvey. [12:27:25 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Harvey. [12:27:25 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Shane. [12:27:25 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Shane. [12:27:32 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Gus. [12:27:32 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Gus. [12:27:32 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Penny. [12:27:32 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Penny. [12:27:54 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Lewis. [12:27:54 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Lewis. [12:27:54 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Maru. [12:27:54 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Maru. [12:27:54 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Wizard. [12:27:54 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Wizard. [12:28:01 TRACE SpaceCore] Event: BeforeWarp [12:28:01 TRACE game] Warping to Farm [12:28:01 TRACE Deep Woods] PlayerWarped from: Greenhouse, to: Farm [12:28:03 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Robin. [12:28:03 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Robin. [12:28:05 TRACE SpaceCore] Event: BeforeWarp [12:28:05 TRACE game] Warping to FarmCave [12:28:06 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmCave [12:28:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:28:08 TRACE SMAPI] Invalidated 0 cache entries. [12:28:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:28:08 TRACE SMAPI] Invalidated 0 cache entries. [12:28:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:28:09 TRACE SMAPI] Invalidated 0 cache entries. [12:28:10 TRACE SpaceCore] Event: BeforeWarp [12:28:10 TRACE game] Warping to Farm [12:28:11 TRACE Deep Woods] PlayerWarped from: FarmCave, to: Farm [12:28:15 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Jodi. [12:28:15 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Jodi. [12:28:15 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Caroline. [12:28:15 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Caroline. [12:28:15 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Pam. [12:28:15 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Pam. [12:28:29 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Haley. [12:28:29 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Haley. [12:28:29 TRACE SpaceCore] Event: BeforeWarp [12:28:29 TRACE game] Warping to Shedc132ca24-aef4-4cc0-a353-d40728db992a [12:28:30 TRACE Deep Woods] PlayerWarped from: Farm, to: Big Shed [12:28:37 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sebastian. [12:28:37 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Sebastian. [12:28:37 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Marnie. [12:28:37 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Marnie. [12:28:52 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Krobus. [12:28:52 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Krobus. [12:28:59 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:28:59 TRACE SMAPI] Invalidated 0 cache entries. [12:29:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:00 TRACE SMAPI] Invalidated 0 cache entries. [12:29:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:01 TRACE SMAPI] Invalidated 0 cache entries. [12:29:02 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Emily. [12:29:02 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Emily. [12:29:05 TRACE Content Patcher] Mona loaded Portraits\Mona. [12:29:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Mona'. [12:29:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:05 TRACE SMAPI] Invalidated 0 cache entries. [12:29:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:07 TRACE SMAPI] Invalidated 0 cache entries. [12:29:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:10 TRACE SMAPI] Invalidated 0 cache entries. [12:29:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:11 TRACE SMAPI] Invalidated 0 cache entries. [12:29:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:13 TRACE SMAPI] Invalidated 0 cache entries. [12:29:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:14 TRACE SMAPI] Invalidated 0 cache entries. [12:29:15 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Vincent. [12:29:15 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Vincent. [12:29:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:16 TRACE SMAPI] Invalidated 0 cache entries. [12:29:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:19 TRACE SMAPI] Invalidated 0 cache entries. [12:29:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:20 TRACE SMAPI] Invalidated 0 cache entries. [12:29:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:24 TRACE SMAPI] Invalidated 0 cache entries. [12:29:25 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:25 TRACE SMAPI] Invalidated 0 cache entries. [12:29:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:27 TRACE SMAPI] Invalidated 0 cache entries. [12:29:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:30 TRACE SMAPI] Invalidated 0 cache entries. [12:29:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:31 TRACE SMAPI] Invalidated 0 cache entries. [12:29:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:31 TRACE SMAPI] Invalidated 0 cache entries. [12:29:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:32 TRACE SMAPI] Invalidated 0 cache entries. [12:29:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:32 TRACE SMAPI] Invalidated 0 cache entries. [12:29:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:32 TRACE SMAPI] Invalidated 0 cache entries. [12:29:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:33 TRACE SMAPI] Invalidated 0 cache entries. [12:29:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:34 TRACE SMAPI] Invalidated 0 cache entries. [12:29:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:35 TRACE SMAPI] Invalidated 0 cache entries. [12:29:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:36 TRACE SMAPI] Invalidated 0 cache entries. [12:29:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:37 TRACE SMAPI] Invalidated 0 cache entries. [12:29:41 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:41 TRACE SMAPI] Invalidated 0 cache entries. [12:29:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:42 TRACE SMAPI] Invalidated 0 cache entries. [12:29:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:45 TRACE SMAPI] Invalidated 0 cache entries. [12:29:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:52 TRACE SMAPI] Invalidated 0 cache entries. [12:29:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:29:55 TRACE SMAPI] Invalidated 0 cache entries. [12:29:58 TRACE SpaceCore] Event: BeforeWarp [12:29:58 TRACE game] Warping to Farm [12:29:58 TRACE Deep Woods] PlayerWarped from: Big Shed, to: Farm [12:30:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:06 TRACE SMAPI] Invalidated 0 cache entries. [12:30:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:07 TRACE SMAPI] Invalidated 0 cache entries. [12:30:12 TRACE SpaceCore] Event: BeforeWarp [12:30:12 TRACE game] Warping to Coopa1d8896a-327e-4982-9054-b29191065e69 [12:30:13 TRACE Deep Woods] PlayerWarped from: Farm, to: Deluxe Coop [12:30:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:19 TRACE SMAPI] Invalidated 0 cache entries. [12:30:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:20 TRACE SMAPI] Invalidated 0 cache entries. [12:30:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:20 TRACE SMAPI] Invalidated 0 cache entries. [12:30:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:21 TRACE SMAPI] Invalidated 0 cache entries. [12:30:21 TRACE SpaceCore] Event: BeforeWarp [12:30:21 TRACE game] Warping to Farm [12:30:22 TRACE Deep Woods] PlayerWarped from: Deluxe Coop, to: Farm [12:30:24 TRACE SpaceCore] Event: BeforeWarp [12:30:24 TRACE game] Warping to Barn04acae00-3199-450d-9891-a95a81c3b3e0 [12:30:25 TRACE Deep Woods] PlayerWarped from: Farm, to: Deluxe Barn [12:30:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:33 TRACE SMAPI] Invalidated 0 cache entries. [12:30:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:35 TRACE SMAPI] Invalidated 0 cache entries. [12:30:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:35 TRACE SMAPI] Invalidated 0 cache entries. [12:30:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:36 TRACE SMAPI] Invalidated 0 cache entries. [12:30:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:37 TRACE SMAPI] Invalidated 0 cache entries. [12:30:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:39 TRACE SMAPI] Invalidated 0 cache entries. [12:30:41 TRACE SpaceCore] Event: BeforeWarp [12:30:41 TRACE game] Warping to Farm [12:30:42 TRACE Deep Woods] PlayerWarped from: Deluxe Barn, to: Farm [12:30:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:45 TRACE SMAPI] Invalidated 0 cache entries. [12:30:50 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:30:50 TRACE SMAPI] Invalidated 0 cache entries. [12:30:56 TRACE SpaceCore] Event: BeforeWarp [12:30:56 TRACE game] Warping to BusStop [12:30:56 TRACE Deep Woods] PlayerWarped from: Farm, to: BusStop [12:30:59 TRACE SpaceCore] Event: BeforeWarp [12:30:59 TRACE game] Warping to Town [12:31:00 TRACE SMAPI] Animal Husbandry Mod edited Data\Events\Town. [12:31:00 TRACE Deep Woods] PlayerWarped from: BusStop, to: Town [12:31:06 TRACE SpaceCore] Event: ActionActivated [12:31:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:06 TRACE SMAPI] Invalidated 0 cache entries. [12:31:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:07 TRACE SMAPI] Invalidated 0 cache entries. [12:31:12 TRACE SpaceCore] Event: BeforeWarp [12:31:12 TRACE game] Warping to BusStop [12:31:13 TRACE Deep Woods] PlayerWarped from: Town, to: BusStop [12:31:17 TRACE SpaceCore] Event: BeforeWarp [12:31:17 TRACE game] Warping to Farm [12:31:17 TRACE Deep Woods] PlayerWarped from: BusStop, to: Farm [12:31:27 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Linus. [12:31:27 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Linus. [12:31:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:30 TRACE SMAPI] Invalidated 0 cache entries. [12:31:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:31 TRACE SMAPI] Invalidated 0 cache entries. [12:31:33 TRACE SpaceCore] Event: ActionActivated [12:31:33 TRACE SpaceCore] Event: BeforeWarp [12:31:33 TRACE game] Warping to FarmHouse [12:31:34 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmHouse [12:31:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:39 TRACE SMAPI] Invalidated 0 cache entries. [12:31:40 TRACE PyTK] Select Channel:weather [12:31:40 TRACE Climates of Ferngill] Calculations: Low Time is 620, with minute count 380, highTime is 1530, highMin is 930. The next low time is 1820. Current time is 1100, with min count 660 [12:31:40 TRACE Climates of Ferngill] Calculations: Minute Range is 550, with the calc time difference being -280, resulting in a calculated temp being -3.37542006191111 [12:31:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:40 TRACE SMAPI] Invalidated 0 cache entries. [12:31:43 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:43 TRACE SMAPI] Invalidated 0 cache entries. [12:31:43 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:43 TRACE SMAPI] Invalidated 0 cache entries. [12:31:44 TRACE PyTK] Select Channel:fortune [12:31:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:44 TRACE SMAPI] Invalidated 0 cache entries. [12:31:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:45 TRACE SMAPI] Invalidated 0 cache entries. [12:31:46 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:46 TRACE SMAPI] Invalidated 0 cache entries. [12:31:46 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:46 TRACE SMAPI] Invalidated 0 cache entries. [12:31:47 TRACE PyTK] Select Channel:LivingWithTheAnimals [12:31:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:47 TRACE SMAPI] Invalidated 0 cache entries. [12:31:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:48 TRACE SMAPI] Invalidated 0 cache entries. [12:31:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:49 TRACE SMAPI] Invalidated 0 cache entries. [12:31:55 TRACE SpaceCore] Event: TouchActionActivated [12:31:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:55 TRACE SMAPI] Invalidated 0 cache entries. [12:31:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:56 TRACE SMAPI] Invalidated 0 cache entries. [12:31:57 TRACE Farm Type Manager] Expiration check complete. Clearing 0 missing/expired objects. [12:31:57 TRACE Farm Type Manager] Expiration check complete. Clearing 0 missing/expired objects. [12:31:57 TRACE SMAPI] New day task