SMAPI log parser

Suggested fixes

  • You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.

Log info

Game info:
Stardew Valley: 1.3.5 on Microsoft Windows 10 Home
SMAPI: 2.6-beta.3
Folder:
Log started: 2018-05-02 15:42 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.3.5 no errors
SMAPI 2.6-beta.3 Pathoschild 2 errors
Console Commands 2.6-beta.3 SMAPI no errors
ContentPatcher 1.4-beta
+ Eemie's Just A New Map Recolour - CP Conversion 1.1.1
+ Flower Valley for ContentPatcher 2.2
(+ 2 content packs)
Pathoschild
+ minervamaga and eemiestardew
+ KAYA/jina2ya (original) paradigmnomad (port)
110 errors
[16:42:37 INFO  SMAPI] SMAPI 2.6-beta.3 with Stardew Valley 1.3.5 on Microsoft Windows 10 Home
[16:42:37 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[16:42:37 TRACE SMAPI] Log started at 2018-05-02T15:42:37 UTC
[16:42:38 TRACE SMAPI] Starting game...
[16:42:43 TRACE SMAPI] Detecting common issues...
[16:42:43 TRACE SMAPI] Loading mod metadata...
[16:42:44 TRACE SMAPI] Loading mods...
[16:42:44 TRACE SMAPI]    Eemie's Just A New Map Recolour - CP Conversion (content pack, [CP] Eemie's Map Recolors)...
[16:42:44 TRACE SMAPI]    Flower Valley for ContentPatcher (content pack, [CP] Flower Valley)...
[16:42:44 TRACE SMAPI]    Console Commands (ConsoleCommands\ConsoleCommands.dll)...
[16:42:44 TRACE SMAPI]    ContentPatcher (ContentPatcher\ContentPatcher.dll)...
[16:42:44 TRACE SMAPI]    Seasonal Immersion (SeasonalImmersion\SeasonalImmersion.dll)...
[16:42:44 WARN  SMAPI]       Seasonal Immersion has no UpdateKeys in its manifest. You may not see update alerts for this mod.
[16:42:44 TRACE SMAPI]       Loading Ionic.Zip.dll...
[16:42:44 TRACE SMAPI]       Broken code in SeasonalImmersion.dll: reference to StardewValley.Game1.locations (field returns IList<StardewValley.GameLocation>, not List<StardewValley.GameLocation>).

[16:42:44 ERROR SMAPI] Skipped 1 mods:
[16:42:44 ERROR SMAPI]    Seasonal Immersion 1.12 because it's outdated. Please check for a new version at https://community.playstarbound.com/resources/4262 or https://smapi.io/compat.

[16:42:44 INFO  SMAPI] Loaded 2 mods:
[16:42:44 INFO  SMAPI]    Console Commands 2.6-beta.3 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[16:42:44 INFO  SMAPI]    ContentPatcher 1.4-beta by Pathoschild | Loads content packs which edit game data and images without changing the game files.

[16:42:44 INFO  SMAPI] Loaded 2 content packs:
[16:42:44 INFO  SMAPI]    Eemie's Just A New Map Recolour - CP Conversion 1.1.1 by minervamaga and eemiestardew | for ContentPatcher | A conversion of Eemie's map palette mod
[16:42:44 INFO  SMAPI]    Flower Valley for ContentPatcher 2.2 by KAYA/jina2ya (original) paradigmnomad (port) | for ContentPatcher | A port of KAYA's Flower Valley - Town and Farm Buildings Redone for Content Patcher

[16:42:46 TRACE SMAPI] Invalidating cached assets for new editors & loaders...
[16:42:46 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:42:46 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:42:46 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:42:46 TRACE SMAPI] Invalidated 1 asset names: LooseSprites\Cursors, LooseSprites\Cursors.pt-BR. Reloaded 1 core assets.
[16:42:46 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[16:42:46 TRACE SMAPI] Context: locale set to pt.
[16:42:46 TRACE SMAPI] Checking for updates...
[16:42:46 TRACE game] Signing into GalaxySDK
[16:42:47 TRACE SMAPI]    SMAPI okay.
[16:42:47 TRACE SMAPI]    Checking 3 mod update keys.
[16:42:47 TRACE SMAPI]    Eemie's Just A New Map Recolour - CP Conversion (Nexus:599): update error: Mod has invalid version 1
[16:42:47 TRACE SMAPI]    All mods up to date.
[16:42:48 TRACE game] Galaxy auth success
[16:42:48 TRACE game] Galaxy signed in
[16:42:48 TRACE game] Galaxy logged on
[16:42:56 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[16:42:56 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
[16:42:56 TRACE SMAPI] Invalidated 1 asset names: Minigames\Clouds. Reloaded 1 core assets.
[16:42:56 TRACE game] getLoadEnumerator('Beatriz_158846200')
[16:42:58 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:42:58 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:42:58 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:42:58 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:42:58 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:42:58 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:42:58 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt.
[16:42:58 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\hoeDirt.
[16:42:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[16:42:59 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[16:42:59 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TileSheets\bushes.
[16:42:59 TRACE SMAPI] ContentPatcher loaded asset 'TileSheets\bushes'.
[16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[16:43:00 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded SewerTiles.
[16:43:00 TRACE SMAPI] ContentPatcher loaded asset 'SewerTiles'.
[16:43:00 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded bugLandTiles.
[16:43:00 TRACE SMAPI] ContentPatcher loaded asset 'bugLandTiles'.
[16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:01 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
[16:43:01 TRACE SMAPI] Invalidated 4 asset names: DesertTiles.pt-BR, Maps\spring_town.pt-BR, spring_beach.pt-BR, spring_town.pt-BR. Reloaded 0 core assets.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:01 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:01 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:01 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:04 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:05 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[16:43:05 TRACE SMAPI] Context: loaded saved game 'Beatriz_158846200', starting spring 8 Y7.
[16:43:05 TRACE ContentPatcher] Requested cache invalidation for all assets matching a predicate.
[16:43:05 TRACE SMAPI] Invalidated 5 asset names: Maps\spring_beach, Maps\spring_beach.pt-BR, Maps\spring_outdoorsTileSheet, Maps\spring_outdoorsTileSheet.pt-BR, Maps\spring_town.pt-BR, spring_outdoorsTileSheet, spring_outdoorsTileSheet.pt-BR, TileSheets\bushes. Reloaded 1 core assets.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited Maps\spring_outdoorsTileSheet.
[16:43:17 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\houses.
[16:43:17 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\houses'.
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TileSheets\bushes.
[16:43:17 TRACE SMAPI] ContentPatcher loaded asset 'TileSheets\bushes'.
[16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes.
[16:43:17 TRACE SMAPI] ContentPatcher intercepted TileSheets\bushes.
[16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Coop.
[16:43:17 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Coop'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Silo.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Silo'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Coop.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Coop'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Coop.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Coop'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Coop.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Coop'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Well.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Well'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Shed.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Shed'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Silo.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Silo'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Slime Hutch.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Slime Hutch'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Well.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Well'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Shed.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Shed'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Barn.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Barn'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Mill.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Mill'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Shed.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Shed'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Barn.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Barn'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Silo.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Silo'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Junimo Hut.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Junimo Hut'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Stable.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Stable'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Well.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Well'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Silo.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Silo'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Shed.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Shed'.
[16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Water Obelisk.
[16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Water Obelisk'.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68
   em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120
   em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127
[16:43:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[16:43:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
[16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
[16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.
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