SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 11 Pro
SMAPI: 4.1.10
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2025-02-10 17:45 UTC (17:45 your time)

Installed mods: click any mod to filter toggle content packs in list
game 1.6.15 build 24356 1 error
SMAPI 4.1.10 Pathoschild 69 errors
Alternative Textures 8.0.0
+ (AT) DustBeauty's Industrial Furniture 4.0.0
+ (AT) DustBeauty's Recolor Pack 1.0.0
+ (AT) DustBeauty's Rustic Country W&F 1.0.0
+ (AT) DustBeauty's Seasonal Fences 1.0.0
+ (AT) Dustbeauty's Seasonal Path and Flooring 1.0.0
+ (AT) Elegant Craftables 1.4.0
+ (AT) H&W Fairy Fountains Recolor 1.0.0
+ (AT) Kirby Plushies 1.0.0
+ (AT) Lively Table Decor 1.0.0
+ (AT) Lun's Paths 1.0.0
+ (AT) Medieval Themed Sheds - Vibrant Pastoral 2.1.0
+ (AT) Nano's Garden Style Craftables 1.2.0
+ (AT) Nano's Retro Style Furniture 1.1.0
+ (AT) Nostalgic Old Furniture Collection 1.3.1
+ (AT) Opulence 1.0.0
+ (AT) West Elm Furniture
+ (AT)Gintyann's Sunflower Furniture 1.0.0
+ (AT)Prophet's Rugs 1.0.0
+ AT_CottagecoreFences_VP 1.0.0
+ AT_Gwen_Paths 1.1.0
+ AT_GwenCraft_Vp 1.1.0
+ AT_Medieval_Buildings 1.0.0
+ Colourful Crystals for Alternative Textures 1.0.0
+ Greenhouse Set 1.0.1
+ IdaIda's Craftables 1.0.0
+ Lacey Rugs 1 1.0.0
+ Star Lamp 1.0.0
PeacefulEnd
+ Novaphene
+ Novaphene
+ DustBeauty & Zyrnathos
+ Novaphene
+ Novaphene
+ Colling and Nonu
+ Himetarts and Wildflourmods, recolored by KawaiiMuski
+ crafty121
+ KatyDTK
+ lunink
+ Shyzie
+ Nano_NotRobot
+ Nano_NotRobot
+ Stardust
+ Twinkle22
+ Atlas 1.0.0 by Atlasphere
+ Gintyann
+ Prophet
+ Gweniaczek
+ Gweniaczek
+ Gweniaczek
+ Gweniaczek
+ Azzles
+ orangeblossom
+ Idaida
+ Doxepins
+ orangeblossom
2 errors
Better Ranching 2.0.5 Urbanyeti no errors
Calcifer 0.1.0 sophie no errors
Console Commands 4.1.10 SMAPI no errors
Content Patcher 2.5.1
+ (CP) 1.6 Victy Portraits Female Spouses Re-texture 1.6.2
+ (CP) 1.6 Victy Portraits Male Spouses Re-texture 1.6.124
+ (CP) DAILY SHIRTS SET ver.2 1.0.0
+ (CP) DL HATS SET 1.0.0
+ (CP) Dustbeauty's Stardew Foliage Redone 2.0.0
+ (CP) Eve's Y2K 코디 세트♡ 0.0.1
+ (CP) Expansion Fish Redesign 3.0.0
+ (CP) Forest Garden Farm 0.6.0
+ (CP) Goddess statue Obelisk 1.1.1
+ (CP) H&W Fairy Fountains 2.0.1
+ (CP) H&W Fairy Garden Furniture 3.0.2
+ (CP) H&W Outdoor Furniture 2.0.5
+ (CP) Immersive Barns and Coops 1.0.7
+ (CP) Medieval Tiny Greenhouse 2.2.0
+ (CP) Medieval Tiny Shed 2.0.0
+ (CP) Orangeblossom's 500 kudos milestone gift 1.0.0
+ (CP) Orangeblossom's Basic Bedroom Furniture 1.0.5
+ (CP) Orangeblossom's Furniture Catalogue 1.0.2
+ (CP) Overgrown Flowery Interface 1.6.4
+ (CP) Please, Remember My Marriage 1.1.0
+ (CP) Seasonal French Doors and Windows 1.0.2
+ (CP) Sebastian's Sprites
+ (CP) SVE Claire portrait re-texture 1.0.1
+ (CP) SVE Victor portrait re-texture 1.0.1
+ (CP) The Song of the Mermaid 2.1.0
+ (CP) Victy SVE Lance portrait re-texture 1.0.1
+ (CP) Victy SVE Sophia portrait re-texture 1.0.1
+ (CP) Victy Villager portrait re-texture 1.0.1
+ (CP)Blight's funiture pack1 1.0.0
+ (CP)Mountain View Redone 1.1.0
+ (CP)Nano's Decorative Tree Furniture 1.0.0
+ (CP)Peach yogurt's Sprites 1.0.0
+ (CP)婴儿床1121 1.0.0
+ 1.4 misc recolour 1.2.1
+ Aimon's More Lively Meadowlands Farm 1.0.6
+ Bathhouse Hot Spring 1.3.1
+ Better Artisan Goods 1.2.1
+ Better Crops and Foraging 5.0.0
+ Better Fishing and Beach Foraging 1.0.0
+ Better Resources 1.2.0
+ Cornucopia - More Crops 1.5.6
+ Cornucopia - More Flowers 1.5.4
+ Cornucopia Flower Trees Retextured 1.0.0
+ Cornucopia Fruit Trees Retextured 1.0.0
+ DaisyNiko's Tilesheets 1.11.0
+ Date Night Redux 2.2.2
