00:45:20 | INFO | SMAPI | SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Pro |
00:45:20 | INFO | SMAPI | Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods |
00:45:24 | ERROR | SMAPI | The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io. |
00:45:24 | ERROR | SMAPI | If you ask for help, make sure to share your SMAPI log: https://smapi.io/log. |
00:45:24 | INFO | SMAPI | Press any key to delete the crash data and continue playing. |
00:45:26 | DEBUG | SMAPI | Waiting for game to launch... |
00:45:27 | DEBUG | SMAPI | Loading mod metadata... |
00:45:28 | DEBUG | SMAPI | Loading mods... |
00:45:30 | INFO | SMAPI | Loaded 37 mods: This section is hidden. Click here to show it. |
00:45:30 | INFO | SMAPI | Loaded 146 content packs: This section is hidden. Click here to show it. |
00:45:30 | ERROR | SMAPI | Skipped mods |
00:45:30 | ERROR | SMAPI | -------------------------------------------------- |
00:45:30 | ERROR | SMAPI | These mods could not be added to your game.
|
00:45:30 | ERROR | SMAPI | - (AT) H&W Greenhouse Furniture Recolor 2.0.1 because it requires mods which aren't installed (HXW.GreenhouseFurniture). |
00:45:30 | ERROR | SMAPI | - Better Artisan Good Icons 1.5.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods |
00:45:30 | ERROR | SMAPI | - Custom Furniture 1.14.3 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
|
00:45:30 | WARN | SMAPI | Changed save serializer |
00:45:30 | WARN | SMAPI | -------------------------------------------------- |
00:45:30 | WARN | SMAPI | These mods change the save serializer. They may corrupt your save files, or make them unusable if |
00:45:30 | WARN | SMAPI | you uninstall these mods.
|
00:45:30 | WARN | SMAPI | - SpaceCore
|
00:45:30 | INFO | SMAPI | Patched game code |
00:45:30 | INFO | SMAPI | -------------------------------------------------- |
00:45:30 | INFO | SMAPI | These mods directly change the game code. They're more likely to cause errors or bugs in-game; if |
00:45:30 | INFO | SMAPI | your game has issues, try removing these first. Otherwise you can ignore this warning.
|
00:45:30 | INFO | SMAPI | - Alternative Textures |
00:45:30 | INFO | SMAPI | - Calcifer |
00:45:30 | INFO | SMAPI | - Custom Bush |
00:45:30 | INFO | SMAPI | - Custom Fixed Dialogue |
00:45:30 | INFO | SMAPI | - Custom Tokens |
00:45:30 | INFO | SMAPI | - Dynamic Reflections |
00:45:30 | INFO | SMAPI | - Even Better Artisan Good Icons |
00:45:30 | INFO | SMAPI | - Farm Type Manager |
00:45:30 | INFO | SMAPI | - Farmer Helper |
00:45:30 | INFO | SMAPI | - Fashion Sense |
00:45:30 | INFO | SMAPI | - Happy Home Designer |
00:45:30 | INFO | SMAPI | - Item extensions |
00:45:30 | INFO | SMAPI | - Json Assets |
00:45:30 | INFO | SMAPI | - Misc Map Actions & Properties |
00:45:30 | INFO | SMAPI | - More Grass |
00:45:30 | INFO | SMAPI | - No Fence Decay Redux |
00:45:30 | INFO | SMAPI | - Precise Furniture |
00:45:30 | INFO | SMAPI | - Solid Foundations |
00:45:30 | INFO | SMAPI | - SpaceCore |
00:45:30 | INFO | SMAPI | - Stardew Valley Expanded Code |
00:45:30 | INFO | SMAPI | - Starfish Mover and Recolor |
00:45:30 | INFO | SMAPI | - Visible Fish
|
00:45:30 | DEBUG | SMAPI | No update keys |
00:45:30 | DEBUG | SMAPI | -------------------------------------------------- |
00:45:30 | DEBUG | SMAPI | These mods have no update keys in their manifest. SMAPI may not notify you about updates for these |
00:45:30 | DEBUG | SMAPI | mods. Consider notifying the mod authors about this problem.
