18:54:58 | INFO | SMAPI | SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Home |
18:54:58 | INFO | SMAPI | Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods |
18:54:59 | WARN | SMAPI | Some of the game's content files were modified or corrupted. This may cause game crashes, errors, or other issues.
See https://smapi.io/reset-content for help fixing this.
Affected assets:
- Animals/Brown Chicken.xnb
- Animals/dog.xnb
- Animals/Duck.xnb
- Animals/horse.xnb
- Animals/White Chicken.xnb |
18:55:01 | ERROR | SMAPI | The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io. |
18:55:01 | ERROR | SMAPI | If you ask for help, make sure to share your SMAPI log: https://smapi.io/log. |
18:55:01 | INFO | SMAPI | Press any key to delete the crash data and continue playing. |
18:55:52 | DEBUG | SMAPI | Waiting for game to launch... |
18:55:53 | DEBUG | SMAPI | Loading mod metadata... |
18:55:55 | DEBUG | SMAPI | Loading mods... |
18:55:58 | INFO | SMAPI | Loaded 63 mods: This section is hidden. Click here to show it. |
18:55:58 | INFO | SMAPI | Loaded 119 content packs: This section is hidden. Click here to show it. |
18:55:58 | WARN | SMAPI | Changed save serializer |
18:55:58 | WARN | SMAPI | -------------------------------------------------- |
18:55:58 | WARN | SMAPI | These mods change the save serializer. They may corrupt your save files, or make them unusable if |
18:55:58 | WARN | SMAPI | you uninstall these mods.
|
18:55:58 | WARN | SMAPI | - SpaceCore
|
18:55:58 | INFO | SMAPI | Patched game code |
18:55:58 | INFO | SMAPI | -------------------------------------------------- |
18:55:58 | INFO | SMAPI | These mods directly change the game code. They're more likely to cause errors or bugs in-game; if |
18:55:58 | INFO | SMAPI | your game has issues, try removing these first. Otherwise you can ignore this warning.
|
18:55:58 | INFO | SMAPI | - Alternative Textures |
18:55:58 | INFO | SMAPI | - Auto-Grab Truffles |
18:55:58 | INFO | SMAPI | - Calcifer |
18:55:58 | INFO | SMAPI | - Cross-Mod Compatibility Tokens |
18:55:58 | INFO | SMAPI | - Custom Companions |
18:55:58 | INFO | SMAPI | - Custom NPC Exclusions |
18:55:58 | INFO | SMAPI | - Farm Type Manager |
18:55:58 | INFO | SMAPI | - Farmhouse Fixes |
18:55:58 | INFO | SMAPI | - Fashion Sense |
18:55:58 | INFO | SMAPI | - Font Settings |
18:55:58 | INFO | SMAPI | - Forage Fantasy |
18:55:58 | INFO | SMAPI | - Furniture Display Framework |
18:55:58 | INFO | SMAPI | - Furniture Framework |
18:55:58 | INFO | SMAPI | - GMCM Options |
18:55:58 | INFO | SMAPI | - Happy Home Designer |
18:55:58 | INFO | SMAPI | - Harvest With Scythe |
18:55:58 | INFO | SMAPI | - Item extensions |
18:55:58 | INFO | SMAPI | - Json Assets |
18:55:58 | INFO | SMAPI | - Movement Speed |
18:55:58 | INFO | SMAPI | - No Fence Decay Redux |
18:55:58 | INFO | SMAPI | - No Greenhouse Entrance Tiles |
18:55:58 | INFO | SMAPI | - Passable Crops |
18:55:58 | INFO | SMAPI | - PIF - Personal Rooms |
18:55:58 | INFO | SMAPI | - Portraiture |
18:55:58 | INFO | SMAPI | - Relocate Buildings And Farm Animals |
18:55:58 | INFO | SMAPI | - ScaleUp |
18:55:58 | INFO | SMAPI | - Shop Tile Framework |
18:55:58 | INFO | SMAPI | - SoundTweaker |
18:55:58 | INFO | SMAPI | - SpaceCore |
18:55:58 | INFO | SMAPI | - SpritesInDetail |
18:55:58 | INFO | SMAPI | - Stardew Valley Expanded |
18:55:58 | INFO | SMAPI | - StardewHack |
18:55:58 | INFO | SMAPI | - Tree Overhaul - A Tappers Dream |
18:55:58 | INFO | SMAPI | - Unofficial Content Patcher Animations |
18:55:58 | INFO | SMAPI | - Wear More Rings
|
18:55:58 | DEBUG | SMAPI | No update keys |
18:55:58 | DEBUG | SMAPI | -------------------------------------------------- |
18:55:58 | DEBUG | SMAPI | These mods have no update keys in their manifest. SMAPI may not notify you about updates for these |
18:55:58 | DEBUG | SMAPI | mods. Consider notifying the mod authors about this problem.
