SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.4.2 on Microsoft Windows 10 Pro
SMAPI: 3.0.1
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2019-12-11 18:25 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.4.2 84 errors
SMAPI 3.0.1 Pathoschild 66 errors
Advanced Location Loader 1.5.1 Entoarox no errors
Advanced Save Backup 1.7.1 Alpha_Omegasis no errors
Animal Husbandry Mod 2.4.2-beta4 Digus no errors
AutoAnimalDoors 2.3.0 Aaron Taggart no errors
Automate 1.14.0 Pathoschild 70 errors
AutomaticGates 2.3.3 Rakiin aKa ScheKaa no errors
AutoQualityPatch 2.1.3-unofficial.7-mizzion SilentOak no errors
Better Artisan Good Icons 1.5.0
+ PPJA Better Artisan Goods Icon Pack 1.2.0
+ PPJA Farmer to Florist Icon Pack 1.0.0
(+ 2 content packs)
Cat
+ ProjectPopulateJsonAssets
+ ProjectPopulateJsonAssets & Kildarien
no errors
Better Fruit Trees 2.6.1-unofficial.1-Strobe Cat no errors
Better Hay 3.0.0 Cat no errors
Better Mixed Seeds 2.3.1 EpicBellyFlop45 no errors
Better Quality, More Seeds 1.1.2-unofficial.1-pathoschild Brandon Marquis Markail Green (Space Baby) 8 errors
Better Ranching 1.7.3-unofficial.1-minervamaga Urbanyeti no errors
Better Sprinklers 2.5.0 Maurício Gomes (Speeder) no errors
Better Train Loot 1.0.6 AairTheGreat no errors
Bigger Backpack 2.3.0 spacechase0, yoseiri, bcmpinc no errors
Build Endurance 1.8.2 Alpha_Omegasis no errors
Build Health 1.8.1 Alpha_Omegasis no errors
Chests Anywhere 1.17.1 Pathoschild no errors
CJB Cheats Menu 1.21.0 CJBok and Pathoschild no errors
CJB Item Spawner 1.11.5 CJBok and Pathoschild no errors
Climates of Ferngill 1.5.4 Sakorona no errors
Combat Controls 1.1.4 DJ-STLN no errors
Console Commands 3.0.1 SMAPI no errors
Content Patcher 1.10.1
+ .Ace Farms Expanded Tilesheets 1.2.6
+ .Ace Pet Bedding for Expanded Farms 1.2.6
+ Ace Buildings Expanded Tilesheets 1.1.0
+ Ace Expanded Cellars LunaSilverhart 4.5.4
+ Ace's House and Cabin 3.3.0
+ Bouhm Pet Dogs 1.2.2
+ Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.9
+ Crafting Recipes Expanded 1.1.1
+ Elle's Blue Chicken Replacement 1.0.0
+ Elle's Brown Chicken Replacement 1.0.0
+ Elle's Duck Replacement 1.0.0
+ Elle's Rabbit Replacement 1.0.0
+ Elle's Seasonal Buildings 1.0.0
+ Elle's Void Chicken Replacement 1.0.0
+ Elle's White Chicken Replacement 1.0.0
+ Erossavia's Tree Happy Greenhouse 1.3.0
+ Fruits & Veggies Legacy for Content Patcher 1.0.2
+ KCowBrown 1.0.0
+ KCowWhite 1.0.0
+ KGoat 1.0.0
+ KPig 1.0.0
+ KSheep 1.0.0
+ Mona 0.0.3
(+ 23 content packs)
Pathoschild
+ Acerbicon
+ Acerbicon
+ Acerbicon
+ Acerbicon
+ Acerbicon
+ Bouhm
+ gizzymo
+ foggywizard
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Erossavia
+ Project Populate JsonAssets
+ Kwillow
+ Kwillow
+ Kwillow
+ Kwillow
+ Kwillow
+ Zilsara
no errors
Convenient Chests 1.1.2-unofficial.1-Strobe aEnigma no errors
Cooking Skill 1.1.5 spacechase0 no errors
Custom Farming Automate Bridge 2.12.7 Platonymous no errors
Custom Farming Redux 2.12.9-unofficial.1-minervamaga
+ Artisan Valley Machines (for CFR) 2.0.6
+ Farmer to Florist (for CFR) 2.0.0
+ The Pumpkin King (CFR pack) 1.1.1-unofficial.1-minervamaga
(+ 3 content packs)
Platonymous
+ Project Populate JsonAssets
+ Kildarien (Original assets) + SpringsSong (conversion to JsonAssets)
+ kirbster87
no errors
DailyTasksReport 1.4.2-unofficial.2-mizzion GuiNoya 2 errors
Deep Woods 1.6.1-unofficial.2-mizzion Max Vollmer no errors
Dynamic Night Time 1.3.0 Sakorona no errors
Easier Farming 1.0.1 Cautious Waffle no errors
Entoarox Framework 2.4.12 Entoarox no errors
Extended Minecart 1.8.3 Entoarox no errors
Farm Type Manager 1.8.0
+ Farmer to Florist 1.0.0
(+ 1 content packs)
Esca
+ Kildarien (Original) + SpringsSong (Port)
no errors
Fast Animations 1.7.2 Pathoschild no errors
Faster Paths 1.3.7 Entoarox no errors
Fix Animal Tools 2.0.0 bcmpinc no errors
Friends Forever 1.2.3 Isaac S. no errors
Furniture Anywhere 1.1.10 Entoarox no errors
Giant Crop Ring 1.4.0 Cat no errors
Happy Birthday 1.10.1 Alpha_Omegasis no errors
Harvest With Scythe 2.3.0 bcmpinc no errors
Json Assets 1.5.1
+ Artisan Valley Machine Goods 2.0.6
+ Even More Recipes - Meat for JsonAssets 1.5.4
+ Even More Recipes for JsonAssets 1.5.4
+ Fantasy Crops 1.4.2
+ Farmer to Florist 2.0.2
+ Fresh Meat 2.1.0
+ Fruits and Veggies for JsonAssets 2.0.5
+ Mizu's Flowers for JsonAssets 1.6.2
+ More Food: A Collection of Recipes for JsonAssets 1.9.1
+ More Trees for JsonAssets 1.6.3
(+ 10 content packs)
spacechase0
+ Project Populate JsonAssets
+ Project Populate Json Assets
+ Project Populate JsonAssets
+ ParadigmNomad - Port & MizuJakkaru - Sprites
+ Kildarien (Original assets) + SpringsSong (conversion to JsonAssets)
+ Project Populate Json Assets
+ Project Populate JsonAssets
+ ParadigmNomad & Eemie (Port) & Mizu (Sprites)
+ Project Populate Json Assets
+ Project Populate JsonAssets
no errors
Lookup Anything 1.23.0 Pathoschild no errors
Luck Skill 0.1.11 spacechase0 no errors
Mail Framework Mod 1.5.1
+ [MFM] Even More Recipes 1.0.0
+ [MFM] Farmer to Florist 1.1.0
+ [MFM] Fresh Meat 1.0.0
+ [MFM] Fruits and Veggies 1.0.2
+ [MFM] Mizu's Flowers 1.0.0
+ [MFM] More Recipes 1.0.0
+ [MFM] More Trees 1.0.1
(+ 7 content packs)
Digus
+ Project Populate Json Assets
+ Project Populate Json Assets
+ Project Populate Json Assets
+ Project Populate Json Assets
+ Project Populate Json Assets
+ Project Populate Json Assets
+ Project Populate Json Assets
no errors
Noclip Mode 1.0.0 Pathoschild no errors
Part of the Community 1.1.6-unofficial.1-beta-minervamaga Brandon Marquis Markail Green (Space Baby) no errors
Price Drops 1.0.8-unofficial.1-ResidentDonna skuldomg no errors
Prismatic Tools 1.7.1 stokastic no errors
PumpkinKing 1.1.1-unofficial.1-minervamaga KirbyLink no errors
PyTK 1.12.14-unofficial.1-minervamaga Platonymous no errors
Quality Products 2.1.4-unofficial.7-mizzion SilentOak no errors
Remote Fridge Storage 1.6.0 EternalSoap no errors
Rush Orders 1.1.5 spacechase0 no errors
SauvignonInStardew 2.0.1-unofficial.1-BigBhole69 Jesse no errors
Save Backup 3.0.1 SMAPI no errors
SiloReport 0.0.1 bogie5464 no errors
Skip Intro 1.8.3 Pathoschild no errors
SkullCavernElevator 1.2.5 lestoph no errors
SpaceCore 1.3.1 spacechase0 no errors
StardewHack 2.3.0 bcmpinc no errors
StardustCore 2.4.0 Alpha_Omegasis no errors
Tractor Mod 4.9.0 Pathoschild no errors
Tree Transplant 1.0.9 James Stine no errors
UI Info Suite 1.8.4 Cdaragorn no errors
Walk Through Trellis 1.0.5-unofficial.1-pathoschild TheOfficialTab no errors
Wear More Rings 2.2.0 bcmpinc no errors
[12:25:52 INFO  SMAPI] SMAPI 3.0.1 with Stardew Valley 1.4.2 on Microsoft Windows 10 Pro
[12:25:52 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[12:25:52 TRACE SMAPI] Log started at 2019-12-11T18:25:52 UTC
[12:25:52 DEBUG SMAPI] Starting game...
[12:25:56 TRACE SMAPI] Loading mod metadata...
[12:25:56 TRACE SMAPI] Loading mods...
[12:25:56 TRACE SMAPI]    Entoarox Framework (from Mods\EntoaroxFramework\EntoaroxFramework.dll)...
[12:25:56 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.serializer field) in assembly EntoaroxFramework.dll.
[12:25:56 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field) in assembly EntoaroxFramework.dll.
[12:25:56 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.locationSerializer field) in assembly EntoaroxFramework.dll.
[12:25:57 TRACE SMAPI]    Advanced Location Loader (from Mods\AdvancedLocationLoader\AdvancedLocationLoader.dll)...
[12:25:57 TRACE SMAPI]       Detected reference to StardewModdingAPI.Events.ISpecializedEvents.UnvalidatedUpdateTicked event in assembly AdvancedLocationLoader.dll.
[12:25:57 TRACE SMAPI]    Advanced Save Backup (from Mods\AdvancedSaveBackup\AdvancedSaveBackup.dll)...
[12:25:57 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll)...
[12:25:57 TRACE SMAPI]    PyTK (from Mods\PyTK\PyTK.dll)...
[12:25:57 TRACE SMAPI]       Loading MoonSharp.Interpreter.dll...
[12:25:57 TRACE SMAPI]       Loading NCalc.dll...
[12:25:57 TRACE SMAPI]       Loading TMXTile.dll...
[12:25:57 TRACE SMAPI]       Loading DotNetZip.dll...
[12:25:57 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly PyTK.dll.
[12:25:57 TRACE SMAPI]       Loading PyTK.dll...
[12:25:57 TRACE SMAPI]    Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll)...
[12:25:57 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly MailFrameworkMod.dll.
[12:25:57 TRACE SMAPI]       Loading MailFrameworkMod.dll...
[12:25:57 TRACE SMAPI]    Animal Husbandry Mod (from Mods\AnimalHusbandryMod\AnimalHusbandryMod.dll)...
[12:25:57 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly AnimalHusbandryMod.dll.
[12:25:57 TRACE SMAPI]    AutoAnimalDoors (from Mods\AutoAnimalDoors\AutoAnimalDoors.dll)...
[12:25:57 TRACE SMAPI]    Automate (from Mods\Automate\Automate.dll)...
[12:25:57 TRACE SMAPI]    AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll)...
[12:25:57 TRACE SMAPI]    Quality Products (from Mods\QualityProducts\QualityProducts.dll)...
[12:25:57 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly QualityProducts.dll.
[12:25:57 TRACE SMAPI]    AutoQualityPatch (from Mods\AutoQualityPatch\AutoQualityPatch.dll)...
[12:25:57 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly AutoQualityPatch.dll.
[12:25:57 TRACE SMAPI]    Better Train Loot (from Mods\Better Train Loot\Better Train Loot.dll)...
[12:25:57 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly Better Train Loot.dll.
[12:25:58 TRACE SMAPI]       Loading Better Train Loot.dll...
[12:25:58 TRACE SMAPI]    Better Artisan Good Icons (from Mods\BetterArtisanGoodIcons\BetterArtisanGoodIcons.dll)...
[12:25:58 TRACE SMAPI]       Rewriting BetterArtisanGoodIcons.dll for OS...
[12:25:58 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterArtisanGoodIcons.dll.
[12:25:58 TRACE SMAPI]       Loading BetterArtisanGoodIcons.dll (rewritten in memory)...
[12:25:58 TRACE SMAPI]    Better Fruit Trees (from Mods\BetterFruitTrees\BetterFruitTrees.dll)...
[12:25:58 TRACE SMAPI]       Rewriting BetterFruitTrees.dll for OS...
[12:25:58 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterFruitTrees.dll.
[12:25:58 TRACE SMAPI]    Better Hay (from Mods\BetterHay\BetterHay.dll)...
[12:25:58 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterHay.dll.
[12:25:58 TRACE SMAPI]       Loading BetterHay.dll...
[12:25:58 TRACE SMAPI]    Better Mixed Seeds (from Mods\BetterMixedSeeds\BetterMixedSeeds.dll)...
[12:25:58 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterMixedSeeds.dll.
[12:25:58 TRACE SMAPI]       Loading BetterMixedSeeds.dll...
[12:25:58 TRACE SMAPI]    Better Quality, More Seeds (from Mods\BetterQualityMoreSeeds\BetterQualityMoreSeeds.dll)...
[12:25:58 TRACE SMAPI]    Better Ranching (from Mods\BetterRanching\BetterRanching.dll)...
[12:25:58 TRACE SMAPI]    StardewHack (from Mods\StardewHack\StardewHack.dll)...
[12:25:58 TRACE SMAPI]       Rewriting StardewHack.dll for OS...
[12:25:58 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly StardewHack.dll.
[12:25:58 TRACE SMAPI]       Loading StardewHack.dll (rewritten in memory)...
[12:25:58 TRACE SMAPI]    Bigger Backpack (from Mods\BiggerBackpack\BiggerBackpack.dll)...
[12:25:58 TRACE SMAPI]       Rewriting BiggerBackpack.dll for OS...
[12:25:58 TRACE SMAPI]    Build Endurance (from Mods\BuildEndurance\BuildEndurance.dll)...
[12:25:58 TRACE SMAPI]    Build Health (from Mods\BuildHealth\BuildHealth.dll)...
[12:25:58 TRACE SMAPI]    Custom Farming Redux (from Mods\CustomFarmingRedux\CustomFarmingRedux.dll)...
[12:25:58 TRACE SMAPI]    Custom Farming Automate Bridge (from Mods\CFAutomate\CFAutomate.dll)...
[12:25:58 TRACE SMAPI]    Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll)...
[12:25:58 TRACE SMAPI]    CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll)...
[12:25:58 TRACE SMAPI]    CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll)...
[12:25:58 TRACE SMAPI]    Climates of Ferngill (from Mods\ClimatesOfFerngill\ClimatesOfFerngill.dll)...
[12:25:58 TRACE SMAPI]       Loading Enums.NET.dll...
[12:25:58 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly ClimatesOfFerngill.dll.
[12:25:58 TRACE SMAPI]       Loading ClimatesOfFerngill.dll...
[12:25:58 TRACE SMAPI]    Combat Controls (from Mods\CombatControls\CombatControls.dll)...
[12:25:58 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
[12:25:58 TRACE SMAPI]    Convenient Chests (from Mods\ConvenientChests\ConvenientChests.dll)...
[12:25:58 TRACE SMAPI]       Rewriting ConvenientChests.dll for OS...
[12:25:58 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly ConvenientChests.dll.
[12:25:58 TRACE SMAPI]       Loading ConvenientChests.dll (rewritten in memory)...
[12:25:58 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore\SpaceCore.dll)...
[12:25:58 TRACE SMAPI]       Loading TiledNet.dll...
[12:25:58 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly SpaceCore.dll.
[12:25:58 TRACE SMAPI]       Loading SpaceCore.dll...
[12:25:58 TRACE SMAPI]    Cooking Skill (from Mods\CookingSkill\CookingSkill.dll)...
[12:25:58 TRACE SMAPI]    DailyTasksReport (from Mods\DailyTasksReport\DailyTasksReport.dll)...
[12:25:58 TRACE SMAPI]    Deep Woods (from Mods\DeepWoodsMod\DeepWoods.dll)...
[12:25:58 TRACE SMAPI]       Loading MaxVollmer.StardewValley.DeepWoodsMod.API.dll...
[12:25:58 TRACE SMAPI]       Loading DeepWoods.dll...
[12:25:58 TRACE SMAPI]    Dynamic Night Time (from Mods\DynamicNightTime\DynamicNightTime.dll)...
[12:25:58 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly DynamicNightTime.dll.
[12:25:58 TRACE SMAPI]       Loading DynamicNightTime.dll...
[12:25:58 TRACE SMAPI]    Easier Farming (from Mods\EasierFarming\EasierFarming.dll)...
[12:25:58 TRACE SMAPI]    Elle's Blue Chicken Replacement (from Mods\Elle's Blue Chicken Replacement [Blue and Purple]) [content pack]...
[12:25:58 TRACE SMAPI]    Elle's Brown Chicken Replacement (from Mods\Elle's Brown Chicken Replacement [Standard] [Light Brown]) [content pack]...
[12:25:58 TRACE SMAPI]    Elle's Seasonal Buildings (from Mods\Elle's Buildings [Seasonal] [Elle's Palette]) [content pack]...
[12:25:58 TRACE SMAPI]    Elle's Duck Replacement (from Mods\Elle's Duck Replacement [Mallard] [Male]) [content pack]...
[12:25:58 TRACE SMAPI]    Elle's Rabbit Replacement (from Mods\Elle's Rabbit Replacement [Standard] [Pointed] [White and Black]) [content pack]...
[12:25:58 TRACE SMAPI]    Elle's Void Chicken Replacement (from Mods\Elle's Void Chicken Replacement [Black and Teal]) [content pack]...
[12:25:58 TRACE SMAPI]    Elle's White Chicken Replacement (from Mods\Elle's White Chicken Replacement [Standard] [White]) [content pack]...
[12:25:58 TRACE SMAPI]    Extended Minecart (from Mods\ExtendedMinecart\ExtendedMinecart.dll)...
[12:25:58 TRACE SMAPI]    Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll)...
[12:25:58 TRACE SMAPI]    Fast Animations (from Mods\FastAnimations\FastAnimations.dll)...
[12:25:58 TRACE SMAPI]    Faster Paths (from Mods\FasterPaths\FasterPaths.dll)...
[12:25:58 TRACE SMAPI]    Fix Animal Tools (from Mods\FixAnimalTools\FixAnimalTools.dll)...
[12:25:58 TRACE SMAPI]       Rewriting FixAnimalTools.dll for OS...
[12:25:58 TRACE SMAPI]    Friends Forever (from Mods\FriendsForever\FriendsForever.dll)...
[12:25:58 TRACE SMAPI]       Rewriting FriendsForever.dll for OS...
[12:25:58 TRACE SMAPI]    Furniture Anywhere (from Mods\FurnitureAnywhere\FurnitureAnywhere.dll)...