|
00:45:30 | DEBUG | SMAPI | - (AT) DustBeauty's Rustic Country W&F |
00:45:30 | DEBUG | SMAPI | - (AT) Kirby Plushies |
00:45:30 | DEBUG | SMAPI | - (AT) Lively Table Decor |
00:45:30 | DEBUG | SMAPI | - (AT) Lun's Paths |
00:45:30 | DEBUG | SMAPI | - (AT) Nostalgic Old Furniture Collection |
00:45:30 | DEBUG | SMAPI | - (AT) Opulence |
00:45:30 | DEBUG | SMAPI | - (AT)Gintyann's Sunflower Furniture |
00:45:30 | DEBUG | SMAPI | - (AT)Prophet's Rugs |
00:45:30 | DEBUG | SMAPI | - (CP) DAILY SHIRTS SET ver.2 |
00:45:30 | DEBUG | SMAPI | - (CP) DL HATS SET |
00:45:30 | DEBUG | SMAPI | - (CP) Eve's Y2K 코디 세트♡ |
00:45:30 | DEBUG | SMAPI | - (CP) Forest Garden Farm |
00:45:30 | DEBUG | SMAPI | - (CP) SVE Claire portrait re-texture |
00:45:30 | DEBUG | SMAPI | - (CP) The Song of the Mermaid |
00:45:30 | DEBUG | SMAPI | - (CP)Blight's funiture pack1 |
00:45:30 | DEBUG | SMAPI | - (CP)婴儿床1121 |
00:45:30 | DEBUG | SMAPI | - (FS) Coii's Hats Pack |
00:45:30 | DEBUG | SMAPI | - (FS) Harvest Collection |
00:45:30 | DEBUG | SMAPI | - (FS) Lune's Sweetheart Collection |
00:45:30 | DEBUG | SMAPI | - (FS) luoli Clothing Line4 |
00:45:30 | DEBUG | SMAPI | - (FS) Wildwood Collection |
00:45:30 | DEBUG | SMAPI | - b0rszcz's witchy flower dance dresses |
00:45:30 | DEBUG | SMAPI | - Better Fishing and Beach Foraging |
00:45:30 | DEBUG | SMAPI | - Calcifer |
00:45:30 | DEBUG | SMAPI | - Colourful Crystals for Alternative Textures |
00:45:30 | DEBUG | SMAPI | - Cornucopia Flower Trees Retextured |
00:45:30 | DEBUG | SMAPI | - Cornucopia Fruit Trees Retextured |
00:45:30 | DEBUG | SMAPI | - Delloti's Hairstyles_80type |
00:45:30 | DEBUG | SMAPI | - Fairy Mushroom Tree |
00:45:30 | DEBUG | SMAPI | - Furniture recolor |
00:45:30 | DEBUG | SMAPI | - IdaIda's Craftables |
00:45:30 | DEBUG | SMAPI | - Medieval Unicorn Expansion |
00:45:30 | DEBUG | SMAPI | - mofamao |
00:45:30 | DEBUG | SMAPI | - Not-datable Npc Sprites |
00:45:30 | DEBUG | SMAPI | - Prophet's Rugs |
00:45:30 | DEBUG | SMAPI | - Sebastians black bike |
00:45:30 | DEBUG | SMAPI | - Starfish Mover and Recolor |
00:45:30 | DEBUG | SMAPI | - Taller & Cuter Victor by Mint
|
00:45:30 | DEBUG | SMAPI | Launching mods... |
00:45:33 | INFO | Stardew Valley Expanded Code | Starting Installation Checker... |
00:45:33 | INFO | Stardew Valley Expanded Code | (Installation Checker provided by shekurika and moe) |
00:45:33 | INFO | Stardew Valley Expanded Code | Installation check completed. Everything seems fine! |
00:45:33 | INFO | Custom Bush | Config Initialized
LogAmount: Less
|
00:45:35 | DEBUG | SMAPI | Mods loaded and ready! |
00:45:37 | ALERT | SMAPI | You can update 16 mods: This section is hidden. Click here to show it. |
00:45:37 | INFO | SMAPI | Type 'help' for help, or 'help <cmd>' for a command's usage |
00:45:37 | DEBUG | Alternative Textures | Successfully hooked into Pathoschild.ContentPatcher. |
00:45:37 | DEBUG | Alternative Textures | Loading textures from pack: (AT) DustBeauty's Recolor Pack 1.0.0 by Novaphene |
00:45:37 | DEBUG | Alternative Textures | Loading textures from pack: (AT) DustBeauty's Seasonal Fences 1.0.0 by Novaphene |
00:45:37 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Dustbeauty's Seasonal Path and Flooring 1.0.0 by Novaphene |
00:45:37 | DEBUG | Alternative Textures | Loading textures from pack: (AT) H&W Fairy Fountains Recolor 1.0.0 by Himetarts and Wildflourmods, recolored by KawaiiMuski |
00:45:37 | DEBUG | Alternative Textures | Loading textures from pack: (AT)Prophet's Rugs 1.0.0 by Prophet |
