SMAPI log parser

Suggested fixes

  • Consider updating these mods to fix problems:
    + Opalie's Neat farm
     

Log info

Game info:
Stardew Valley: 1.3.33 on Microsoft Windows 10 Pro
SMAPI: 2.10.2
Folder:
Log started: 2019-02-27 09:52 UTC ({{localTimeStarted}} your time)

Installed mods: click any mod to filter show all hide all
game 1.3.33 no errors
SMAPI 2.10.2 Pathoschild 65 errors
Bigger Backpack 1.0.5 spacechase0, yoseiri no errors
CJB Item Spawner 1.11.2 CJ Bok no errors
CJB Show Item Sell Price 1.9.2 CJ Bok no errors
Content Patcher 1.6.3
+ A Toned Down Stardew Valley 3.3
+ Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.5
+ Eemie's Just A New Map Recolour - CP Conversion 1.3.2
+ Elle's Seasonal Buildings 1.0
+ Elle's Seasonal Multiplayer Cabins 1.0
+ Flower Valley for ContentPatcher 3.2.3
+ Horn Headgears 1.3
+ Minerva's Harder CC Bundles 1.1
Pathoschild
+ LavenderLight
+ gizzymo
+ minervamaga and eemiestardew
+ Elle/Junimods
+ Elle/Junimods
+ KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge)
+ keodau27
+ minervamaga
no errors
Custom Farming Redux 2.10.10
+ Artisan Valley Machines (for CFR) 1.6
Platonymous
+ Project Populate JsonAssets
no errors
Deep Woods 1.5-beta.1 Max Vollmer no errors
Json Assets 1.3.1
+ Artisan Valley Machine Goods 1.6
+ Even More Recipes - Meat for JsonAssets 1.1
+ Even More Recipes for JsonAssets 1.4.1
+ Fantasy Crops 1.3.2
+ Fresh Meat 1.3.3
+ Fruits and Veggies for JsonAssets 1.8.1
+ Mizu's Flowers for JsonAssets 1.5
+ More Food: A Collection of Recipes for JsonAssets 1.8.1
+ More Trees for JsonAssets 1.5.1
+ Starbrew Valley: A Collection of Alcoholic Drinks and Recipes 1.2
spacechase0
+ Project Populate JsonAssets
+ Project Populate JsonAssets
+ Project Populate JsonAssets
+ ParadigmNomad - Port & MizuJakkaru - Sprites
+ ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki
+ Project Populate JsonAssets
+ ParadigmNomad & Eemie (Port) & Mizu (Sprites)
+ ParadigmNomad and MizuJakkaru
+ ParadigmNomad, MizuJakkaru, Chisami, ConcernedApe, ChefRude, & alba.ch
+ Project Populate JsonAssets
no errors
Lookup Anything 1.21 Pathoschild no errors
More Grass Starters 1.0.3 spacechase0, eemie no errors
MTN 2.0-alpha8
+ Opalie's Neat farm 1.1.1
SgtPickles aka GameMX
+ Opalie
no errors
NPC Map Locations 2.3.2 Bouhm no errors
PyTK 1.6.3 Platonymous no errors
SkullCavernElevator 1.2.3 lestoph no errors
UI Info Suite 1.7.23 Cdaragorn no errors
Filter messages: TRACE | DEBUG | INFO | ALERT | WARN | ERROR
04:52:46 INFO SMAPI SMAPI 2.10.2 with Stardew Valley 1.3.33 on Microsoft Windows 10 Pro
04:52:46 DEBUG SMAPI Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
04:52:46 TRACE SMAPI Log started at 2019-02-27T09:52:46 UTC
04:52:47 DEBUG SMAPI Starting game...
04:52:52 TRACE game setGameMode( 'titleScreenGameMode (0)' )
04:52:52 TRACE game Steam logged on: True
04:52:52 TRACE game Initializing GalaxySDK
04:52:53 TRACE game Requesting Steam app ticket
04:52:53 TRACE SMAPI Detecting common issues...