[12:25:58 TRACE SMAPI]    Giant Crop Ring (from Mods\GiantCropRing\GiantCropRing.dll)...
[12:25:58 TRACE SMAPI]    StardustCore (from Mods\StardustCore\StardustCore.dll)...
[12:25:59 TRACE SMAPI]    Happy Birthday (from Mods\HappyBirthday\HappyBirthday.dll)...
[12:25:59 TRACE SMAPI]       Loading HappyBirthday.dll...
[12:25:59 TRACE SMAPI]    Harvest With Scythe (from Mods\HarvestWithScythe\HarvestWithScythe.dll)...
[12:25:59 TRACE SMAPI]       Rewriting HarvestWithScythe.dll for OS...
[12:25:59 TRACE SMAPI]       Loading HarvestWithScythe.dll (rewritten in memory)...
[12:25:59 TRACE SMAPI]    Json Assets (from Mods\JsonAssets\JsonAssets.dll)...
[12:25:59 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly JsonAssets.dll.
[12:25:59 TRACE SMAPI]       Loading JsonAssets.dll...
[12:25:59 TRACE SMAPI]    Lookup Anything (from Mods\LookupAnything\LookupAnything.dll)...
[12:25:59 TRACE SMAPI]    Luck Skill (from Mods\LuckSkill\LuckSkill.dll)...
[12:25:59 TRACE SMAPI]       Loading LuckSkill.dll...
[12:25:59 TRACE SMAPI]    Noclip Mode (from Mods\NoclipMode\NoclipMode.dll)...
[12:25:59 TRACE SMAPI]    Price Drops (from Mods\priceDrops\priceDrops.dll)...
[12:25:59 TRACE SMAPI]    Prismatic Tools (from Mods\PrismaticTools\PrismaticTools.dll)...
[12:25:59 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly PrismaticTools.dll.
[12:25:59 TRACE SMAPI]       Loading PrismaticTools.dll...
[12:25:59 TRACE SMAPI]    Remote Fridge Storage (from Mods\RemoteFridgeStorage\RemoteFridgeStorage.dll)...
[12:25:59 TRACE SMAPI]    Rush Orders (from Mods\RushOrders\RushOrders.dll)...
[12:25:59 TRACE SMAPI]    SauvignonInStardew (from Mods\SauvignonInStardew\SauvignonInStardew.dll)...
[12:25:59 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly SauvignonInStardew.dll.
[12:25:59 TRACE SMAPI]       Loading SauvignonInStardew.dll...
[12:25:59 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
[12:25:59 TRACE SMAPI]    Part of the Community (from Mods\SB_PotC\PartOfTheCommunity.dll)...
[12:25:59 TRACE SMAPI]    SiloReport (from Mods\SiloReport\SiloReport.dll)...
[12:25:59 TRACE SMAPI]    Skip Intro (from Mods\SkipIntro\SkipIntro.dll)...
[12:25:59 TRACE SMAPI]    SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll)...
[12:25:59 TRACE SMAPI]    Better Sprinklers (from Mods\SMAPISprinklerMod\SMAPISprinklerMod.dll)...
[12:25:59 TRACE SMAPI]    Reseed (from Mods\StardewReseed\StardewReseed.dll)...
[12:25:59 TRACE SMAPI]       Broken code in StardewReseed.dll: reference to StardewModdingAPI.Events.GameEvents.add_OneSecondTick (no such method).
[12:25:59 TRACE SMAPI]       Broken code in StardewReseed.dll: reference to StardewModdingAPI.Events.SaveEvents.add_AfterLoad (no such method).
[12:25:59 TRACE SMAPI]       Broken code in StardewReseed.dll: reference to StardewModdingAPI.Events.PlayerEvents.add_Warped (no such method).
[12:25:59 TRACE SMAPI]       Broken code in StardewReseed.dll: reference to StardewValley.Farmer.professions (field returns NetIntList, not NetList`2).
[12:25:59 TRACE SMAPI]       Broken code in StardewReseed.dll: reference to Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2,StardewValley.TerrainFeatures.TerrainFeature,Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>,StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2,StardewValley.TerrainFeatures.TerrainFeature>,StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature,Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>.FieldPairs (no such property).
[12:25:59 TRACE SMAPI]       Broken code in StardewReseed.dll: reference to StardewValley.Crop.phaseDays (field returns NetIntList, not NetList`2).
[12:25:59 TRACE SMAPI]    Teh's Fishing Overhaul (from Mods\TehPers.FishingOverhaul\TehPers.FishingOverhaul.dll)...
[12:25:59 TRACE SMAPI]       Loading TehPers.Core.Api.dll...
[12:25:59 TRACE SMAPI]       Broken code in TehPers.Core.dll: reference to StardewModdingAPI.Events.GameEvents.add_UpdateTick (no such method).
[12:25:59 TRACE SMAPI]       Broken code in TehPers.Core.dll: reference to StardewModdingAPI.Events.EventArgsKeyPressed.KeyPressed (no such property).
[12:25:59 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly TehPers.Core.dll.
[12:25:59 TRACE SMAPI]       Loading TehPers.Core.dll...
[12:25:59 TRACE SMAPI]       Loading TehPers.FishingOverhaul.Api.dll...
[12:25:59 TRACE SMAPI]       Loading TehPers.Core.Json.dll...
[12:25:59 TRACE SMAPI]       Loading TehPers.Core.Gui.dll...
[12:25:59 TRACE SMAPI]       Rewriting TehPers.FishingOverhaul.dll for OS...
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.BellsAndWhistles.SparklingText..ctor (no matching constructor).
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Farmer.fishCaught (field returns StardewValley.NetIntIntArrayDictionary, not StardewValley.SerializableDictionary`2<System.Int32,System.Int32[]>).
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Game1.dailyLuck (no such field).
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.GameEvents.add_UpdateTick (no such method).
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.GameLocation.getFish (no such method).
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Tools.FishingRod.pullFishFromWater (no such method).
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewValley.Farmer.archaeologyFound (field returns StardewValley.NetIntIntArrayDictionary, not StardewValley.SerializableDictionary`2<System.Int32,System.Int32[]>).
[12:25:59 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly TehPers.FishingOverhaul.dll.
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.GraphicsEvents.add_OnPostRenderHudEvent (no such method).
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.ControlEvents.add_KeyPressed (no such method).
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.ControlEvents.add_KeyReleased (no such method).
[12:25:59 TRACE SMAPI]       Rewrote TehPers.FishingOverhaul.dll to fix SpriteBatch methods...
[12:25:59 TRACE SMAPI]       Broken code in TehPers.FishingOverhaul.dll: reference to StardewModdingAPI.Events.EventArgsKeyPressed.KeyPressed (no such property).
[12:25:59 TRACE SMAPI]       Loading TehPers.FishingOverhaul.dll (rewritten in memory)...
[12:25:59 TRACE SMAPI]    PumpkinKing (from Mods\The Pumpkin King\PumpkinKing.dll)...
[12:25:59 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly PumpkinKing.dll.
[12:25:59 TRACE SMAPI]       Loading PumpkinKing.dll...
[12:25:59 TRACE SMAPI]    Tractor Mod (from Mods\TractorMod\TractorMod.dll)...
[12:25:59 TRACE SMAPI]    Tree Transplant (from Mods\TreeTransplant\TreeTransplant.dll)...
[12:25:59 TRACE SMAPI]    UI Info Suite (from Mods\UI Info Suite\UIInfoSuite.dll)...
[12:25:59 TRACE SMAPI]    Walk Through Trellis (from Mods\walkthroughtrellis\WalkThroughTrellis.dll)...
[12:25:59 TRACE SMAPI]    Wear More Rings (from Mods\WearMoreRings\WearMoreRings.dll)...
[12:25:59 TRACE SMAPI]       Rewriting WearMoreRings.dll for OS...
[12:25:59 TRACE SMAPI]    PPJA Better Artisan Goods Icon Pack (from Mods\[BAGI] PPJA Icon Pack) [content pack]...
[12:25:59 TRACE SMAPI]    Fruits and Veggies for JsonAssets (from Mods\[PPJA] Fruits and Veggies\[JA] Fruits and Veggies) [content pack]...
[12:25:59 TRACE SMAPI]    More Trees for JsonAssets (from Mods\[PPJA] More Trees\[JA] More Trees (Fruits and Veggies)) [content pack]...
[12:25:59 TRACE SMAPI]    Mizu's Flowers for JsonAssets (from Mods\[PPJA] Mizus Flowers\[JA] Mizus Flowers) [content pack]...
[12:25:59 TRACE SMAPI]    More Food: A Collection of Recipes for JsonAssets (from Mods\[PPJA] More Recipes\[JA] More Recipes (Fruits and Veggies)) [content pack]...
[12:25:59 TRACE SMAPI]    Artisan Valley Machine Goods (from Mods\[JA] Artisan Valley Machine Goods) [content pack]...
[12:25:59 TRACE SMAPI]    Artisan Valley Machines (for CFR) (from Mods\[CFR] Artisan Valley) [content pack]...
[12:25:59 TRACE SMAPI]    The Pumpkin King (CFR pack) (from Mods\[CFR] The Pumpkin King) [content pack]...
[12:25:59 TRACE SMAPI]    Ace Buildings Expanded Tilesheets (from Mods\[CP] Ace Buildings Expanded Tilesheets) [content pack]...
[12:25:59 TRACE SMAPI]    Ace Expanded Cellars LunaSilverhart (from Mods\[CP] Ace Expanded Cellars - LunaSilverhart) [content pack]...
[12:25:59 TRACE SMAPI]    Ace's House and Cabin (from Mods\[CP] Ace's Houses) [content pack]...
[12:25:59 TRACE SMAPI]    Crafting Recipes Expanded (from Mods\[CP] Crafting Recipes Expanded) [content pack]...
[12:25:59 TRACE SMAPI]    Erossavia's Tree Happy Greenhouse (from Mods\[CP] Erossavia's Tree Happy Greenhouse) [content pack]...
[12:25:59 TRACE SMAPI]    Mona (from Mods\[CP] Mona) [content pack]...
[12:25:59 TRACE SMAPI]    Bouhm Pet Dogs (from Mods\[CP] Pet Dog) [content pack]...
[12:25:59 TRACE SMAPI]    Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher (from Mods\[CP] Stardew Valley Dialogue Expansion) [content pack]...
[12:25:59 TRACE SMAPI]    .Ace Pet Bedding for Expanded Farms (from Mods\[CP].Ace Farms Expanded Pet Bedding) [content pack]...
[12:25:59 TRACE SMAPI]    .Ace Farms Expanded Tilesheets (from Mods\[CP].Ace Farms Expanded Tilesheets) [content pack]...
[12:25:59 TRACE SMAPI]    KCowBrown (from Mods\[C] KCow Brown - Spots Brown) [content pack]...
[12:25:59 TRACE SMAPI]    KCowWhite (from Mods\[C] KCow White - Hereford Blonde) [content pack]...
[12:25:59 TRACE SMAPI]    KGoat (from Mods\[C] KGoat - Swiss Black) [content pack]...
[12:25:59 TRACE SMAPI]    KPig (from Mods\[C] KPig - Spots Red) [content pack]...
[12:25:59 TRACE SMAPI]    KSheep (from Mods\[C] KSheep - Blaze Gray) [content pack]...
[12:25:59 TRACE SMAPI]    Farmer to Florist (from Mods\[FTM] Farmer to Florist) [content pack]...
[12:25:59 TRACE SMAPI]    Fantasy Crops (from Mods\[JA] Fantasy Crops) [content pack]...
[12:25:59 TRACE SMAPI]    Even More Recipes for JsonAssets (from Mods\[PPJA] Even More Recipes\[JA] Even More Recipes) [content pack]...
[12:25:59 TRACE SMAPI]    Fresh Meat (from Mods\[PPJA] Fresh Meat\[JA] Fresh Meat) [content pack]...
[12:25:59 TRACE SMAPI]    Even More Recipes - Meat for JsonAssets (from Mods\[PPJA] Even More Recipes\[JA] Even More Recipes - Meat) [content pack]...
[12:25:59 TRACE SMAPI]    [MFM] Even More Recipes (from Mods\[PPJA] Even More Recipes\[MFM] Even More Recipes) [content pack]...
[12:25:59 TRACE SMAPI]    PPJA Farmer to Florist Icon Pack (from Mods\[PPJA] Farmer to Florist\[BAGI] Farmer to Florist) [content pack]...
[12:25:59 TRACE SMAPI]    Farmer to Florist (for CFR) (from Mods\[PPJA] Farmer to Florist\[CFR] Farmer to Florist) [content pack]...
[12:25:59 TRACE SMAPI]    Farmer to Florist (from Mods\[PPJA] Farmer to Florist\[JA] Farmer to Florist) [content pack]...
[12:25:59 TRACE SMAPI]    [MFM] Farmer to Florist (from Mods\[PPJA] Farmer to Florist\[MFM] Farmer to Florist) [content pack]...
[12:25:59 TRACE SMAPI]    [MFM] Fresh Meat (from Mods\[PPJA] Fresh Meat\[MFM] Fresh Meat) [content pack]...
[12:25:59 TRACE SMAPI]    Fruits & Veggies Legacy for Content Patcher (from Mods\[PPJA] Fruits and Veggies\[CP] Fruits and Veggies - Legacy Sprites) [content pack]...
[12:25:59 TRACE SMAPI]    [MFM] Fruits and Veggies (from Mods\[PPJA] Fruits and Veggies\[MFM] Fruits and Veggies) [content pack]...
[12:25:59 TRACE SMAPI]    [MFM] Mizu's Flowers (from Mods\[PPJA] Mizus Flowers\[MFM] Mizus Flowers) [content pack]...
[12:25:59 TRACE SMAPI]    [MFM] More Recipes (from Mods\[PPJA] More Recipes\[MFM] More Recipes) [content pack]...
[12:25:59 TRACE SMAPI]    [MFM] More Trees (from Mods\[PPJA] More Trees\[MFM] More Trees) [content pack]...
[12:25:59 INFO  SMAPI] Loaded 70 mods:
[12:25:59 INFO  SMAPI]    Advanced Location Loader 1.5.1 by Entoarox | Get your content into stardew without replacing any xnb files.
[12:25:59 INFO  SMAPI]    Advanced Save Backup 1.7.1 by Alpha_Omegasis | Backs up your save files when loading SMAPI and every in game night when saving.
[12:25:59 INFO  SMAPI]    Animal Husbandry Mod 2.4.2-beta4 by Digus | Adds features related to animal husbandry.
[12:25:59 INFO  SMAPI]    AutoAnimalDoors 2.3.0 by Aaron Taggart | Open and close the doors automatically for your animals.
[12:25:59 INFO  SMAPI]    Automate 1.14.0 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[12:25:59 INFO  SMAPI]    AutomaticGates 2.3.3 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[12:25:59 INFO  SMAPI]    AutoQualityPatch 2.1.3-unofficial.7-mizzion by SilentOak | Patch for integration with Automate
[12:25:59 INFO  SMAPI]    Better Artisan Good Icons 1.5.0 by Cat | Makes jelly, pickles, wine, juice, and honey icons be based on the fruit, vegetable, or flower used to make them.
[12:25:59 INFO  SMAPI]    Better Fruit Trees 2.6.1-unofficial.1-Strobe by Cat | Fruit trees can be placed and will grow even if there is something in the 3x3 area surrounding them. Also, Junimo Huts will harvest fruit trees.
[12:25:59 INFO  SMAPI]    Better Hay 3.0.0 by Cat | You get hay from scything grass regardless of whether you have silos, and can always remove hay from hoppers.
[12:25:59 INFO  SMAPI]    Better Mixed Seeds 2.3.1 by EpicBellyFlop45 | Makes the mixed seeds truly random, instead of limited to a limited number of seeds
[12:25:59 INFO  SMAPI]    Better Quality, More Seeds 1.1.2-unofficial.1-pathoschild by Brandon Marquis Markail Green (Space Baby) | Gain More Seeds For Adding Better Quality Crops
[12:25:59 INFO  SMAPI]    Better Ranching 1.7.3-unofficial.1-minervamaga by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[12:25:59 INFO  SMAPI]    Better Sprinklers 2.5.0 by Maurício Gomes (Speeder) | Lets you customise the sprinkler coverage.
[12:25:59 INFO  SMAPI]    Better Train Loot 1.0.6 by AairTheGreat | Hopefully makes train loot more interesting
[12:25:59 INFO  SMAPI]    Bigger Backpack 2.3.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size.
[12:25:59 INFO  SMAPI]    Build Endurance 1.8.2 by Alpha_Omegasis | Increase your health as you play.
[12:25:59 INFO  SMAPI]    Build Health 1.8.1 by Alpha_Omegasis | Increase your health as you play.
[12:25:59 INFO  SMAPI]    Chests Anywhere 1.17.1 by Pathoschild | Access your chests from anywhere and organize them your way.
[12:25:59 INFO  SMAPI]    CJB Cheats Menu 1.21.0 by CJBok and Pathoschild | Simple in-game cheats menu!
[12:25:59 INFO  SMAPI]    CJB Item Spawner 1.11.5 by CJBok and Pathoschild | Simple in-game item spawner!
[12:25:59 INFO  SMAPI]    Climates of Ferngill 1.5.4 by Sakorona | Create a unique climate system with custom weathers, a moon and stamina changes, as well as add weather related events and commands.
[12:25:59 INFO  SMAPI]    Combat Controls 1.1.4 by DJ-STLN | A fix to the game controls that turns the character in the direction of your MouseClick.
[12:25:59 INFO  SMAPI]    Console Commands 3.0.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[12:25:59 INFO  SMAPI]    Content Patcher 1.10.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[12:25:59 INFO  SMAPI]    Convenient Chests 1.1.2-unofficial.1-Strobe by aEnigma | Makes your life easier: Allows crafting from and auto-stashing to nearby chests.
[12:25:59 INFO  SMAPI]    Cooking Skill 1.1.5 by spacechase0 | Adds a cooking skill.
[12:25:59 INFO  SMAPI]    Custom Farming Automate Bridge 2.12.7 by Platonymous | Allows Custom Farming to work with Automate
[12:25:59 INFO  SMAPI]    Custom Farming Redux 2.12.9-unofficial.1-minervamaga by Platonymous | Mod for Custom Machine creation.
[12:25:59 INFO  SMAPI]    DailyTasksReport 1.4.2-unofficial.2-mizzion by GuiNoya | Shows information about some daily tasks in your farm
[12:25:59 INFO  SMAPI]    Deep Woods 1.6.1-unofficial.2-mizzion by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go?
[12:25:59 INFO  SMAPI]    Dynamic Night Time 1.3.0 by Sakorona | Dynamic Night Time
[12:25:59 INFO  SMAPI]    Easier Farming 1.0.1 by Cautious Waffle | Gain farming experience every time you water a crop
[12:25:59 INFO  SMAPI]    Entoarox Framework 2.4.12 by Entoarox | A collection of APIs to make modding easier.
[12:25:59 INFO  SMAPI]    Extended Minecart 1.8.3 by Entoarox | More destinations for your minecart needs!
[12:25:59 INFO  SMAPI]    Farm Type Manager 1.8.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[12:25:59 INFO  SMAPI]    Fast Animations 1.7.2 by Pathoschild | Speeds up many animations in the game (configurable).