|
18:55:58 | DEBUG | SMAPI | - (AT)Gintyann's Sunflower Furniture |
18:55:58 | DEBUG | SMAPI | - (CP) Beach Crab |
18:55:58 | DEBUG | SMAPI | - (CP) GH's Peach Body type (female) |
18:55:58 | DEBUG | SMAPI | - (CP) Nostalgic Old Furniture Collection |
18:55:58 | DEBUG | SMAPI | - (FS) 61 hairstyles by Kkunma |
18:55:58 | DEBUG | SMAPI | - (FS) GuoRen's poetic blooming |
18:55:58 | DEBUG | SMAPI | - (FS)Cute Headphones |
18:55:58 | DEBUG | SMAPI | - (FS)More Cute Short Hairs |
18:55:58 | DEBUG | SMAPI | - (JA) DL HATS SET |
18:55:58 | DEBUG | SMAPI | - Arkneru's Cutie Hats |
18:55:58 | DEBUG | SMAPI | - b0rszcz's witchy flower dance dresses |
18:55:58 | DEBUG | SMAPI | - Calcifer |
18:55:58 | DEBUG | SMAPI | - Cat to Vulpix |
18:55:58 | DEBUG | SMAPI | - Desaturated Trees for Stardew Valley Expanded |
18:55:58 | DEBUG | SMAPI | - Fairy Mushroom Tree |
18:55:58 | DEBUG | SMAPI | - Kitty Cats |
18:55:58 | DEBUG | SMAPI | - Kkunma's 38 Hairstyles |
18:55:58 | DEBUG | SMAPI | - Kkunma's 72 Hairstyles |
18:55:58 | DEBUG | SMAPI | - No Greenhouse Entrance Tiles |
18:55:58 | DEBUG | SMAPI | - Orangeblossom's Antique Bedroom Furniture Set |
18:55:58 | DEBUG | SMAPI | - Orangeblossom's Antique Bedroom Furniture Set Add-ons |
18:55:58 | DEBUG | SMAPI | - PigToFoxSound |
18:55:58 | DEBUG | SMAPI | - Pikachu and Pichu into Rabbits for Alternative Textures |
18:55:58 | DEBUG | SMAPI | - Place Furniture Outside (Furniture Anywhere Redux) by glymr |
18:55:58 | DEBUG | SMAPI | - Prophet's Dining Set |
18:55:58 | DEBUG | SMAPI | - Prophet's Kitchen |
18:55:58 | DEBUG | SMAPI | - Prophet's Rugs |
18:55:58 | DEBUG | SMAPI | - Smallcopper's Maximalism for CP |
18:55:58 | DEBUG | SMAPI | - Unofficial Content Patcher Animations |
18:55:58 | DEBUG | SMAPI | - Upgrade Sprinklers |
18:55:58 | DEBUG | SMAPI | - Various Coal nodes in the mines |
18:55:58 | DEBUG | SMAPI | - Void Chick
|
18:56:01 | DEBUG | SMAPI | Launching mods... |
18:56:03 | INFO | PyTK Dummy | Using PyTK Dummy |
18:56:03 | INFO | Stardew Valley Expanded | Starting Installation Checker... |
18:56:03 | INFO | Stardew Valley Expanded | (Installation Checker provided by shekurika and moe) |
18:56:03 | INFO | Stardew Valley Expanded | Installation check completed. Everything seems fine! |
18:56:04 | INFO | StardewHack | Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0. |
18:56:04 | DEBUG | Harvest With Scythe | Applying bytecode patches for bcmpinc.HarvestWithScythe. |
18:56:06 | DEBUG | Movement Speed | Applying bytecode patches for bcmpinc.MovementSpeed. |
18:56:06 | INFO | Shop Tile Framework | Adding Content Packs... |
18:56:06 | DEBUG | Wear More Rings | Applying bytecode patches for bcmpinc.WearMoreRings. |
18:56:06 | DEBUG | SMAPI | Mods loaded and ready! |
18:56:08 | INFO | SMAPI | Type 'help' for help, or 'help <cmd>' for a command's usage |
18:56:09 | DEBUG | Alternative Textures | Successfully hooked into Pathoschild.ContentPatcher. |
18:56:09 | DEBUG | Alternative Textures | Loading textures from pack: Orangeblossom's Antique Bedroom Furniture Set Add-ons 1.0.0 by orangeblossom |
18:56:09 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Asters Festival Kotatsu 1.0.0 by Asterisk555 |
18:56:09 | DEBUG | Alternative Textures | Loading textures from pack: A Better Looking Plasma TV AT Conversion 1.0.0 by petitepaddingtonbear |
18:56:09 | DEBUG | Alternative Textures | Loading textures from pack: Cat to Vulpix 1.0.0 by Seira171717 |
18:56:09 | DEBUG | Alternative Textures | Loading textures from pack: (AT) DustBeauty's Industrial Furniture 4.0.0 by Novaphene |
18:56:10 | DEBUG | Alternative Textures | Loading textures from pack: (AT) DustBeauty's Recolor Pack 1.0.0 by Novaphene |
18:56:11 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Gem's Neutral-Toned Rugs 1.0.0 by gemsthetic |