04:52:53 TRACE SMAPI Loading mod metadata...
04:52:53 TRACE SMAPI Loading mods...
04:52:53 TRACE SMAPI Hobbit Hole House (SeasonalImmersion\ContentPack)...
04:52:53 TRACE SMAPI Failed: its manifest has no EntryDll or ContentPackFor field; must specify one.
04:52:53 TRACE SMAPI Bigger Backpack (BiggerBackpack\BiggerBackpack.dll)...
04:52:53 TRACE SMAPI CJB Item Spawner (CJBItemSpawner\CJBItemSpawner.dll)...
04:52:53 TRACE SMAPI CJB Show Item Sell Price (CJBShowItemSellPrice\CJBShowItemSellPrice.dll)...
04:52:53 TRACE SMAPI Content Patcher (ContentPatcher\ContentPatcher.dll)...
04:52:53 TRACE SMAPI PyTK (PyTK\PyTK.dll)...
04:52:54 TRACE SMAPI Loading MoonSharp.Interpreter.dll...
04:52:54 TRACE SMAPI Loading NCalc.dll...
04:52:54 TRACE SMAPI Loading DotNetZip.dll...
04:52:54 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly PyTK.dll.
04:52:54 TRACE SMAPI Loading PyTK.dll...
04:52:54 TRACE SMAPI Custom Farming Redux (CustomFarmingRedux\CustomFarmingRedux.dll)...
04:52:54 TRACE SMAPI Deep Woods (DeepWoodsMod\DeepWoodsMod.dll)...
04:52:54 TRACE SMAPI Loading MaxVollmer.StardewValley.DeepWoodsMod.API.dll...
04:52:54 TRACE SMAPI Loading DeepWoodsMod.dll...
04:52:54 TRACE SMAPI Elle's Seasonal Buildings (Elle's Buildings [Seasonal] [Full Brick]) [content pack]...
04:52:54 TRACE SMAPI Elle's Seasonal Multiplayer Cabins (Elle's Cabins [Seasonal] [Full Brick]) [content pack]...
04:52:54 TRACE SMAPI Json Assets (JsonAssets\JsonAssets.dll)...
04:52:54 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly JsonAssets.dll.
04:52:54 TRACE SMAPI Loading JsonAssets.dll...
04:52:54 TRACE SMAPI Lookup Anything (LookupAnything\LookupAnything.dll)...
04:52:54 TRACE SMAPI More Grass Starters (MoreGrassStarters\MoreGrassStarters.dll)...
04:52:54 TRACE SMAPI MTN (MTN2\MTN.dll)...
04:52:54 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly MTN.dll.
04:52:54 TRACE SMAPI Loading MTN.dll...
04:52:54 TRACE SMAPI NPC Map Locations (NPCMapLocations\NPCMapLocations.dll)...
04:52:54 TRACE SMAPI SkullCavernElevator (SkullCavernElevator\SkullCavernElevator.dll)...
04:52:54 TRACE SMAPI UI Info Suite (UI Info Suite\UIInfoSuite.dll)...
04:52:55 TRACE SMAPI Fruits and Veggies for JsonAssets ([JA] Fruits and Veggies) [content pack]...
04:52:55 TRACE SMAPI More Trees for JsonAssets ([JA] More Trees (Fruits and Veggies)) [content pack]...
04:52:55 TRACE SMAPI Mizu's Flowers for JsonAssets ([JA] Mizus Flowers) [content pack]...
04:52:55 TRACE SMAPI More Food: A Collection of Recipes for JsonAssets ([JA] More Recipes (Fruits and Veggies)) [content pack]...
04:52:55 TRACE SMAPI Artisan Valley Machine Goods ([JA] Artisan Valley Machine Goods) [content pack]...
04:52:55 TRACE SMAPI Artisan Valley Machines (for CFR) ([CFR] Artisan Valley) [content pack]...
04:52:55 TRACE SMAPI A Toned Down Stardew Valley ([CP] A Toned Down Stardew Valley) [content pack]...