+ Delloti's Hairstyles_80type 0.1.2
+ DSHi Food Retexture 1.3.1
+ Elle's Town Animals 1.4.2
+ Fairy Mushroom Tree 1.0.0
+ Farm Animal Facelift 1.3.0
+ Farm Animal Facelift Shop Icons 1.0.0
+ Firefly Torch 1.0.0
+ Furniture recolor 1.6.0
+ Golden Hour Window Light 1.0.4
+ Grandpas Tools 1.3.1
+ Growable Forage and Crop Bushes 1.4.7
+ Gwens_paths 1.1.0
+ Hats Won't Mess Up Hair 1.5.0
+ Industrial Kitchen Interior 1.7.0
+ Letteas Concession Snack Icons 2.0.0
+ Medieval Unicorn Expansion 1.0.0
+ Medieval_buildings 2.2.0
+ Medieval_Craftables 2.5.0
+ Medieval_DNT 1.1.0
+ Medieval_stables 2.0.0
+ Medieval_TractorGarage 2.0.0
+ MixedBag Tilesheets 3.1.1
+ MSVE 2.8.0
+ Nicer Skill Books 1.0.0
+ Not-datable Npc Sprites 1.0.0
+ PC's Rattan Furniture 1.1.0
+ Pet Facelift 1.1.1
+ PNG Retex Helper 1.3.3
+ Prophet's Rugs 1.0.0
+ Romanceable Rasmodius Redux Revamped 1.8.55
+ Rustic Country Town Interior 1.7.0
+ Sebastians black bike 1.0.0
+ Secret Garden Terrarium 1.0.0
+ SH's Better Fishing Additions 1.2.0
+ Simple Foliage 2.1.2
+ Spacious Greenhouse 1.0.0
+ Stardew Foliage Redone Foliage Only 1.6.0
+ Stardew Valley Expanded 1.15.8
+ Taller & Cuter Victor
+ True Love Valley - A Romance Dialogue Expansion Pack 0.6.0
+ Vanilla Tweaks - Aquarium 1.1.0
+ Vanilla Tweaks - Farming 1.2.0
+ Vanilla Tweaks - Warrior 1.1.0
+ Vibrant Pastoral Expanded 2.0.2-sve
+ Vibrant Pastoral for SVE 1.0.0
+ Vibrant Pastoral Redrawn 2.0.4
+ VT - Unofficial Cornucopia Crops Seeds 1.3.0
+ VT - Unofficial Cornucopia Flowers Seeds 1.3.0
+ VT - Unofficial Growable Forage Seeds 1.3.0
+ Way Back PT 2.0.0
+ XNB Retex Helper 1.3.3
Pathoschild
+ Victy
+ Victy
+ delloti
+ delloti
+ Novaphene
+ Eve
+ Taiyokun
+ delloti
+ kyuk
+ HimeTarts and wildflourmods
+ HimeTarts and Wildflourmods
+ HimeTarts and wildflourmods
+ nuupon
+ Shyzie
+ Shyzie
+ orangeblossom
+ orangeblossom
+ orangeblossom
+ Maraluna & Mae
+ nraittanna
+ orangeblossom
+ Macchiato 1.0.0 by Macchiato
+ Victy
+ Victy
+ NayaSprites and Collingbe
+ Victy
+ Victy
+ Victy
+ blight
+ Emissaryofwind
+ Nano_NotRobot
+ Peach yogurt
+ jiaojiao
+ DustBeauty
+ Aimon111
+ Sandman53
+ cometkins
+ cometkins
+ cometkins
+ cometkins
+ Cornucopia
+ Cornucopia
+ NinTheCactus69 and cocacola1018
+ NinTheCactus69 and cocacola1018
+ DaisyNiko
+ SUPERT, AgentLyoko
+ delloti
+ 드쉬(DSHi)
+ Elle/Junimods
+ lumiepop
+ siamece
+ SeaSea
+ orangeblossom
+ IdaIda
+ Latteholn
+ Gweniaczek
+ Cornucopia
+ Gweniaczek
+ misatse1019
+ DustBeauty
+ Letteas
+ NightshadowCat
+ Gweniaczek
+ Gweniaczek
+ Gweniaczek
+ Gweniaczek
+ Gweniaczek
+ MixedBag
+ Gweniaczek
+ Forsy
+ Mimemoo
+ PlatinumCats
+ siamece
+ SabiMiyato x 'ELL
+ Prophet
+ Written by Jellonip, WerewolfMaster, haywrites, PaintedParrot
+ DustBeauty
+ SdAkuma
+ Amaryn
+ plurffle
+ Azrashar/itsanette (unofficial update by Morghoula and tophatta)
+ mintgal
+ DustBeauty
+ FlashShifter
+ Mint 1.0.0 by Mintshelle
+ linenpants
+ Tai & Airyn
+ Tai & Airyn
+ Tai & Airyn
+ grapeponta + Semisu
+ grapeponta
+ grapeponta + Semisu + poohnhi
+ MageTrash
+ MageTrash
+ MageTrash
+ Gweniaczek
+ SabiMiyato x 'ELL
3 errors
Custom Bush 1.5.2 LeFauxMatt no errors
Custom Fixed Dialogue 2.4.2 aedenthorn no errors
Custom Tokens 1.6.1 TheMightyAmondee no errors
Dynamic Reflections 3.0.0 PeacefulEnd no errors
Even Better Artisan Good Icons 1.6.6
+ EBAGI Better Artisan Goods for SVE 1.0.1
Haze1nuts, 58 and Cat
+ coded by klhumphrey918, art by cometkins
no errors
Expanded Preconditions Utility 1.1.0 Cherry no errors
Farm Type Manager 1.24.0
+ Aimon's More Lively Meadowlands Farm (FTM) 1.0.6
+ Stardew Valley Expanded Farm Type Manager 1.15.8