synchronizing... [12:31:58 TRACE SpaceCore] Event: ChooseNightlyFarmEvent [12:31:58 TRACE SpaceCore] Event: ShowNightEndMenus [12:31:58 DEBUG SpaceCore] Doing skill menus [12:31:58 TRACE SMAPI] New day task done. [12:31:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:58 TRACE SMAPI] Invalidated 0 cache entries. [12:31:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:31:58 TRACE SMAPI] Invalidated 0 cache entries. [12:32:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:00 TRACE SMAPI] Invalidated 0 cache entries. [12:32:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:00 TRACE SMAPI] Invalidated 0 cache entries. [12:32:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:01 TRACE SMAPI] Invalidated 0 cache entries. [12:32:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:01 TRACE SMAPI] Invalidated 0 cache entries. [12:32:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:02 TRACE SMAPI] Invalidated 0 cache entries. [12:32:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:02 TRACE SMAPI] Invalidated 0 cache entries. [12:32:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:03 TRACE SMAPI] Invalidated 0 cache entries. [12:32:03 TRACE SMAPI] Context: before save. [12:32:03 TRACE Entoarox Framework] Packing custom objects... [12:32:03 TRACE Entoarox Framework] Found and serialized [1] Item instances [12:32:03 TRACE Entoarox Framework] Found and serialized [0] TerrainFeature instances [12:32:03 TRACE Entoarox Framework] Found and serialized [0] GameLocation instances [12:32:03 TRACE Entoarox Framework] Packing complete [12:32:04 TRACE SpaceCore] Saving custom data [12:32:04 TRACE Deep Woods] SaveEvents_BeforeSave [12:32:04 TRACE Deep Woods] EasterEggFunctions.RemoveAllEasterEggsFromGame() [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Farm, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Coop, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Barn, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Big Shed, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmCave, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Town, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JoshHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HaleyHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SamHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Blacksmith, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ManorHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SeedShop, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Saloon, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Hospital, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HarveyRoom, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Beach, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ElliottHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mountain, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ScienceHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SebastianRoom, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tent, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Forest, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AnimalShop, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(LeahHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BusStop, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mine, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sewer, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BugLand, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Desert, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Club, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SandyHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ArchaeologyHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouseBasement, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AdventureGuild, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Woods, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Railroad, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchSwamp, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchHut, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchWarpCave, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Summit, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FishShop, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Entry, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_MensLocker, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_WomensLocker, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Pool, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(CommunityCenter, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JojaMart, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Greenhouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SkullCave, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Backwoods, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tunnel, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer_Big, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar2, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar3, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar4, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BeachNightMarket, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MermaidHouse, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Submarine, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AbandonedJojaMart, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MovieTheater, Remove) [12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sunroom, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.RemoveAllFromGame() [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Farm, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Coop, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Barn, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmCave, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Town, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JoshHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HaleyHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SamHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Blacksmith, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ManorHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SeedShop, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Saloon, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Hospital, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HarveyRoom, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Beach, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ElliottHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mountain, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ScienceHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SebastianRoom, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tent, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Forest, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AnimalShop, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeahHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BusStop, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mine, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sewer, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BugLand, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Desert, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Club, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SandyHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ArchaeologyHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouseBasement, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AdventureGuild, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Woods, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Railroad, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchSwamp, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchHut, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchWarpCave, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Summit, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FishShop, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Entry, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_MensLocker, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_WomensLocker, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Pool, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CommunityCenter, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JojaMart, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Greenhouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SkullCave, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Backwoods, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tunnel, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer_Big, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar2, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar3, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar4, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BeachNightMarket, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MermaidHouse, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Submarine, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AbandonedJojaMart, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MovieTheater, Remove) [12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sunroom, Remove) [12:32:04 TRACE Furniture Anywhere] Packaging furniture... [12:32:04 TRACE Wear More Rings] Saved extra rings data. [12:32:04 TRACE game] SaveGame.Save() called. [12:32:04 TRACE game] SaveGame.Save() completed without exceptions. [12:32:06 TRACE SMAPI] Context: after save, starting winter 7 Y1. [12:32:06 TRACE Entoarox Framework] Unpacking custom objects... [12:32:06 TRACE Deep Woods] SaveEvents_AfterSave [12:32:06 TRACE Deep Woods] EasterEggFunctions.RestoreAllEasterEggsInGame() [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Farm, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Coop, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Barn, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Big Shed, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmCave, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Town, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JoshHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HaleyHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SamHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Blacksmith, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ManorHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SeedShop, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Saloon, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Hospital, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HarveyRoom, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Beach, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ElliottHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mountain, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ScienceHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SebastianRoom, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tent, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Forest, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AnimalShop, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(LeahHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BusStop, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mine, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sewer, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BugLand, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Desert, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Club, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SandyHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ArchaeologyHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouseBasement, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AdventureGuild, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Woods, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Railroad, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchSwamp, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchHut, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchWarpCave, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Summit, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FishShop, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Entry, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_MensLocker, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_WomensLocker, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Pool, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(CommunityCenter, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JojaMart, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Greenhouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SkullCave, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Backwoods, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tunnel, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer_Big, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar2, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar3, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar4, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BeachNightMarket, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MermaidHouse, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Submarine, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AbandonedJojaMart, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MovieTheater, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sunroom, Restore) [12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(DeepWoods, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.RestoreAllInGame() [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Farm, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Coop, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Barn, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmCave, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Town, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JoshHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HaleyHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SamHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Blacksmith, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ManorHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SeedShop, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Saloon, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Hospital, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HarveyRoom, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Beach, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ElliottHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mountain, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ScienceHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SebastianRoom, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tent, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Forest, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AnimalShop, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeahHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BusStop, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mine, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sewer, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BugLand, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Desert, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Club, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SandyHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ArchaeologyHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouseBasement, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AdventureGuild, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Woods, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Railroad, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchSwamp, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchHut, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchWarpCave, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Summit, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FishShop, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Entry, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_MensLocker, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_WomensLocker, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Pool, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CommunityCenter, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JojaMart, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Greenhouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SkullCave, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Backwoods, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tunnel, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer_Big, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar2, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar3, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar4, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BeachNightMarket, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MermaidHouse, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Submarine, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AbandonedJojaMart, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MovieTheater, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sunroom, Restore) [12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DeepWoods, Restore) [12:32:06 TRACE Furniture Anywhere] Restoring furniture... [12:32:06 TRACE Better Train Loot] Setting Max Trains to 4 [12:32:06 TRACE Climates of Ferngill] We are gathering temperatures from the climate file. Temps is -8.85198831361724, -8.18736008518547 [12:32:06 TRACE Climates of Ferngill] Updated the temperature for tommorow and today. Setting weather for today... [12:32:06 TRACE Climates of Ferngill] Setting rain to 0 [12:32:06 TRACE Climates of Ferngill] Special weather created! [12:32:06 TRACE Climates of Ferngill] Festival tomorrow. Aborting processing. [12:32:06 ERROR DailyTasksReport] This mod failed in the GameLoop.DayStarted event. Technical details: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key) at DailyTasksReport.Tasks.ObjectsTask.FirstScan() in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\ObjectsTask.cs:line 77 at DailyTasksReport.Tasks.Task.OnDayStarted() in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\Task.cs:line 28 at DailyTasksReport.ModEntry.<>c.<GameLoop_DayStarted>b__11_0(Task t) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\ModEntry.cs:line 92 at System.Collections.Generic.List`1.ForEach(Action`1 action) at DailyTasksReport.ModEntry.GameLoop_DayStarted(Object sender, DayStartedEventArgs e) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\ModEntry.cs:line 92 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 TRACE Deep Woods] TimeEvents_AfterDayStarted [12:32:06 TRACE Deep Woods] InitGameIfNecessary(True) [12:32:06 TRACE Extended Minecart] DayStarted event, preparing custom minecarts... [12:32:06 TRACE Extended Minecart] Minecart status: Farm (Disabled), Desert (Skipped), Woods (Skipped), Forest (Skipped), Beach (Skipped). [12:32:06 TRACE Farm Type Manager] Beginning file loading process... [12:32:06 TRACE Farm Type Manager] Loading files from content pack: Farmer to Florist [12:32:06 TRACE Farm Type Manager] Validating data from content pack: Farmer to Florist [12:32:06 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [12:32:06 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [12:32:06 TRACE Farm Type Manager] Validation complete for content pack: Farmer to Florist [12:32:06 TRACE Farm Type Manager] Checking file conditions... [12:32:06 TRACE Farm Type Manager] Content pack loaded successfully. [12:32:06 TRACE Farm Type Manager] All available content packs checked. [12:32:06 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [12:32:06 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [12:32:06 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [12:32:06 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [12:32:06 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [12:32:06 TRACE Farm Type Manager] Checking file conditions... [12:32:06 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [12:32:06 TRACE Farm Type Manager] Checking for saved objects that went missing overnight... [12:32:06 TRACE Farm Type Manager] Starting forage generation for this content pack: Farmer to Florist [12:32:06 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [12:32:06 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Forage" (Farm) [12:32:06 TRACE Farm Type Manager] Checking extra conditions for this area... [12:32:06 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [12:32:06 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area... [12:32:06 TRACE Farm Type Manager] Checking forage settings for this area: "Town Forage" (Town) [12:32:06 TRACE Farm Type Manager] Checking extra conditions for this area... [12:32:06 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [12:32:06 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area... [12:32:06 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Forage" (Forest) [12:32:06 TRACE Farm Type Manager] Checking extra conditions for this area... [12:32:06 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [12:32:06 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area... [12:32:06 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain Forage" (Mountain) [12:32:06 TRACE Farm Type Manager] Checking extra conditions for this area... [12:32:06 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [12:32:06 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area... [12:32:06 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Farmer to Florist [12:32:06 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Lola_234911434.json [12:32:06 TRACE Farm Type Manager] Forage generation is disabled for this file. [12:32:06 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [12:32:06 TRACE Farm Type Manager] Starting large object generation for this content pack: Farmer to Florist [12:32:06 TRACE Farm Type Manager] Large object generation is disabled for this content pack. [12:32:06 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Lola_234911434.json [12:32:06 TRACE Farm Type Manager] Large object generation is disabled for this file. [12:32:06 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [12:32:06 TRACE Farm Type Manager] Starting ore generation for this content pack: Farmer to Florist [12:32:06 TRACE Farm Type Manager] Ore generation is disabled for this content pack. [12:32:06 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Lola_234911434.json [12:32:06 TRACE Farm Type Manager] Ore generation is disabled for this file. [12:32:06 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [12:32:06 TRACE Farm Type Manager] Starting monster generation for this content pack: Farmer to Florist [12:32:06 TRACE Farm Type Manager] Monster generation is disabled for this content pack. [12:32:06 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Lola_234911434.json [12:32:06 TRACE Farm Type Manager] Monster generation is disabled for this file. [12:32:06 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [12:32:06 TRACE SauvignonInStardew] Requested cache invalidation for 'Maps\Winery'. [12:32:06 TRACE SMAPI] Invalidated 0 cache entries. [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR DailyTasksReport] This mod failed in the World.ObjectListChanged event. Technical details: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key) at DailyTasksReport.Tasks.ObjectsTask.World_ObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\ObjectsTask.cs:line 110 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR DailyTasksReport] This mod failed in the World.ObjectListChanged event. Technical details: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key) at DailyTasksReport.Tasks.ObjectsTask.World_ObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\ObjectsTask.cs:line 110 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR DailyTasksReport] This mod failed in the World.ObjectListChanged event. Technical details: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key) at DailyTasksReport.Tasks.ObjectsTask.World_ObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\ObjectsTask.cs:line 110 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:32:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:13 TRACE SMAPI] Invalidated 0 cache entries. [12:32:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:17 TRACE SMAPI] Invalidated 0 cache entries. [12:32:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:18 TRACE SMAPI] Invalidated 0 cache entries. [12:32:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:18 TRACE SMAPI] Invalidated 0 cache entries. [12:32:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:20 TRACE SMAPI] Invalidated 0 cache entries. [12:32:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:23 TRACE SMAPI] Invalidated 0 cache entries. [12:32:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:30 TRACE SMAPI] Invalidated 0 cache entries. [12:32:32 TRACE PyTK] Select Channel:weather [12:32:32 TRACE Climates of Ferngill] Calculations: Low Time is 620, with minute count 380, highTime is 1530, highMin is 930. The next low time is 1820. Current time is 610, with min count 370 [12:32:32 TRACE