[12:25:59 INFO  SMAPI]    Faster Paths 1.3.7 by Entoarox | Walk faster on paths, better paths faster movement!
[12:25:59 INFO  SMAPI]    Fix Animal Tools 2.0.0 by bcmpinc | When using the shears or milk pail, the animation no longer plays when no animal is nearby.
[12:25:59 INFO  SMAPI]    Friends Forever 1.2.3 by Isaac S. | Makes it so friendship levels never decay!
[12:25:59 INFO  SMAPI]    Furniture Anywhere 1.1.10 by Entoarox | Lets you place furniture anywhere you can place chests or machines!
[12:25:59 INFO  SMAPI]    Giant Crop Ring 1.4.0 by Cat | Adds a ring which increases the chance of getting giant crops.
[12:25:59 INFO  SMAPI]    Happy Birthday 1.10.1 by Alpha_Omegasis | Adds the farmer's birthday to the game.
[12:25:59 INFO  SMAPI]    Harvest With Scythe 2.3.0 by bcmpinc | Allows you to harvest all crops and forage using the scythe. They can also still be plucked.
[12:25:59 INFO  SMAPI]    Json Assets 1.5.1 by spacechase0 | Allow custom stuff.
[12:25:59 INFO  SMAPI]    Lookup Anything 1.23.0 by Pathoschild | View metadata about anything by pressing a button.
[12:25:59 INFO  SMAPI]    Luck Skill 0.1.11 by spacechase0 | Adds ways of getting the vanilla luck skill.
[12:25:59 INFO  SMAPI]    Mail Framework Mod 1.5.1 by Digus | Utility classes to send mail in the game.
[12:25:59 INFO  SMAPI]    Noclip Mode 1.0.0 by Pathoschild | Press a key to enable noclip mode (which lets you walk through anything).
[12:25:59 INFO  SMAPI]    Part of the Community 1.1.6-unofficial.1-beta-minervamaga by Brandon Marquis Markail Green (Space Baby) | Lets you increase friendship by supporting the community.
[12:25:59 INFO  SMAPI]    Price Drops 1.0.8-unofficial.1-ResidentDonna by skuldomg | Introduces discounts at shops when the player has a good relationship with the shop owner.
[12:25:59 INFO  SMAPI]    Prismatic Tools 1.7.1 by stokastic | Adds prismatic tools and sprinklers to the game.
[12:25:59 INFO  SMAPI]    PumpkinKing 1.1.1-unofficial.1-minervamaga by KirbyLink | Adds a new scarecrow which effects nearby pumpkins!
[12:25:59 INFO  SMAPI]    PyTK 1.12.14-unofficial.1-minervamaga by Platonymous | Platonymous Toolkit
[12:25:59 INFO  SMAPI]    Quality Products 2.1.4-unofficial.7-mizzion by SilentOak | Add quality to cooking and artisan products made from quality ingredients
[12:25:59 INFO  SMAPI]    Remote Fridge Storage 1.6.0 by EternalSoap | Allows you to use ingredients inside chests while cooking
[12:25:59 INFO  SMAPI]    Rush Orders 1.1.5 by spacechase0 | Lets you rush order upgrades.
[12:25:59 INFO  SMAPI]    SauvignonInStardew 2.0.1-unofficial.1-BigBhole69 by Jesse | Adds a new building to the Carpenter Menu, and an optional Distiller profession.
[12:25:59 INFO  SMAPI]    Save Backup 3.0.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
[12:25:59 INFO  SMAPI]    SiloReport 0.0.1 by bogie5464 | Daily report in chat of how much hay left
[12:25:59 INFO  SMAPI]    Skip Intro 1.8.3 by Pathoschild | Skips the game's loading intro.
[12:25:59 INFO  SMAPI]    SkullCavernElevator 1.2.5 by lestoph | Elevator for the Skull Cavern
[12:25:59 INFO  SMAPI]    SpaceCore 1.3.1 by spacechase0 | Required by a few mods.
[12:25:59 INFO  SMAPI]    StardewHack 2.3.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[12:25:59 INFO  SMAPI]    StardustCore 2.4.0 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run.
[12:25:59 INFO  SMAPI]    Tractor Mod 4.9.0 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[12:25:59 INFO  SMAPI]    Tree Transplant 1.0.9 by James Stine | Allows you to transplant trees in game.
[12:25:59 INFO  SMAPI]    UI Info Suite 1.8.4 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.
[12:25:59 INFO  SMAPI]    Walk Through Trellis 1.0.5-unofficial.1-pathoschild by TheOfficialTab | Lets you walk through trellis crops.
[12:25:59 INFO  SMAPI]    Wear More Rings 2.2.0 by bcmpinc | Adds 4 additional ring slots to your inventory.

[12:25:59 INFO  SMAPI] Loaded 46 content packs:
[12:25:59 INFO  SMAPI]    .Ace Farms Expanded Tilesheets 1.2.6 by Acerbicon | for Content Patcher
[12:25:59 INFO  SMAPI]    .Ace Pet Bedding for Expanded Farms 1.2.6 by Acerbicon | for Content Patcher
[12:25:59 INFO  SMAPI]    [MFM] Even More Recipes 1.0.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
[12:25:59 INFO  SMAPI]    [MFM] Farmer to Florist 1.1.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
[12:25:59 INFO  SMAPI]    [MFM] Fresh Meat 1.0.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
[12:25:59 INFO  SMAPI]    [MFM] Fruits and Veggies 1.0.2 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
[12:25:59 INFO  SMAPI]    [MFM] Mizu's Flowers 1.0.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
[12:25:59 INFO  SMAPI]    [MFM] More Recipes 1.0.0 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
[12:25:59 INFO  SMAPI]    [MFM] More Trees 1.0.1 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
[12:25:59 INFO  SMAPI]    Ace Buildings Expanded Tilesheets 1.1.0 by Acerbicon | for Content Patcher | Loads the Tilesheets for all of my building mods
[12:25:59 INFO  SMAPI]    Ace Expanded Cellars LunaSilverhart 4.5.4 by Acerbicon | for Content Patcher
[12:25:59 INFO  SMAPI]    Ace's House and Cabin 3.3.0 by Acerbicon | for Content Patcher | Modifies the interior of the player house.
[12:25:59 INFO  SMAPI]    Artisan Valley Machine Goods 2.0.6 by Project Populate JsonAssets | for Json Assets | Adds new items to the game via CFR machines. Requires CFR and JA to work properly.
[12:25:59 INFO  SMAPI]    Artisan Valley Machines (for CFR) 2.0.6 by Project Populate JsonAssets | for Custom Farming Redux | Artisan Valley CustomFarmingRedux component.
[12:25:59 INFO  SMAPI]    Bouhm Pet Dogs 1.2.2 by Bouhm | for Content Patcher | Changes dog to a Shiba Inu, Shepherd, or Husky
[12:25:59 INFO  SMAPI]    Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.9 by gizzymo | for Content Patcher | Adds about 2400 new lines of dialogue across all 33 characters who have a heart level - Content Patcher version
[12:25:59 INFO  SMAPI]    Crafting Recipes Expanded 1.1.1 by foggywizard | for Content Patcher | Lets you make recipes a different way, and adds a few new ones.
[12:25:59 INFO  SMAPI]    Elle's Blue Chicken Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Blue Chicken.xnb and BabyBlue Chicken.xnb!
[12:25:59 INFO  SMAPI]    Elle's Brown Chicken Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Brown Chicken.xnb and BabyBrown Chicken.xnb!
[12:25:59 INFO  SMAPI]    Elle's Duck Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Duck.xnb!
[12:25:59 INFO  SMAPI]    Elle's Rabbit Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Rabbit.xnb and BabyRabbit.xnb!
[12:25:59 INFO  SMAPI]    Elle's Seasonal Buildings 1.0.0 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season!
[12:25:59 INFO  SMAPI]    Elle's Void Chicken Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces Void Chicken.xnb and BabyVoid Chicken.xnb!
[12:25:59 INFO  SMAPI]    Elle's White Chicken Replacement 1.0.0 by Elle/Junimods | for Content Patcher | Replaces White Chicken.xnb and BabyWhite Chicken.xnb!
[12:25:59 INFO  SMAPI]    Erossavia's Tree Happy Greenhouse 1.3.0 by Erossavia | for Content Patcher | Greenhouse map expansion with the added trees from JsonAssets in mind.
[12:25:59 INFO  SMAPI]    Even More Recipes - Meat for JsonAssets 1.5.4 by Project Populate Json Assets | for Json Assets | Adds even more new recipes for JsonAssets. Requires Fresh Meat to work.
[12:25:59 INFO  SMAPI]    Even More Recipes for JsonAssets 1.5.4 by Project Populate JsonAssets | for Json Assets | Adds even more new recipes for JsonAssets
[12:25:59 INFO  SMAPI]    Fantasy Crops 1.4.2 by ParadigmNomad - Port & MizuJakkaru - Sprites | for Json Assets | A port of Mizu's sprites for JsonAssets
[12:25:59 INFO  SMAPI]    Farmer to Florist 1.0.0 by Kildarien (Original) + SpringsSong (Port) | for Farm Type Manager | Enables the ability for daisies to spawn as wild forage.
[12:25:59 INFO  SMAPI]    Farmer to Florist 2.0.2 by Kildarien (Original assets) + SpringsSong (conversion to JsonAssets) | for Json Assets | Adds various flowers and flower-related recipes to the game.  Be sure to use with the accompanying machines via CustomFarmingRedux!
[12:25:59 INFO  SMAPI]    Farmer to Florist (for CFR) 2.0.0 by Kildarien (Original assets) + SpringsSong (conversion to JsonAssets) | for Custom Farming Redux | Adds various flowers and flower-related recipes to the game.
[12:25:59 INFO  SMAPI]    Fresh Meat 2.1.0 by Project Populate Json Assets | for Json Assets | MEEEEEEAT - for those who wish to have meat in their game.
[12:25:59 INFO  SMAPI]    Fruits & Veggies Legacy for Content Patcher 1.0.2 by Project Populate JsonAssets | for Content Patcher | Replaces the Green Tea, Tea Leaf product/crop, and Rice product/crop with the sprites by Mizu.
[12:25:59 INFO  SMAPI]    Fruits and Veggies for JsonAssets 2.0.5 by Project Populate JsonAssets | for Json Assets | A port of Mizu's crops for JsonAssets.
[12:25:59 INFO  SMAPI]    KCowBrown 1.0.0 by Kwillow | for Content Patcher | Brown cow and calf replacer!
[12:25:59 INFO  SMAPI]    KCowWhite 1.0.0 by Kwillow | for Content Patcher | White cow and calf replacer!
[12:25:59 INFO  SMAPI]    KGoat 1.0.0 by Kwillow | for Content Patcher | Goat and kid sprite replacer!
[12:25:59 INFO  SMAPI]    KPig 1.0.0 by Kwillow | for Content Patcher | Pig and piglet sprite replacer!
[12:25:59 INFO  SMAPI]    KSheep 1.0.0 by Kwillow | for Content Patcher | Sheep and lamb sprite replacer!
[12:25:59 INFO  SMAPI]    Mizu's Flowers for JsonAssets 1.6.2 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) | for Json Assets | A port of Mizu's sprites for JsonAssets.
[12:25:59 INFO  SMAPI]    Mona 0.0.3 by Zilsara | for Content Patcher | A new NPC
[12:25:59 INFO  SMAPI]    More Food: A Collection of Recipes for JsonAssets 1.9.1 by Project Populate Json Assets | for Json Assets | A port of Mizu's recipe sprites for JsonAssets
[12:25:59 INFO  SMAPI]    More Trees for JsonAssets 1.6.3 by Project Populate JsonAssets | for Json Assets | A collection of new trees for JsonAssets
[12:25:59 INFO  SMAPI]    PPJA Better Artisan Goods Icon Pack 1.2.0 by ProjectPopulateJsonAssets | for Better Artisan Good Icons | A collection of artisan good sprites that pair with the PPJA collection.
[12:25:59 INFO  SMAPI]    PPJA Farmer to Florist Icon Pack 1.0.0 by ProjectPopulateJsonAssets & Kildarien | for Better Artisan Good Icons | A collection of artisan good sprites that pair with Farmer to Floris.
[12:25:59 INFO  SMAPI]    The Pumpkin King (CFR pack) 1.1.1-unofficial.1-minervamaga by kirbster87 | for Custom Farming Redux | Add an otherworldly scarecrow to your Fall Farm

[12:25:59 INFO  SMAPI] Found 43 mods with warnings:
[12:25:59 ERROR SMAPI]    Skipped mods
[12:25:59 ERROR SMAPI]    --------------------------------------------------
[12:25:59 ERROR SMAPI]       These mods could not be added to your game.

[12:25:59 ERROR SMAPI]       - Reseed 2.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[12:25:59 ERROR SMAPI]       - Teh's Fishing Overhaul 2.1.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

[12:25:59 WARN  SMAPI]    Changed save serializer
[12:25:59 WARN  SMAPI]    --------------------------------------------------
[12:25:59 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[12:25:59 WARN  SMAPI]       you uninstall these mods.

[12:25:59 WARN  SMAPI]       - Entoarox Framework

[12:25:59 INFO  SMAPI]    Patched game code
[12:25:59 INFO  SMAPI]    --------------------------------------------------
[12:25:59 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[12:25:59 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[12:25:59 INFO  SMAPI]       - PyTK
[12:25:59 INFO  SMAPI]       - Mail Framework Mod
[12:25:59 INFO  SMAPI]       - Animal Husbandry Mod
[12:25:59 INFO  SMAPI]       - Quality Products
[12:25:59 INFO  SMAPI]       - AutoQualityPatch
[12:25:59 INFO  SMAPI]       - Better Train Loot
[12:25:59 INFO  SMAPI]       - Better Artisan Good Icons
[12:25:59 INFO  SMAPI]       - Better Fruit Trees
[12:25:59 INFO  SMAPI]       - Better Hay
[12:25:59 INFO  SMAPI]       - Better Mixed Seeds
[12:25:59 INFO  SMAPI]       - StardewHack
[12:25:59 INFO  SMAPI]       - Climates of Ferngill
[12:25:59 INFO  SMAPI]       - Convenient Chests
[12:25:59 INFO  SMAPI]       - SpaceCore
[12:25:59 INFO  SMAPI]       - Dynamic Night Time
[12:25:59 INFO  SMAPI]       - Json Assets
[12:25:59 INFO  SMAPI]       - Prismatic Tools
[12:25:59 INFO  SMAPI]       - SauvignonInStardew
[12:25:59 INFO  SMAPI]       - PumpkinKing

[12:25:59 INFO  SMAPI]    Bypassed safety checks
[12:25:59 INFO  SMAPI]    --------------------------------------------------
[12:25:59 INFO  SMAPI]       These mods bypass SMAPI's normal safety checks, so they're more likely to cause errors or save
[12:25:59 INFO  SMAPI]       corruption. If your game has issues, try removing these first.

[12:25:59 INFO  SMAPI]       - Advanced Location Loader

[12:25:59 DEBUG SMAPI]    No update keys
[12:25:59 DEBUG SMAPI]    --------------------------------------------------
[12:25:59 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[12:25:59 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[12:25:59 DEBUG SMAPI]       - PPJA Better Artisan Goods Icon Pack
[12:25:59 DEBUG SMAPI]       - Artisan Valley Machines (for CFR)
[12:25:59 DEBUG SMAPI]       - Mona
[12:25:59 DEBUG SMAPI]       - KCowBrown
[12:25:59 DEBUG SMAPI]       - KCowWhite
[12:25:59 DEBUG SMAPI]       - KGoat
[12:25:59 DEBUG SMAPI]       - KPig
[12:25:59 DEBUG SMAPI]       - KSheep
[12:25:59 DEBUG SMAPI]       - Farmer to Florist
[12:25:59 DEBUG SMAPI]       - Even More Recipes - Meat for JsonAssets
[12:25:59 DEBUG SMAPI]       - [MFM] Even More Recipes
[12:25:59 DEBUG SMAPI]       - PPJA Farmer to Florist Icon Pack
[12:25:59 DEBUG SMAPI]       - Farmer to Florist (for CFR)
[12:25:59 DEBUG SMAPI]       - [MFM] Farmer to Florist
[12:25:59 DEBUG SMAPI]       - [MFM] Fresh Meat
[12:25:59 DEBUG SMAPI]       - Fruits & Veggies Legacy for Content Patcher
[12:25:59 DEBUG SMAPI]       - [MFM] Fruits and Veggies
[12:25:59 DEBUG SMAPI]       - [MFM] Mizu's Flowers
[12:25:59 DEBUG SMAPI]       - [MFM] More Recipes
[12:25:59 DEBUG SMAPI]       - [MFM] More Trees

[12:25:59 TRACE SMAPI]    Found mod-provided API (Entoarox.Framework.EntoaroxFrameworkAPI).
[12:26:00 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[12:26:02 TRACE SMAPI]    Found mod-provided API (PyTK.APIs.PyTKAPI).
[12:26:02 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[12:26:02 TRACE Quality Products] Custom texture "assets/mead-coloredbottles.png" loaded.
[12:26:02 TRACE SMAPI]    Found mod-provided API (SilentOak.QualityProducts.API.QualityProductsAPI).
[12:26:03 INFO  StardewHack] Loaded StardewHack library v2.3.0 using Harmony v1.2.0.1.
[12:26:03 DEBUG Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack.
[12:26:03 TRACE Bigger Backpack] Applying patch SeedShop_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Locations.SeedShop.
[12:26:03 TRACE Bigger Backpack] Applying patch SpecialItem_getTemporarySpriteForHoldingUp to StardewValley.TemporaryAnimatedSprite getTemporarySpriteForHoldingUp(Microsoft.Xna.Framework.Vector2) in StardewValley.Objects.SpecialItem.
[12:26:03 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String, StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation.
[12:26:04 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation.
[12:26:05 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[12:26:05 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[12:26:05 TRACE Bigger Backpack] Applying patch CraftingPage_ctor to Void .ctor(Int32, Int32, Int32, Int32, Boolean, Boolean, System.Collections.Generic.List`1[StardewValley.Objects.Chest]) in StardewValley.Menus.CraftingPage.
[12:26:05 TRACE Bigger Backpack] Applying patch ShopMenu_ctor to Void .ctor(System.Collections.Generic.List`1[StardewValley.ISalable], Int32, System.String, System.Func`4[StardewValley.ISalable,StardewValley.Farmer,System.Int32,System.Boolean], System.Func`2[StardewValley.ISalable,System.Boolean], System.String) in StardewValley.Menus.ShopMenu.
[12:26:05 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[12:26:05 TRACE Bigger Backpack] Applying patch ShopMenu_drawCurrency to Void drawCurrency(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[12:26:05 TRACE Bigger Backpack] Applying patch ShippingMenu_ctor to Void .ctor(highlightThisItem, Boolean, Boolean, Int32, Int32, Int32) in StardewValley.Menus.MenuWithInventory.
[12:26:05 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_setUpMenu to Void setUpMenu(Int32, System.Collections.Generic.Dictionary`2[System.Int32,System.Boolean[]]) in StardewValley.Menus.JunimoNoteMenu.