18:56:11 | DEBUG | Alternative Textures | Loading textures from pack: Greenhouse Set 1.0.1 by orangeblossom |
18:56:11 | DEBUG | Alternative Textures | Loading textures from pack: kitty shipping bin 1.0.0 by berryz |
18:56:11 | DEBUG | Alternative Textures | Loading textures from pack: Minccino Cat Replacement 2.0.1 by Coffee0001 |
18:56:11 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Nano's Retro Style Furniture 1.1.0 by Nano_NotRobot |
18:56:11 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Oku's Basic Bathroom Pack 1.0.1 by Oku |
18:56:13 | DEBUG | Alternative Textures | Loading textures from pack: Picnic Rugs 1.0.0 by skellady |
18:56:13 | DEBUG | Alternative Textures | Loading textures from pack: Pikachu and Pichu into Rabbits for Alternative Textures 1.0.0 by TerraTerraCotta |
18:56:13 | DEBUG | Alternative Textures | Loading textures from pack: Shardust's Fences Gate Flooring for Alternative Textures 1.5.0 by Shardust |
18:56:14 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Shyzie's Rugs 1.0.1 by Shyzie |
18:56:14 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Sodacchi's Moon Lamps 1.0.1 by Sodacchi |
18:56:14 | DEBUG | Alternative Textures | Loading textures from pack: (AT) Tanga Forest Wood Craftables 1.1.0 by Tanga |
18:56:15 | DEBUG | Alternative Textures | Loading textures from pack: (AT)Gintyann's Sunflower Furniture 1.0.0 by Gintyann |
18:56:15 | DEBUG | Alternative Textures | Loading textures from pack: Orangeblossom's Basic Dining Set - Add-on 1.0.0 by orangeblossom |
18:56:15 | DEBUG | Alternative Textures | Finished loading Alternative Textures content packs |
18:56:15 | DEBUG | Alternative Textures | Successfully hooked into spacechase0.GenericModConfigMenu. |
18:56:15 | INFO | Generic Mod Config Menu | PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM. |
18:56:15 | DEBUG | Custom Companions | Successfully hooked into spacechase0.JsonAssets. |
18:56:15 | DEBUG | Custom Companions | Successfully hooked into Pathoschild.ContentPatcher. |
18:56:15 | DEBUG | Custom Companions | Loading companions from pack: Wild Animals 1.2.6 by plurffle |
18:56:17 | DEBUG | Custom Companions | Loading companions from pack: Kitty Cats 1.1.0 by Obamoose |
18:56:17 | DEBUG | Fashion Sense | Successfully hooked into Pathoschild.ContentPatcher. |
18:56:17 | DEBUG | Fashion Sense | Successfully hooked into spacechase0.GenericModConfigMenu. |
18:56:17 | DEBUG | Fashion Sense | Loading data from pack: (FS) Lamron's Oversized Sleeves 1.0.1 by Lamron, mushroomhash |
18:56:17 | DEBUG | Fashion Sense | Loading data from pack: < RURAL COMESTICS < 1.1.0 by billi |
18:56:17 | DEBUG | Fashion Sense | Loading data from pack: = RURAL OUTFITTERS = 1.1.0 by billi |
18:56:17 | DEBUG | Fashion Sense | Loading data from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz |
18:56:17 | DEBUG | Fashion Sense | Loading data from pack: Cozy Scarves 1.2.1 by PeacefulEnd |
18:56:18 | DEBUG | Fashion Sense | Loading data from pack: (FS)Cute Headphones 7.0.1 by KomaedaAimei 小红书@狛枝蓝瞑w |
18:56:18 | DEBUG | Fashion Sense | Loading data from pack: (FS) Kisekaes skirts 2.0.0 by Wabi |
18:56:18 | DEBUG | Fashion Sense | Loading data from pack: Kkunma's 38 Hairstyles 1.0.0 by halpyy |
18:56:18 | DEBUG | Fashion Sense | Loading data from pack: Kkunma's 72 Hairstyles 1.0.0 by halpyy |
18:56:18 | DEBUG | Fashion Sense | Loading data from pack: (FS) 61 hairstyles by Kkunma 1.0.0 by Halpy |
18:56:18 | DEBUG | Fashion Sense | Loading data from pack: (FS) The Coquette Collection 2.0.1 by Wabi |
18:56:18 | DEBUG | Fashion Sense | Loading data from pack: (FS) GuoRen's poetic blooming 1.0.0 by 果仁 |
18:56:19 | DEBUG | Fashion Sense | Loading data from pack: Arkneru's Cutie Hats 1.0.0 by Arkneru |
18:56:19 | DEBUG | Fashion Sense | Loading data from pack: Asta Cute Rainy Season Outfit 1.1.0 by AstaEckahrt |