00:45:37 | DEBUG | Alternative Textures | Loading textures from pack: Colourful Crystals for Alternative Textures 1.0.0 by Azzles |
00:45:37 | DEBUG | Alternative Textures | Loading textures from pack: AT_CottagecoreFences_VP 1.0.0 by Gweniaczek |
00:45:37 | DEBUG | Alternative Textures | Loading textures from pack: (AT) DustBeauty's Industrial Furniture 4.0.0 by Novaphene |
00:45:38 | DEBUG | Alternative Textures | Loading textures from pack: (AT) DustBeauty's Rustic Country W&F 1.0.0 by DustBeauty & Zyrnathos |
00:45:38 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Elegant Craftables 1.4.0 by Colling and Nonu |
00:45:38 | DEBUG | Alternative Textures | Loading textures from pack: Greenhouse Set 1.0.1 by orangeblossom |
00:45:38 | DEBUG | Alternative Textures | Loading textures from pack: AT_GwenCraft_Vp 1.1.0 by Gweniaczek |
00:45:39 | DEBUG | Alternative Textures | Loading textures from pack: AT_Gwen_Paths 1.1.0 by Gweniaczek |
00:45:39 | DEBUG | Alternative Textures | Loading textures from pack: IdaIda's Craftables 1.0.0 by Idaida |
00:45:39 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Kirby Plushies 1.0.0 by crafty121 |
00:45:39 | DEBUG | Alternative Textures | Loading textures from pack: Lacey Rugs 1 1.0.0 by Doxepins |
00:45:39 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Lively Table Decor 1.0.0 by KatyDTK |
00:45:39 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Lun's Paths 1.0.0 by lunink |
00:45:39 | DEBUG | Alternative Textures | Loading textures from pack: AT_Medieval_Buildings 1.0.0 by Gweniaczek |
00:45:40 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Medieval Themed Sheds - Vibrant Pastoral 2.1.0 by Shyzie |
00:45:40 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Nano's Garden Style Craftables 1.2.0 by Nano_NotRobot |
00:45:40 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Nano's Retro Style Furniture 1.1.0 by Nano_NotRobot |
00:45:40 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Nostalgic Old Furniture Collection 1.3.1 by Stardust |
00:45:40 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Opulence 1.0.0 by Twinkle22 |
00:45:40 | DEBUG | Alternative Textures | Loading textures from pack: Star Lamp 1.0.0 by orangeblossom |
00:45:40 | DEBUG | Alternative Textures | Loading textures from pack: (AT) West Elm Furniture by Atlas 1.0.0 by Atlasphere |
00:45:41 | DEBUG | Alternative Textures | Loading textures from pack: (AT)Gintyann's Sunflower Furniture 1.0.0 by Gintyann |
00:45:41 | DEBUG | Alternative Textures | Finished loading Alternative Textures content packs |
00:45:41 | ERROR | Alternative Textures | Mod crashed when loading asset 'AlternativeTextures/Tools/PaintBucket'. SMAPI will use the default asset instead. Error details:
SContentLoadException: Failed loading asset 'Framework/Assets/PaintBucket.png' from SMAPI\peacefulend.alternativetextures: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 106
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
at StardewModdingAPI.Events.AssetRequestedEventArgs.<>c__DisplayClass18_0`1.<LoadFromModFile>b__0(IAssetInfo _) in /home/pathoschild/git/SMAPI/src/SMAPI/Events/AssetRequestedEventArgs.cs:line 104
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163 |
00:45:41 | ERROR | Alternative Textures | This mod failed in the GameLoop.GameLaunched event. Technical details:
SContentLoadException: Alternative Textures failed loading content asset 'AlternativeTextures/Tools/PaintBucket' from the game content.