[12:26:06 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.JunimoNoteMenu.
[12:26:06 TRACE SMAPI]    Found mod-provided API (CustomFarmingRedux.CustomFarmingReduxAPI).
[12:26:06 TRACE CJB Cheats Menu] Started with menu key P.
[12:26:06 TRACE CJB Item Spawner] Started with menu key I.
[12:26:06 TRACE Climates of Ferngill] Loading climate type: normal from file
[12:26:06 TRACE Climates of Ferngill] Patching Void drawAboveAlwaysFrontLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch) with Transpiler: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=]
[12:26:06 TRACE Climates of Ferngill] Patching Void drawWeather(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.RenderTarget2D) with Prefix: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=]
[12:26:06 TRACE Climates of Ferngill] Patching Void DrawImpl(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.RenderTarget2D) with Transpiler: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=]
[12:26:07 TRACE Climates of Ferngill] Patching Void .ctor(Microsoft.Xna.Framework.Vector2, Int32, Single, Single, Single) with Postfix: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=]
[12:26:07 TRACE Climates of Ferngill] Patching Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) with Prefix: Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch)
[12:26:07 TRACE Climates of Ferngill] Patching Void update(Boolean) with Prefix: HarmonyMethod[declaringType=methodName=methodType=argumentTypes=prioritiy=-1before=after=]
[12:26:07 TRACE SMAPI]    Found mod-provided API (ClimatesOfFerngillRebuild.ClimatesOfFerngillAPI).
[12:26:07 DEBUG Combat Controls] CombatControls: MouseFix = True
[12:26:07 DEBUG Combat Controls] CombatControls: WeaponsOnly = False
[12:26:07 DEBUG Combat Controls] CombatControls: AutoSwing = False
[12:26:07 DEBUG Combat Controls] CombatControls: SlickMoves = True
[12:26:07 DEBUG Combat Controls] CombatControls: ClickToMove = False
[12:26:07 TRACE SMAPI]    Found mod-provided API (ConvenientChests.ModAPI).
[12:26:07 TRACE SpaceCore] showEndOfNightStuff: Void <showEndOfNightStuff>b__618_0()
[12:26:07 TRACE SpaceCore] Doing prefix patch Void dayUpdate(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.TerrainFeatures.HoeDirt, StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2)...
[12:26:07 TRACE SpaceCore] Doing postfix patch StardewValley.Events.FarmEvent pickFarmEvent():Void Postfix(StardewValley.Events.FarmEvent ByRef)...
[12:26:07 TRACE SpaceCore] Doing transpiler patch Void <showEndOfNightStuff>b__618_0():System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction] Transpiler(System.Reflection.Emit.ILGenerator, System.Reflection.MethodBase, System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction])...
[12:26:07 TRACE SpaceCore] Doing postfix patch Void doneEating():Void Postfix(StardewValley.Farmer)...
[12:26:07 TRACE SpaceCore] Doing prefix patch Void drawDuringUse(Int32, Int32, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, StardewValley.Farmer, Microsoft.Xna.Framework.Rectangle, Int32, Boolean):Boolean Prefix(Int32, Int32, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, StardewValley.Farmer, Microsoft.Xna.Framework.Rectangle, Int32, Boolean)...
[12:26:07 TRACE SpaceCore] Doing prefix patch Void processIncomingMessage(StardewValley.Network.IncomingMessage):Boolean Prefix(StardewValley.Multiplayer, StardewValley.Network.IncomingMessage)...
[12:26:07 TRACE SpaceCore] Doing prefix patch Boolean performAction(System.String, StardewValley.Farmer, xTile.Dimensions.Location):Boolean Prefix(StardewValley.GameLocation, System.String, StardewValley.Farmer, xTile.Dimensions.Location)...
[12:26:07 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String, StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation.
[12:26:08 TRACE SpaceCore] Doing prefix patch Void performTouchAction(System.String, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.GameLocation, System.String, Microsoft.Xna.Framework.Vector2)...
[12:26:08 TRACE SpaceCore] Doing postfix patch Void sendServerIntroduction(Int64):Void Postfix(StardewValley.Network.GameServer, Int64)...
[12:26:08 TRACE SpaceCore] Doing postfix patch Void receiveGift(StardewValley.Object, StardewValley.Farmer, Boolean, Single, Boolean):Void Postfix(StardewValley.NPC, StardewValley.Object, StardewValley.Farmer, Boolean, Single, Boolean)...
[12:26:08 TRACE SpaceCore] Doing postfix patch Void loadForNewGame(Boolean):Void Postfix(Boolean)...
[12:26:08 TRACE SpaceCore] Doing prefix patch Void warpFarmer(StardewValley.LocationRequest, Int32, Int32, Int32):Boolean Prefix(StardewValley.LocationRequest ByRef, Int32, Int32, Int32)...
[12:26:08 TRACE SpaceCore] Doing postfix patch Int32 getTabNumberFromName(System.String):Void Postfix(SpaceCore.Overrides.GameMenuTabNameHook, System.String, Int32 ByRef)...
[12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single):Void Prefix1(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)...
[12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color):Void Prefix2(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Rectangle, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color)...
[12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single):Void Prefix3(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)...
[12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single):Void Prefix4(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)...
[12:26:08 TRACE SpaceCore] Doing prefix patch Void Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle], Microsoft.Xna.Framework.Color):Void Prefix5(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D ByRef, Microsoft.Xna.Framework.Vector2, System.Nullable`1[Microsoft.Xna.Framework.Rectangle] ByRef, Microsoft.Xna.Framework.Color)...
[12:26:08 TRACE SMAPI]    Found mod-provided API (DeepWoodsMod.API.Impl.DeepWoodsAPI).
[12:26:08 TRACE Dynamic Night Time] Postfixing Int32 getStartingToGetDarkTime() with Void Postfix(Int32 ByRef)
[12:26:08 TRACE Dynamic Night Time] Postfixing Int32 getTrulyDarkTime() with Void Postfix(Int32 ByRef)
[12:26:08 TRACE Dynamic Night Time] Postfixing Boolean isDarkOut() with Void Postfix(Boolean ByRef)
[12:26:08 TRACE Dynamic Night Time] Postfixing Void UpdateGameClock(Microsoft.Xna.Framework.GameTime) with Void Postfix()
[12:26:08 TRACE SMAPI]    Found mod-provided API (DynamicNightTime.DynamicNightAPI).
[12:26:08 DEBUG Fix Animal Tools] Applying bytecode patches for bcmpinc.FixAnimalTools.
[12:26:08 TRACE Fix Animal Tools] Applying patch MilkPail_beginUsing to Boolean beginUsing(StardewValley.GameLocation, Int32, Int32, StardewValley.Farmer) in StardewValley.Tools.MilkPail.
[12:26:08 TRACE Fix Animal Tools] Applying patch Shears_beginUsing to Boolean beginUsing(StardewValley.GameLocation, Int32, Int32, StardewValley.Farmer) in StardewValley.Tools.Shears.
[12:26:08 DEBUG Harvest With Scythe] Applying bytecode patches for bcmpinc.HarvestWithScythe.
[12:26:08 TRACE Harvest With Scythe] Applying patch Crop_harvest to Boolean harvest(Int32, Int32, StardewValley.TerrainFeatures.HoeDirt, StardewValley.Characters.JunimoHarvester) in StardewValley.Crop.
[12:26:08 TRACE Harvest With Scythe] Applying patch HoeDirt_performToolAction to Boolean performToolAction(StardewValley.Tool, Int32, Microsoft.Xna.Framework.Vector2, StardewValley.GameLocation) in StardewValley.TerrainFeatures.HoeDirt.
[12:26:08 TRACE Harvest With Scythe] Applying patch HoeDirt_performUseAction to Boolean performUseAction(Microsoft.Xna.Framework.Vector2, StardewValley.GameLocation) in StardewValley.TerrainFeatures.HoeDirt.
[12:26:08 TRACE Harvest With Scythe] Applying patch Object_performToolAction to Boolean performToolAction(StardewValley.Tool, StardewValley.GameLocation) in StardewValley.Object.
[12:26:08 TRACE Harvest With Scythe] Applying patch GameLocation_checkAction to Boolean checkAction(xTile.Dimensions.Location, xTile.Dimensions.Rectangle, StardewValley.Farmer) in StardewValley.GameLocation.
[12:26:08 TRACE Harvest With Scythe] Applying patch GameLocation_checkAction_Chain to Boolean <checkAction>b__0() in StardewValley.GameLocation+<>c__DisplayClass234_0.
[12:26:09 TRACE Json Assets] Doing prefix patch Boolean canBePlacedHere(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.Object, StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, Boolean ByRef)...
[12:26:09 TRACE Json Assets] Doing prefix patch Boolean checkForAction(StardewValley.Farmer, Boolean):Boolean Prefix(StardewValley.Object)...
[12:26:09 TRACE Json Assets] Doing prefix patch System.String loadDisplayName():Boolean Prefix(StardewValley.Object, System.String ByRef)...
[12:26:09 TRACE Json Assets] Doing prefix patch System.String getCategoryName():Boolean Prefix(StardewValley.Object, System.String ByRef)...
[12:26:09 TRACE Json Assets] Doing prefix patch Microsoft.Xna.Framework.Color getCategoryColor():Boolean Prefix(StardewValley.Object, Microsoft.Xna.Framework.Color ByRef)...
[12:26:09 TRACE Json Assets] Doing postfix patch Boolean isIndexOkForBasicShippedCategory(Int32):Void Postfix(Int32, Boolean ByRef)...
[12:26:09 TRACE Json Assets] Doing prefix patch Boolean loadDisplayFields():Boolean Prefix(StardewValley.Objects.Ring, Boolean ByRef)...
[12:26:09 TRACE Json Assets] Doing prefix patch Boolean isPaddyCrop():Boolean Prefix(StardewValley.Crop, Boolean ByRef)...
[12:26:09 TRACE Json Assets] Doing transpiler patch Void newDay(Int32, Int32, Int32, Int32, StardewValley.GameLocation):System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction] Transpiler(System.Reflection.Emit.ILGenerator, System.Reflection.MethodBase, System.Collections.Generic.IEnumerable`1[Harmony.CodeInstruction])...
[12:26:09 TRACE SMAPI]    Found mod-provided API (JsonAssets.Api).
[12:26:09 INFO  Luck Skill] All Professions not found.
[12:26:09 TRACE SMAPI]    Found mod-provided API (PrismaticTools.Framework.PrismaticAPI).
[12:26:09 INFO  Remote Fridge Storage] Convenient chests detected, moving icon location.
[12:26:09 TRACE SMAPI]    Found mod-provided API (RemoteFridgeStorage.API.RemoteFridgeApi).
[12:26:09 INFO  Rush Orders] Loading Config
[12:26:09 TRACE SMAPI]    Found mod-provided API (RushOrders.Api).
[12:26:09 TRACE SMAPI]    Found mod-provided API (BetterSprinklers.Framework.BetterSprinklersApi).
[12:26:09 DEBUG UI Info Suite] starting.
[12:26:09 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings.
[12:26:09 TRACE Wear More Rings] Applying patch Farmer_farmerInit to Void farmerInit() in StardewValley.Farmer.
[12:26:09 TRACE Wear More Rings] Applying patch Farmer_isWearingRing to Boolean isWearingRing(Int32) in StardewValley.Farmer.
[12:26:10 TRACE Wear More Rings] Applying patch Farmer_updateCommon to Void updateCommon(Microsoft.Xna.Framework.GameTime, StardewValley.GameLocation) in StardewValley.Farmer.
[12:26:10 TRACE Wear More Rings] Applying patch GameLocation_cleanupBeforePlayerExit to Void cleanupBeforePlayerExit() in StardewValley.GameLocation.
[12:26:10 TRACE Wear More Rings] Applying patch GameLocation_resetLocalState to Void resetLocalState() in StardewValley.GameLocation.
[12:26:10 TRACE Wear More Rings] Applying patch GameLocation_damageMonster to Boolean damageMonster(Microsoft.Xna.Framework.Rectangle, Int32, Int32, Boolean, Single, Int32, Single, Single, Boolean, StardewValley.Farmer) in StardewValley.GameLocation.
[12:26:10 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[12:26:10 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[12:26:10 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[12:26:11 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[12:26:11 TRACE Wear More Rings] Could not find instruction sequence (failed to match line 7: "ldstr "Hat""):
  ldloca.s
  call
  stloc.s
  ldloc.s
  ldfld System.String name
  stloc.s
  ldloc.s
  brfalse
  ldloc.s
  ldstr "Hat"
   at StardewHack.InstructionRange..ctor(List`1 insts, InstructionMatcher[] contains, Int32 start, Int32 step)
   at StardewHack.WearMoreRings.ModEntry.InventoryPage_draw()
[12:26:11 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[12:26:11 TRACE Wear More Rings] Could not find instruction sequence (failed to match line 4: "ldstr "Hat""):
  ldloc.1
  ldfld System.String name
  stloc.2
  ldloc.2
  brfalse
  ldloc.2
  ldstr "Hat"
   at StardewHack.InstructionRange..ctor(List`1 insts, InstructionMatcher[] contains, Int32 start, Int32 step)
   at StardewHack.WearMoreRings.ModEntry.InventoryPage_performHoverAction()
[12:26:11 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[12:26:11 TRACE Wear More Rings] Could not find instruction sequence (failed to match line 4: "ldstr "Hat""):
  ldloc.1
  ldfld System.String name
  stloc.3
  ldloc.3
  brfalse
  ldloc.3
  ldstr "Hat"
   at StardewHack.InstructionRange..ctor(List`1 insts, InstructionMatcher[] contains, Int32 start, Int32 step)
   at StardewHack.WearMoreRings.ModEntry.InventoryPage_receiveLeftClick()
[12:26:11 TRACE Wear More Rings] Applying patch Ring_ctor to Void .ctor(Int32) in StardewValley.Objects.Ring.
[12:26:11 TRACE SMAPI]    Found mod-provided API (StardewHack.WearMoreRings.RingsImplementation).
[12:26:11 TRACE SMAPI] Invalidating cached assets for new editors & loaders...
[12:26:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:11 TRACE SMAPI] Checking for updates...
[12:26:11 TRACE SMAPI] Prismatic Tools edited Data\CraftingRecipes.
[12:26:11 TRACE SMAPI] Better Sprinklers edited Data\CraftingRecipes.
[12:26:11 TRACE SMAPI] Prismatic Tools edited Maps\springobjects.
[12:26:11 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:11 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:11 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[12:26:11 TRACE game] Steam logged on: True
[12:26:11 TRACE game] Initializing GalaxySDK
[12:26:11 TRACE SMAPI]    SMAPI okay.
[12:26:11 TRACE SMAPI]    Checking for updates to 116 mods...
[12:26:12 TRACE game] Requesting Steam app ticket
[12:26:12 TRACE SMAPI] Detecting common issues...
[12:26:12 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[12:26:12 TRACE Entoarox Framework] Accessed mod-provided API for Json Assets.
[12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors...
[12:26:15 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors...
[12:26:15 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:15 TRACE SMAPI] Invalidating cache entries for new asset loaders...
[12:26:15 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors...
[12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Maps\MenuTiles.
[12:26:15 TRACE SMAPI] Invalidated 1 asset names: Maps\MenuTiles. Reloaded 1 core assets.
[12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors...
[12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Data\NPCGiftTastes.
[12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:15 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:15 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:15 TRACE SMAPI] Invalidated 3 asset names: Data\Bundles, Data\NPCGiftTastes, Data\ObjectInformation. Reloaded 2 core assets.
[12:26:15 TRACE SMAPI] Invalidating cache entries for new asset editors...
[12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Data\CookingRecipes.
[12:26:15 TRACE SMAPI] Invalidated 1 asset names: Data\CookingRecipes. Reloaded 1 core assets.
[12:26:15 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:15 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:15 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:15 TRACE AutoQualityPatch] Accessed mod-provided API for Quality Products.
[12:26:16 TRACE SMAPI] Invalidating cache entries for new asset editors...
[12:26:16 TRACE SMAPI] PyTK edited Data\BigCraftablesInformation.
[12:26:16 TRACE SMAPI] Invalidated 1 asset names: Data\BigCraftablesInformation. Reloaded 1 core assets.
[12:26:16 TRACE Custom Farming Redux] 3 Content Packs with 27 machines found.
[12:26:16 TRACE SMAPI] Invalidating cache entries for new asset editors...
[12:26:16 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:16 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:16 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:16 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:16 TRACE SMAPI] Invalidated 1 asset names: Data\ObjectInformation. Reloaded 1 core assets.
[12:26:16 TRACE Custom Farming Automate Bridge] Accessed mod-provided API for Automate.
[12:26:16 TRACE Automate] Adding automation factory: CFAutomate.Framework.CustomFarmingAutomationFactory, CFAutomate, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[12:26:16 DEBUG Climates of Ferngill] Didn't find mod Lunar Disturbances; you can optionally install it for extra features!
[12:26:16 DEBUG Climates of Ferngill] Didn't find mod Safe Lightning; you can optionally install it for extra features!
[12:26:16 TRACE Climates of Ferngill] Accessed mod-provided API for Dynamic Night Time.
[12:26:16 INFO  Climates of Ferngill] Dynamic Night Time 1.3.0 integration feature enabled
[12:26:16 DEBUG Dynamic Night Time] KoihimeNakamura.LunarDisturbances not present. Skipping integration feature.
[12:26:16 TRACE Dynamic Night Time] Accessed mod-provided API for Climates of Ferngill.
[12:26:16 INFO  Dynamic Night Time] KoihimeNakamura.ClimatesOfFerngill 1.5.4 integration feature enabled
[12:26:16 TRACE Happy Birthday] Load from SpouseBirthdayGifts.json
[12:26:16 TRACE Json Assets] Accessed mod-provided API for Content Patcher.
[12:26:16 TRACE Json Assets] Accessed mod-provided API for Json Assets.
[12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/ObjectId
[12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/ObjectId
[12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/BigCraftableId
[12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/BigCraftableId
[12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/CropId
[12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/CropId
[12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/FruitTreeId
[12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/FruitTreeId
[12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/HatId
[12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/HatId
[12:26:16 TRACE Content Patcher] Json Assets added a token: spacechase0.JsonAssets/WeaponId
[12:26:16 TRACE Content Patcher] Json Assets added custom token: spacechase0.JsonAssets/WeaponId
[12:26:16 TRACE Lookup Anything] Accessed mod-provided API for Json Assets.
[12:26:16 TRACE Lookup Anything] Accessed mod-provided API for Custom Farming Redux.
[12:26:16 TRACE Luck Skill] Experience Bars API not found
[12:26:16 WARN  Remote Fridge Storage] Could not load CookingSkill API, mods might not work correctly.
[12:26:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:640 Y:372 Width:1280 Height:720}
[12:26:16 TRACE game] Signing into GalaxySDK
[12:26:18 TRACE SMAPI] Got update-check errors for some mods:
   Better Sprinklers: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewModdingAPI.Web.Framework.Clients.Chucklefish.ChucklefishClient.<GetModAsync>d__3.MoveNext() in C:\source\_Stardew\SMAPI\src\SMAPI.Web\Framework\Clients\Chucklefish\ChucklefishClient.cs:line 61
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at StardewModdingAPI.Web.Framework.ModRepositories.ChucklefishRepository.<GetModInfoAsync>d__2.MoveNext() in C:\source\_Stardew\SMAPI\src\SMAPI.Web\Framework\ModRepositories\ChucklefishRepository.cs:line 40
   Better Train Loot: Found no GitHub release for this ID.