04:52:55 TRACE SMAPI Eemie's Just A New Map Recolour - CP Conversion ([CP] Eemie's Map Recolors) [content pack]...
04:52:55 TRACE SMAPI Flower Valley for ContentPatcher ([CP] Flower Valley) [content pack]...
04:52:55 TRACE SMAPI Minerva's Harder CC Bundles ([CP] Minerva's Harder CC Bundles) [content pack]...
04:52:55 TRACE SMAPI Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher ([CP] Stardew Valley Dialogue Expansion) [content pack]...
04:52:55 TRACE SMAPI Horn Headgears ([CP]Horns - Fantasy) [content pack]...
04:52:55 TRACE SMAPI Even More Recipes for JsonAssets ([JA] Even More Recipes) [content pack]...
04:52:55 TRACE SMAPI Fresh Meat ([JA] Fresh Meat) [content pack]...
04:52:55 TRACE SMAPI Even More Recipes - Meat for JsonAssets ([JA] Even More Recipes - Meat) [content pack]...
04:52:55 TRACE SMAPI Fantasy Crops ([JA] Fantasy Crops) [content pack]...
04:52:55 TRACE SMAPI Starbrew Valley: A Collection of Alcoholic Drinks and Recipes ([JA] Starbrew Valley) [content pack]...
04:52:55 TRACE SMAPI Opalie's Neat farm ([MTN] Opalie's Neat Farm) [content pack]...
04:52:55 INFO SMAPI Loaded 14 mods:
04:52:55 INFO SMAPI Bigger Backpack 1.0.5 by spacechase0, yoseiri | Adds another backpack size.
04:52:55 INFO SMAPI CJB Item Spawner 1.11.2 by CJ Bok | Simple in-game item spawner!
04:52:55 INFO SMAPI CJB Show Item Sell Price 1.9.2 by CJ Bok | Show item sell price in your inventory!
04:52:55 INFO SMAPI Content Patcher 1.6.3 by Pathoschild | Loads content packs which edit game data and images without changing the game files.
04:52:55 INFO SMAPI Custom Farming Redux 2.10.10 by Platonymous | Mod for Custom Machine creation.
04:52:55 INFO SMAPI Deep Woods 1.5-beta.1 by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go?
04:52:55 INFO SMAPI Json Assets 1.3.1 by spacechase0 | Allow custom stuff.
04:52:55 INFO SMAPI Lookup Anything 1.21 by Pathoschild | View metadata about anything by pressing a button.
04:52:55 INFO SMAPI More Grass Starters 1.0.3 by spacechase0, eemie | Lets you place more types of grass.
04:52:55 INFO SMAPI MTN 2.0-alpha8 by SgtPickles aka GameMX | Greatly Customizes farms, along with managing multitude amount of custom farm types.
04:52:55 INFO SMAPI NPC Map Locations 2.3.2 by Bouhm | Shows NPCs and farmers on the map. Uses a modified map page for accurate tracking.
04:52:55 INFO SMAPI PyTK 1.6.3 by Platonymous | Platonymous Toolkit
04:52:55 INFO SMAPI SkullCavernElevator 1.2.3 by lestoph | Elevator for the Skull Cavern
04:52:55 INFO SMAPI UI Info Suite 1.7.23 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.
04:52:55 INFO SMAPI Loaded 20 content packs:
04:52:55 INFO SMAPI A Toned Down Stardew Valley 3.3 by LavenderLight | for Content Patcher
04:52:55 INFO SMAPI Artisan Valley Machine Goods 1.6 by Project Populate JsonAssets | for Json Assets | Adds new items to the game via CFR machines. Requires CFR and JA to work properly.
04:52:55 INFO SMAPI Artisan Valley Machines (for CFR) 1.6 by Project Populate JsonAssets | for Custom Farming Redux | Artisan Valley CustomFarmingRedux component.