---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Content\AlternativeTextures/Tools/PaintBucket.xnb
---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\AlternativeTextures\Tools\PaintBucket.xnb'.
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs:line 91
--- End of inner exception stack trace ---
at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs:line 95
at AlternativeTextures.AlternativeTextures.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\AlternativeTextures.cs:line 847
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
00:45:41 | DEBUG | Dynamic Reflections | Successfully hooked into spacechase0.GenericModConfigMenu. |
00:45:41 | DEBUG | Fashion Sense | Successfully hooked into Pathoschild.ContentPatcher. |
00:45:41 | DEBUG | Fashion Sense | Successfully hooked into spacechase0.GenericModConfigMenu. |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: RRRR Magnus Earrings 1.0.0 by Jellonip |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: < RURAL COMESTICS < 1.1.0 by billi |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: = RURAL OUTFITTERS = 1.1.0 by billi |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: (FS) Coii's Hats Pack 1.4.0 by Coii, conversion by Icerpincess98 |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: (FS) GoblinHours Elf Ears for Fashion Sense 1.4.0 by GoblinHours |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: Grace’s Dyeable Farm Clothing Collection 1.1.0 by svnshxne |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: (FS) Harvest Collection 1.0.0 by mushlune |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: (FS) Lune's Sweetheart Collection 1.0.0 by mushlune |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: (FS) Wildwood Collection 1.0.0 by mushlune |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: (FS) luoli Clothing Line4 1.0.0 by luoli |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: Asta Cute Rainy Season Outfit 1.1.0 by AstaEckahrt |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: Asta Slumber Party Outfit 1.1.0 by AstaEckahrt |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: Kyuya's hats pack 1.0.1 by Kyuya |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: mofamao 1.0.0 by mushlune |
00:45:41 | DEBUG | Fashion Sense | Loading data from pack: FS - Local Pack 7.0.1 by PeacefulEnd |
00:45:41 | DEBUG | Happy Home Designer | Alternative Textures detected! Integrating... |
00:45:41 | DEBUG | Happy Home Designer | Integration successful. |
00:45:42 | DEBUG | Solid Foundations | Successfully hooked into Pathoschild.ContentPatcher. |
00:45:42 | DEBUG | Solid Foundations | Loading data from pack: (SF) Shyzie's String Lights 2.3.0 by Shyzie |
00:45:42 | INFO | UI Info Suite 2 | Loaded API for mod spacechase0.GenericModConfigMenu |
00:45:42 | INFO | UI Info Suite 2 | Loaded API for mod furyx639.CustomBush |
00:45:42 | INFO | Content Patcher | Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.