[12:26:18 ALERT SMAPI] You can update 10 mods:
[12:26:18 ALERT SMAPI]    .Ace Farms Expanded Tilesheets 1.2.7: https://www.nexusmods.com/stardewvalley/mods/2711
[12:26:18 ALERT SMAPI]    .Ace Pet Bedding for Expanded Farms 1.2.7: https://www.nexusmods.com/stardewvalley/mods/2711
[12:26:18 ALERT SMAPI]    Artisan Valley Machine Goods 2.0.8: https://www.nexusmods.com/stardewvalley/mods/1926
[12:26:18 ALERT SMAPI]    Combat Controls 1.1.5: https://www.nexusmods.com/stardewvalley/mods/2590
[12:26:18 ALERT SMAPI]    Convenient Chests 1.2.0: https://www.nexusmods.com/stardewvalley/mods/2196
[12:26:18 ALERT SMAPI]    Elle's Seasonal Buildings 1.1.1: https://www.nexusmods.com/stardewvalley/mods/1993
[12:26:18 ALERT SMAPI]    Even More Recipes for JsonAssets 1.5.5: https://www.nexusmods.com/stardewvalley/mods/1742
[12:26:18 ALERT SMAPI]    Fruits and Veggies for JsonAssets 2.0.6: https://www.nexusmods.com/stardewvalley/mods/1598
[12:26:18 ALERT SMAPI]    More Trees for JsonAssets 1.6.4: https://www.nexusmods.com/stardewvalley/mods/1671
[12:26:18 ALERT SMAPI]    Teh's Fishing Overhaul 2.1.4: https://www.nexusmods.com/stardewvalley/mods/866
[12:26:18 TRACE SMAPI] Invalidating cache entries for new asset loaders...
[12:26:18 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:18 TRACE SMAPI] Invalidating cache entries for new asset editors...
[12:26:18 TRACE Content Patcher] Crafting Recipes Expanded edited Data\CraftingRecipes.
[12:26:18 TRACE SMAPI] Content Patcher edited Data\CraftingRecipes.
[12:26:18 TRACE SMAPI] Prismatic Tools edited Data\CraftingRecipes.
[12:26:18 TRACE SMAPI] Better Sprinklers edited Data\CraftingRecipes.
[12:26:18 TRACE Content Patcher] Bouhm Pet Dogs edited LooseSprites\Cursors.
[12:26:18 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors.
[12:26:18 TRACE Content Patcher] Mona edited Data\NPCGiftTastes.
[12:26:18 TRACE SMAPI] Content Patcher edited Data\NPCGiftTastes.
[12:26:18 TRACE SMAPI] Animal Husbandry Mod edited Data\NPCGiftTastes.
[12:26:18 TRACE SMAPI] Invalidated 3 asset names: Data\CraftingRecipes, Data\NPCGiftTastes, LooseSprites\Cursors. Reloaded 3 core assets.
[12:26:18 INFO  Json Assets] Loading content packs...
[12:26:18 INFO  Json Assets] 	Fruits and Veggies for JsonAssets 2.0.5 by Project Populate JsonAssets - A port of Mizu's crops for JsonAssets.
[12:26:18 TRACE Json Assets]         Adding season requirements for Adzuki Bean Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Aloe Pod:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Asparagus Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Bamboo Cutting:
        New season requirements: z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Barley Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Basil Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Bell Pepper Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Blackberry Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Blue Agave Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Broccoli Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Butternut Squash Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Cabbage Seeds:
        New season requirements: z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Cactus Flower Seeds:
        New season requirements: z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Carrot Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Cassava Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Celery Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Chickpea Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Chive Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Cotton Seeds:
        New season requirements: z spring/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Cucumber Starter:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Durum Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Elderberry Seeds:
        New season requirements: z spring/z summer/z fall
[12:26:18 TRACE Json Assets]         Adding season requirements for Fennel Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Ginger Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Gooseberry Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Green Pea Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Habanero Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Jalapeno Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Juniper Berry Seeds:
        New season requirements: z spring/z summer/z fall
[12:26:18 TRACE Json Assets]         Adding season requirements for Kidney Bean Starter:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Kiwi Seeds:
        New season requirements: z spring/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Lettuce Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Licorice Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Maguey Seeds:
        New season requirements: z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Mint Seeds:
        New season requirements: z spring/z summer/z fall
[12:26:18 TRACE Json Assets]         Adding season requirements for Muskmelon Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Navy Bean Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Oat Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Okra Seeds:
        New season requirements: z spring/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Onion Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Oregano Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Paddy Taro Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Parsley Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Passion Fruit Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Peanut Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Pineapple Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Quinoa Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Rapeseed Seeds:
        New season requirements: z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Raspberry Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Red Onion Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Rosemary Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Sage Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Shallot Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Shiitake Mushroom Starter:
        New season requirements: z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Soybean Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Spinach Seeds:
        New season requirements: z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Sugar Beet Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Sugar Cane Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Sulfur Shelf Mushroom Seeds:
        New season requirements: z spring/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Sweet Canary Melon Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Sweet Potato Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Tabasco Pepper Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Thyme Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Wasabi Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Watermelon Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:18 TRACE Json Assets]         Adding season requirements for Zucchini Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:18 INFO  Json Assets] 	More Trees for JsonAssets 1.6.3 by Project Populate JsonAssets - A collection of new trees for JsonAssets
[12:26:19 INFO  Json Assets] 	Mizu's Flowers for JsonAssets 1.6.2 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) - A port of Mizu's sprites for JsonAssets.
[12:26:19 TRACE Json Assets]         Adding season requirements for Bee Balm Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Blue Mist Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Chamomile Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Clary Sage Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Fairy Duster Pod:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Fall Rose Starter:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Fragrant Lilac Pod:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Herbal Lavender Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Honeysuckle Starter:
        New season requirements: z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Passion Flower Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Pink Cat Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Pitcher Plant Starter:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Purple Coneflower Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Rafflesia Seeds:
        New season requirements: z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Rose Starter:
        New season requirements: z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Shaded Violet Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Spring Rose Starter:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Summer Rose Starter:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Sweet Jasmine Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:19 INFO  Json Assets] 	More Food: A Collection of Recipes for JsonAssets 1.9.1 by Project Populate Json Assets - A port of Mizu's recipe sprites for JsonAssets
[12:26:19 INFO  Json Assets] 	Artisan Valley Machine Goods 2.0.6 by Project Populate JsonAssets - Adds new items to the game via CFR machines. Requires CFR and JA to work properly.
[12:26:19 INFO  Json Assets] 	Fantasy Crops 1.4.2 by ParadigmNomad - Port & MizuJakkaru - Sprites - A port of Mizu's sprites for JsonAssets
[12:26:19 TRACE Json Assets]         Adding season requirements for Coal Seeds:
        New season requirements: z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Copper Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Gold Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Iridium Seeds:
        New season requirements: z spring/z summer/z fall
[12:26:19 TRACE Json Assets]         Adding season requirements for Iron Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Doubloon Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:19 INFO  Json Assets] 	Even More Recipes for JsonAssets 1.5.4 by Project Populate JsonAssets - Adds even more new recipes for JsonAssets
[12:26:19 INFO  Json Assets] 	Fresh Meat 2.1.0 by Project Populate Json Assets - MEEEEEEAT - for those who wish to have meat in their game.
[12:26:19 TRACE Json Assets]         Adding season requirements for Beefvine Seeds:
        New season requirements: z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Chevonvine Seeds:
        New season requirements: z spring/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Chickenvine Seeds:
        New season requirements: z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Duckvine Seeds:
        New season requirements: z spring/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Muttonvine Seeds:
        New season requirements: z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Porkvine Seeds:
        New season requirements: z spring/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Rabbitvine Seeds:
        New season requirements: z fall/z winter
[12:26:19 INFO  Json Assets] 	Even More Recipes - Meat for JsonAssets 1.5.4 by Project Populate Json Assets - Adds even more new recipes for JsonAssets. Requires Fresh Meat to work.
[12:26:19 INFO  Json Assets] 	Farmer to Florist 2.0.2 by Kildarien (Original assets) + SpringsSong (conversion to JsonAssets) - Adds various flowers and flower-related recipes to the game.  Be sure to use with the accompanying machines via CustomFarmingRedux!
[12:26:19 TRACE Json Assets]         Adding season requirements for Allium Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Camellia Seeds:
        New season requirements: z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Carnation Seeds:
        New season requirements: z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Chrysanthemum Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Clematis Starter:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Dahlia Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Delphinium Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for English Rose Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Freesia Bulb:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Geranium Seeds:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Herbal Peony Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Hyacinth Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Hydrangea Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Iris Bulb:
        New season requirements: z spring/z summer/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Lavender Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Lilac Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Lily Bulb:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Lotus Starter:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Petunia Seeds:
        New season requirements: z spring/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Violet Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 TRACE Json Assets]         Adding season requirements for Wisteria Seeds:
        New season requirements: z summer/z fall/z winter
[12:26:19 INFO  Json Assets] 	Jewelcrafting 1.4.0 by Undare - Jewelry, enchanted jewelry and faberge eggs from ALL the minerals.
[12:26:19 TRACE Json Assets] Event: ItemsRegistered
[12:26:19 TRACE game] Galaxy auth success
[12:26:19 TRACE game] Galaxy signed in
[12:26:19 TRACE game] Galaxy logged on
[12:26:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[12:26:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[12:26:29 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[12:26:29 TRACE SMAPI] Game loader synchronizing...
[12:26:29 TRACE game] getLoadEnumerator('Lola_234911434')
[12:26:29 TRACE Content Patcher] Mona edited Data\NPCDispositions.
[12:26:29 TRACE SMAPI] Content Patcher edited Data\NPCDispositions.
[12:26:30 TRACE SMAPI] Animal Husbandry Mod edited Data\Bundles.
[12:26:30 DEBUG Json Assets] Loading stuff early (loading)
[12:26:30 TRACE Json Assets] Resetting max shirt/pants value
[12:26:30 TRACE Json Assets] Event: IdsAssigned
[12:26:30 TRACE SMAPI] Invalidating cache entries for new asset editors...
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1600
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1600
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1632
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1632
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1664
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1664
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1696
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1696
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1728
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1728
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1760
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1760
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1792
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1792
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1824
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1824
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1856
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1856
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1888
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1888
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1920
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1920
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1952
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1952
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1984
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1984
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2016
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2016
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2048
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2048
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2080
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2080
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2112
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2112
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2144
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2144
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2176
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2176
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2208
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2208
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2240
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2240
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2272
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2272
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2304
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2304
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2336
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2336
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2368
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2368
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2400
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2400
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2432
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2432
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2464
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2464
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2496
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2496
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2528
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2528
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2560
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2560
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2592
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2592
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2624
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2624
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2656
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2656
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2688
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2688
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2720
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2720
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2752
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2752
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2784
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2784
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2816
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2816
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2848
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2848
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2880
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2880
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2912
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2912
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2944
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2944
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2976
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2976
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3008
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3008
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3040
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3040
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3072
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3072
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3104
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3104
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3136
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3136
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3168
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3168
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3200
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3200
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3232
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3232
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3264
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3264
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3296
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3296
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3328
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3328
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3360
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3360
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3392
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3392
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3424
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3424
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3456
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3456
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3488
[12:26:30 TRACE SMAPI] Json Assets edited TileSheets\crops.
[12:26:30 TRACE SpaceCore] Tilesheet target:0 800
[12:26:30 TRACE SpaceCore] Tilesheet target:0 880
[12:26:30 TRACE SpaceCore] Tilesheet target:0 960
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1040
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1120
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1200
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1280
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1360
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1440
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1520
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1600
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1680
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1760
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1840
[12:26:30 TRACE SpaceCore] Tilesheet target:0 1920
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2000
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2080
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2160
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2240
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2320
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2400
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2480
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2560
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2640
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2720
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2800
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2880
[12:26:30 TRACE SpaceCore] Tilesheet target:0 2960
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3040
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3120
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3200
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3280
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3360
[12:26:30 TRACE SpaceCore] Tilesheet target:0 3440
[12:26:30 TRACE SMAPI] Json Assets edited TileSheets\fruitTrees.
[12:26:30 TRACE Json Assets] Shirts are now (256, 4096)
[12:26:30 TRACE SMAPI] Json Assets edited Characters\Farmer\shirts.
[12:26:30 TRACE Json Assets] Pants are now (1920, 4096)
[12:26:30 TRACE SMAPI] Json Assets edited Characters\Farmer\pants.
[12:26:30 TRACE Content Patcher] Mona edited Data\NPCGiftTastes.
[12:26:30 TRACE SMAPI] Content Patcher edited Data\NPCGiftTastes.
[12:26:30 TRACE SMAPI] Animal Husbandry Mod edited Data\NPCGiftTastes.
[12:26:30 TRACE SMAPI] Json Assets edited Data\NPCGiftTastes.
[12:26:30 TRACE SMAPI] Animal Husbandry Mod edited Data\CookingRecipes.
[12:26:30 TRACE SMAPI] Json Assets edited Data\CookingRecipes.
[12:26:30 TRACE SMAPI] Json Assets edited Maps\springobjects.
[12:26:30 TRACE SMAPI] Prismatic Tools edited Maps\springobjects.
[12:26:30 TRACE Json Assets] Big craftables are now (128, 4096)
[12:26:30 TRACE SMAPI] Json Assets edited TileSheets\Craftables.
[12:26:30 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:30 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:30 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:30 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:30 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:30 TRACE SMAPI] Json Assets edited Data\ClothingInformation.
[12:26:30 TRACE SMAPI] Json Assets edited Data\ObjectContextTags.
[12:26:30 TRACE SMAPI] PyTK edited Data\BigCraftablesInformation.
[12:26:30 TRACE SMAPI] Json Assets edited Data\BigCraftablesInformation.
[12:26:30 TRACE Json Assets] Hats are now (240, 4096)
[12:26:30 TRACE SMAPI] Json Assets edited Characters\Farmer\hats.
[12:26:30 TRACE Json Assets] Weapons are now (128, 4096)
[12:26:30 TRACE SMAPI] Json Assets edited TileSheets\weapons.
[12:26:30 TRACE Content Patcher] Crafting Recipes Expanded edited Data\CraftingRecipes.
[12:26:30 TRACE SMAPI] Content Patcher edited Data\CraftingRecipes.
[12:26:30 TRACE SMAPI] Json Assets edited Data\CraftingRecipes.
[12:26:30 TRACE SMAPI] Prismatic Tools edited Data\CraftingRecipes.
[12:26:30 TRACE SMAPI] Better Sprinklers edited Data\CraftingRecipes.
[12:26:30 TRACE SMAPI] Invalidated 17 asset names: Characters\Farmer\hats, Characters\Farmer\pants, Characters\Farmer\shirts, Data\BigCraftablesInformation, Data\ClothingInformation, Data\CookingRecipes, Data\CraftingRecipes, Data\hats, Data\NPCGiftTastes, Data\ObjectContextTags, Data\ObjectInformation, Data\weapons, Maps\springobjects, TileSheets\Craftables, TileSheets\crops, TileSheets\fruitTrees, TileSheets\weapons. Reloaded 15 core assets.
[12:26:30 TRACE Content Patcher] Ace's House and Cabin loaded Maps\FarmHouse.
[12:26:30 TRACE Content Patcher] Ace's House and Cabin edited farmhouse_tiles.
[12:26:30 TRACE SMAPI] Content Patcher edited farmhouse_tiles.
[12:26:30 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceDecor.
[12:26:30 TRACE SMAPI] Content Patcher loaded asset 'AceDecor'.
[12:26:30 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceWallFloor.
[12:26:30 TRACE SMAPI] Content Patcher loaded asset 'AceWallFloor'.
[12:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps\FarmHouse'.
[12:26:30 TRACE Content Patcher] Ace's House and Cabin edited Maps\FarmHouse.
[12:26:30 TRACE SMAPI] Content Patcher edited Maps\FarmHouse.
[12:26:30 TRACE Content Patcher] Ace's House and Cabin edited Maps\farmhouse_tiles.
[12:26:30 TRACE SMAPI] Content Patcher edited Maps\farmhouse_tiles.
[12:26:30 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded Maps\AceDecor.
[12:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps\AceDecor'.
[12:26:30 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded Maps\AceWallFloor.
[12:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps\AceWallFloor'.
[12:26:31 TRACE SMAPI] Animal Husbandry Mod edited Data\FarmAnimals.
[12:26:31 TRACE SMAPI] Animal Husbandry Mod edited Data\FarmAnimals.
[12:26:31 TRACE Content Patcher] KCowBrown loaded Animals\BabyBrown Cow.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\BabyBrown Cow'.
[12:26:31 TRACE Content Patcher] Erossavia's Tree Happy Greenhouse loaded Maps\Greenhouse.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Maps\Greenhouse'.
[12:26:31 TRACE Content Patcher] Ace Expanded Cellars LunaSilverhart loaded Maps\Cellar.
[12:26:31 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceDecor.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'AceDecor'.
[12:26:31 TRACE Content Patcher] Ace Buildings Expanded Tilesheets loaded AceWallFloor.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'AceWallFloor'.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Maps\Cellar'.
[12:26:31 TRACE SpaceCore] Event: OnBlankSave
[12:26:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[12:26:31 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:31 TRACE Content Patcher] Ace's House and Cabin loaded Maps\FarmHouse2.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Maps\FarmHouse2'.
[12:26:31 TRACE Content Patcher] Ace's House and Cabin edited Maps\FarmHouse2.
[12:26:31 TRACE SMAPI] Content Patcher edited Maps\FarmHouse2.
[12:26:31 TRACE SMAPI] Price Drops edited Data\Blueprints.
[12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Stable.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Stable'.
[12:26:31 TRACE Content Patcher] Elle's White Chicken Replacement loaded Animals\White Chicken.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\White Chicken'.
[12:26:31 TRACE Content Patcher] Elle's Brown Chicken Replacement loaded Animals\Brown Chicken.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Brown Chicken'.
[12:26:31 TRACE Content Patcher] Elle's Rabbit Replacement loaded Animals\Rabbit.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Rabbit'.
[12:26:31 TRACE Content Patcher] Elle's Duck Replacement loaded Animals\Duck.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Duck'.
[12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Deluxe Coop.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Deluxe Coop'.
[12:26:31 TRACE Content Patcher] KSheep loaded Animals\ShearedSheep.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\ShearedSheep'.
[12:26:31 TRACE Content Patcher] KPig loaded Animals\Pig.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Pig'.
[12:26:31 TRACE Content Patcher] KCowBrown loaded Animals\Brown Cow.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Brown Cow'.
[12:26:31 TRACE Content Patcher] KGoat loaded Animals\Goat.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Animals\Goat'.
[12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Deluxe Barn.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Deluxe Barn'.
[12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Silo.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Silo'.
[12:26:31 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\Mill.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Buildings\Mill'.
[12:26:31 TRACE Content Patcher] Mona loaded Characters\Mona.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Characters\Mona'.
[12:26:31 TRACE Content Patcher] Mona loaded Characters\schedules\Mona.
[12:26:31 TRACE SMAPI] Content Patcher loaded asset 'Characters\schedules\Mona'.