Esca
+ Aimon111
+ FlashShifter
no errors
Farmer Helper 1.0.3 Fiorbeth no errors
Fashion Sense 7.0.1
+ (FS) Coii's Hats Pack 1.4.0
+ (FS) GoblinHours Elf Ears for Fashion Sense 1.4.0
+ (FS) Harvest Collection 1.0.0
+ (FS) Lune's Sweetheart Collection 1.0.0
+ (FS) luoli Clothing Line4 1.0.0
+ (FS) Wildwood Collection 1.0.0
+ < RURAL COMESTICS < 1.1.0
+ = RURAL OUTFITTERS = 1.1.0
+ Asta Cute Rainy Season Outfit 1.1.0
+ Asta Slumber Party Outfit 1.1.0
+ b0rszcz's witchy flower dance dresses 1.0.0
+ Grace’s Dyeable Farm Clothing Collection 1.1.0
+ Kyuya's hats pack 1.0.1
+ mofamao 1.0.0
+ RRRR Magnus Earrings 1.0.0
PeacefulEnd
+ Coii, conversion by Icerpincess98
+ GoblinHours
+ mushlune
+ mushlune
+ luoli
+ mushlune
+ billi
+ billi
+ AstaEckahrt
+ AstaEckahrt
+ b0rszcz
+ svnshxne
+ Kyuya
+ mushlune
+ Jellonip
no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
Happy Home Designer 2.3.0 tlitookilakin no errors
Item extensions 1.12.2 mistyspring no errors
Json Assets 1.11.9 spacechase0 no errors
Let's Move It 0.6.7 Exblosis no errors
Misc Map Actions & Properties 1.4.3 mushymato no errors
More Grass 1.2.2
+ Wildflower Grass Field 1.1.0
Sonozuki
+ DustBeauty
no errors
No Fence Decay Redux 1.2.0 EnderTedi no errors
NPC Map Locations 3.3.0 Bouhm no errors
NPC Tokens 1.0.2 siliconmodding no errors
Precise Furniture 1.1.1 Espy no errors
Save Backup 4.1.10 SMAPI no errors
SkullCavernElevator 1.6.2 lestoph no errors
Solid Foundations 3.0.0
+ (SF) Shyzie's String Lights 2.3.0
PeacefulEnd
+ Shyzie
no errors
SpaceCore 1.27.0 spacechase0 no errors
Stardew Valley Expanded Code 1.15.8 FlashShifter, Esca, super-aardvark, and kittycatcasey no errors
Starfish Mover and Recolor 2.1.0 Goldenrevolver no errors
Time_Notif. 1.0.0 Careless_Imm0rtal no errors
Tractor Mod 4.21.0 Pathoschild no errors
Tree Transplant(Fix) 2.0.0 LeonBlade/Siweipancc no errors
UI Info Suite 2 2.3.7 Annosz no errors
Vibrant Pastoral 2.0.4 Semisu no errors
Visible Fish 0.4.2 shekurika no errors
Filter messages:
TRACE | DEBUG | INFO | ALERT | WARN | ERROR
.* aA “ ” HL
showing 1 to 329 of 528 (total: 5,898)
00:45:20INFOSMAPISMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Pro
00:45:20INFOSMAPIMods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
00:45:24ERRORSMAPIThe game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io.
00:45:24ERRORSMAPIIf you ask for help, make sure to share your SMAPI log: https://smapi.io/log.
00:45:24INFOSMAPIPress any key to delete the crash data and continue playing.
00:45:26DEBUGSMAPIWaiting for game to launch...
00:45:27DEBUGSMAPILoading mod metadata...
00:45:28DEBUGSMAPILoading mods...
00:45:30INFOSMAPILoaded 37 mods: This section is hidden. Click here to show it.
00:45:30INFOSMAPILoaded 146 content packs: This section is hidden. Click here to show it.
00:45:30ERRORSMAPI Skipped mods
00:45:30ERRORSMAPI --------------------------------------------------
00:45:30ERRORSMAPI These mods could not be added to your game.
00:45:30ERRORSMAPI - (AT) H&W Greenhouse Furniture Recolor 2.0.1 because it requires mods which aren't installed (HXW.GreenhouseFurniture).
00:45:30ERRORSMAPI - Better Artisan Good Icons 1.5.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
00:45:30ERRORSMAPI - Custom Furniture 1.14.3 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
00:45:30WARNSMAPI Changed save serializer
00:45:30WARNSMAPI --------------------------------------------------
00:45:30WARNSMAPI These mods change the save serializer. They may corrupt your save files, or make them unusable if
00:45:30WARNSMAPI you uninstall these mods.