Climates of Ferngill] Calculations: Minute Range is 380, with the calc time difference being 10, resulting in a calculated temp being -8.75691405046038 [12:32:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:32 TRACE SMAPI] Invalidated 0 cache entries. [12:32:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:54 TRACE SMAPI] Invalidated 0 cache entries. [12:32:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:54 TRACE SMAPI] Invalidated 0 cache entries. [12:32:55 TRACE PyTK] Select Channel:fortune [12:32:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:55 TRACE SMAPI] Invalidated 0 cache entries. [12:32:59 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:32:59 TRACE SMAPI] Invalidated 0 cache entries. [12:33:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:01 TRACE SMAPI] Invalidated 0 cache entries. [12:33:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:02 TRACE SMAPI] Invalidated 0 cache entries. [12:33:03 TRACE PyTK] Select Channel:queen [12:33:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:03 TRACE SMAPI] Invalidated 0 cache entries. [12:33:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:05 TRACE SMAPI] Invalidated 0 cache entries. [12:33:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:16 TRACE SMAPI] Invalidated 0 cache entries. [12:33:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:17 TRACE SMAPI] Invalidated 0 cache entries. [12:33:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:29 TRACE SMAPI] Invalidated 0 cache entries. [12:33:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:31 TRACE SMAPI] Invalidated 0 cache entries. [12:33:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:33 TRACE SMAPI] Invalidated 0 cache entries. [12:33:35 TRACE SpaceCore] Event: ActionActivated [12:33:35 TRACE SpaceCore] Event: BeforeWarp [12:33:35 TRACE game] Warping to FarmHouse [12:33:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:38 TRACE SMAPI] Invalidated 0 cache entries. [12:33:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:44 TRACE SMAPI] Invalidated 0 cache entries. [12:33:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:52 TRACE SMAPI] Invalidated 0 cache entries. [12:33:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:56 TRACE SMAPI] Invalidated 0 cache entries. [12:33:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:33:56 TRACE SMAPI] Invalidated 0 cache entries. [12:33:58 TRACE SpaceCore] Event: ActionActivated [12:33:58 TRACE SpaceCore] Event: BeforeWarp [12:33:58 TRACE game] Warping to FarmHouse [12:34:00 TRACE SpaceCore] Event: BeforeWarp [12:34:00 TRACE game] Warping to Cellar [12:34:00 TRACE Deep Woods] PlayerWarped from: FarmHouse, to: Cellar [12:34:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:01 TRACE SMAPI] Invalidated 0 cache entries. [12:34:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:05 TRACE SMAPI] Invalidated 0 cache entries. [12:34:06 TRACE SpaceCore] Event: BeforeWarp [12:34:06 TRACE game] Warping to Farmhouse [12:34:07 TRACE Deep Woods] PlayerWarped from: Cellar, to: FarmHouse [12:34:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:13 TRACE SMAPI] Invalidated 0 cache entries. [12:34:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:14 TRACE SMAPI] Invalidated 0 cache entries. [12:34:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:14 TRACE SMAPI] Invalidated 0 cache entries. [12:34:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:20 TRACE SMAPI] Invalidated 0 cache entries. [12:34:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:22 TRACE SMAPI] Invalidated 0 cache entries. [12:34:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:23 TRACE SMAPI] Invalidated 0 cache entries. [12:34:25 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:25 TRACE SMAPI] Invalidated 0 cache entries. [12:34:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:29 TRACE SMAPI] Invalidated 0 cache entries. [12:34:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:29 TRACE SMAPI] Invalidated 0 cache entries. [12:34:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:30 TRACE SMAPI] Invalidated 0 cache entries. [12:34:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:30 TRACE SMAPI] Invalidated 0 cache entries. [12:34:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:32 TRACE SMAPI] Invalidated 0 cache entries. [12:34:33 TRACE SpaceCore] Event: BeforeWarp [12:34:33 TRACE game] Warping to Farm [12:34:34 TRACE Deep Woods] PlayerWarped from: FarmHouse, to: Farm [12:34:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:34:36 TRACE SMAPI] Invalidated 0 cache entries. [12:35:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:06 TRACE SMAPI] Invalidated 0 cache entries. [12:35:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:09 TRACE SMAPI] Invalidated 0 cache entries. [12:35:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:19 TRACE SMAPI] Invalidated 0 cache entries. [12:35:21 TRACE SpaceCore] Event: BeforeWarp [12:35:21 TRACE game] Warping to Farm [12:35:24 TRACE SpaceCore] Event: ActionActivated [12:35:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:24 TRACE SMAPI] Invalidated 0 cache entries. [12:35:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:27 TRACE SMAPI] Invalidated 0 cache entries. [12:35:27 TRACE SpaceCore] Event: ActionActivated [12:35:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:27 TRACE SMAPI] Invalidated 0 cache entries. [12:35:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:39 TRACE SMAPI] Invalidated 0 cache entries. [12:35:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:49 TRACE SMAPI] Invalidated 0 cache entries. [12:35:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:52 TRACE SMAPI] Invalidated 0 cache entries. [12:35:55 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:35:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:35:56 TRACE SMAPI] Invalidated 0 cache entries. [12:36:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:36:05 TRACE SMAPI] Invalidated 0 cache entries. [12:36:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:36:06 TRACE SMAPI] Invalidated 0 cache entries. [12:36:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:36:07 TRACE SMAPI] Invalidated 0 cache entries. [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:30 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:36:36 TRACE SpaceCore] Event: BeforeWarp [12:36:36 TRACE game] Warping to Shedc132ca24-aef4-4cc0-a353-d40728db992a [12:36:37 TRACE Deep Woods] PlayerWarped from: Farm, to: Big Shed [12:36:56 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:36:57 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:36:57 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:36:59 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:37:00 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:37:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:04 TRACE SMAPI] Invalidated 0 cache entries. [12:37:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:05 TRACE SMAPI] Invalidated 0 cache entries. [12:37:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:05 TRACE SMAPI] Invalidated 0 cache entries. [12:37:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:06 TRACE SMAPI] Invalidated 0 cache entries. [12:37:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:08 TRACE SMAPI] Invalidated 0 cache entries. [12:37:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:08 TRACE SMAPI] Invalidated 0 cache entries. [12:37:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:09 TRACE SMAPI] Invalidated 0 cache entries. [12:37:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:09 TRACE SMAPI] Invalidated 0 cache entries. [12:37:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:10 TRACE SMAPI] Invalidated 0 cache entries. [12:37:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:12 TRACE SMAPI] Invalidated 0 cache entries. [12:37:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:14 TRACE SMAPI] Invalidated 0 cache entries. [12:37:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:15 TRACE SMAPI] Invalidated 0 cache entries. [12:37:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:16 TRACE SMAPI] Invalidated 0 cache entries. [12:37:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:16 TRACE SMAPI] Invalidated 0 cache entries. [12:37:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:17 TRACE SMAPI] Invalidated 0 cache entries. [12:37:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:19 TRACE SMAPI] Invalidated 0 cache entries. [12:37:24 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:37:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:26 TRACE SMAPI] Invalidated 0 cache entries. [12:37:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:27 TRACE SMAPI] Invalidated 0 cache entries. [12:37:29 TRACE SpaceCore] Event: BeforeWarp [12:37:29 TRACE game] Warping to Farm [12:37:29 TRACE Deep Woods] PlayerWarped from: Big Shed, to: Farm [12:37:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:31 TRACE SMAPI] Invalidated 0 cache entries. [12:37:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:33 TRACE SMAPI] Invalidated 0 cache entries. [12:37:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:34 TRACE SMAPI] Invalidated 0 cache entries. [12:37:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:35 TRACE SMAPI] Invalidated 0 cache entries. [12:37:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:47 TRACE SMAPI] Invalidated 0 cache entries. [12:37:50 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:50 TRACE SMAPI] Invalidated 0 cache entries. [12:37:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:53 TRACE SMAPI] Invalidated 0 cache entries. [12:37:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:37:54 TRACE SMAPI] Invalidated 0 cache entries. [12:38:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:05 TRACE SMAPI] Invalidated 0 cache entries. [12:38:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:07 TRACE SMAPI] Invalidated 0 cache entries. [12:38:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:07 TRACE SMAPI] Invalidated 0 cache entries. [12:38:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:12 TRACE SMAPI] Invalidated 0 cache entries. [12:38:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:13 TRACE SMAPI] Invalidated 0 cache entries. [12:38:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:15 TRACE SMAPI] Invalidated 0 cache entries. [12:38:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:15 TRACE SMAPI] Invalidated 0 cache entries. [12:38:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:21 TRACE SMAPI] Invalidated 0 cache entries. [12:38:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:26 TRACE SMAPI] Invalidated 0 cache entries. [12:38:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:38:27 TRACE SMAPI] Invalidated 0 cache entries. [12:38:37 TRACE SpaceCore] Event: BeforeWarp [12:38:37 TRACE game] Warping to FarmCave [12:38:38 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmCave [12:38:42 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:38:43 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:38:44 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:38:49 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:38:50 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:38:52 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:38:52 TRACE SpaceCore] Event: BeforeWarp [12:38:52 TRACE game] Warping to Farm [12:38:53 TRACE Deep Woods] PlayerWarped from: FarmCave, to: Farm [12:38:57 TRACE SpaceCore] Event: ActionActivated [12:38:57 TRACE SpaceCore] Event: BeforeWarp [12:38:57 TRACE game] Warping to Greenhouse [12:38:57 TRACE Deep Woods] PlayerWarped from: Farm, to: Greenhouse [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:02 INFO Easier Farming] Easier Farming: Tile watered, 2 experience earned [12:39:46 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:39:46 TRACE SMAPI] Invalidated 0 cache entries. [12:39:51 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:39:51 TRACE SMAPI] Invalidated 0 cache entries. [12:39:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:39:52 TRACE SMAPI] Invalidated 0 cache entries. [12:39:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:39:58 TRACE SMAPI] Invalidated 0 cache entries. [12:40:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:40:08 TRACE SMAPI] Invalidated 0 cache entries. [12:40:34 TRACE SpaceCore] Event: BeforeWarp [12:40:34 TRACE game] Warping to Farm [12:40:35 TRACE Deep Woods] PlayerWarped from: Greenhouse, to: Farm [12:40:41 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:40:41 TRACE SMAPI] Invalidated 0 cache entries. [12:41:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:41:09 