[12:26:32 DEBUG Json Assets] Fixing IDs
[12:26:32 TRACE SMAPI] Json Assets edited Data\Crops.
[12:26:32 TRACE SMAPI] Walk Through Trellis edited Data\Crops.
[12:26:32 TRACE SMAPI] Json Assets edited Data\fruitTrees.
[12:26:32 TRACE SMAPI] Json Assets edited Data\hats.
[12:26:32 TRACE SMAPI] Json Assets edited Data\weapons.
[12:26:32 TRACE Content Patcher] .Ace Pet Bedding for Expanded Farms edited Maps\winter_outdoorsTileSheet.
[12:26:32 TRACE SMAPI] Content Patcher edited Maps\winter_outdoorsTileSheet.
[12:26:32 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[12:26:32 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:03.5881073'
[12:26:32 TRACE SMAPI] Game loader done.
[12:26:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:26:33 TRACE SMAPI] Invalidated 1 asset names: Data\Blueprints. Reloaded 0 core assets.
[12:26:33 DEBUG Json Assets] Adding default recipes
[12:26:33 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[12:26:33 DEBUG Advanced Location Loader] Patches applied!
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited TileSheets\tools.
[12:26:33 TRACE SMAPI] Prismatic Tools edited TileSheets\tools.
[12:26:33 WARN  SpaceCore] No experience bars API? Turning off
[12:26:33 TRACE SMAPI] Context: loaded save 'Lola_234911434', starting winter 6 Y1, locale set to en. Single-player.
[12:26:33 TRACE Entoarox Framework] Unpacking custom objects...
[12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Even More Recipes 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Even More Recipes\[MFM] Even More Recipes
[12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Farmer to Florist 1.1.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Farmer to Florist\[MFM] Farmer to Florist
[12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Fresh Meat 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Fresh Meat\[MFM] Fresh Meat
[12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Fruits and Veggies 1.0.2 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Fruits and Veggies\[MFM] Fruits and Veggies
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] Mizu's Flowers 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] Mizus Flowers\[MFM] Mizus Flowers
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] More Recipes 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] More Recipes\[MFM] More Recipes
[12:26:33 TRACE Mail Framework Mod] Reading content pack: [MFM] More Trees 1.0.1 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PPJA] More Trees\[MFM] More Trees
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:33 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:33 TRACE Better Mixed Seeds] 499 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 429 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 474 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 433 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 476 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 473 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 477 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 472 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 475 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 478 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 273 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 745 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 427 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 481 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 487 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 302 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 482 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 479 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 453 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 484 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 485 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 486 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 455 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 431 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 480 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 483 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 299 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 489 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 494 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 491 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 493 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 488 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 425 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 301 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 490 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 347 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] 492 has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Accessed mod-provided API for Json Assets.
[12:26:33 TRACE Better Mixed Seeds] FantasyCrops loaded
[12:26:33 TRACE Better Mixed Seeds] Coal Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Copper Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Iron Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Gold Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Doubloon Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Iridium Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] FreshMeat loaded
[12:26:33 TRACE Better Mixed Seeds] Beefvine Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Chickenvine Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Muttonvine Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Rabbitvine Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Chevonvine Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Duckvine Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Porkvine Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] FruitAndVeggies loaded
[12:26:33 TRACE Better Mixed Seeds] Bamboo Cutting has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Basil Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Cabbage Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Cactus Flower Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Licorice Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Maguey Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Muskmelon Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Onion Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Parsley Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Passion Fruit Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Pineapple Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Rapeseed Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Red Onion Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Shallot Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Shiitake Mushroom Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Spinach Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Sugar Beet Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Sweet Canary Melon Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Adzuki Bean Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Aloe Pod has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Asparagus Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Blue Agave Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Butternut Squash Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Cassava Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Chickpea Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Chive Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Cotton Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Cucumber Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Gooseberry Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Green Pea Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Kiwi Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Lettuce Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Navy Bean Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Okra Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Oregano Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Quinoa Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Raspberry Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Sugar Cane Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Sulfur Shelf Mushroom Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Wasabi Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Zucchini Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Barley Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Bell Pepper Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Blackberry Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Broccoli Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Carrot Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Celery Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Durum Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Fennel Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Ginger Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Habanero Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Jalapeno Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Kidney Bean Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Oat Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Paddy Taro Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Peanut Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Rosemary Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Sage Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Soybean Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Sweet Potato Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Tabasco Pepper Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Thyme Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Watermelon Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Elderberry Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Juniper Berry Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Mint Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] MizusFlowers loaded
[12:26:33 TRACE Better Mixed Seeds] Chamomile Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Honeysuckle Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Pink Cat Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Pitcher Plant Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Rafflesia Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Rose Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Shaded Violet Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Spring Rose Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Blue Mist Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Clary Sage Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Fragrant Lilac Pod has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Herbal Lavender Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Passion Flower Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Summer Rose Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Bee Balm Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Fairy Duster Pod has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Fall Rose Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Purple Coneflower Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Sweet Jasmine Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] FarmerToFlorist loaded
[12:26:33 TRACE Better Mixed Seeds] Camellia Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Carnation Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Delphinium Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Herbal Peony Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Hyacinth Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Lilac Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Violet Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Wisteria Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Allium Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Hydrangea Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Lavender Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Lily Bulb has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Lotus Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Petunia Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Chrysanthemum Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Clematis Starter has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Dahlia Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] English Rose Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Freesia Bulb has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Geranium Seeds has been added to the seed list
[12:26:33 TRACE Better Mixed Seeds] Iris Bulb has been added to the seed list
[12:26:33 TRACE Convenient Chests] Register
[12:26:33 TRACE Deep Woods] SaveEvents_AfterLoad
[12:26:33 TRACE Deep Woods] InitGameIfNecessary(False)
[12:26:33 TRACE Deep Woods] DeepWoodsSettings.DoLoad()
[12:26:33 TRACE Deep Woods] DeepWoodsSettings.DoLoad: Loading settings.
[12:26:33 TRACE Deep Woods] Settings loaded successfully.
[12:26:33 TRACE Deep Woods] DeepWoodsSettings.DoLoad: Done.
[12:26:33 TRACE Deep Woods] DeepWoodsManager.Add()
[12:26:33 TRACE SMAPI] Deep Woods loaded asset 'Maps\deepWoodsLakeTilesheet'.
[12:26:34 TRACE Deep Woods] EasterEggFunctions.RestoreAllEasterEggsInGame()
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Farm, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Coop, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Barn, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Big Shed, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmCave, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Town, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JoshHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HaleyHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SamHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Blacksmith, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ManorHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SeedShop, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Saloon, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Hospital, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HarveyRoom, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Beach, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ElliottHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mountain, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ScienceHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SebastianRoom, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tent, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Forest, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AnimalShop, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(LeahHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BusStop, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mine, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sewer, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BugLand, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Desert, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Club, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SandyHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ArchaeologyHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouseBasement, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AdventureGuild, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Woods, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Railroad, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchSwamp, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchHut, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchWarpCave, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Summit, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FishShop, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Entry, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_MensLocker, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_WomensLocker, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Pool, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(CommunityCenter, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JojaMart, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Greenhouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SkullCave, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Backwoods, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tunnel, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer_Big, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar2, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar3, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar4, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BeachNightMarket, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MermaidHouse, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Submarine, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AbandonedJojaMart, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MovieTheater, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sunroom, Restore)
[12:26:34 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(DeepWoods, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.RestoreAllInGame()
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Farm, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Coop, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Barn, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmCave, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Town, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JoshHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HaleyHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SamHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Blacksmith, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ManorHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SeedShop, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Saloon, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Hospital, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HarveyRoom, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Beach, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ElliottHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mountain, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ScienceHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SebastianRoom, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tent, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Forest, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AnimalShop, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeahHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BusStop, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mine, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sewer, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BugLand, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Desert, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Club, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SandyHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ArchaeologyHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouseBasement, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AdventureGuild, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Woods, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Railroad, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchSwamp, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchHut, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchWarpCave, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Summit, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FishShop, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Entry, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_MensLocker, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_WomensLocker, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Pool, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CommunityCenter, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JojaMart, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Greenhouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SkullCave, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Backwoods, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tunnel, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer_Big, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar2, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar3, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar4, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BeachNightMarket, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MermaidHouse, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Submarine, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AbandonedJojaMart, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MovieTheater, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sunroom, Restore)
[12:26:34 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DeepWoods, Restore)
[12:26:34 TRACE Furniture Anywhere] Restoring furniture...
[12:26:34 TRACE Happy Birthday] Send all birthday information from Lola
[12:26:34 INFO  SauvignonInStardew] Distiller Profession is Inactive
[12:26:34 TRACE Wear More Rings] Loaded extra rings save data.
[12:26:34 TRACE PyTK] Requested cache invalidation for all assets matching a predicate.
[12:26:34 TRACE SMAPI] PyTK edited Data\ObjectInformation.
[12:26:34 TRACE SMAPI] Animal Husbandry Mod edited Data\ObjectInformation.
[12:26:34 TRACE SMAPI] Json Assets edited Data\ObjectInformation.
[12:26:34 TRACE SMAPI] Prismatic Tools edited Data\ObjectInformation.
[12:26:34 TRACE SMAPI] Better Sprinklers edited Data\ObjectInformation.
[12:26:34 TRACE SMAPI] Invalidated 1 asset names: Data\ObjectInformation. Reloaded 1 core assets.
[12:26:34 TRACE PyTK] Requested cache invalidation for all assets matching a predicate.
[12:26:34 TRACE SMAPI] PyTK edited Data\BigCraftablesInformation.
[12:26:34 TRACE SMAPI] Json Assets edited Data\BigCraftablesInformation.
[12:26:34 TRACE SMAPI] Invalidated 1 asset names: Data\BigCraftablesInformation. Reloaded 1 core assets.
[12:26:34 TRACE Mail Framework Mod] Requested cache invalidation for 'Data\mail'.
[12:26:34 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:34 TRACE Better Train Loot] Single player or Host:  Mod Enabled.
[12:26:34 TRACE Better Train Loot] Setting Max Trains to 3
[12:26:34 TRACE Climates of Ferngill] We are gathering temperatures from the climate file. Temps is -5.51398092318685, -1.15765324281034
[12:26:34 TRACE Climates of Ferngill] We are gathering temperatures from the climate file. Temps is -8.92195354936189, -2.65045259110425
[12:26:34 TRACE Climates of Ferngill] Updated the temperature for tommorow and today. Setting weather for today... 
[12:26:34 TRACE Climates of Ferngill] Setting rain to 0
[12:26:34 TRACE Climates of Ferngill] Setting weather for tomorrow
[12:26:34 TRACE Climates of Ferngill] Weather Odds are Rain: 0.754, Windy: 0.000, and Storm 0.000
[12:26:34 TRACE Climates of Ferngill] Weather System Odds are Rain: 0.750, Windy: 0.000, and Storm 0.250
[12:26:34 TRACE Climates of Ferngill] Key: 0.753534026622104 with value: rain
Current Point: 0.753534026622104 with overflow result sunny
[12:26:34 TRACE Climates of Ferngill] Distribution odds is 0.0697230552929172
[12:26:34 TRACE Climates of Ferngill] Weather result is rain
[12:26:34 TRACE Climates of Ferngill] Snow is enabled, with the High for the day being: -2.65045259110425 and the calculated midpoint temperature being -5.78620307023307
[12:26:34 TRACE Deep Woods] TimeEvents_AfterDayStarted
[12:26:34 TRACE Deep Woods] InitGameIfNecessary(True)
[12:26:34 TRACE Extended Minecart] DayStarted event, preparing custom minecarts...
[12:26:34 TRACE Extended Minecart] Minecart status: Farm (Disabled), Desert (Patched), Woods (Patched), Forest (Patched), Beach (Patched).
[12:26:34 TRACE Farm Type Manager] Beginning file loading process...
[12:26:34 TRACE Farm Type Manager] Loading files from content pack: Farmer to Florist
[12:26:34 TRACE Farm Type Manager] Validating data from content pack: Farmer to Florist
[12:26:34 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[12:26:34 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[12:26:34 TRACE Farm Type Manager] Validation complete for content pack: Farmer to Florist
[12:26:34 TRACE Farm Type Manager] Checking file conditions...
[12:26:34 TRACE Farm Type Manager] Content pack loaded successfully.
[12:26:34 TRACE Farm Type Manager] All available content packs checked.
[12:26:34 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[12:26:34 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[12:26:34 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[12:26:34 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[12:26:34 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[12:26:34 TRACE Farm Type Manager] Checking file conditions...
[12:26:34 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[12:26:34 TRACE Farm Type Manager] Checking for saved objects that went missing overnight...
[12:26:34 TRACE Farm Type Manager] Starting forage generation for this content pack: Farmer to Florist
[12:26:34 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[12:26:34 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Forage" (Farm)
[12:26:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[12:26:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[12:26:34 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area...
[12:26:34 TRACE Farm Type Manager] Checking forage settings for this area: "Town Forage" (Town)
[12:26:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[12:26:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[12:26:34 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area...
[12:26:34 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Forage" (Forest)
[12:26:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[12:26:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[12:26:34 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area...
[12:26:34 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain Forage" (Mountain)
[12:26:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[12:26:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[12:26:34 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area...
[12:26:34 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Farmer to Florist
[12:26:34 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Lola_234911434.json
[12:26:34 TRACE Farm Type Manager] Forage generation is disabled for this file.
[12:26:34 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[12:26:34 TRACE Farm Type Manager] Starting large object generation for this content pack: Farmer to Florist
[12:26:34 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[12:26:34 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Lola_234911434.json
[12:26:34 TRACE Farm Type Manager] Large object generation is disabled for this file.
[12:26:34 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[12:26:34 TRACE Farm Type Manager] Starting ore generation for this content pack: Farmer to Florist
[12:26:34 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[12:26:34 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Lola_234911434.json
[12:26:34 TRACE Farm Type Manager] Ore generation is disabled for this file.
[12:26:34 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[12:26:34 TRACE Farm Type Manager] Starting monster generation for this content pack: Farmer to Florist
[12:26:34 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[12:26:34 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Lola_234911434.json
[12:26:34 TRACE Farm Type Manager] Monster generation is disabled for this file.
[12:26:34 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[12:26:34 TRACE SauvignonInStardew] Requested cache invalidation for 'Buildings\Winery'.
[12:26:34 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:34 TRACE SauvignonInStardew] Requested cache invalidation for 'Maps\Winery'.
[12:26:34 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:34 TRACE Deep Woods] PlayerWarped from: , to: FarmHouse
[12:26:34 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Clint.
[12:26:34 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Clint.
[12:26:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Alex.
[12:26:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Alex.
[12:26:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Dwarf.
[12:26:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Dwarf.
[12:26:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sandy.
[12:26:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Sandy.
[12:26:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Willy.
[12:26:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Willy.
[12:26:40 TRACE Content Patcher] Mona edited Data\animationDescriptions.
[12:26:40 TRACE SMAPI] Content Patcher edited Data\animationDescriptions.
[12:26:40 TRACE SpaceCore] Event: BeforeWarp
[12:26:40 TRACE game] Warping to Farm
[12:26:41 TRACE Content Patcher] Crafting Recipes Expanded edited Data\Events\Farm.
[12:26:41 TRACE SMAPI] Content Patcher edited Data\Events\Farm.
[12:26:41 TRACE Deep Woods] PlayerWarped from: FarmHouse, to: Farm
[12:26:41 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\houses.
[12:26:41 TRACE SMAPI] Content Patcher loaded asset 'Buildings\houses'.
[12:26:43 TRACE SpaceCore] Event: ActionActivated
[12:26:43 TRACE SMAPI] Animal Husbandry Mod edited Data\CookingRecipes.
[12:26:43 TRACE SMAPI] Json Assets edited Data\CookingRecipes.
[12:26:43 TRACE Content Patcher] Crafting Recipes Expanded edited Data\CraftingRecipes.
[12:26:43 TRACE SMAPI] Content Patcher edited Data\CraftingRecipes.
[12:26:43 TRACE SMAPI] Json Assets edited Data\CraftingRecipes.
[12:26:43 TRACE SMAPI] Prismatic Tools edited Data\CraftingRecipes.
[12:26:43 TRACE SMAPI] Better Sprinklers edited Data\CraftingRecipes.
[12:26:43 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:26:43 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:26:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:45 TRACE SpaceCore] Event: ActionActivated
[12:26:45 TRACE SMAPI] Mail Framework Mod edited Data\mail.
[12:26:45 TRACE SMAPI] Deep Woods edited Data\mail.
[12:26:45 TRACE SMAPI] Happy Birthday edited Data\mail.
[12:26:45 TRACE SMAPI] Price Drops edited Data\mail.
[12:26:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:26:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:26:47 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:47 TRACE SpaceCore] Event: ActionActivated
[12:26:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:26:48 TRACE SMAPI] Invalidated 0 cache entries.
[12:26:50 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:26:50 TRACE SMAPI] Invalidated 0 cache entries.
[12:27:02 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\George.
[12:27:02 TRACE SMAPI] Content Patcher edited Characters\Dialogue\George.
[12:27:02 TRACE Content Patcher] Mona loaded Characters\Dialogue\Mona.
[12:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters\Dialogue\Mona'.
[12:27:02 TRACE Content Patcher] Mona edited Characters\Dialogue\Mona.
[12:27:02 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Mona.
[12:27:02 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sam.
[12:27:02 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Sam.
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:04 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:07 TRACE SpaceCore] Event: ActionActivated
[12:27:07 TRACE SpaceCore] Event: BeforeWarp
[12:27:07 TRACE game] Warping to Greenhouse
[12:27:07 TRACE Deep Woods] PlayerWarped from: Farm, to: Greenhouse
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:10 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:27:11 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Leah.
[12:27:11 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Leah.
[12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Evelyn.
[12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Evelyn.
[12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Abigail.
[12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Abigail.
[12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Elliott.
[12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Elliott.
[12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Demetrius.
[12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Demetrius.
[12:27:18 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Jas.
[12:27:18 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Jas.
[12:27:25 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Pierre.
[12:27:25 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Pierre.
[12:27:25 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Harvey.
[12:27:25 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Harvey.
[12:27:25 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Shane.
[12:27:25 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Shane.
[12:27:32 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Gus.
[12:27:32 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Gus.
[12:27:32 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Penny.
[12:27:32 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Penny.
[12:27:54 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Lewis.
[12:27:54 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Lewis.
[12:27:54 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Maru.
[12:27:54 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Maru.
[12:27:54 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Wizard.
[12:27:54 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Wizard.
[12:28:01 TRACE SpaceCore] Event: BeforeWarp
[12:28:01 TRACE game] Warping to Farm
[12:28:01 TRACE Deep Woods] PlayerWarped from: Greenhouse, to: Farm
[12:28:03 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Robin.
[12:28:03 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Robin.
[12:28:05 TRACE SpaceCore] Event: BeforeWarp
[12:28:05 TRACE game] Warping to FarmCave
[12:28:06 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmCave
[12:28:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:28:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:28:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:28:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:28:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:28:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:28:10 TRACE SpaceCore] Event: BeforeWarp
[12:28:10 TRACE game] Warping to Farm
[12:28:11 TRACE Deep Woods] PlayerWarped from: FarmCave, to: Farm
[12:28:15 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Jodi.
[12:28:15 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Jodi.
[12:28:15 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Caroline.
[12:28:15 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Caroline.
[12:28:15 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Pam.
[12:28:15 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Pam.
[12:28:29 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Haley.