Affected content packs:
- (CP) 1.6 Victy Portraits Female Spouses Re-texture
- (CP) 1.6 Victy Portraits Male Spouses Re-texture
- (CP) Expansion Fish Redesign
- (CP) Forest Garden Farm
- (CP) Goddess statue Obelisk
- (CP) SVE Claire portrait re-texture
- (CP) SVE Victor portrait re-texture
- (CP) The Song of the Mermaid
- (CP) Victy SVE Lance portrait re-texture
- (CP) Victy SVE Sophia portrait re-texture
- (CP) Victy Villager portrait re-texture
- (CP)Mountain View Redone
- 1.4 misc recolour
- Better Artisan Goods
- Better Crops and Foraging
- Better Fishing and Beach Foraging
- Better Resources
- Delloti's Hairstyles_80type
- Elle's Town Animals
- Fairy Mushroom Tree
- Golden Hour Window Light
- Gwens_paths
- Industrial Kitchen Interior
- Medieval_DNT
- Medieval_stables
- Medieval_TractorGarage
- MSVE
- Not-datable Npc Sprites
- Rustic Country Town Interior
- Secret Garden Terrarium
- Spacious Greenhouse
- Stardew Foliage Redone Foliage Only
- Taller & Cuter Victor by Mint
- True Love Valley - A Romance Dialogue Expansion Pack
- Vibrant Pastoral for SVE
For mod authors, see how to update a mod: https://smapi.io/cp-migrate. |
00:45:44 | WARN | Content Patcher | Error loading patch 'MixedBag Tilesheets > Include Data/grasspath.json': file 'Data\grasspath.json' doesn't exist.. |
00:45:44 | WARN | Content Patcher | Error loading patch 'MixedBag Tilesheets > Include Data/dirtpath.json': file 'Data\dirtpath.json' doesn't exist.. |
00:45:44 | WARN | Content Patcher | Error loading patch 'MixedBag Tilesheets > Include Data/rndpath.json': file 'Data\rndpath.json' doesn't exist.. |
00:45:44 | WARN | Content Patcher | Error loading patch 'MixedBag Tilesheets > Include Data/vpr.json': file 'Data\vpr.json' doesn't exist.. |
00:45:46 | WARN | Content Patcher | Error loading patch 'Date Night Redux > Include Dates': file 'data\Dates\generic.json' doesn't exist.. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #11" to Maps/springobjects: the FromFile file 'assets\foraging\coral.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #12" to Maps/springobjects: the FromFile file 'assets\foraging\nautilusshell.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #13" to Maps/springobjects: the FromFile file 'assets\foraging\rainbowshell.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #14" to Maps/springobjects: the FromFile file 'assets\foraging\seaurchin.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #15" to Maps/springobjects: the FromFile file 'assets\foraging\seaweed.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #37" to Maps/springobjects: the FromFile file 'assets\fishing\scorpioncarp.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #38" to Maps/springobjects: the FromFile file 'assets\fishing\seacucumber.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #39" to Maps/springobjects: the FromFile file 'assets\fishing\slimejack.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #40" to Maps/springobjects: the FromFile file 'assets\fishing\smallmouthbass.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #41" to Maps/springobjects: the FromFile file 'assets\fishing\stonefish.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #42" to Maps/springobjects: the FromFile file 'assets\fishing\squid.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #43" to Maps/springobjects: the FromFile file 'assets\fishing\supercucumber.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #44" to Maps/springobjects: the FromFile file 'assets\fishing\tuna.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #45" to Maps/springobjects: the FromFile file 'assets\fishing\voidsalmon.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #46" to Maps/springobjects: the FromFile file 'assets\fishing\walleye.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #47" to Maps/springobjects: the FromFile file 'assets\misc\greenalgae.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #48" to Maps/springobjects: the FromFile file 'assets\misc\pearl.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #49" to Maps/springobjects: the FromFile file 'assets\misc\squidink.png' doesn't exist. |
00:45:53 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #50" to Maps/springobjects: the FromFile file 'assets\misc\whitealgae.png' doesn't exist. |
00:45:54 | ERROR | Content Patcher | Can't apply image patch "Simple Foliage > Mushroom" to TerrainFeatures/mushroom_tree: target area (X:0, Y:0, Width:144, Height:160) extends past the right edge of the image (Width:48), which isn't allowed. Patches can only extend the tilesheet downwards. |
00:45:54 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14299' under Fields. |
00:45:54 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14300' under Fields. |
00:45:54 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14301' under Fields. |
00:45:54 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14302' under Fields. |
00:45:54 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Pan.cs.14180' under Fields. |
00:45:54 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14045' under Fields. |
00:45:54 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14047' under Fields. |
00:45:54 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14048' under Fields. |
00:45:55 | INFO | Json Assets | Loading content packs... |
00:45:55 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14299' under Fields. |
00:45:55 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14300' under Fields. |