TRACE SMAPI] Invalidated 0 cache entries. [12:41:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:41:17 TRACE SMAPI] Invalidated 0 cache entries. [12:41:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:41:54 TRACE SMAPI] Invalidated 0 cache entries. [12:41:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:41:55 TRACE SMAPI] Invalidated 0 cache entries. [12:42:02 TRACE Lookup Anything] Received a lookup request... searching the open 'ItemGrabMenu' menu... [12:42:02 TRACE Lookup Anything] Showing ItemSubject::Fruit::Sweet Canary Melon. [12:42:02 TRACE SMAPI] Price Drops edited Data\Blueprints. [12:42:02 TRACE SMAPI] Json Assets edited Data\TailoringRecipes. [12:42:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:02 TRACE SMAPI] Invalidated 1 asset names: Data\Blueprints. Reloaded 0 core assets. [12:42:15 TRACE Convenient Chests] Stash to nearby chests [12:42:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:17 TRACE SMAPI] Invalidated 0 cache entries. [12:42:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:17 TRACE SMAPI] Invalidated 0 cache entries. [12:42:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:30 TRACE SMAPI] Invalidated 0 cache entries. [12:42:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:32 TRACE SMAPI] Invalidated 0 cache entries. [12:42:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:32 TRACE SMAPI] Invalidated 0 cache entries. [12:42:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:33 TRACE SMAPI] Invalidated 0 cache entries. [12:42:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:34 TRACE SMAPI] Invalidated 0 cache entries. [12:42:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:49 TRACE SMAPI] Invalidated 0 cache entries. [12:42:51 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:51 TRACE SMAPI] Invalidated 0 cache entries. [12:42:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:53 TRACE SMAPI] Invalidated 0 cache entries. [12:42:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:54 TRACE SMAPI] Invalidated 0 cache entries. [12:42:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:55 TRACE SMAPI] Invalidated 0 cache entries. [12:42:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:55 TRACE SMAPI] Invalidated 0 cache entries. [12:42:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:56 TRACE SMAPI] Invalidated 0 cache entries. [12:42:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:57 TRACE SMAPI] Invalidated 0 cache entries. [12:42:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:42:57 TRACE SMAPI] Invalidated 0 cache entries. [12:43:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:11 TRACE SMAPI] Invalidated 0 cache entries. [12:43:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:11 TRACE SMAPI] Invalidated 0 cache entries. [12:43:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:12 TRACE SMAPI] Invalidated 0 cache entries. [12:43:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:20 TRACE SMAPI] Invalidated 0 cache entries. [12:43:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:24 TRACE SMAPI] Invalidated 0 cache entries. [12:43:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:29 TRACE SMAPI] Invalidated 0 cache entries. [12:43:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:33 TRACE SMAPI] Invalidated 0 cache entries. [12:43:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:36 TRACE SMAPI] Invalidated 0 cache entries. [12:43:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:37 TRACE SMAPI] Invalidated 0 cache entries. [12:43:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:38 TRACE SMAPI] Invalidated 0 cache entries. [12:43:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:39 TRACE SMAPI] Invalidated 0 cache entries. [12:43:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:39 TRACE SMAPI] Invalidated 0 cache entries. [12:43:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:40 TRACE SMAPI] Invalidated 0 cache entries. [12:43:41 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:41 TRACE SMAPI] Invalidated 0 cache entries. [12:43:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:48 TRACE SMAPI] Invalidated 0 cache entries. [12:43:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:54 TRACE SMAPI] Invalidated 0 cache entries. [12:43:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:55 TRACE SMAPI] Invalidated 0 cache entries. [12:43:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:55 TRACE SMAPI] Invalidated 0 cache entries. [12:43:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:55 TRACE SMAPI] Invalidated 0 cache entries. [12:43:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:56 TRACE SMAPI] Invalidated 0 cache entries. [12:43:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:57 TRACE SMAPI] Invalidated 0 cache entries. [12:43:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:57 TRACE SMAPI] Invalidated 0 cache entries. [12:43:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:57 TRACE SMAPI] Invalidated 0 cache entries. [12:43:59 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:43:59 TRACE SMAPI] Invalidated 0 cache entries. [12:44:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:03 TRACE SMAPI] Invalidated 0 cache entries. [12:44:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:05 TRACE SMAPI] Invalidated 0 cache entries. [12:44:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:06 TRACE SMAPI] Invalidated 0 cache entries. [12:44:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:09 TRACE SMAPI] Invalidated 0 cache entries. [12:44:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:10 TRACE SMAPI] Invalidated 0 cache entries. [12:44:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:10 TRACE SMAPI] Invalidated 0 cache entries. [12:44:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:11 TRACE SMAPI] Invalidated 0 cache entries. [12:44:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:12 TRACE SMAPI] Invalidated 0 cache entries. [12:44:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:13 TRACE SMAPI] Invalidated 0 cache entries. [12:44:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:16 TRACE SMAPI] Invalidated 0 cache entries. [12:44:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:18 TRACE SMAPI] Invalidated 0 cache entries. [12:44:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:23 TRACE SMAPI] Invalidated 0 cache entries. [12:44:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:30 TRACE SMAPI] Invalidated 0 cache entries. [12:44:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:34 TRACE SMAPI] Invalidated 0 cache entries. [12:44:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:35 TRACE SMAPI] Invalidated 0 cache entries. [12:44:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:36 TRACE SMAPI] Invalidated 0 cache entries. [12:44:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:36 TRACE SMAPI] Invalidated 0 cache entries. [12:44:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:42 TRACE SMAPI] Invalidated 0 cache entries. [12:44:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:48 TRACE SMAPI] Invalidated 0 cache entries. [12:44:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:56 TRACE SMAPI] Invalidated 0 cache entries. [12:44:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:44:57 TRACE SMAPI] Invalidated 0 cache entries. [12:45:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:45:06 TRACE SMAPI] Invalidated 0 cache entries. [12:45:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:45:44 TRACE SMAPI] Invalidated 0 cache entries. [12:45:54 TRACE SpaceCore] Event: BeforeWarp [12:45:54 TRACE game] Warping to Coopa1d8896a-327e-4982-9054-b29191065e69 [12:45:54 TRACE Deep Woods] PlayerWarped from: Farm, to: Deluxe Coop [12:46:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:03 TRACE SMAPI] Invalidated 0 cache entries. [12:46:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:04 TRACE SMAPI] Invalidated 0 cache entries. [12:46:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:04 TRACE SMAPI] Invalidated 0 cache entries. [12:46:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:04 TRACE SMAPI] Invalidated 0 cache entries. [12:46:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:06 TRACE SMAPI] Invalidated 0 cache entries. [12:46:06 TRACE SpaceCore] Event: BeforeWarp [12:46:06 TRACE game] Warping to Farm [12:46:07 TRACE Deep Woods] PlayerWarped from: Deluxe Coop, to: Farm [12:46:09 TRACE SpaceCore] Event: BeforeWarp [12:46:09 TRACE game] Warping to Barn04acae00-3199-450d-9891-a95a81c3b3e0 [12:46:10 TRACE Deep Woods] PlayerWarped from: Farm, to: Deluxe Barn [12:46:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:11 TRACE SMAPI] Invalidated 0 cache entries. [12:46:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:12 TRACE SMAPI] Invalidated 0 cache entries. [12:46:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:12 TRACE SMAPI] Invalidated 0 cache entries. [12:46:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:13 TRACE SMAPI] Invalidated 0 cache entries. [12:46:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:21 TRACE SMAPI] Invalidated 0 cache entries. [12:46:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:23 TRACE SMAPI] Invalidated 0 cache entries. [12:46:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:23 TRACE SMAPI] Invalidated 0 cache entries. [12:46:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:24 TRACE SMAPI] Invalidated 0 cache entries. [12:46:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:24 TRACE SMAPI] Invalidated 0 cache entries. [12:46:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:24 TRACE SMAPI] Invalidated 0 cache entries. [12:46:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:26 TRACE SMAPI] Invalidated 0 cache entries. [12:46:28 TRACE SpaceCore] Event: BeforeWarp [12:46:28 TRACE game] Warping to Farm [12:46:29 TRACE Deep Woods] PlayerWarped from: Deluxe Barn, to: Farm [12:46:40 TRACE SpaceCore] Event: BeforeWarp [12:46:40 TRACE game] Warping to Forest [12:46:41 TRACE Deep Woods] PlayerWarped from: Farm, to: Forest [12:46:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:46:49 TRACE SMAPI] Invalidated 0 cache entries. [12:47:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:06 TRACE SMAPI] Invalidated 0 cache entries. [12:47:25 TRACE SpaceCore] Event: BeforeWarp [12:47:25 TRACE game] Warping to Town [12:47:25 TRACE Deep Woods] PlayerWarped from: Forest, to: Town [12:47:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:36 TRACE SMAPI] Invalidated 0 cache entries. [12:47:38 TRACE Convenient Chests] Unexpected menu: StardewValley.Menus.Billboard [12:47:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:38 TRACE SMAPI] Invalidated 0 cache entries. [12:47:39 TRACE Lookup Anything] Received a lookup request... searching the open 'Billboard' menu... [12:47:39 TRACE Lookup Anything] Showing CharacterSubject::Villager::Caroline. [12:47:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:40 TRACE SMAPI] Invalidated 0 cache entries. [12:47:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:44 TRACE SMAPI] Invalidated 0 cache entries. [12:47:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:44 TRACE SMAPI] Invalidated 0 cache entries. [12:47:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:45 TRACE SMAPI] Invalidated 0 cache entries. [12:47:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:47 TRACE SMAPI] Invalidated 0 cache entries. [12:47:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:49 TRACE SMAPI] Invalidated 0 cache entries. [12:47:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:54 TRACE SMAPI] Invalidated 0 cache entries. [12:47:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:47:55 TRACE SMAPI] Invalidated 0 cache entries. [12:47:56 TRACE SpaceCore] Event: ActionActivated [12:47:56 TRACE SpaceCore] Event: BeforeWarp [12:47:56 TRACE game] Warping to SeedShop [12:47:57 TRACE Deep Woods] PlayerWarped from: Town, to: SeedShop [12:48:01 TRACE SpaceCore] Event: ActionActivated [12:48:03 TRACE SpaceCore] Event: ActionActivated [12:48:04 TRACE SpaceCore] Event: TouchActionActivated [12:48:05 INFO Part of the Community] Pierre saw you taking to Caroline. +2 Friendship: Pierre [12:48:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:05 TRACE SMAPI] Invalidated 0 cache entries. [12:48:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:11 TRACE SMAPI] Invalidated 0 cache entries. [12:48:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:11 TRACE SMAPI] Invalidated 0 cache entries. [12:48:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:14 TRACE SMAPI] Invalidated 0 cache entries. [12:48:18 TRACE SpaceCore] Event: AfterGiftGiven [12:48:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:18 TRACE SMAPI] Invalidated 0 cache entries. [12:48:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:20 TRACE SMAPI] Invalidated 0 cache entries. [12:48:21 TRACE Lookup Anything] Received a lookup request... searching the world... [12:48:21 TRACE Lookup Anything] Showing CharacterSubject::Villager::Caroline. [12:48:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:22 TRACE SMAPI] Invalidated 0 cache entries. [12:48:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:23 TRACE SMAPI] Invalidated 0 cache entries. [12:48:24 TRACE SpaceCore] Event: TouchActionActivated [12:48:29 TRACE Lookup Anything] Received a lookup request... searching the world... [12:48:29 TRACE Lookup Anything] Showing CharacterSubject::Villager::Pierre. [12:48:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:30 TRACE SMAPI] Invalidated 0 cache entries. [12:48:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:34 TRACE SMAPI] Invalidated 0 cache entries. [12:48:36 TRACE Lookup Anything] Received a lookup request... searching the world... no target found. [12:48:38 TRACE Lookup Anything] Received a lookup request... searching the world... [12:48:38 TRACE Lookup Anything] Showing CharacterSubject::Villager::Pierre. [12:48:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:39 TRACE SMAPI] Invalidated 0 cache entries. [12:48:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:45 TRACE SMAPI] Invalidated 0 cache entries. [12:48:51 TRACE SpaceCore] Event: AfterGiftGiven [12:48:51 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:51 TRACE SMAPI] Invalidated 0 cache entries. [12:48:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:53 TRACE SMAPI] Invalidated 0 cache entries. [12:48:56 INFO Part of the Community] Caroline saw you taking to Pierre. +2 Friendship: Caroline [12:48:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:48:56 TRACE SMAPI] Invalidated 0 cache entries. [12:49:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:49:02 TRACE SMAPI] Invalidated 0 cache entries. [12:49:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:49:02 TRACE SMAPI] Invalidated 0 cache entries. [12:49:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:49:04 TRACE SMAPI] Invalidated 0 cache entries. [12:49:04 TRACE Lookup Anything] Received a lookup request... searching the world... [12:49:04 TRACE Lookup Anything] Showing CharacterSubject::Villager::Pierre. [12:49:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:49:05 TRACE SMAPI] Invalidated 0 cache entries. [12:49:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:49:06 TRACE SMAPI] Invalidated 0 cache entries. [12:49:09 TRACE SpaceCore] Event: BeforeWarp [12:49:09 TRACE game] Warping to Town [12:49:10 TRACE Deep Woods] PlayerWarped from: SeedShop, to: Town [12:49:24 TRACE SpaceCore] Event: BeforeWarp [12:49:24 TRACE game] Warping to Mountain [12:49:24 TRACE Deep Woods] PlayerWarped from: Town, to: Mountain [12:49:29 TRACE SpaceCore] Event: BeforeWarp [12:49:29 TRACE game] Warping to Railroad [12:49:30 TRACE Deep Woods] PlayerWarped from: Mountain, to: Railroad [12:50:07 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:08 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:08 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:09 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:10 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:11 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:12 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:13 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:14 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:15 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:16 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:17 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:18 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:19 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:20 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:21 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:22 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:23 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:24 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:25 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:26 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:27 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:28 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:29 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:30 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:31 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:32 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:33 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:34 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:35 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:36 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:37 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:38 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:39 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:40 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:41 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:42 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:43 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:44 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:45 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:46 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:47 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:48 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:49 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:50 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:51 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:52 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:53 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:54 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:55 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:56 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:57 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:58 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:50:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:50:58 TRACE SMAPI] Invalidated 0 cache entries. [12:50:59 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:00 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:01 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:01 TRACE SMAPI] Invalidated 0 cache entries. [12:51:02 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:03 TRACE SMAPI] Invalidated 0 cache entries. [12:51:03 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:04 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:04 TRACE SMAPI] Invalidated 0 cache entries. [12:51:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:04 TRACE SMAPI] Invalidated 0 cache entries. [12:51:05 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:06 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:07 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:07 TRACE SMAPI] Invalidated 0 cache entries. [12:51:08 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:08 TRACE SMAPI] Invalidated 0 cache entries. [12:51:09 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:09 TRACE SMAPI] Invalidated 0 cache entries. [12:51:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:09 TRACE SMAPI] Invalidated 0 cache entries. [12:51:10 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:10 TRACE SMAPI] Invalidated 0 cache entries. [12:51:11 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:11 TRACE SMAPI] Invalidated 0 cache entries. [12:51:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:11 TRACE SMAPI] Invalidated 0 cache entries. [12:51:12 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:12 TRACE SMAPI] Invalidated 0 cache entries. [12:51:13 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:14 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:14 TRACE SMAPI] Invalidated 0 cache entries. [12:51:14 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:15 TRACE SMAPI] Invalidated 0 cache entries. [12:51:15 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:16 TRACE SMAPI] Invalidated 0 cache entries. [12:51:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:16 TRACE SMAPI] Invalidated 0 cache entries. [12:51:16 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:17 TRACE SMAPI] Invalidated 0 cache entries. [12:51:17 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:18 TRACE SMAPI] Invalidated 0 cache entries. [12:51:18 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:19 TRACE SMAPI] Invalidated 0 cache entries. [12:51:19 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:20 TRACE SMAPI] Invalidated 0 cache entries. [12:51:20 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:21 TRACE SMAPI] Invalidated 0 cache entries. [12:51:21 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:22 TRACE SMAPI] Invalidated 0 cache entries. [12:51:22 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:23 TRACE SMAPI] Invalidated 0 cache entries. [12:51:23 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:23 TRACE SMAPI] Invalidated 0 cache entries. [12:51:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:24 TRACE SMAPI] Invalidated 0 cache entries. [12:51:24 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:25 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:26 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:26 TRACE SMAPI] Invalidated 0 cache entries. [12:51:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:27 TRACE SMAPI] Invalidated 0 cache entries. [12:51:27 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:28 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:29 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:30 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:31 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:32 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:32 TRACE SMAPI] Invalidated 0 cache entries. [12:51:33 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:34 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:35 TRACE SMAPI] Invalidated 0 cache entries. [12:51:35 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:36 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:37 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:38 TRACE SMAPI] Invalidated 0 cache entries. [12:51:38 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:39 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:39 TRACE SMAPI] Invalidated 0 cache entries. [12:51:40 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:40 TRACE SMAPI] Invalidated 0 cache entries. [12:51:41 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:41 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:41 TRACE SMAPI] Invalidated 0 cache entries. [12:51:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:42 TRACE SMAPI] Invalidated 0 cache entries. [12:51:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:42 TRACE SMAPI] Invalidated 0 cache entries. [12:51:42 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:42 TRACE SMAPI] Invalidated 0 cache entries. [12:51:43 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:44 TRACE SMAPI] Invalidated 0 cache entries. [12:51:44 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:45 TRACE SMAPI] Invalidated 0 cache entries. [12:51:45 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:46 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:47 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:48 TRACE SMAPI] Invalidated 0 cache entries. [12:51:48 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:49 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:50 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:51 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:51 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:51 TRACE SMAPI] Invalidated 0 cache entries. [12:51:52 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:53 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:54 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:55 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:55 TRACE SMAPI] Invalidated 0 cache entries. [12:51:56 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:57 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:57 TRACE SMAPI] Invalidated 0 cache entries. [12:51:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:57 TRACE SMAPI] Invalidated 0 cache entries. [12:51:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:58 TRACE SMAPI] Invalidated 0 cache entries. [12:51:58 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:51:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:51:58 