04:52:55 INFO SMAPI Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.5 by gizzymo | for Content Patcher | Adds about 2400 new lines of dialogue across all 33 characters who have a heart level - Content Patcher version
04:52:55 INFO SMAPI Eemie's Just A New Map Recolour - CP Conversion 1.3.2 by minervamaga and eemiestardew | for Content Patcher | A conversion of Eemie's map palette mod
04:52:55 INFO SMAPI Elle's Seasonal Buildings 1.0 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season!
04:52:55 INFO SMAPI Elle's Seasonal Multiplayer Cabins 1.0 by Elle/Junimods | for Content Patcher | A replacement for all multiplayer cabins for each season!
04:52:55 INFO SMAPI Even More Recipes - Meat for JsonAssets 1.1 by Project Populate JsonAssets | for Json Assets | Adds even more new recipes for JsonAssets. Requires Fresh Meat to work.
04:52:55 INFO SMAPI Even More Recipes for JsonAssets 1.4.1 by Project Populate JsonAssets | for Json Assets | Adds even more new recipes for JsonAssets
04:52:55 INFO SMAPI Fantasy Crops 1.3.2 by ParadigmNomad - Port & MizuJakkaru - Sprites | for Json Assets | A port of Mizu's sprites for JsonAssets
04:52:55 INFO SMAPI Flower Valley for ContentPatcher 3.2.3 by KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge) | for Content Patcher | A port of KAYA's Flower Valley - Town and Farm Buildings Redone for Content Patcher
04:52:55 INFO SMAPI Fresh Meat 1.3.3 by ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki | for Json Assets | MEEEEEEAT - for those who wish to have meat in their game.
04:52:55 INFO SMAPI Fruits and Veggies for JsonAssets 1.8.1 by Project Populate JsonAssets | for Json Assets | A port of Mizu's crops for JsonAssets.
04:52:55 INFO SMAPI Horn Headgears 1.3 by keodau27 | for Content Patcher | Fantasy version - Horns as heargears
04:52:55 INFO SMAPI Minerva's Harder CC Bundles 1.1 by minervamaga | for Content Patcher | Harder, but still reasonable Community Center Bundles
04:52:55 INFO SMAPI Mizu's Flowers for JsonAssets 1.5 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) | for Json Assets | A port of Mizu's sprites for JsonAssets.
04:52:55 INFO SMAPI More Food: A Collection of Recipes for JsonAssets 1.8.1 by ParadigmNomad and MizuJakkaru | for Json Assets | A port of Mizu's recipe sprites for JsonAssets
04:52:55 INFO SMAPI More Trees for JsonAssets 1.5.1 by ParadigmNomad, MizuJakkaru, Chisami, ConcernedApe, ChefRude, & alba.ch | for Json Assets | A collection of new trees for JsonAssets
04:52:55 INFO SMAPI Opalie's Neat farm 1.1.1 by Opalie | for MTN | Super neat farm with some cool dirt paths
04:52:55 INFO SMAPI Starbrew Valley: A Collection of Alcoholic Drinks and Recipes 1.2 by Project Populate JsonAssets | for Json Assets | Adds new alcoholic drinks to the Stardrop Saloon and new recipes, please see dependencies.
04:52:55 INFO SMAPI Found 6 mods with warnings:
04:52:55 ERROR SMAPI Skipped mods
04:52:55 ERROR SMAPI --------------------------------------------------
04:52:55 ERROR SMAPI These mods could not be added to your game.
04:52:55 ERROR SMAPI - Hobbit Hole House 1.0 because its manifest has no EntryDll or ContentPackFor field; must specify one.
04:52:55 INFO SMAPI Patched game code
04:52:55 INFO SMAPI --------------------------------------------------
04:52:55 INFO SMAPI These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
04:52:55 INFO SMAPI your game has issues, try removing these first. Otherwise you can ignore this warning.
04:52:55 INFO SMAPI - PyTK
04:52:55 INFO SMAPI - Json Assets
04:52:55 INFO SMAPI - MTN
04:52:55 DEBUG SMAPI No update keys
04:52:55 DEBUG SMAPI --------------------------------------------------
04:52:55 DEBUG SMAPI These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
04:52:55 DEBUG SMAPI mods. Consider notifying the mod authors about this problem.