00:45:55 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14301' under Fields. |
00:45:55 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14302' under Fields. |
00:45:55 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Pan.cs.14180' under Fields. |
00:45:55 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14045' under Fields. |
00:45:55 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14047' under Fields. |
00:45:55 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14048' under Fields. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #11" to Maps/springobjects: the FromFile file 'assets\foraging\coral.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #12" to Maps/springobjects: the FromFile file 'assets\foraging\nautilusshell.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #13" to Maps/springobjects: the FromFile file 'assets\foraging\rainbowshell.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #14" to Maps/springobjects: the FromFile file 'assets\foraging\seaurchin.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #15" to Maps/springobjects: the FromFile file 'assets\foraging\seaweed.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #37" to Maps/springobjects: the FromFile file 'assets\fishing\scorpioncarp.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #38" to Maps/springobjects: the FromFile file 'assets\fishing\seacucumber.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #39" to Maps/springobjects: the FromFile file 'assets\fishing\slimejack.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #40" to Maps/springobjects: the FromFile file 'assets\fishing\smallmouthbass.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #41" to Maps/springobjects: the FromFile file 'assets\fishing\stonefish.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #42" to Maps/springobjects: the FromFile file 'assets\fishing\squid.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #43" to Maps/springobjects: the FromFile file 'assets\fishing\supercucumber.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #44" to Maps/springobjects: the FromFile file 'assets\fishing\tuna.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #45" to Maps/springobjects: the FromFile file 'assets\fishing\voidsalmon.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #46" to Maps/springobjects: the FromFile file 'assets\fishing\walleye.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #47" to Maps/springobjects: the FromFile file 'assets\misc\greenalgae.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #48" to Maps/springobjects: the FromFile file 'assets\misc\pearl.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #49" to Maps/springobjects: the FromFile file 'assets\misc\squidink.png' doesn't exist. |
00:48:06 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #50" to Maps/springobjects: the FromFile file 'assets\misc\whitealgae.png' doesn't exist. |
00:48:07 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14299' under Fields. |
00:48:07 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14300' under Fields. |
00:48:07 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14301' under Fields. |
00:48:07 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14302' under Fields. |
00:48:07 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Pan.cs.14180' under Fields. |
00:48:07 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14045' under Fields. |
00:48:07 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14047' under Fields. |
00:48:07 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14048' under Fields. |
00:48:09 | ERROR | Content Patcher | Unhandled exception applying patch: Vibrant Pastoral Redrawn > Include data/{{Version}}/0main.json > data/Expanded/0main.json > EditMap Maps/Town.
StardewModdingAPI.Framework.Exceptions.SContentLoadException: Vibrant Pastoral Redrawn loaded map 'assets/MapEdits/Town-LampClinic.tmx' with invalid tilesheet path 'spring_z_grasspath.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 423
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 263
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
at ContentPatcher.Framework.Patches.EditMapPatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditMapPatch.cs:line 142
at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 618 |
00:48:09 | WARN | Content Patcher | Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 10 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. |
00:48:09 | WARN | Content Patcher | Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 13 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. |
00:48:09 | WARN | Content Patcher | Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 14 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. |
00:48:09 | WARN | Content Patcher | Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 15 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. |
00:48:09 | WARN | Content Patcher | Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 16 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. |
00:48:09 | WARN | Content Patcher | Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 3 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. |
00:48:09 | WARN | Content Patcher | Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 4 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. |
00:48:09 | WARN | Content Patcher | Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 5 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. |