TRACE SMAPI] Invalidated 0 cache entries. [12:51:59 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:00 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:01 TRACE SMAPI] Invalidated 0 cache entries. [12:52:01 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:02 TRACE SMAPI] Invalidated 0 cache entries. [12:52:02 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:03 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:04 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:05 TRACE SMAPI] Invalidated 0 cache entries. [12:52:05 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:06 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:07 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:07 TRACE SMAPI] Invalidated 0 cache entries. [12:52:08 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:09 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:10 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:11 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:11 TRACE SMAPI] Invalidated 0 cache entries. [12:52:12 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:13 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:14 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:15 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:15 TRACE SMAPI] Invalidated 0 cache entries. [12:52:16 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:17 TRACE SMAPI] Invalidated 0 cache entries. [12:52:17 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:17 TRACE SMAPI] Invalidated 0 cache entries. [12:52:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:17 TRACE SMAPI] Invalidated 0 cache entries. [12:52:18 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:19 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:20 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:21 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:21 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:22 TRACE SMAPI] Invalidated 0 cache entries. [12:52:22 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:23 TRACE SMAPI] Invalidated 0 cache entries. [12:52:23 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:24 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:25 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:25 TRACE SMAPI] Invalidated 0 cache entries. [12:52:25 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:26 TRACE SMAPI] Invalidated 0 cache entries. [12:52:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:52:26 TRACE SMAPI] Invalidated 0 cache entries. [12:52:26 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:27 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:28 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:29 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:30 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:31 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:32 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:33 TRACE SpaceCore] Event: BeforeWarp [12:52:33 TRACE game] Warping to Mountain [12:52:33 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:33 TRACE Deep Woods] PlayerWarped from: Railroad, to: Mountain [12:52:34 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:35 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:35 TRACE SpaceCore] Event: BeforeWarp [12:52:35 TRACE game] Warping to Backwoods [12:52:36 TRACE Deep Woods] PlayerWarped from: Mountain, to: Backwoods [12:52:36 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:37 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:38 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:39 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:40 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:41 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:42 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:43 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:44 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:45 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:46 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:46 TRACE SpaceCore] Event: BeforeWarp [12:52:46 TRACE game] Warping to Farm [12:52:47 TRACE Deep Woods] PlayerWarped from: Backwoods, to: Farm [12:52:47 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:48 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:49 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:50 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:51 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:52 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:53 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:53 TRACE SpaceCore] Event: BeforeWarp [12:52:53 TRACE game] Warping to Shedc132ca24-aef4-4cc0-a353-d40728db992a [12:52:54 TRACE Deep Woods] PlayerWarped from: Farm, to: Big Shed [12:52:54 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:55 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:56 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:57 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:58 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:52:59 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:00 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:01 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:02 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:03 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:04 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:05 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:06 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:07 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:08 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:08 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:08 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:08 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:08 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:09 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:10 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:11 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:12 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:13 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563 at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380 at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381 at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:14 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:14 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:53:15 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:16 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:17 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:18 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:19 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:53:20 TRACE SMAPI] Invalidated 0 cache entries. [12:53:21 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:53:21 TRACE SMAPI] Invalidated 0 cache entries. [12:53:22 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:23 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:24 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:24 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:24 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:24 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:24 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644 at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634 at <checkAction>b__0_Patch0(Object ) at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13 at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer ) at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320 at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638 at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376 at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11 at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:25 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:26 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:27 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:27 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563 at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380 at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381 at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:28 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:28 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:29 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563 at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380 at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381 at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:29 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:30 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:31 TRACE Content Patcher] Mona edited Data\NPCDispositions. [12:53:31 TRACE SMAPI] Content Patcher edited Data\NPCDispositions. [12:53:31 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:32 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:33 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:34 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:35 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:36 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:37 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563 at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380 at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381 at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:53:38 ERROR Automate] Something went wrong processing machines: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528 at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97 at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46 at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241 [12:53:39 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487 at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563 at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380 at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381 at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:01 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144 at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88 [12:54:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:07 TRACE SMAPI] Invalidated 0 cache entries. [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:21 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:21 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at performHoverAction_Patch0(Object x, Int32 y, Int32 ) at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:37 TRACE SMAPI] Invalidated 0 cache entries. [12:54:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:40 TRACE SMAPI] Invalidated 0 cache entries. [12:54:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:54:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:45 TRACE SMAPI] Invalidated 0 cache entries. [12:54:46 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:46 TRACE SMAPI] Invalidated 0 cache entries. [12:54:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:47 TRACE SMAPI] Invalidated 0 cache entries. [12:54:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:47 TRACE SMAPI] Invalidated 0 cache entries. [12:54:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:48 TRACE SMAPI] Invalidated 0 cache entries. [12:54:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:49 TRACE SMAPI] Invalidated 0 cache entries. [12:54:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:49 TRACE SMAPI] Invalidated 0 cache entries. [12:54:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:49 TRACE SMAPI] Invalidated 0 cache entries. [12:54:50 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:50 TRACE SMAPI] Invalidated 0 cache entries. [12:54:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:52 TRACE SMAPI] Invalidated 0 cache entries. [12:54:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:54 TRACE SMAPI] Invalidated 0 cache entries. [12:54:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:56 TRACE SMAPI] Invalidated 0 cache entries. [12:54:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:56 TRACE SMAPI] Invalidated 0 cache entries. [12:54:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:56 TRACE SMAPI] Invalidated 0 cache entries. [12:54:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:57 TRACE SMAPI] Invalidated 0 cache entries. [12:54:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:57 TRACE SMAPI] Invalidated 0 cache entries. [12:54:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:57 TRACE SMAPI] Invalidated 0 cache entries. [12:54:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:57 TRACE SMAPI] Invalidated 0 cache entries. [12:54:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:54:58 