04:52:55 DEBUG SMAPI - Artisan Valley Machines (for CFR)
04:52:55 DEBUG SMAPI - Even More Recipes - Meat for JsonAssets
04:52:55 TRACE CJB Item Spawner Started with menu key I.
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.0
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.1
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.2
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.3
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.4
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.5
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.6
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.7
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.8
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.9
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.10
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.11
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.12
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.13
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.14
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.15
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.16
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.17
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.19
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.21
04:52:57 DEBUG Custom Farming Redux Added:[CFR] Artisan Valley.Artisan Valley.json.22
04:52:57 TRACE Custom Farming Redux 1 Content Packs with 21 machines found.
04:52:58 TRACE SMAPI Found mod-provided API (CustomFarmingRedux.CustomFarmingReduxAPI).
04:52:58 TRACE Content Patcher A Toned Down Stardew Valley loaded Maps\Festivals.
04:52:58 TRACE SMAPI Content Patcher loaded asset 'Maps\Festivals'.
04:52:58 TRACE SMAPI Found mod-provided API (DeepWoodsMod.API.Impl.DeepWoodsAPI).
04:52:58 INFO Json Assets Loading content packs...
04:52:58 INFO Json Assets Fruits and Veggies for JsonAssets 1.8.1 by Project Populate JsonAssets - A port of Mizu's crops for JsonAssets.
04:52:58 TRACE Json Assets Adding season requirements for Adzuki Bean Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Aloe Pod: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Barley Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Basil Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Bell Pepper Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Blackberry Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Broccoli Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Cabbage Seeds: New season requirements: z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Carrot Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Cassava Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Celery Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Chive Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Cotton Seeds: New season requirements: z spring/z winter
04:52:58 TRACE Json Assets Adding season requirements for Cucumber Starter: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Elderberry Seeds: New season requirements: z spring/z summer/z fall
04:52:58 TRACE Json Assets Adding season requirements for Fennel Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Ginger Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Gooseberry Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Green Pea Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Juniper Berry Seeds: New season requirements: z spring/z summer/z fall
04:52:58 TRACE Json Assets Adding season requirements for Kiwi Seeds: New season requirements: z spring/z winter
04:52:58 TRACE Json Assets Adding season requirements for Lettuce Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Mint Seeds: New season requirements: z spring/z summer/z fall
04:52:58 TRACE Json Assets Adding season requirements for Muskmelon Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Navy Bean Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Onion Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Oregano Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Parsley Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Passion Fruit Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Peanut Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Pineapple Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Raspberry Seeds: New season requirements: z spring/z fall/z winter
04:52:58 WARN Json Assets Faulty season requirements for Rice Seeds! Fixed season requirements: z winter
04:52:58 TRACE Json Assets Adding season requirements for Rosemary Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Sage Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Soybean Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Spinach Seeds: New season requirements: z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Sugar Beet Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Sugar Cane Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Sweet Canary Melon Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Sweet Potato Seeds: New season requirements: z spring/z summer/z winter
04:52:58 WARN Json Assets Faulty season requirements for Tea Seeds! Fixed season requirements: z winter
04:52:58 TRACE Json Assets Adding season requirements for Thyme Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Wasabi Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Watermelon Seeds: New season requirements: z spring/z summer/z winter
04:52:58 INFO Json Assets More Trees for JsonAssets 1.5.1 by ParadigmNomad, MizuJakkaru, Chisami, ConcernedApe, ChefRude, & alba.ch - A collection of new trees for JsonAssets
04:52:58 INFO Json Assets Mizu's Flowers for JsonAssets 1.5 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) - A port of Mizu's sprites for JsonAssets.