18:56:19 | DEBUG | Fashion Sense | Loading data from pack: (FS)More Cute Short Hairs 1.0.0 by KomaedaAimei |
18:56:19 | DEBUG | Fashion Sense | Loading data from pack: FS - Local Pack 7.0.2 by PeacefulEnd |
18:56:19 | DEBUG | Furniture Framework | Loading Furniture Pack jenf1.modernwalltvs... |
18:56:19 | DEBUG | Furniture Framework | Finished loading Furniture Types. |
18:56:19 | WARN | Furniture Framework | Furniture made with the Furniture Framework mod are not compatible with Alternative Textures. |
18:56:19 | WARN | Furniture Framework | You can disable this message in the config of the Furniture Framework. |
18:56:20 | DEBUG | Happy Home Designer | Alternative Textures detected! Integrating... |
18:56:20 | DEBUG | Happy Home Designer | Integration successful. |
18:56:20 | INFO | UI Info Suite 2 | Loaded API for mod spacechase0.GenericModConfigMenu |
18:56:21 | INFO | Content Patcher | Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.
Affected content packs:
- (CP) Bits 'n' Bobs
- (CP) Dog Sounds Replacement
- (CP)Tanga forest Gold Clock
- Aesthetic Garbage
- Cleaner Farm Buildings
- Cute Grass Dig Spot
- Dinothicc Reskin
- Duck Fishing Rod Buoy
- Elegant Scarecrows
- Fairy Mushroom Tree
- Kitty Cats
- Lnh's Ginger Island House
- Platinum Cat's Kawaii Truffle Foxes
- Rabbit Floof
- Seasonal Leafeon
- Suitcase Record Player
- Upgrade Sprinklers
- Void Chick
For mod authors, see how to update a mod: https://smapi.io/cp-migrate. |
18:56:28 | INFO | Json Assets | Loading content packs... |
18:56:28 | INFO | Json Assets | (JA) Bits 'n' Bobs 1.0.0 by Billi - Assorted accessories for your farmer! |
18:56:28 | INFO | Json Assets | (JA) DL HATS SET 0.1.0 by delloti - 모자 91개를 추가합니다. |
18:57:27 | WARN | Content Patcher | SMAPI fixed maps loaded by this mod to prevent errors. See the log file for details. |
18:57:28 | DEBUG | Item extensions | Loaded 0 item data. |
18:57:28 | DEBUG | Item extensions | Loaded 14 eating animations. |
18:57:28 | DEBUG | Item extensions | Loaded 0 mineshaft terrain features. |
18:57:28 | DEBUG | Item extensions | Loaded 0 mixed seeds data. |
18:57:28 | DEBUG | Item extensions | Loaded 0 panning data. |
18:57:28 | DEBUG | Item extensions | Loaded 0 custom train drops. |
18:57:31 | INFO | Portraiture | Loaded Active Portraits: DCBurger |
18:57:31 | INFO | Portraiture | Loaded Active Presets for |
18:57:31 | INFO | UI Info Suite 2 | Setting up icon sheet |
18:57:31 | INFO | Wear More Rings | Save loaded for Audrey. |
18:57:31 | DEBUG | Farm Type Manager | This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. |
18:57:31 | DEBUG | Farm Type Manager | Area: ore area 1 |
18:57:31 | DEBUG | Farm Type Manager | Content pack: Better Farm Cave Forage(Vanilla- allYear) |
18:57:31 | DEBUG | Farm Type Manager | This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. |
18:57:31 | DEBUG | Farm Type Manager | Area: monster area 1 |
18:57:31 | DEBUG | Farm Type Manager | Content pack: Better Farm Cave Forage(Vanilla- allYear) |
18:57:31 | DEBUG | Farm Type Manager | This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. |
18:57:31 | DEBUG | Farm Type Manager | Area: monster area 2 |
18:57:31 | DEBUG | Farm Type Manager | Content pack: Better Farm Cave Forage(Vanilla- allYear) |
18:57:31 | DEBUG | Farm Type Manager | This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. |
18:57:31 | DEBUG | Farm Type Manager | Area: ore area 1 |
18:57:31 | DEBUG | Farm Type Manager | Content pack: Better Farm Cave Forage(Vanilla- offSeason) |
18:57:31 | DEBUG | Farm Type Manager | This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. |
18:57:31 | DEBUG | Farm Type Manager | Area: monster area 1 |
18:57:31 | DEBUG | Farm Type Manager | Content pack: Better Farm Cave Forage(Vanilla- offSeason) |
18:57:31 | DEBUG | Farm Type Manager | This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. |
18:57:31 | DEBUG | Farm Type Manager | Area: monster area 2 |