TRACE SMAPI] Invalidated 0 cache entries. [12:55:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:00 TRACE SMAPI] Invalidated 0 cache entries. [12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:01 TRACE SMAPI] Invalidated 0 cache entries. [12:55:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:02 TRACE SMAPI] Invalidated 0 cache entries. [12:55:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:03 TRACE SMAPI] Invalidated 0 cache entries. [12:55:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:03 TRACE SMAPI] Invalidated 0 cache entries. [12:55:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:03 TRACE SMAPI] Invalidated 0 cache entries. [12:55:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:04 TRACE SMAPI] Invalidated 0 cache entries. [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:06 TRACE SMAPI] Invalidated 0 cache entries. [12:55:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:10 TRACE SMAPI] Invalidated 0 cache entries. [12:55:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:11 TRACE SMAPI] Invalidated 0 cache entries. [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:55:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:16 TRACE SMAPI] Invalidated 0 cache entries. [12:55:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:18 TRACE SMAPI] Invalidated 0 cache entries. [12:55:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:19 TRACE SMAPI] Invalidated 0 cache entries. [12:55:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:19 TRACE SMAPI] Invalidated 0 cache entries. [12:55:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:20 TRACE SMAPI] Invalidated 0 cache entries. [12:55:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:21 TRACE SMAPI] Invalidated 0 cache entries. [12:55:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:21 TRACE SMAPI] Invalidated 0 cache entries. [12:55:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:22 TRACE SMAPI] Invalidated 0 cache entries. [12:55:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:22 TRACE SMAPI] Invalidated 0 cache entries. [12:55:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:23 TRACE SMAPI] Invalidated 0 cache entries. [12:55:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:23 TRACE SMAPI] Invalidated 0 cache entries. [12:55:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:24 TRACE SMAPI] Invalidated 0 cache entries. [12:55:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:24 TRACE SMAPI] Invalidated 0 cache entries. [12:55:25 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:25 TRACE SMAPI] Invalidated 0 cache entries. [12:55:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:26 TRACE SMAPI] Invalidated 0 cache entries. [12:55:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:26 TRACE SMAPI] Invalidated 0 cache entries. [12:55:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:27 TRACE SMAPI] Invalidated 0 cache entries. [12:55:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:27 TRACE SMAPI] Invalidated 0 cache entries. [12:55:28 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:28 TRACE SMAPI] Invalidated 0 cache entries. [12:55:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:29 TRACE SMAPI] Invalidated 0 cache entries. [12:55:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:30 TRACE SMAPI] Invalidated 0 cache entries. [12:55:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:31 TRACE SMAPI] Invalidated 0 cache entries. [12:55:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:32 TRACE SMAPI] Invalidated 0 cache entries. [12:55:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:32 TRACE SMAPI] Invalidated 0 cache entries. [12:55:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:33 TRACE SMAPI] Invalidated 0 cache entries. [12:55:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:33 TRACE SMAPI] Invalidated 0 cache entries. [12:55:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:33 TRACE SMAPI] Invalidated 0 cache entries. [12:55:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:35 TRACE SMAPI] Invalidated 0 cache entries. [12:55:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:37 TRACE SMAPI] Invalidated 0 cache entries. [12:55:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:37 TRACE SMAPI] Invalidated 0 cache entries. [12:55:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:38 TRACE SMAPI] Invalidated 0 cache entries. [12:55:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:39 TRACE SMAPI] Invalidated 0 cache entries. [12:55:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:45 TRACE SMAPI] Invalidated 0 cache entries. [12:55:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:56 TRACE SMAPI] Invalidated 0 cache entries. [12:55:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:55:58 TRACE SMAPI] Invalidated 0 cache entries. [12:56:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:02 TRACE SMAPI] Invalidated 0 cache entries. [12:56:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:02 TRACE SMAPI] Invalidated 0 cache entries. [12:56:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:02 TRACE SMAPI] Invalidated 0 cache entries. [12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:03 TRACE SMAPI] Invalidated 0 cache entries. [12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:03 TRACE SMAPI] Invalidated 0 cache entries. [12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:03 TRACE SMAPI] Invalidated 0 cache entries. [12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:03 TRACE SMAPI] Invalidated 0 cache entries. [12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:03 TRACE SMAPI] Invalidated 0 cache entries. [12:56:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:06 TRACE SMAPI] Invalidated 0 cache entries. [12:56:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:08 TRACE SMAPI] Invalidated 0 cache entries. [12:56:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:08 TRACE SMAPI] Invalidated 0 cache entries. [12:56:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:09 TRACE SMAPI] Invalidated 0 cache entries. [12:56:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:10 TRACE SMAPI] Invalidated 0 cache entries. [12:56:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:10 TRACE SMAPI] Invalidated 0 cache entries. [12:56:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:10 TRACE SMAPI] Invalidated 0 cache entries. [12:56:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:11 TRACE SMAPI] Invalidated 0 cache entries. [12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:13 TRACE SMAPI] Invalidated 0 cache entries. [12:56:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:56:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:15 TRACE SMAPI] Invalidated 0 cache entries. [12:56:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:53 TRACE SMAPI] Invalidated 0 cache entries. [12:56:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:53 TRACE SMAPI] Invalidated 0 cache entries. [12:56:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:57 TRACE SMAPI] Invalidated 0 cache entries. [12:56:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:56:58 TRACE SMAPI] Invalidated 0 cache entries. [12:57:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:00 TRACE SMAPI] Invalidated 0 cache entries. [12:57:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:00 TRACE SMAPI] Invalidated 0 cache entries. [12:57:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:01 TRACE SMAPI] Invalidated 0 cache entries. [12:57:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:06 TRACE SMAPI] Invalidated 0 cache entries. [12:57:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:07 TRACE SMAPI] Invalidated 0 cache entries. [12:57:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:08 TRACE SMAPI] Invalidated 0 cache entries. [12:57:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:08 TRACE SMAPI] Invalidated 0 cache entries. [12:57:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:09 TRACE SMAPI] Invalidated 0 cache entries. [12:57:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:10 TRACE SMAPI] Invalidated 0 cache entries. [12:57:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:11 TRACE SMAPI] Invalidated 0 cache entries. [12:57:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:11 TRACE SMAPI] Invalidated 0 cache entries. [12:57:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:11 TRACE SMAPI] Invalidated 0 cache entries. [12:57:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:12 TRACE SMAPI] Invalidated 0 cache entries. [12:57:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:13 TRACE SMAPI] Invalidated 0 cache entries. [12:57:20 TRACE SpaceCore] Event: BeforeWarp [12:57:20 TRACE game] Warping to Farm [12:57:20 TRACE Deep Woods] PlayerWarped from: Big Shed, to: Farm [12:57:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:34 TRACE SMAPI] Invalidated 0 cache entries. [12:57:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:35 TRACE SMAPI] Invalidated 0 cache entries. [12:57:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:36 TRACE SMAPI] Invalidated 0 cache entries. [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:40 TRACE SMAPI] Invalidated 0 cache entries. [12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at loadDisplayName_Patch1(Object ) at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266 at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469 at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:57:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:42 TRACE SMAPI] Invalidated 0 cache entries. [12:57:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:54 TRACE SMAPI] Invalidated 0 cache entries. [12:57:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:57:57 TRACE SMAPI] Invalidated 0 cache entries. [12:58:01 TRACE SpaceCore] Event: BeforeWarp [12:58:01 TRACE game] Warping to FarmCave [12:58:02 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmCave [12:58:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:58:04 TRACE SMAPI] Invalidated 0 cache entries. [12:58:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:58:06 TRACE SMAPI] Invalidated 0 cache entries. [12:58:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:58:06 TRACE SMAPI] Invalidated 0 cache entries. [12:58:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:58:07 TRACE SMAPI] Invalidated 0 cache entries. [12:58:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:58:09 TRACE SMAPI] Invalidated 0 cache entries. [12:58:10 TRACE SpaceCore] Event: BeforeWarp [12:58:10 TRACE game] Warping to Farm [12:58:10 TRACE Deep Woods] PlayerWarped from: FarmCave, to: Farm [12:58:29 TRACE SpaceCore] Event: ActionActivated [12:58:29 TRACE SpaceCore] Event: BeforeWarp [12:58:29 TRACE game] Warping to FarmHouse [12:58:30 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmHouse [12:58:33 TRACE SpaceCore] Event: TouchActionActivated [12:58:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:58:33 TRACE SMAPI] Invalidated 0 cache entries. [12:58:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'. [12:58:36 TRACE SMAPI] Invalidated 0 cache entries. [12:58:36 TRACE Farm Type Manager] Expiration check complete. Clearing 0 missing/expired objects. [12:58:36 TRACE Farm Type Manager] Expiration check complete. Clearing 0 missing/expired objects. [12:58:36 TRACE SMAPI] New day task synchronizing... [12:58:36 TRACE Content Patcher] KSheep loaded Animals\Sheep. [12:58:36 TRACE SMAPI] Content Patcher loaded asset 'Animals\Sheep'. [12:58:36 TRACE SMAPI] New day task done. [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at PrismaticTools.Framework.PrismaticPatches.Farm_AddCrows(Farm& __instance) in C:\Projects\PrismaticTools\PrismaticTools\Framework\PrismaticPatches.cs:line 85 at addCrows_Patch1(Object ) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 336 at StardewValley.Game1._newDayAfterFade() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7497 at StardewValley.Game1.<>c.<newDayAfterFade>b__606_1() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6917 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 TRACE game] _newDayTask failed with an exception [12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 TRACE game] _newDayTask failed with an exception [12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900 at Update_Patch1(Object gameTime, GameTime ) [12:58:37 CRITICAL SMAPI] The game crashed when updating, and SMAPI was unable to recover the game. [12:58:37 TRACE game] Disconnected: ClosedGame [12:58:37 TRACE SMAPI] Disposing... [12:58:37 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.view parsed log | download