04:52:58 TRACE Json Assets Adding season requirements for Bee Balm Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Blue Mist Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Chamomile Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Clary Sage Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Fairy Duster Pod: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Fall Rose Starter: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Fragrant Lilac Pod: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Herbal Lavender Seeds: New season requirements: z spring/z fall/z winter
04:52:58 WARN Json Assets Faulty season requirements for Honeysuckle Starter! Fixed season requirements: z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Passion Flower Seeds: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Pink Cat Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Purple Coneflower Seeds: New season requirements: z spring/z summer/z winter
04:52:58 TRACE Json Assets Adding season requirements for Rose Starter: New season requirements: z winter
04:52:58 TRACE Json Assets Adding season requirements for Shaded Violet Seeds: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Spring Rose Starter: New season requirements: z summer/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Summer Rose Starter: New season requirements: z spring/z fall/z winter
04:52:58 TRACE Json Assets Adding season requirements for Sweet Jasmine Seeds: New season requirements: z spring/z summer/z winter
04:52:58 INFO Json Assets More Food: A Collection of Recipes for JsonAssets 1.8.1 by ParadigmNomad and MizuJakkaru - A port of Mizu's recipe sprites for JsonAssets
04:52:58 INFO Json Assets Artisan Valley Machine Goods 1.6 by Project Populate JsonAssets - Adds new items to the game via CFR machines. Requires CFR and JA to work properly.
04:52:58 INFO Json Assets Even More Recipes for JsonAssets 1.4.1 by Project Populate JsonAssets - Adds even more new recipes for JsonAssets
04:52:59 INFO Json Assets Fresh Meat 1.3.3 by ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki - MEEEEEEAT - for those who wish to have meat in their game.
04:52:59 TRACE Json Assets Adding season requirements for Beefvine Seeds: New season requirements: z fall/z winter
04:52:59 TRACE Json Assets Adding season requirements for Chevonvine Seeds: New season requirements: z spring/z winter
04:52:59 TRACE Json Assets Adding season requirements for Chickenvine Seeds: New season requirements: z fall/z winter
04:52:59 TRACE Json Assets Adding season requirements for Duckvine Seeds: New season requirements: z spring/z winter
04:52:59 TRACE Json Assets Adding season requirements for Muttonvine Seeds: New season requirements: z fall/z winter
04:52:59 TRACE Json Assets Adding season requirements for Porkvine Seeds: New season requirements: z spring/z winter
04:52:59 TRACE Json Assets Adding season requirements for Rabbitvine Seeds: New season requirements: z fall/z winter
04:52:59 INFO Json Assets Even More Recipes - Meat for JsonAssets 1.1 by Project Populate JsonAssets - Adds even more new recipes for JsonAssets. Requires Fresh Meat to work.
04:52:59 INFO Json Assets Fantasy Crops 1.3.2 by ParadigmNomad - Port & MizuJakkaru - Sprites - A port of Mizu's sprites for JsonAssets
04:52:59 WARN Json Assets Faulty season requirements for Coal Seeds! Fixed season requirements: z fall/z winter
04:52:59 TRACE Json Assets Adding season requirements for Copper Seeds: New season requirements: z summer/z fall/z winter
04:52:59 TRACE Json Assets Adding season requirements for Gold Seeds: New season requirements: z spring/z summer/z winter
04:52:59 TRACE Json Assets Adding season requirements for Iridium Seeds: New season requirements: z spring/z summer/z fall
04:52:59 TRACE Json Assets Adding season requirements for Iron Seeds: New season requirements: z spring/z fall/z winter
04:52:59 TRACE Json Assets Adding season requirements for Doubloom Seeds: New season requirements: z spring/z summer/z winter
04:52:59 INFO Json Assets Starbrew Valley: A Collection of Alcoholic Drinks and Recipes 1.2 by Project Populate JsonAssets - Adds new alcoholic drinks to the Stardrop Saloon and new recipes, please see dependencies.
04:52:59 TRACE Json Assets Doing prefix patch Boolean canBePlacedHere(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.Object, StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, Boolean ByRef)...
04:52:59 TRACE Json Assets Doing prefix patch Boolean checkForAction(StardewValley.Farmer, Boolean):Boolean Prefix(StardewValley.Object)...
04:52:59 TRACE Json Assets Doing postfix patch Boolean isIndexOkForBasicShippedCategory(Int32):Void Postfix(Int32, Boolean ByRef)...