[12:28:29 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Haley.
[12:28:29 TRACE SpaceCore] Event: BeforeWarp
[12:28:29 TRACE game] Warping to Shedc132ca24-aef4-4cc0-a353-d40728db992a
[12:28:30 TRACE Deep Woods] PlayerWarped from: Farm, to: Big Shed
[12:28:37 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sebastian.
[12:28:37 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Sebastian.
[12:28:37 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Marnie.
[12:28:37 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Marnie.
[12:28:52 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Krobus.
[12:28:52 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Krobus.
[12:28:59 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:28:59 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:00 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:01 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:02 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Emily.
[12:29:02 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Emily.
[12:29:05 TRACE Content Patcher] Mona loaded Portraits\Mona.
[12:29:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits\Mona'.
[12:29:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:13 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:14 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:15 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Vincent.
[12:29:15 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Vincent.
[12:29:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:16 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:19 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:24 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:25 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:25 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:27 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:30 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:31 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:31 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:34 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:35 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:36 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:37 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:41 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:41 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:42 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:52 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:29:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:29:58 TRACE SpaceCore] Event: BeforeWarp
[12:29:58 TRACE game] Warping to Farm
[12:29:58 TRACE Deep Woods] PlayerWarped from: Big Shed, to: Farm
[12:30:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:12 TRACE SpaceCore] Event: BeforeWarp
[12:30:12 TRACE game] Warping to Coopa1d8896a-327e-4982-9054-b29191065e69
[12:30:13 TRACE Deep Woods] PlayerWarped from: Farm, to: Deluxe Coop
[12:30:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:19 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:21 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:21 TRACE SpaceCore] Event: BeforeWarp
[12:30:21 TRACE game] Warping to Farm
[12:30:22 TRACE Deep Woods] PlayerWarped from: Deluxe Coop, to: Farm
[12:30:24 TRACE SpaceCore] Event: BeforeWarp
[12:30:24 TRACE game] Warping to Barn04acae00-3199-450d-9891-a95a81c3b3e0
[12:30:25 TRACE Deep Woods] PlayerWarped from: Farm, to: Deluxe Barn
[12:30:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:35 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:35 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:36 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:37 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:39 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:41 TRACE SpaceCore] Event: BeforeWarp
[12:30:41 TRACE game] Warping to Farm
[12:30:42 TRACE Deep Woods] PlayerWarped from: Deluxe Barn, to: Farm
[12:30:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:50 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:30:50 TRACE SMAPI] Invalidated 0 cache entries.
[12:30:56 TRACE SpaceCore] Event: BeforeWarp
[12:30:56 TRACE game] Warping to BusStop
[12:30:56 TRACE Deep Woods] PlayerWarped from: Farm, to: BusStop
[12:30:59 TRACE SpaceCore] Event: BeforeWarp
[12:30:59 TRACE game] Warping to Town
[12:31:00 TRACE SMAPI] Animal Husbandry Mod edited Data\Events\Town.
[12:31:00 TRACE Deep Woods] PlayerWarped from: BusStop, to: Town
[12:31:06 TRACE SpaceCore] Event: ActionActivated
[12:31:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:12 TRACE SpaceCore] Event: BeforeWarp
[12:31:12 TRACE game] Warping to BusStop
[12:31:13 TRACE Deep Woods] PlayerWarped from: Town, to: BusStop
[12:31:17 TRACE SpaceCore] Event: BeforeWarp
[12:31:17 TRACE game] Warping to Farm
[12:31:17 TRACE Deep Woods] PlayerWarped from: BusStop, to: Farm
[12:31:27 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Linus.
[12:31:27 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Linus.
[12:31:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:30 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:31 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:33 TRACE SpaceCore] Event: ActionActivated
[12:31:33 TRACE SpaceCore] Event: BeforeWarp
[12:31:33 TRACE game] Warping to FarmHouse
[12:31:34 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmHouse
[12:31:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:39 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:40 TRACE PyTK] Select Channel:weather
[12:31:40 TRACE Climates of Ferngill] Calculations: Low Time is 620, with minute count 380, highTime is 1530, highMin is 930. The next low time is 1820. Current time is 1100, with min count 660
[12:31:40 TRACE Climates of Ferngill] Calculations: Minute Range is 550, with the calc time difference being -280, resulting in a calculated temp being -3.37542006191111
[12:31:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:40 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:43 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:43 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:43 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:43 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:44 TRACE PyTK] Select Channel:fortune
[12:31:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:44 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:46 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:46 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:46 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:46 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:47 TRACE PyTK] Select Channel:LivingWithTheAnimals
[12:31:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:47 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:48 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:49 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:55 TRACE SpaceCore] Event: TouchActionActivated
[12:31:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:57 TRACE Farm Type Manager] Expiration check complete. Clearing 0 missing/expired objects.
[12:31:57 TRACE Farm Type Manager] Expiration check complete. Clearing 0 missing/expired objects.
[12:31:57 TRACE SMAPI] New day task synchronizing...
[12:31:58 TRACE SpaceCore] Event: ChooseNightlyFarmEvent
[12:31:58 TRACE SpaceCore] Event: ShowNightEndMenus
[12:31:58 DEBUG SpaceCore] Doing skill menus
[12:31:58 TRACE SMAPI] New day task done.
[12:31:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:58 TRACE SMAPI] Invalidated 0 cache entries.
[12:31:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:31:58 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:00 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:00 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:01 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:01 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:03 TRACE SMAPI] Context: before save.
[12:32:03 TRACE Entoarox Framework] Packing custom objects...
[12:32:03 TRACE Entoarox Framework] Found and serialized [1] Item instances
[12:32:03 TRACE Entoarox Framework] Found and serialized [0] TerrainFeature instances
[12:32:03 TRACE Entoarox Framework] Found and serialized [0] GameLocation instances
[12:32:03 TRACE Entoarox Framework] Packing complete
[12:32:04 TRACE SpaceCore] Saving custom data
[12:32:04 TRACE Deep Woods] SaveEvents_BeforeSave
[12:32:04 TRACE Deep Woods] EasterEggFunctions.RemoveAllEasterEggsFromGame()
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Farm, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Coop, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Barn, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Big Shed, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmCave, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Town, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JoshHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HaleyHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SamHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Blacksmith, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ManorHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SeedShop, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Saloon, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Hospital, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HarveyRoom, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Beach, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ElliottHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mountain, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ScienceHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SebastianRoom, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tent, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Forest, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AnimalShop, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(LeahHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BusStop, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mine, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sewer, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BugLand, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Desert, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Club, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SandyHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ArchaeologyHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouseBasement, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AdventureGuild, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Woods, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Railroad, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchSwamp, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchHut, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchWarpCave, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Summit, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FishShop, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Entry, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_MensLocker, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_WomensLocker, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Pool, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(CommunityCenter, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JojaMart, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Greenhouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SkullCave, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Backwoods, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tunnel, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer_Big, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar2, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar3, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar4, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BeachNightMarket, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MermaidHouse, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Submarine, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AbandonedJojaMart, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MovieTheater, Remove)
[12:32:04 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sunroom, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.RemoveAllFromGame()
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Farm, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Coop, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Barn, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmCave, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Town, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JoshHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HaleyHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SamHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Blacksmith, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ManorHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SeedShop, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Saloon, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Hospital, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HarveyRoom, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Beach, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ElliottHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mountain, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ScienceHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SebastianRoom, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tent, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Forest, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AnimalShop, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeahHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BusStop, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mine, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sewer, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BugLand, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Desert, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Club, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SandyHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ArchaeologyHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouseBasement, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AdventureGuild, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Woods, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Railroad, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchSwamp, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchHut, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchWarpCave, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Summit, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FishShop, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Entry, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_MensLocker, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_WomensLocker, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Pool, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CommunityCenter, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JojaMart, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Greenhouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SkullCave, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Backwoods, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tunnel, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer_Big, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar2, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar3, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar4, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BeachNightMarket, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MermaidHouse, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Submarine, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AbandonedJojaMart, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MovieTheater, Remove)
[12:32:04 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sunroom, Remove)
[12:32:04 TRACE Furniture Anywhere] Packaging furniture...
[12:32:04 TRACE Wear More Rings] Saved extra rings data.
[12:32:04 TRACE game] SaveGame.Save() called.
[12:32:04 TRACE game] SaveGame.Save() completed without exceptions.
[12:32:06 TRACE SMAPI] Context: after save, starting winter 7 Y1.
[12:32:06 TRACE Entoarox Framework] Unpacking custom objects...
[12:32:06 TRACE Deep Woods] SaveEvents_AfterSave
[12:32:06 TRACE Deep Woods] EasterEggFunctions.RestoreAllEasterEggsInGame()
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Farm, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Coop, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Deluxe Barn, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Big Shed, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FarmCave, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Town, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JoshHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HaleyHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SamHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Blacksmith, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ManorHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SeedShop, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Saloon, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Hospital, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(HarveyRoom, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Beach, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ElliottHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mountain, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ScienceHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SebastianRoom, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tent, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Forest, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AnimalShop, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(LeahHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BusStop, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Mine, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sewer, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BugLand, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Desert, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Club, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SandyHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(ArchaeologyHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WizardHouseBasement, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AdventureGuild, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Woods, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Railroad, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchSwamp, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchHut, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(WitchWarpCave, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Summit, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(FishShop, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Entry, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_MensLocker, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_WomensLocker, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BathHouse_Pool, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(CommunityCenter, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(JojaMart, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Greenhouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(SkullCave, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Backwoods, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Tunnel, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Trailer_Big, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar2, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar3, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Cellar4, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(BeachNightMarket, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MermaidHouse, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Submarine, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(AbandonedJojaMart, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(MovieTheater, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(Sunroom, Restore)
[12:32:06 TRACE Deep Woods] EasterEggFunctions.ProcessLocation(DeepWoods, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.RestoreAllInGame()
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Farm, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Coop, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Barn, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmCave, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Town, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JoshHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HaleyHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SamHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Blacksmith, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ManorHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SeedShop, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Saloon, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Hospital, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HarveyRoom, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Beach, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ElliottHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mountain, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ScienceHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SebastianRoom, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tent, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Forest, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AnimalShop, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeahHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BusStop, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mine, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sewer, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BugLand, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Desert, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Club, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SandyHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ArchaeologyHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouseBasement, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AdventureGuild, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Woods, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Railroad, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchSwamp, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchHut, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchWarpCave, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Summit, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FishShop, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Entry, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_MensLocker, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_WomensLocker, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Pool, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CommunityCenter, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JojaMart, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Greenhouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SkullCave, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Backwoods, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tunnel, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer_Big, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar2, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar3, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar4, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BeachNightMarket, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MermaidHouse, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Submarine, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AbandonedJojaMart, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MovieTheater, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sunroom, Restore)
[12:32:06 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DeepWoods, Restore)
[12:32:06 TRACE Furniture Anywhere] Restoring furniture...
[12:32:06 TRACE Better Train Loot] Setting Max Trains to 4
[12:32:06 TRACE Climates of Ferngill] We are gathering temperatures from the climate file. Temps is -8.85198831361724, -8.18736008518547
[12:32:06 TRACE Climates of Ferngill] Updated the temperature for tommorow and today. Setting weather for today... 
[12:32:06 TRACE Climates of Ferngill] Setting rain to 0
[12:32:06 TRACE Climates of Ferngill] Special weather created!
[12:32:06 TRACE Climates of Ferngill] Festival tomorrow. Aborting processing.
[12:32:06 ERROR DailyTasksReport] This mod failed in the GameLoop.DayStarted event. Technical details: 
System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key)
   at DailyTasksReport.Tasks.ObjectsTask.FirstScan() in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\ObjectsTask.cs:line 77
   at DailyTasksReport.Tasks.Task.OnDayStarted() in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\Task.cs:line 28
   at DailyTasksReport.ModEntry.<>c.<GameLoop_DayStarted>b__11_0(Task t) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\ModEntry.cs:line 92
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at DailyTasksReport.ModEntry.GameLoop_DayStarted(Object sender, DayStartedEventArgs e) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\ModEntry.cs:line 92
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 TRACE Deep Woods] TimeEvents_AfterDayStarted
[12:32:06 TRACE Deep Woods] InitGameIfNecessary(True)
[12:32:06 TRACE Extended Minecart] DayStarted event, preparing custom minecarts...
[12:32:06 TRACE Extended Minecart] Minecart status: Farm (Disabled), Desert (Skipped), Woods (Skipped), Forest (Skipped), Beach (Skipped).
[12:32:06 TRACE Farm Type Manager] Beginning file loading process...
[12:32:06 TRACE Farm Type Manager] Loading files from content pack: Farmer to Florist
[12:32:06 TRACE Farm Type Manager] Validating data from content pack: Farmer to Florist
[12:32:06 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[12:32:06 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[12:32:06 TRACE Farm Type Manager] Validation complete for content pack: Farmer to Florist
[12:32:06 TRACE Farm Type Manager] Checking file conditions...
[12:32:06 TRACE Farm Type Manager] Content pack loaded successfully.
[12:32:06 TRACE Farm Type Manager] All available content packs checked.
[12:32:06 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[12:32:06 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[12:32:06 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[12:32:06 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[12:32:06 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[12:32:06 TRACE Farm Type Manager] Checking file conditions...
[12:32:06 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[12:32:06 TRACE Farm Type Manager] Checking for saved objects that went missing overnight...
[12:32:06 TRACE Farm Type Manager] Starting forage generation for this content pack: Farmer to Florist
[12:32:06 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[12:32:06 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Forage" (Farm)
[12:32:06 TRACE Farm Type Manager] Checking extra conditions for this area...
[12:32:06 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[12:32:06 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area...
[12:32:06 TRACE Farm Type Manager] Checking forage settings for this area: "Town Forage" (Town)
[12:32:06 TRACE Farm Type Manager] Checking extra conditions for this area...
[12:32:06 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[12:32:06 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area...
[12:32:06 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Forage" (Forest)
[12:32:06 TRACE Farm Type Manager] Checking extra conditions for this area...
[12:32:06 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[12:32:06 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area...
[12:32:06 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain Forage" (Mountain)
[12:32:06 TRACE Farm Type Manager] Checking extra conditions for this area...
[12:32:06 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[12:32:06 TRACE Farm Type Manager] No forage list selected. This generally means the winterIndexList was empty. Skipping to the next forage area...
[12:32:06 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Farmer to Florist
[12:32:06 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Lola_234911434.json
[12:32:06 TRACE Farm Type Manager] Forage generation is disabled for this file.
[12:32:06 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[12:32:06 TRACE Farm Type Manager] Starting large object generation for this content pack: Farmer to Florist
[12:32:06 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[12:32:06 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Lola_234911434.json
[12:32:06 TRACE Farm Type Manager] Large object generation is disabled for this file.
[12:32:06 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[12:32:06 TRACE Farm Type Manager] Starting ore generation for this content pack: Farmer to Florist
[12:32:06 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[12:32:06 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Lola_234911434.json
[12:32:06 TRACE Farm Type Manager] Ore generation is disabled for this file.
[12:32:06 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[12:32:06 TRACE Farm Type Manager] Starting monster generation for this content pack: Farmer to Florist
[12:32:06 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[12:32:06 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Lola_234911434.json
[12:32:06 TRACE Farm Type Manager] Monster generation is disabled for this file.
[12:32:06 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[12:32:06 TRACE SauvignonInStardew] Requested cache invalidation for 'Maps\Winery'.
[12:32:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR DailyTasksReport] This mod failed in the World.ObjectListChanged event. Technical details: 
System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key)
   at DailyTasksReport.Tasks.ObjectsTask.World_ObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\ObjectsTask.cs:line 110
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR DailyTasksReport] This mod failed in the World.ObjectListChanged event. Technical details: 
System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key)
   at DailyTasksReport.Tasks.ObjectsTask.World_ObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\ObjectsTask.cs:line 110
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR DailyTasksReport] This mod failed in the World.ObjectListChanged event. Technical details: 
System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key)
   at DailyTasksReport.Tasks.ObjectsTask.World_ObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\SDV_Modding\ModUpdates\SVMods\DailyTasksReport\Tasks\ObjectsTask.cs:line 110
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:06 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:32:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:13 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:18 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:18 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:30 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:32 TRACE PyTK] Select Channel:weather
[12:32:32 TRACE Climates of Ferngill] Calculations: Low Time is 620, with minute count 380, highTime is 1530, highMin is 930. The next low time is 1820. Current time is 610, with min count 370
[12:32:32 TRACE Climates of Ferngill] Calculations: Minute Range is 380, with the calc time difference being 10, resulting in a calculated temp being -8.75691405046038
[12:32:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:54 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:54 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:55 TRACE PyTK] Select Channel:fortune
[12:32:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:32:59 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:32:59 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:01 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:03 TRACE PyTK] Select Channel:queen
[12:33:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:16 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:29 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:31 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:35 TRACE SpaceCore] Event: ActionActivated
[12:33:35 TRACE SpaceCore] Event: BeforeWarp
[12:33:35 TRACE game] Warping to FarmHouse
[12:33:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:38 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:44 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:52 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:33:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:33:58 TRACE SpaceCore] Event: ActionActivated
[12:33:58 TRACE SpaceCore] Event: BeforeWarp
[12:33:58 TRACE game] Warping to FarmHouse
[12:34:00 TRACE SpaceCore] Event: BeforeWarp
[12:34:00 TRACE game] Warping to Cellar
[12:34:00 TRACE Deep Woods] PlayerWarped from: FarmHouse, to: Cellar
[12:34:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:01 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:06 TRACE SpaceCore] Event: BeforeWarp
[12:34:06 TRACE game] Warping to Farmhouse
[12:34:07 TRACE Deep Woods] PlayerWarped from: Cellar, to: FarmHouse
[12:34:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:13 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:14 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:14 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:22 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:25 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:25 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:29 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:29 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:30 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:30 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:34:33 TRACE SpaceCore] Event: BeforeWarp
[12:34:33 TRACE game] Warping to Farm
[12:34:34 TRACE Deep Woods] PlayerWarped from: FarmHouse, to: Farm
[12:34:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:34:36 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:19 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:21 TRACE SpaceCore] Event: BeforeWarp
[12:35:21 TRACE game] Warping to Farm
[12:35:24 TRACE SpaceCore] Event: ActionActivated
[12:35:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:24 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:27 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:27 TRACE SpaceCore] Event: ActionActivated
[12:35:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:27 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:39 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:49 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:52 TRACE SMAPI] Invalidated 0 cache entries.
[12:35:55 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:35:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:35:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:36:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:36:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:36:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:36:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:36:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:36:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:30 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:36:36 TRACE SpaceCore] Event: BeforeWarp
[12:36:36 TRACE game] Warping to Shedc132ca24-aef4-4cc0-a353-d40728db992a
[12:36:37 TRACE Deep Woods] PlayerWarped from: Farm, to: Big Shed
[12:36:56 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:36:57 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:36:57 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:36:59 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:37:00 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:37:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:04 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:12 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:14 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:15 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:16 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:16 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:19 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:24 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:37:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:26 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:27 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:29 TRACE SpaceCore] Event: BeforeWarp
[12:37:29 TRACE game] Warping to Farm
[12:37:29 TRACE Deep Woods] PlayerWarped from: Big Shed, to: Farm
[12:37:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:31 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:34 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:35 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:47 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:50 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:50 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:53 TRACE SMAPI] Invalidated 0 cache entries.