00:45:30WARNSMAPI - SpaceCore
00:45:30INFOSMAPI Patched game code
00:45:30INFOSMAPI --------------------------------------------------
00:45:30INFOSMAPI These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
00:45:30INFOSMAPI your game has issues, try removing these first. Otherwise you can ignore this warning.
00:45:30INFOSMAPI - Alternative Textures
00:45:30INFOSMAPI - Calcifer
00:45:30INFOSMAPI - Custom Bush
00:45:30INFOSMAPI - Custom Fixed Dialogue
00:45:30INFOSMAPI - Custom Tokens
00:45:30INFOSMAPI - Dynamic Reflections
00:45:30INFOSMAPI - Even Better Artisan Good Icons
00:45:30INFOSMAPI - Farm Type Manager
00:45:30INFOSMAPI - Farmer Helper
00:45:30INFOSMAPI - Fashion Sense
00:45:30INFOSMAPI - Happy Home Designer
00:45:30INFOSMAPI - Item extensions
00:45:30INFOSMAPI - Json Assets
00:45:30INFOSMAPI - Misc Map Actions & Properties
00:45:30INFOSMAPI - More Grass
00:45:30INFOSMAPI - No Fence Decay Redux
00:45:30INFOSMAPI - Precise Furniture
00:45:30INFOSMAPI - Solid Foundations
00:45:30INFOSMAPI - SpaceCore
00:45:30INFOSMAPI - Stardew Valley Expanded Code
00:45:30INFOSMAPI - Starfish Mover and Recolor
00:45:30INFOSMAPI - Visible Fish
00:45:30DEBUGSMAPI No update keys
00:45:30DEBUGSMAPI --------------------------------------------------
00:45:30DEBUGSMAPI These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
00:45:30DEBUGSMAPI mods. Consider notifying the mod authors about this problem.
00:45:30DEBUGSMAPI - (AT) DustBeauty's Rustic Country W&F
00:45:30DEBUGSMAPI - (AT) Kirby Plushies
00:45:30DEBUGSMAPI - (AT) Lively Table Decor
00:45:30DEBUGSMAPI - (AT) Lun's Paths
00:45:30DEBUGSMAPI - (AT) Nostalgic Old Furniture Collection
00:45:30DEBUGSMAPI - (AT) Opulence
00:45:30DEBUGSMAPI - (AT)Gintyann's Sunflower Furniture
00:45:30DEBUGSMAPI - (AT)Prophet's Rugs
00:45:30DEBUGSMAPI - (CP) DAILY SHIRTS SET ver.2
00:45:30DEBUGSMAPI - (CP) DL HATS SET
00:45:30DEBUGSMAPI - (CP) Eve's Y2K 코디 세트♡
00:45:30DEBUGSMAPI - (CP) Forest Garden Farm
00:45:30DEBUGSMAPI - (CP) SVE Claire portrait re-texture
00:45:30DEBUGSMAPI - (CP) The Song of the Mermaid
00:45:30DEBUGSMAPI - (CP)Blight's funiture pack1
00:45:30DEBUGSMAPI - (CP)婴儿床1121
00:45:30DEBUGSMAPI - (FS) Coii's Hats Pack
00:45:30DEBUGSMAPI - (FS) Harvest Collection
00:45:30DEBUGSMAPI - (FS) Lune's Sweetheart Collection
00:45:30DEBUGSMAPI - (FS) luoli Clothing Line4
00:45:30DEBUGSMAPI - (FS) Wildwood Collection
00:45:30DEBUGSMAPI - b0rszcz's witchy flower dance dresses
00:45:30DEBUGSMAPI - Better Fishing and Beach Foraging
00:45:30DEBUGSMAPI - Calcifer
00:45:30DEBUGSMAPI - Colourful Crystals for Alternative Textures
00:45:30DEBUGSMAPI - Cornucopia Flower Trees Retextured
00:45:30DEBUGSMAPI - Cornucopia Fruit Trees Retextured
00:45:30DEBUGSMAPI - Delloti's Hairstyles_80type
00:45:30DEBUGSMAPI - Fairy Mushroom Tree
00:45:30DEBUGSMAPI - Furniture recolor
00:45:30DEBUGSMAPI - IdaIda's Craftables
00:45:30DEBUGSMAPI - Medieval Unicorn Expansion
00:45:30DEBUGSMAPI - mofamao
00:45:30DEBUGSMAPI - Not-datable Npc Sprites
00:45:30DEBUGSMAPI - Prophet's Rugs
00:45:30DEBUGSMAPI - Sebastians black bike
00:45:30DEBUGSMAPI - Starfish Mover and Recolor
00:45:30DEBUGSMAPI - Taller & Cuter Victor by Mint
00:45:30DEBUGSMAPILaunching mods...
00:45:33INFOStardew Valley Expanded CodeStarting Installation Checker...
00:45:33INFOStardew Valley Expanded Code(Installation Checker provided by shekurika and moe)
00:45:33INFOStardew Valley Expanded CodeInstallation check completed. Everything seems fine!
00:45:33INFOCustom BushConfig Initialized LogAmount: Less
00:45:35DEBUGSMAPIMods loaded and ready!