04:52:59 TRACE SMAPI Found mod-provided API (JsonAssets.Api).
04:52:59 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass.
04:52:59 TRACE SMAPI Content Patcher edited TerrainFeatures\grass.
04:52:59 TRACE MTN Begin: Harmony Patching
04:53:00 DEBUG UI Info Suite starting.
04:53:00 TRACE SMAPI Invalidating cached assets for new editors & loaders...
04:53:00 TRACE Content Patcher A Toned Down Stardew Valley edited LooseSprites\Cursors.
04:53:01 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
04:53:01 TRACE Content Patcher Flower Valley for ContentPatcher edited LooseSprites\Cursors.
04:53:01 TRACE SMAPI Content Patcher edited LooseSprites\Cursors.
04:53:01 TRACE Content Patcher A Toned Down Stardew Valley edited Maps\springobjects.
04:53:01 TRACE SMAPI Content Patcher edited Maps\springobjects.
04:53:01 TRACE Content Patcher Horn Headgears edited Characters\Farmer\hats.
04:53:01 TRACE SMAPI Content Patcher edited Characters\Farmer\hats.
04:53:01 TRACE SMAPI Invalidated 6 asset names: Characters\Farmer\hats, Data\Bundles, LooseSprites\Cursors, Maps\Festivals, Maps\springobjects, TerrainFeatures\grass. Reloaded 3 core assets.
04:53:01 INFO SMAPI Type 'help' for help, or 'help <cmd>' for a command's usage
04:53:01 TRACE SMAPI Checking for updates...
04:53:01 TRACE Lookup Anything Accessed mod-provided API for Custom Farming Redux.
04:53:01 DEBUG MTN Reading content pack: Opalie's Neat farm 1.1.1.
04:53:01 DEBUG MTN - Content Pack is for MTN1. Using Backwards Compatibility.
04:53:01 TRACE MTN + Contains a custom farm.
04:53:01 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:36 Width:1280 Height:720}
04:53:01 TRACE game Signing into GalaxySDK
04:53:02 DEBUG SMAPI SkullCavernElevator uses deprecated code (legacy events are deprecated since SMAPI 2.9).
04:53:02 TRACE SMAPI SMAPI okay.
04:53:02 TRACE SMAPI Checking for updates to 34 mods...
04:53:02 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
repeats [1] times.
04:53:02 TRACE game Galaxy auth success
04:53:02 TRACE game Galaxy signed in
04:53:02 TRACE game Galaxy logged on
04:53:02 TRACE SMAPI Got update-check errors for some mods: Horn Headgears: The update key 'Nexus:1036' matches a mod with no version number.
04:53:02 ALERT SMAPI You can update 1 mod:
04:53:02 ALERT SMAPI Opalie's Neat farm 1.2: https://www.nexusmods.com/stardewvalley/mods/3325
04:55:37 TRACE Content Patcher Requested cache invalidation for all assets matching a predicate.
04:55:37 TRACE Content Patcher Elle's Seasonal Buildings loaded Buildings\houses.
04:55:37 TRACE SMAPI Content Patcher loaded asset 'Buildings\houses'.
04:55:37 TRACE Content Patcher Flower Valley for ContentPatcher edited Buildings\houses.
04:55:37 TRACE SMAPI Content Patcher edited Buildings\houses.
04:55:37 TRACE SMAPI Invalidated 1 asset names: Buildings\houses. Reloaded 1 core assets.
04:55:37 DEBUG Json Assets Loading stuff early
04:55:38 TRACE Content Patcher A Toned Down Stardew Valley loaded townInterior.
04:55:38 TRACE SMAPI Content Patcher loaded asset 'townInterior'.
04:55:38 TRACE Content Patcher A Toned Down Stardew Valley loaded spring_outdoorsTileSheet.
04:55:38 TRACE SMAPI Content Patcher loaded asset 'spring_outdoorsTileSheet'.
04:55:38 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
04:55:38 TRACE Content Patcher Flower Valley for ContentPatcher edited spring_outdoorsTileSheet.
