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Log info
Stardew Valley: | 1.6.15 build 24356 on Microsoft Windows 11 Pro |
---|---|
SMAPI: | 4.2.0 |
Folder: | C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley |
Log started: | 2025-03-26 00:34 UTC (00:34 your time) |
game 1.6.15 build 24356 | no errors | ||
SMAPI 4.2.0 | Pathoschild | 63 errors | |
CJB Cheats Menu 1.38.0 | CJBok and Pathoschild | no errors | |
Console Commands 4.2.0 | SMAPI | no errors | |
Content Patcher 2.5.3
+ (CP) Custom Menu Background 1.2.0 + (CP) Overgrown Flowery Interface 1.6.4 + Coii's Girls Sets Pack 1.4.0 + CP Secret Woods Totoro 1.0.0 + Earthy Recolour 1.4.4 + Elle's Cuter Barn Animals 1.0.1 + Elle's Cuter Cats 1.0.0 + Elle's Cuter Coop Animals 1.0.2 + Elle's Cuter Dogs 1.0.1 + Elle's Cuter Horses 1.0.0 + Hats Won't Mess Up Hair 1.5.0 + IdaIda's Goth Buildings 1.0.0 + IdaIda's Wisp Torch 1.0.0 + IdaIda's Witchy Scarecrows 1.0.0 + Medieval_stables 2.0.0 + Medieval_TractorGarage 2.0.0 + Obelisks 2.0.0 + OhoDavi's StardewValley Anime Mods 1.6.4 + Overgrown Flowery Cursors 2.1.0 + pigeon_mail 2.1.0 + Real Azzy's Elf Ears 1.0.0 + Rustic Country Town Interior 1.7.0 + Seasonal Fences 1.2.0 + Stardew Foliage Redone Foliage Only 1.6.0 + Way Back PT 2.0.0 |
Pathoschild
+ herbivoor + Maraluna & Mae + Coii + LorSnore + DaisyNiko + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + misatse1019 + IdaIda + Idaida + Idaida + Gweniaczek + Gweniaczek + Gweniaczek + OhoDavi + Amaryn + Gweniaczek + HarpyPunk + DustBeauty + DustBeauty + DustBeauty + Gweniaczek | no errors | |
Dynamic Reflections 3.0.0 | PeacefulEnd | no errors | |
DynamicNightTime 1.3.14 | Sakorona | no errors | |
Generic Mod Config Menu 1.14.1 | spacechase0 | no errors | |
Gift Taste Helper Continued x2 1.2.5 | JoXW, Isi0, tstaples (aka catman) | no errors | |
More Grass 1.2.2
+ Wildflower Grass Field 1.1.0 |
Sonozuki
+ DustBeauty | no errors | |
No Fence Decay Redux 1.2.0 | EnderTedi | no errors | |
Noclip Mode 1.3.17 | Pathoschild | no errors | |
NPC Map Locations 3.3.0 | Bouhm | no errors | |
Save Backup 4.2.0 | SMAPI | no errors | |
Tractor Mod 4.22.1 | Pathoschild | no errors | |
UI Info Suite 2 2.3.7 | Annosz | no errors | |
Visible Fish 0.4.2 | shekurika | no errors |
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showing 1 to 97 of 138 (total: 627)
20:34:19 | INFO | SMAPI | SMAPI 4.2.0 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Pro |
20:34:19 | INFO | SMAPI | Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods |
20:34:22 | ERROR | SMAPI | The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io. |
20:34:22 | ERROR | SMAPI | If you ask for help, make sure to share your SMAPI log: https://smapi.io/log. |
20:34:22 | INFO | SMAPI | Press any key to delete the crash data and continue playing. |
20:34:31 | DEBUG | SMAPI | Waiting for game to launch... |
20:34:32 | DEBUG | SMAPI | Loading mod metadata... |
20:34:32 | DEBUG | SMAPI | Loading mods... |
20:34:33 | INFO | SMAPI | Loaded 15 mods: This section is hidden. Click here to show it. |
20:34:33 | INFO | SMAPI | Loaded 26 content packs: This section is hidden. Click here to show it. |
20:34:33 | INFO | SMAPI | Patched game code |
20:34:33 | INFO | SMAPI | -------------------------------------------------- |
20:34:33 | INFO | SMAPI | These mods directly change the game code. They're more likely to cause errors or bugs in-game; if |
20:34:33 | INFO | SMAPI | your game has issues, try removing these first. Otherwise you can ignore this warning. |
20:34:33 | INFO | SMAPI | - Dynamic Reflections |
20:34:33 | INFO | SMAPI | - DynamicNightTime |
20:34:33 | INFO | SMAPI | - More Grass |
20:34:33 | INFO | SMAPI | - No Fence Decay Redux |
20:34:33 | INFO | SMAPI | - Visible Fish |
20:34:33 | DEBUG | SMAPI | No update keys |
20:34:33 | DEBUG | SMAPI | -------------------------------------------------- |
20:34:33 | DEBUG | SMAPI | These mods have no update keys in their manifest. SMAPI may not notify you about updates for these |
20:34:33 | DEBUG | SMAPI | mods. Consider notifying the mod authors about this problem. |
20:34:33 | DEBUG | SMAPI | - Coii's Girls Sets Pack |
20:34:33 | DEBUG | SMAPI | - IdaIda's Goth Buildings |
20:34:33 | DEBUG | SMAPI | - IdaIda's Wisp Torch |
20:34:33 | DEBUG | SMAPI | - IdaIda's Witchy Scarecrows |
20:34:33 | DEBUG | SMAPI | Launching mods... |
20:34:34 | DEBUG | SMAPI | Mods loaded and ready! |
20:34:35 | INFO | SMAPI | Type 'help' for help, or 'help <cmd>' for a command's usage |
20:34:35 | DEBUG | DynamicNightTime | Didn't find mod Lunar Disturbances; you can optionally install it for extra features! |
20:34:35 | DEBUG | Dynamic Reflections | Successfully hooked into spacechase0.GenericModConfigMenu. |
20:34:35 | INFO | UI Info Suite 2 | Loaded API for mod spacechase0.GenericModConfigMenu |
20:34:36 | INFO | Content Patcher | Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP) Custom Menu Background - Coii's Girls Sets Pack - CP Secret Woods Totoro - IdaIda's Wisp Torch - Medieval_stables - Medieval_TractorGarage - Obelisks - OhoDavi's StardewValley Anime Mods - Overgrown Flowery Cursors - Real Azzy's Elf Ears - Rustic Country Town Interior - Seasonal Fences - Stardew Foliage Redone Foliage Only For mod authors, see how to update a mod: https://smapi.io/cp-migrate. |
20:42:41 | INFO | UI Info Suite 2 | Setting up icon sheet |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:48 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | ERROR | SMAPI | An error occurred in the game's draw loop: DivideByZeroException: Attempted to divide by zero. at xTile.Tiles.TileSheet.GetTileImageBounds(Int32 tileIndex) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileSheet.cs:line 254 at xTile.Display.XnaDisplayDevice.DrawTile_PatchedBy<PeacefulEnd.DynamicReflections>(XnaDisplayDevice this, Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
20:43:49 | CRITICAL | SMAPI | The game crashed when drawing, and SMAPI was unable to recover the game. |