00:45:37ALERTSMAPIYou can update 16 mods: This section is hidden. Click here to show it.
00:45:37INFOSMAPIType 'help' for help, or 'help <cmd>' for a command's usage
00:45:37DEBUGAlternative TexturesSuccessfully hooked into Pathoschild.ContentPatcher.
00:45:37DEBUGAlternative TexturesLoading textures from pack: (AT) DustBeauty's Recolor Pack 1.0.0 by Novaphene
00:45:37DEBUGAlternative TexturesLoading textures from pack: (AT) DustBeauty's Seasonal Fences 1.0.0 by Novaphene
00:45:37DEBUGAlternative TexturesLoading textures from pack: (AT) Dustbeauty's Seasonal Path and Flooring 1.0.0 by Novaphene
00:45:37DEBUGAlternative TexturesLoading textures from pack: (AT) H&W Fairy Fountains Recolor 1.0.0 by Himetarts and Wildflourmods, recolored by KawaiiMuski
00:45:37DEBUGAlternative TexturesLoading textures from pack: (AT)Prophet's Rugs 1.0.0 by Prophet
00:45:37DEBUGAlternative TexturesLoading textures from pack: Colourful Crystals for Alternative Textures 1.0.0 by Azzles
00:45:37DEBUGAlternative TexturesLoading textures from pack: AT_CottagecoreFences_VP 1.0.0 by Gweniaczek
00:45:37DEBUGAlternative TexturesLoading textures from pack: (AT) DustBeauty's Industrial Furniture 4.0.0 by Novaphene
00:45:38DEBUGAlternative TexturesLoading textures from pack: (AT) DustBeauty's Rustic Country W&F 1.0.0 by DustBeauty & Zyrnathos
00:45:38DEBUGAlternative TexturesLoading textures from pack: (AT) Elegant Craftables 1.4.0 by Colling and Nonu
00:45:38DEBUGAlternative TexturesLoading textures from pack: Greenhouse Set 1.0.1 by orangeblossom
00:45:38DEBUGAlternative TexturesLoading textures from pack: AT_GwenCraft_Vp 1.1.0 by Gweniaczek
00:45:39DEBUGAlternative TexturesLoading textures from pack: AT_Gwen_Paths 1.1.0 by Gweniaczek
00:45:39DEBUGAlternative TexturesLoading textures from pack: IdaIda's Craftables 1.0.0 by Idaida
00:45:39DEBUGAlternative TexturesLoading textures from pack: (AT) Kirby Plushies 1.0.0 by crafty121
00:45:39DEBUGAlternative TexturesLoading textures from pack: Lacey Rugs 1 1.0.0 by Doxepins
00:45:39DEBUGAlternative TexturesLoading textures from pack: (AT) Lively Table Decor 1.0.0 by KatyDTK
00:45:39DEBUGAlternative TexturesLoading textures from pack: (AT) Lun's Paths 1.0.0 by lunink
00:45:39DEBUGAlternative TexturesLoading textures from pack: AT_Medieval_Buildings 1.0.0 by Gweniaczek
00:45:40DEBUGAlternative TexturesLoading textures from pack: (AT) Medieval Themed Sheds - Vibrant Pastoral 2.1.0 by Shyzie
00:45:40DEBUGAlternative TexturesLoading textures from pack: (AT) Nano's Garden Style Craftables 1.2.0 by Nano_NotRobot
00:45:40DEBUGAlternative TexturesLoading textures from pack: (AT) Nano's Retro Style Furniture 1.1.0 by Nano_NotRobot
00:45:40DEBUGAlternative TexturesLoading textures from pack: (AT) Nostalgic Old Furniture Collection 1.3.1 by Stardust
00:45:40DEBUGAlternative TexturesLoading textures from pack: (AT) Opulence 1.0.0 by Twinkle22
00:45:40DEBUGAlternative TexturesLoading textures from pack: Star Lamp 1.0.0 by orangeblossom
00:45:40DEBUGAlternative TexturesLoading textures from pack: (AT) West Elm Furniture by Atlas 1.0.0 by Atlasphere
00:45:41DEBUGAlternative TexturesLoading textures from pack: (AT)Gintyann's Sunflower Furniture 1.0.0 by Gintyann
00:45:41DEBUGAlternative TexturesFinished loading Alternative Textures content packs
00:45:41ERRORAlternative TexturesMod crashed when loading asset 'AlternativeTextures/Tools/PaintBucket'. SMAPI will use the default asset instead. Error details: SContentLoadException: Failed loading asset 'Framework/Assets/PaintBucket.png' from SMAPI\peacefulend.alternativetextures: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 106 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64 at StardewModdingAPI.Events.AssetRequestedEventArgs.<>c__DisplayClass18_0`1.<LoadFromModFile>b__0(IAssetInfo _) in /home/pathoschild/git/SMAPI/src/SMAPI/Events/AssetRequestedEventArgs.cs:line 104 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
00:45:41ERRORAlternative TexturesThis mod failed in the GameLoop.GameLaunched event. Technical details: SContentLoadException: Alternative Textures failed loading content asset 'AlternativeTextures/Tools/PaintBucket' from the game content. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content\AlternativeTextures/Tools/PaintBucket.xnb ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\AlternativeTextures\Tools\PaintBucket.xnb'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs:line 91 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs:line 95 at AlternativeTextures.AlternativeTextures.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\AlternativeTextures.cs:line 847 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
00:45:41DEBUGDynamic ReflectionsSuccessfully hooked into spacechase0.GenericModConfigMenu.