00:48:09 | WARN | Content Patcher | Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 6 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #11" to Maps/springobjects: the FromFile file 'assets\foraging\coral.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #12" to Maps/springobjects: the FromFile file 'assets\foraging\nautilusshell.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #13" to Maps/springobjects: the FromFile file 'assets\foraging\rainbowshell.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #14" to Maps/springobjects: the FromFile file 'assets\foraging\seaurchin.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #15" to Maps/springobjects: the FromFile file 'assets\foraging\seaweed.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #37" to Maps/springobjects: the FromFile file 'assets\fishing\scorpioncarp.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #38" to Maps/springobjects: the FromFile file 'assets\fishing\seacucumber.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #39" to Maps/springobjects: the FromFile file 'assets\fishing\slimejack.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #40" to Maps/springobjects: the FromFile file 'assets\fishing\smallmouthbass.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #41" to Maps/springobjects: the FromFile file 'assets\fishing\stonefish.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #42" to Maps/springobjects: the FromFile file 'assets\fishing\squid.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #43" to Maps/springobjects: the FromFile file 'assets\fishing\supercucumber.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #44" to Maps/springobjects: the FromFile file 'assets\fishing\tuna.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #45" to Maps/springobjects: the FromFile file 'assets\fishing\voidsalmon.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #46" to Maps/springobjects: the FromFile file 'assets\fishing\walleye.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #47" to Maps/springobjects: the FromFile file 'assets\misc\greenalgae.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #48" to Maps/springobjects: the FromFile file 'assets\misc\pearl.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #49" to Maps/springobjects: the FromFile file 'assets\misc\squidink.png' doesn't exist. |
00:48:12 | WARN | Content Patcher | Can't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #50" to Maps/springobjects: the FromFile file 'assets\misc\whitealgae.png' doesn't exist. |
00:48:29 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > 1.6 renaming" to Strings/1_6_Strings: there's no record matching key 'AdvancedIridiumRod' under Fields. |
00:48:29 | WARN | Content Patcher | Can't apply data patch "Grandpas Tools > 1.6 renaming" to Strings/1_6_Strings: there's no record matching key 'IridiumScythe' under Fields. |
00:48:32 | ERROR | Content Patcher | Can't apply image patch "(CP) Victy Villager portrait re-texture > Marlon Portraits" to Portraits/Marlon: target area (X:0, Y:0, Width:128, Height:128) extends past the right edge of the image (Width:64), which isn't allowed. Patches can only extend the tilesheet downwards. |
00:48:34 | DEBUG | Item extensions | Loaded 0 item data. |
00:48:34 | DEBUG | Item extensions | Loaded 14 eating animations. |
00:48:34 | DEBUG | Item extensions | Loaded 0 mineshaft terrain features. |
00:48:34 | DEBUG | Item extensions | Loaded 2 mixed seeds data. |
00:48:34 | DEBUG | Item extensions | Loaded 0 panning data. |
00:48:34 | DEBUG | Item extensions | Loaded 0 custom train drops. |
00:48:34 | INFO | UI Info Suite 2 | Setting up icon sheet |
00:48:43 | WARN | Content Patcher | Can't apply image patch "Elle's Town Animals > Winter Rabbit" to TileSheets/critters: the FromFile file 'assets\Rabbit\WhiteLop.png' doesn't exist. |
00:48:43 | WARN | Content Patcher | Can't apply image patch "Elle's Town Animals > Winter Rabbit cont" to TileSheets/critters: the FromFile file 'assets\Rabbit\WhiteLop.png' doesn't exist. |
00:48:43 | WARN | Content Patcher | Can't apply image patch "Elle's Town Animals > Squirrel" to TileSheets/critters: the FromFile file 'assets\Squirrel\Brown.png' doesn't exist. |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:52 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | ERROR | SMAPI | An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow)
at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b)
at StardewValley.Game1.drawHUD()
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
00:48:53 | CRITICAL | SMAPI | The game crashed when drawing, and SMAPI was unable to recover the game. |
00:48:53 | ERROR | game | The game failed to launch: InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Nullable`1 transformMatrix) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 108
at StardewValley.Game1.renderScreenBuffer(RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16536
at StardewValley.Game1.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15416
at StardewValley.GameRunner.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 617
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 932
at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 661
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewModdingAPI.Framework.SCore.RunInteractively() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 315 |
00:48:53 | INFO | SMAPI | Game has ended. Press any key to exit. |