18:57:31 | DEBUG | Farm Type Manager | Content pack: Better Farm Cave Forage(Vanilla- offSeason) |
18:57:31 | DEBUG | Farm Type Manager | This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. |
18:57:31 | DEBUG | Farm Type Manager | Area: ore area 1 |
18:57:31 | DEBUG | Farm Type Manager | Content pack: Better Farm Cave Forage(Vanilla- seasonal) |
18:57:31 | DEBUG | Farm Type Manager | This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. |
18:57:31 | DEBUG | Farm Type Manager | Area: monster area 1 |
18:57:31 | DEBUG | Farm Type Manager | Content pack: Better Farm Cave Forage(Vanilla- seasonal) |
18:57:31 | DEBUG | Farm Type Manager | This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. |
18:57:31 | DEBUG | Farm Type Manager | Area: monster area 2 |
18:57:31 | DEBUG | Farm Type Manager | Content pack: Better Farm Cave Forage(Vanilla- seasonal) |
18:57:32 | WARN | Custom Companions | Unable to find companion match for SmolHooman.WildAnimalsCC..Skunk_WA given on tile (83, 74) for map Forest! |
18:58:18 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:18 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:18 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:18 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.Object.drawPlacementBounds_PatchedBy<PeacefulEnd.AlternativeTextures>(Object this, SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor_PatchedBy<tlitookilakin.HappyHomeDesigner>(Game1 this)
at StardewValley.Game1.DrawOverlays(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.updateWhenCurrentLocation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\IndoorPot.cs:line 298
at StardewValley.GameLocation.UpdateWhenCurrentLocation_PatchedBy<FlashShifter.SVECode>(GameLocation this, GameTime time)
at StardewValley.Locations.FarmHouse.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time)
at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.updateWhenCurrentLocation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\IndoorPot.cs:line 298
at StardewValley.GameLocation.UpdateWhenCurrentLocation_PatchedBy<FlashShifter.SVECode>(GameLocation this, GameTime time)
at StardewValley.Locations.FarmHouse.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time)
at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.updateWhenCurrentLocation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\IndoorPot.cs:line 298
at StardewValley.GameLocation.UpdateWhenCurrentLocation_PatchedBy<FlashShifter.SVECode>(GameLocation this, GameTime time)
at StardewValley.Locations.FarmHouse.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time)
at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.updateWhenCurrentLocation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\IndoorPot.cs:line 298
at StardewValley.GameLocation.UpdateWhenCurrentLocation_PatchedBy<FlashShifter.SVECode>(GameLocation this, GameTime time)
at StardewValley.Locations.FarmHouse.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time)
at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.updateWhenCurrentLocation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\IndoorPot.cs:line 298
at StardewValley.GameLocation.UpdateWhenCurrentLocation_PatchedBy<FlashShifter.SVECode>(GameLocation this, GameTime time)
at StardewValley.Locations.FarmHouse.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time)
at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Objects.IndoorPot.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(IndoorPot this, SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha)
at StardewValley.GameLocation.draw_PatchedBy<Ilyeana.FurnitureDisplayFramework>(GameLocation this, SpriteBatch b)
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
18:58:19 | CRITICAL | SMAPI | The game crashed when drawing, and SMAPI was unable to recover the game. |