00:45:41DEBUGFashion SenseSuccessfully hooked into Pathoschild.ContentPatcher.
00:45:41DEBUGFashion SenseSuccessfully hooked into spacechase0.GenericModConfigMenu.
00:45:41DEBUGFashion SenseLoading data from pack: RRRR Magnus Earrings 1.0.0 by Jellonip
00:45:41DEBUGFashion SenseLoading data from pack: < RURAL COMESTICS < 1.1.0 by billi
00:45:41DEBUGFashion SenseLoading data from pack: = RURAL OUTFITTERS = 1.1.0 by billi
00:45:41DEBUGFashion SenseLoading data from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
00:45:41DEBUGFashion SenseLoading data from pack: (FS) Coii's Hats Pack 1.4.0 by Coii, conversion by Icerpincess98
00:45:41DEBUGFashion SenseLoading data from pack: (FS) GoblinHours Elf Ears for Fashion Sense 1.4.0 by GoblinHours
00:45:41DEBUGFashion SenseLoading data from pack: Grace’s Dyeable Farm Clothing Collection 1.1.0 by svnshxne
00:45:41DEBUGFashion SenseLoading data from pack: (FS) Harvest Collection 1.0.0 by mushlune
00:45:41DEBUGFashion SenseLoading data from pack: (FS) Lune's Sweetheart Collection 1.0.0 by mushlune
00:45:41DEBUGFashion SenseLoading data from pack: (FS) Wildwood Collection 1.0.0 by mushlune
00:45:41DEBUGFashion SenseLoading data from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
00:45:41DEBUGFashion SenseLoading data from pack: Asta Cute Rainy Season Outfit 1.1.0 by AstaEckahrt
00:45:41DEBUGFashion SenseLoading data from pack: Asta Slumber Party Outfit 1.1.0 by AstaEckahrt
00:45:41DEBUGFashion SenseLoading data from pack: Kyuya's hats pack 1.0.1 by Kyuya
00:45:41DEBUGFashion SenseLoading data from pack: mofamao 1.0.0 by mushlune
00:45:41DEBUGFashion SenseLoading data from pack: FS - Local Pack 7.0.1 by PeacefulEnd
00:45:41DEBUGHappy Home DesignerAlternative Textures detected! Integrating...
00:45:41DEBUGHappy Home DesignerIntegration successful.
00:45:42DEBUGSolid FoundationsSuccessfully hooked into Pathoschild.ContentPatcher.
00:45:42DEBUGSolid FoundationsLoading data from pack: (SF) Shyzie's String Lights 2.3.0 by Shyzie
00:45:42INFOUI Info Suite 2Loaded API for mod spacechase0.GenericModConfigMenu
00:45:42INFOUI Info Suite 2Loaded API for mod furyx639.CustomBush
00:45:42INFOContent PatcherSome content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP) 1.6 Victy Portraits Female Spouses Re-texture - (CP) 1.6 Victy Portraits Male Spouses Re-texture - (CP) Expansion Fish Redesign - (CP) Forest Garden Farm - (CP) Goddess statue Obelisk - (CP) SVE Claire portrait re-texture - (CP) SVE Victor portrait re-texture - (CP) The Song of the Mermaid - (CP) Victy SVE Lance portrait re-texture - (CP) Victy SVE Sophia portrait re-texture - (CP) Victy Villager portrait re-texture - (CP)Mountain View Redone - 1.4 misc recolour - Better Artisan Goods - Better Crops and Foraging - Better Fishing and Beach Foraging - Better Resources - Delloti's Hairstyles_80type - Elle's Town Animals - Fairy Mushroom Tree - Golden Hour Window Light - Gwens_paths - Industrial Kitchen Interior - Medieval_DNT - Medieval_stables - Medieval_TractorGarage - MSVE - Not-datable Npc Sprites - Rustic Country Town Interior - Secret Garden Terrarium - Spacious Greenhouse - Stardew Foliage Redone Foliage Only - Taller & Cuter Victor by Mint - True Love Valley - A Romance Dialogue Expansion Pack - Vibrant Pastoral for SVE For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
00:45:44WARNContent PatcherError loading patch 'MixedBag Tilesheets > Include Data/grasspath.json': file 'Data\grasspath.json' doesn't exist..
00:45:44WARNContent PatcherError loading patch 'MixedBag Tilesheets > Include Data/dirtpath.json': file 'Data\dirtpath.json' doesn't exist..
00:45:44WARNContent PatcherError loading patch 'MixedBag Tilesheets > Include Data/rndpath.json': file 'Data\rndpath.json' doesn't exist..
00:45:44WARNContent PatcherError loading patch 'MixedBag Tilesheets > Include Data/vpr.json': file 'Data\vpr.json' doesn't exist..
00:45:46WARNContent PatcherError loading patch 'Date Night Redux > Include Dates': file 'data\Dates\generic.json' doesn't exist..