[12:37:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:37:54 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:12 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:13 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:15 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:15 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:21 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:26 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:38:27 TRACE SMAPI] Invalidated 0 cache entries.
[12:38:37 TRACE SpaceCore] Event: BeforeWarp
[12:38:37 TRACE game] Warping to FarmCave
[12:38:38 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmCave
[12:38:42 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:38:43 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:38:44 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:38:49 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:38:50 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:38:52 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:38:52 TRACE SpaceCore] Event: BeforeWarp
[12:38:52 TRACE game] Warping to Farm
[12:38:53 TRACE Deep Woods] PlayerWarped from: FarmCave, to: Farm
[12:38:57 TRACE SpaceCore] Event: ActionActivated
[12:38:57 TRACE SpaceCore] Event: BeforeWarp
[12:38:57 TRACE game] Warping to Greenhouse
[12:38:57 TRACE Deep Woods] PlayerWarped from: Farm, to: Greenhouse
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:02 INFO  Easier Farming] Easier Farming: Tile watered, 2 experience earned
[12:39:46 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:39:46 TRACE SMAPI] Invalidated 0 cache entries.
[12:39:51 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:39:51 TRACE SMAPI] Invalidated 0 cache entries.
[12:39:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:39:52 TRACE SMAPI] Invalidated 0 cache entries.
[12:39:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:39:58 TRACE SMAPI] Invalidated 0 cache entries.
[12:40:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:40:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:40:34 TRACE SpaceCore] Event: BeforeWarp
[12:40:34 TRACE game] Warping to Farm
[12:40:35 TRACE Deep Woods] PlayerWarped from: Greenhouse, to: Farm
[12:40:41 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:40:41 TRACE SMAPI] Invalidated 0 cache entries.
[12:41:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:41:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:41:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:41:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:41:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:41:54 TRACE SMAPI] Invalidated 0 cache entries.
[12:41:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:41:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:02 TRACE Lookup Anything] Received a lookup request... searching the open 'ItemGrabMenu' menu...
[12:42:02 TRACE Lookup Anything] Showing ItemSubject::Fruit::Sweet Canary Melon.
[12:42:02 TRACE SMAPI] Price Drops edited Data\Blueprints.
[12:42:02 TRACE SMAPI] Json Assets edited Data\TailoringRecipes.
[12:42:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:02 TRACE SMAPI] Invalidated 1 asset names: Data\Blueprints. Reloaded 0 core assets.
[12:42:15 TRACE Convenient Chests] Stash to nearby chests
[12:42:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:30 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:34 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:49 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:51 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:51 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:53 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:54 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:42:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:42:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:12 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:24 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:29 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:36 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:37 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:38 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:39 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:39 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:40 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:41 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:41 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:48 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:54 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:43:59 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:43:59 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:12 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:13 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:16 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:18 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:30 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:34 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:35 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:36 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:36 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:42 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:48 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:44:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:44:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:45:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:45:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:45:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:45:44 TRACE SMAPI] Invalidated 0 cache entries.
[12:45:54 TRACE SpaceCore] Event: BeforeWarp
[12:45:54 TRACE game] Warping to Coopa1d8896a-327e-4982-9054-b29191065e69
[12:45:54 TRACE Deep Woods] PlayerWarped from: Farm, to: Deluxe Coop
[12:46:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:04 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:04 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:04 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:06 TRACE SpaceCore] Event: BeforeWarp
[12:46:06 TRACE game] Warping to Farm
[12:46:07 TRACE Deep Woods] PlayerWarped from: Deluxe Coop, to: Farm
[12:46:09 TRACE SpaceCore] Event: BeforeWarp
[12:46:09 TRACE game] Warping to Barn04acae00-3199-450d-9891-a95a81c3b3e0
[12:46:10 TRACE Deep Woods] PlayerWarped from: Farm, to: Deluxe Barn
[12:46:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:12 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:12 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:13 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:21 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:24 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:24 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:24 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:26 TRACE SMAPI] Invalidated 0 cache entries.
[12:46:28 TRACE SpaceCore] Event: BeforeWarp
[12:46:28 TRACE game] Warping to Farm
[12:46:29 TRACE Deep Woods] PlayerWarped from: Deluxe Barn, to: Farm
[12:46:40 TRACE SpaceCore] Event: BeforeWarp
[12:46:40 TRACE game] Warping to Forest
[12:46:41 TRACE Deep Woods] PlayerWarped from: Farm, to: Forest
[12:46:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:46:49 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:25 TRACE SpaceCore] Event: BeforeWarp
[12:47:25 TRACE game] Warping to Town
[12:47:25 TRACE Deep Woods] PlayerWarped from: Forest, to: Town
[12:47:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:36 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:38 TRACE Convenient Chests] Unexpected menu: StardewValley.Menus.Billboard
[12:47:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:38 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:39 TRACE Lookup Anything] Received a lookup request... searching the open 'Billboard' menu...
[12:47:39 TRACE Lookup Anything] Showing CharacterSubject::Villager::Caroline.
[12:47:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:40 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:44 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:44 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:47 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:49 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:54 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:47:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:47:56 TRACE SpaceCore] Event: ActionActivated
[12:47:56 TRACE SpaceCore] Event: BeforeWarp
[12:47:56 TRACE game] Warping to SeedShop
[12:47:57 TRACE Deep Woods] PlayerWarped from: Town, to: SeedShop
[12:48:01 TRACE SpaceCore] Event: ActionActivated
[12:48:03 TRACE SpaceCore] Event: ActionActivated
[12:48:04 TRACE SpaceCore] Event: TouchActionActivated
[12:48:05 INFO  Part of the Community] Pierre saw you taking to Caroline. +2 Friendship: Pierre
[12:48:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:14 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:18 TRACE SpaceCore] Event: AfterGiftGiven
[12:48:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:18 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:21 TRACE Lookup Anything] Received a lookup request... searching the world...
[12:48:21 TRACE Lookup Anything] Showing CharacterSubject::Villager::Caroline.
[12:48:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:22 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:24 TRACE SpaceCore] Event: TouchActionActivated
[12:48:29 TRACE Lookup Anything] Received a lookup request... searching the world...
[12:48:29 TRACE Lookup Anything] Showing CharacterSubject::Villager::Pierre.
[12:48:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:30 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:34 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:36 TRACE Lookup Anything] Received a lookup request... searching the world... no target found.
[12:48:38 TRACE Lookup Anything] Received a lookup request... searching the world...
[12:48:38 TRACE Lookup Anything] Showing CharacterSubject::Villager::Pierre.
[12:48:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:39 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:51 TRACE SpaceCore] Event: AfterGiftGiven
[12:48:51 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:51 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:53 TRACE SMAPI] Invalidated 0 cache entries.
[12:48:56 INFO  Part of the Community] Caroline saw you taking to Pierre. +2 Friendship: Caroline
[12:48:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:48:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:49:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:49:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:49:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:49:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:49:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:49:04 TRACE SMAPI] Invalidated 0 cache entries.
[12:49:04 TRACE Lookup Anything] Received a lookup request... searching the world...
[12:49:04 TRACE Lookup Anything] Showing CharacterSubject::Villager::Pierre.
[12:49:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:49:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:49:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:49:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:49:09 TRACE SpaceCore] Event: BeforeWarp
[12:49:09 TRACE game] Warping to Town
[12:49:10 TRACE Deep Woods] PlayerWarped from: SeedShop, to: Town
[12:49:24 TRACE SpaceCore] Event: BeforeWarp
[12:49:24 TRACE game] Warping to Mountain
[12:49:24 TRACE Deep Woods] PlayerWarped from: Town, to: Mountain
[12:49:29 TRACE SpaceCore] Event: BeforeWarp
[12:49:29 TRACE game] Warping to Railroad
[12:49:30 TRACE Deep Woods] PlayerWarped from: Mountain, to: Railroad
[12:50:07 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:08 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:08 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:09 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:10 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:11 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:12 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:13 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:14 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:15 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:16 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:17 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:18 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:19 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:20 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:21 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:22 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:23 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:24 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:25 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:26 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:27 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:28 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:29 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:30 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:31 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:32 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:33 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:34 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:35 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:36 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:37 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:38 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:39 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:40 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:41 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:42 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:43 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:44 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:45 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:46 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:47 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:48 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:49 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:50 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:51 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:52 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:53 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:54 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:55 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:56 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:57 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:58 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:50:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:50:58 TRACE SMAPI] Invalidated 0 cache entries.
[12:50:59 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:00 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:01 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:01 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:02 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:03 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:04 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:04 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:04 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:05 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:06 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:07 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:08 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:09 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:10 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:11 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:12 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:12 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:13 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:14 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:14 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:14 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:14 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:15 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:15 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:16 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:16 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:16 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:17 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:18 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:18 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:19 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:19 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:20 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:21 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:21 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:22 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:22 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:23 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:24 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:24 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:25 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:26 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:26 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:27 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:27 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:28 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:29 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:30 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:31 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:32 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:33 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:34 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:35 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:35 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:36 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:37 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:38 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:38 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:39 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:39 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:40 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:40 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:41 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:41 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:41 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:42 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:42 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:42 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:42 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:43 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:44 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:44 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:44 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:45 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:46 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:47 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:48 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:48 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:49 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:50 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:51 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:51 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:51 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:52 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:53 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:54 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:55 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:55 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:55 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:56 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:57 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:58 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:58 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:51:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:51:58 TRACE SMAPI] Invalidated 0 cache entries.
[12:51:59 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:00 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:01 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:01 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:02 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:03 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:04 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:05 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:05 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:05 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:06 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:07 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:08 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:09 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:10 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:11 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:12 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:13 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:14 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:15 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:15 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:16 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:17 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:17 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:17 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:18 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:19 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:20 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:21 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:21 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:22 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:22 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:23 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:24 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:25 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:25 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:25 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:26 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:52:26 TRACE SMAPI] Invalidated 0 cache entries.
[12:52:26 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:27 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:28 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:29 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:30 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:31 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:32 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:33 TRACE SpaceCore] Event: BeforeWarp
[12:52:33 TRACE game] Warping to Mountain
[12:52:33 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:33 TRACE Deep Woods] PlayerWarped from: Railroad, to: Mountain
[12:52:34 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:35 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:35 TRACE SpaceCore] Event: BeforeWarp
[12:52:35 TRACE game] Warping to Backwoods
[12:52:36 TRACE Deep Woods] PlayerWarped from: Mountain, to: Backwoods
[12:52:36 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:37 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:38 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:39 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:40 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:41 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:42 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:43 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:44 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:45 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:46 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:46 TRACE SpaceCore] Event: BeforeWarp
[12:52:46 TRACE game] Warping to Farm
[12:52:47 TRACE Deep Woods] PlayerWarped from: Backwoods, to: Farm
[12:52:47 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:48 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:49 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:50 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:51 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:52 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:53 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:53 TRACE SpaceCore] Event: BeforeWarp
[12:52:53 TRACE game] Warping to Shedc132ca24-aef4-4cc0-a353-d40728db992a
[12:52:54 TRACE Deep Woods] PlayerWarped from: Farm, to: Big Shed
[12:52:54 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:55 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:56 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:57 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:58 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:52:59 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:00 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:01 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:02 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:03 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:04 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:05 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:06 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:07 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:08 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:08 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:08 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:08 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:08 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:09 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:10 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:11 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:12 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:13 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563
   at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380
   at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381
   at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:14 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:14 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:53:15 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:16 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:17 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:18 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:19 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
   at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:53:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:53:21 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:53:21 TRACE SMAPI] Invalidated 0 cache entries.
[12:53:22 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:23 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:24 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:24 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:24 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:24 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:24 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at CustomFarmingRedux.CustomMachine.deliverProduce(Farmer who, Boolean toInventory) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 644
   at CustomFarmingRedux.CustomMachine.checkForAction(Farmer who, Boolean justCheckingForActivity) in C:\Users\Courtney\Documents\Stardew\Modding\Stardew-Valley-Mods-master-Routine\Stardew-Valley-Mods-master\CustomFarmingRedux\CustomMachine.cs:line 634
   at <checkAction>b__0_Patch0(Object )
   at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
   at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
   at StardewValley.Locations.DecoratableLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 320
   at StardewValley.Game1.pressUseToolButton() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10638
   at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14376
   at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
   at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:25 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:26 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:27 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:27 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563
   at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380
   at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381
   at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:28 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:28 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:29 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563
   at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380
   at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381
   at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:29 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:30 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:31 TRACE Content Patcher] Mona edited Data\NPCDispositions.
[12:53:31 TRACE SMAPI] Content Patcher edited Data\NPCDispositions.
[12:53:31 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:32 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:33 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:34 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:35 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:36 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:37 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563
   at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380
   at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381
   at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:53:38 ERROR Automate] Something went wrong processing machines:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Object.getOne() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 3528
   at CFAutomate.Framework.TrackedItem.GetNewStack(Item original, Int32 stackSize) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 97
   at CFAutomate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\TrackedItem.cs:line 46
   at CFAutomate.Framework.AutomatedMachine.GetOutput() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CFAutomate\Framework\AutomatedMachine.cs:line 63
   at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineGroup.cs:line 73
   at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 241
[12:53:39 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Farmer.addItemToInventoryBool(Item item, Boolean makeActiveObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 3487
   at StardewValley.Debris.updateChunks(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Debris.cs:line 563
   at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2380
   at StardewValley.Locations.DecoratableLocation.UpdateWhenCurrentLocation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 381
   at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5105
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3583
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:01 ERROR Better Quality, More Seeds] This mod failed in the World.ObjectListChanged event. Technical details: 
System.NullReferenceException: Object reference not set to an instance of an object.
   at BetterQualityMoreSeeds.ModEntry.populateSeedmakersBase() in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 144
   at BetterQualityMoreSeeds.ModEntry.OnObjectListChanged(Object sender, ObjectListChangedEventArgs e) in C:\source\_Stardew\Mods.BetterQualityMoreSeeds\BetterQualityMoreSeeds\ModEntry.cs:line 54
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
[12:54:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:09 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:10 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:13 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:16 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:17 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:18 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:19 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:20 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:21 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:21 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:22 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at performHoverAction_Patch0(Object x, Int32 y, Int32 )
   at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:37 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:40 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:54:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:46 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:46 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:47 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:47 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:47 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:48 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:48 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:49 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:49 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:49 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:49 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:50 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:50 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:52 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:52 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:54 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:54:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:54:58 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:00 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:00 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:01 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:04 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:04 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:15 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:55:16 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:16 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:18 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:18 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:19 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:19 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:19 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:20 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:20 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:21 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:21 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:21 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:22 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:22 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:22 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:23 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:23 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:24 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:24 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:24 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:25 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:25 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:26 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:26 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:26 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:27 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:27 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:27 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:28 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:28 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:29 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:29 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:30 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:30 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:31 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:31 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:32 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:32 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:35 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:37 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:37 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:37 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:38 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:38 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:39 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:39 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:45 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:45 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:56 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:56 TRACE SMAPI] Invalidated 0 cache entries.
[12:55:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:55:58 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:02 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:02 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:03 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:03 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:11 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:12 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:13 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:14 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.MenuWithInventory.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\MenuWithInventory.cs:line 138
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1126
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:56:15 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:15 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:53 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:53 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:53 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:56:58 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:56:58 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:00 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:00 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:00 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:01 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:01 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:08 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:08 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:10 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:10 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:11 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:11 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:12 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:12 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:13 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:13 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:20 TRACE SpaceCore] Event: BeforeWarp
[12:57:20 TRACE game] Warping to Farm
[12:57:20 TRACE Deep Woods] PlayerWarped from: Big Shed, to: Farm
[12:57:34 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:34 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:35 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:35 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:36 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:37 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:38 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:40 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:40 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:40 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:41 ERROR game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at loadDisplayName_Patch1(Object )
   at StardewValley.Object.get_DisplayName() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:line 266
   at StardewValley.Menus.InventoryMenu.hover(Int32 x, Int32 y, Item heldItem) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryMenu.cs:line 469
   at StardewValley.Menus.ItemGrabMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ItemGrabMenu.cs:line 1159
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4097
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3535
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:57:42 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:42 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:54 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:54 TRACE SMAPI] Invalidated 0 cache entries.
[12:57:57 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:57:57 TRACE SMAPI] Invalidated 0 cache entries.
[12:58:01 TRACE SpaceCore] Event: BeforeWarp
[12:58:01 TRACE game] Warping to FarmCave
[12:58:02 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmCave
[12:58:04 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:58:04 TRACE SMAPI] Invalidated 0 cache entries.
[12:58:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:58:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:58:06 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:58:06 TRACE SMAPI] Invalidated 0 cache entries.
[12:58:07 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:58:07 TRACE SMAPI] Invalidated 0 cache entries.
[12:58:09 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:58:09 TRACE SMAPI] Invalidated 0 cache entries.
[12:58:10 TRACE SpaceCore] Event: BeforeWarp
[12:58:10 TRACE game] Warping to Farm
[12:58:10 TRACE Deep Woods] PlayerWarped from: FarmCave, to: Farm
[12:58:29 TRACE SpaceCore] Event: ActionActivated
[12:58:29 TRACE SpaceCore] Event: BeforeWarp
[12:58:29 TRACE game] Warping to FarmHouse
[12:58:30 TRACE Deep Woods] PlayerWarped from: Farm, to: FarmHouse
[12:58:33 TRACE SpaceCore] Event: TouchActionActivated
[12:58:33 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:58:33 TRACE SMAPI] Invalidated 0 cache entries.
[12:58:36 TRACE Price Drops] Requested cache invalidation for 'Data\Blueprints'.
[12:58:36 TRACE SMAPI] Invalidated 0 cache entries.
[12:58:36 TRACE Farm Type Manager] Expiration check complete. Clearing 0 missing/expired objects.
[12:58:36 TRACE Farm Type Manager] Expiration check complete. Clearing 0 missing/expired objects.
[12:58:36 TRACE SMAPI] New day task synchronizing...
[12:58:36 TRACE Content Patcher] KSheep loaded Animals\Sheep.
[12:58:36 TRACE SMAPI] Content Patcher loaded asset 'Animals\Sheep'.
[12:58:36 TRACE SMAPI] New day task done.
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at PrismaticTools.Framework.PrismaticPatches.Farm_AddCrows(Farm& __instance) in C:\Projects\PrismaticTools\PrismaticTools\Framework\PrismaticPatches.cs:line 85
   at addCrows_Patch1(Object )
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 336
   at StardewValley.Game1._newDayAfterFade() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7497
   at StardewValley.Game1.<>c.<newDayAfterFade>b__606_1() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6917
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.Execute()
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 TRACE game] _newDayTask failed with an exception
[12:58:36 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:36 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 TRACE game] _newDayTask failed with an exception
[12:58:37 ERROR game] System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 ERROR SMAPI] An error occured in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2998
   at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
   at Update_Patch1(Object gameTime, GameTime )
[12:58:37 CRITICAL SMAPI] The game crashed when updating, and SMAPI was unable to recover the game.
[12:58:37 TRACE game] Disconnected: ClosedGame
[12:58:37 TRACE SMAPI] Disposing...
[12:58:37 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.
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