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #11" to Maps/springobjects: the FromFile file 'assets\foraging\coral.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #12" to Maps/springobjects: the FromFile file 'assets\foraging\nautilusshell.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #13" to Maps/springobjects: the FromFile file 'assets\foraging\rainbowshell.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #14" to Maps/springobjects: the FromFile file 'assets\foraging\seaurchin.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #15" to Maps/springobjects: the FromFile file 'assets\foraging\seaweed.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #37" to Maps/springobjects: the FromFile file 'assets\fishing\scorpioncarp.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #38" to Maps/springobjects: the FromFile file 'assets\fishing\seacucumber.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #39" to Maps/springobjects: the FromFile file 'assets\fishing\slimejack.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #40" to Maps/springobjects: the FromFile file 'assets\fishing\smallmouthbass.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #41" to Maps/springobjects: the FromFile file 'assets\fishing\stonefish.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #42" to Maps/springobjects: the FromFile file 'assets\fishing\squid.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #43" to Maps/springobjects: the FromFile file 'assets\fishing\supercucumber.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #44" to Maps/springobjects: the FromFile file 'assets\fishing\tuna.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #45" to Maps/springobjects: the FromFile file 'assets\fishing\voidsalmon.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #46" to Maps/springobjects: the FromFile file 'assets\fishing\walleye.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #47" to Maps/springobjects: the FromFile file 'assets\misc\greenalgae.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #48" to Maps/springobjects: the FromFile file 'assets\misc\pearl.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #49" to Maps/springobjects: the FromFile file 'assets\misc\squidink.png' doesn't exist.
00:45:53WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #50" to Maps/springobjects: the FromFile file 'assets\misc\whitealgae.png' doesn't exist.
00:45:54ERRORContent PatcherCan't apply image patch "Simple Foliage > Mushroom" to TerrainFeatures/mushroom_tree: target area (X:0, Y:0, Width:144, Height:160) extends past the right edge of the image (Width:48), which isn't allowed. Patches can only extend the tilesheet downwards.
00:45:54WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14299' under Fields.
00:45:54WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14300' under Fields.
00:45:54WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14301' under Fields.
00:45:54WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14302' under Fields.
00:45:54WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Pan.cs.14180' under Fields.
00:45:54WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14045' under Fields.
00:45:54WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14047' under Fields.
00:45:54WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14048' under Fields.
00:45:55INFOJson AssetsLoading content packs...
00:45:55WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14299' under Fields.
00:45:55WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14300' under Fields.
00:45:55WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14301' under Fields.
00:45:55WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14302' under Fields.
00:45:55WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Pan.cs.14180' under Fields.
00:45:55WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14045' under Fields.
00:45:55WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14047' under Fields.
00:45:55WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14048' under Fields.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #11" to Maps/springobjects: the FromFile file 'assets\foraging\coral.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #12" to Maps/springobjects: the FromFile file 'assets\foraging\nautilusshell.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #13" to Maps/springobjects: the FromFile file 'assets\foraging\rainbowshell.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #14" to Maps/springobjects: the FromFile file 'assets\foraging\seaurchin.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #15" to Maps/springobjects: the FromFile file 'assets\foraging\seaweed.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #37" to Maps/springobjects: the FromFile file 'assets\fishing\scorpioncarp.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #38" to Maps/springobjects: the FromFile file 'assets\fishing\seacucumber.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #39" to Maps/springobjects: the FromFile file 'assets\fishing\slimejack.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #40" to Maps/springobjects: the FromFile file 'assets\fishing\smallmouthbass.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #41" to Maps/springobjects: the FromFile file 'assets\fishing\stonefish.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #42" to Maps/springobjects: the FromFile file 'assets\fishing\squid.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #43" to Maps/springobjects: the FromFile file 'assets\fishing\supercucumber.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #44" to Maps/springobjects: the FromFile file 'assets\fishing\tuna.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #45" to Maps/springobjects: the FromFile file 'assets\fishing\voidsalmon.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #46" to Maps/springobjects: the FromFile file 'assets\fishing\walleye.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #47" to Maps/springobjects: the FromFile file 'assets\misc\greenalgae.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #48" to Maps/springobjects: the FromFile file 'assets\misc\pearl.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #49" to Maps/springobjects: the FromFile file 'assets\misc\squidink.png' doesn't exist.
00:48:06WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #50" to Maps/springobjects: the FromFile file 'assets\misc\whitealgae.png' doesn't exist.
00:48:07WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14299' under Fields.
00:48:07WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14300' under Fields.
00:48:07WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14301' under Fields.
00:48:07WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Tool.cs.14302' under Fields.
00:48:07WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'Pan.cs.14180' under Fields.
00:48:07WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14045' under Fields.
00:48:07WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14047' under Fields.
00:48:07WARNContent PatcherCan't apply data patch "Grandpas Tools > Tools renaming" to Strings/StringsFromCSFiles: there's no record matching key 'FishingRod.cs.14048' under Fields.
00:48:09ERRORContent PatcherUnhandled exception applying patch: Vibrant Pastoral Redrawn > Include data/{{Version}}/0main.json > data/Expanded/0main.json > EditMap Maps/Town. StardewModdingAPI.Framework.Exceptions.SContentLoadException: Vibrant Pastoral Redrawn loaded map 'assets/MapEdits/Town-LampClinic.tmx' with invalid tilesheet path 'spring_z_grasspath.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 423 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 263 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64 at ContentPatcher.Framework.Patches.EditMapPatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditMapPatch.cs:line 142 at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 618
00:48:09WARNContent PatcherCan't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 10 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
00:48:09WARNContent PatcherCan't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 13 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
00:48:09WARNContent PatcherCan't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 14 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
00:48:09WARNContent PatcherCan't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 15 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
00:48:09WARNContent PatcherCan't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 16 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
00:48:09WARNContent PatcherCan't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 3 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
00:48:09WARNContent PatcherCan't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 4 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
00:48:09WARNContent PatcherCan't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 5 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
00:48:09WARNContent PatcherCan't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 6 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #11" to Maps/springobjects: the FromFile file 'assets\foraging\coral.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #12" to Maps/springobjects: the FromFile file 'assets\foraging\nautilusshell.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #13" to Maps/springobjects: the FromFile file 'assets\foraging\rainbowshell.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #14" to Maps/springobjects: the FromFile file 'assets\foraging\seaurchin.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #15" to Maps/springobjects: the FromFile file 'assets\foraging\seaweed.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #37" to Maps/springobjects: the FromFile file 'assets\fishing\scorpioncarp.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #38" to Maps/springobjects: the FromFile file 'assets\fishing\seacucumber.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #39" to Maps/springobjects: the FromFile file 'assets\fishing\slimejack.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #40" to Maps/springobjects: the FromFile file 'assets\fishing\smallmouthbass.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #41" to Maps/springobjects: the FromFile file 'assets\fishing\stonefish.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #42" to Maps/springobjects: the FromFile file 'assets\fishing\squid.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #43" to Maps/springobjects: the FromFile file 'assets\fishing\supercucumber.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #44" to Maps/springobjects: the FromFile file 'assets\fishing\tuna.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #45" to Maps/springobjects: the FromFile file 'assets\fishing\voidsalmon.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #46" to Maps/springobjects: the FromFile file 'assets\fishing\walleye.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #47" to Maps/springobjects: the FromFile file 'assets\misc\greenalgae.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #48" to Maps/springobjects: the FromFile file 'assets\misc\pearl.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #49" to Maps/springobjects: the FromFile file 'assets\misc\squidink.png' doesn't exist.
00:48:12WARNContent PatcherCan't apply image patch "Better Fishing and Beach Foraging > EditImage Maps/springobjects #50" to Maps/springobjects: the FromFile file 'assets\misc\whitealgae.png' doesn't exist.
00:48:29WARNContent PatcherCan't apply data patch "Grandpas Tools > 1.6 renaming" to Strings/1_6_Strings: there's no record matching key 'AdvancedIridiumRod' under Fields.
00:48:29WARNContent PatcherCan't apply data patch "Grandpas Tools > 1.6 renaming" to Strings/1_6_Strings: there's no record matching key 'IridiumScythe' under Fields.
00:48:32ERRORContent PatcherCan't apply image patch "(CP) Victy Villager portrait re-texture > Marlon Portraits" to Portraits/Marlon: target area (X:0, Y:0, Width:128, Height:128) extends past the right edge of the image (Width:64), which isn't allowed. Patches can only extend the tilesheet downwards.
00:48:34DEBUGItem extensionsLoaded 0 item data.
00:48:34DEBUGItem extensionsLoaded 14 eating animations.
00:48:34DEBUGItem extensionsLoaded 0 mineshaft terrain features.
00:48:34DEBUGItem extensionsLoaded 2 mixed seeds data.
00:48:34DEBUGItem extensionsLoaded 0 panning data.
00:48:34DEBUGItem extensionsLoaded 0 custom train drops.
00:48:34INFOUI Info Suite 2Setting up icon sheet
00:48:43WARNContent PatcherCan't apply image patch "Elle's Town Animals > Winter Rabbit" to TileSheets/critters: the FromFile file 'assets\Rabbit\WhiteLop.png' doesn't exist.
00:48:43WARNContent PatcherCan't apply image patch "Elle's Town Animals > Winter Rabbit cont" to TileSheets/critters: the FromFile file 'assets\Rabbit\WhiteLop.png' doesn't exist.
00:48:43WARNContent PatcherCan't apply image patch "Elle's Town Animals > Squirrel" to TileSheets/critters: the FromFile file 'assets\Squirrel\Brown.png' doesn't exist.
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:52ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53ERRORSMAPIAn error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at AlternativeTextures.Framework.Patches.Tools.ToolPatch.DrawInMenuPrefix(Tool __instance, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Tool.drawInMenu_PatchedBy<PeacefulEnd.AlternativeTextures__PeacefulEnd.FashionSense__tlitookilakin.HappyHomeDesigner>(Tool this, SpriteBatch spriteBatch, Vector2 location, Single scaleSize, Single transparency, Single layerDepth, StackDrawType drawStackNumber, Color color, Boolean drawShadow) at StardewValley.Menus.Toolbar.draw_PatchedBy<tlitookilakin.HappyHomeDesigner>(Toolbar this, SpriteBatch b) at StardewValley.Game1.drawHUD() at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
00:48:53CRITICALSMAPIThe game crashed when drawing, and SMAPI was unable to recover the game.
00:48:53ERRORgameThe game failed to launch: InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Nullable`1 transformMatrix) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 108 at StardewValley.Game1.renderScreenBuffer(RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16536 at StardewValley.Game1.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15416 at StardewValley.GameRunner.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 617 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 932 at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 661 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481 at StardewModdingAPI.Framework.SCore.RunInteractively() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 315
00:48:53INFOSMAPIGame has ended. Press any key to exit.
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