04:55:38 TRACE SMAPI Content Patcher edited spring_outdoorsTileSheet.
04:55:38 TRACE Content Patcher A Toned Down Stardew Valley loaded TileSheets\bushes.
04:55:38 TRACE SMAPI Content Patcher loaded asset 'TileSheets\bushes'.
04:55:38 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes.
04:55:38 TRACE Content Patcher Flower Valley for ContentPatcher edited TileSheets\bushes.
04:55:38 TRACE SMAPI Content Patcher edited TileSheets\bushes.
04:55:38 TRACE Content Patcher A Toned Down Stardew Valley loaded spring_town.
04:55:38 TRACE SMAPI Content Patcher loaded asset 'spring_town'.
04:55:38 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
04:55:38 TRACE Content Patcher Flower Valley for ContentPatcher edited spring_town.
04:55:38 TRACE SMAPI Content Patcher edited spring_town.
04:55:39 TRACE Content Patcher A Toned Down Stardew Valley loaded spring_beach.
04:55:39 TRACE SMAPI Content Patcher loaded asset 'spring_beach'.
04:55:39 TRACE Content Patcher Flower Valley for ContentPatcher edited spring_beach.
04:55:39 TRACE SMAPI Content Patcher edited spring_beach.
04:55:39 TRACE Content Patcher A Toned Down Stardew Valley loaded ElliottHouseTiles.
04:55:39 TRACE SMAPI Content Patcher loaded asset 'ElliottHouseTiles'.
04:55:39 TRACE Content Patcher Flower Valley for ContentPatcher edited SewerTiles.
04:55:39 TRACE SMAPI Content Patcher edited SewerTiles.
04:55:39 TRACE Content Patcher Flower Valley for ContentPatcher edited bugLandTiles.
04:55:39 TRACE SMAPI Content Patcher edited bugLandTiles.
04:55:39 TRACE Content Patcher A Toned Down Stardew Valley loaded DesertTiles.
04:55:39 TRACE SMAPI Content Patcher loaded asset 'DesertTiles'.
04:55:39 TRACE Content Patcher Minerva's Harder CC Bundles edited Data\Bundles.
04:55:39 TRACE SMAPI Content Patcher edited Data\Bundles.
04:55:39 TRACE Content Patcher A Toned Down Stardew Valley loaded winter_beach.
04:55:39 TRACE SMAPI Content Patcher loaded asset 'winter_beach'.
04:55:39 TRACE Content Patcher A Toned Down Stardew Valley loaded Maps\spring_outdoorsTileSheet.
04:55:39 TRACE SMAPI Content Patcher loaded asset 'Maps\spring_outdoorsTileSheet'.
04:55:39 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
04:55:39 TRACE Content Patcher Flower Valley for ContentPatcher edited Maps\spring_outdoorsTileSheet.
04:55:39 TRACE SMAPI Content Patcher edited Maps\spring_outdoorsTileSheet.
04:55:39 TRACE Content Patcher A Toned Down Stardew Valley loaded Maps\spring_town.
04:55:39 TRACE SMAPI Content Patcher loaded asset 'Maps\spring_town'.
04:55:39 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
04:55:39 TRACE Content Patcher Flower Valley for ContentPatcher edited Maps\spring_town.
04:55:39 TRACE SMAPI Content Patcher edited Maps\spring_town.
04:55:39 TRACE Content Patcher A Toned Down Stardew Valley loaded Maps\spring_beach.
04:55:39 TRACE SMAPI Content Patcher loaded asset 'Maps\spring_beach'.
04:55:39 TRACE Content Patcher Flower Valley for ContentPatcher edited Maps\spring_beach.
04:55:39 TRACE SMAPI Content Patcher edited Maps\spring_beach.
04:55:39 DEBUG Json Assets Loading stuff early
04:55:39 TRACE game setGameMode( 'playingGameMode (3)' )
04:55:39 DEBUG Json Assets Loading stuff early
04:55:39 TRACE game Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768}
04:55:39 TRACE game Starting server. Protocol version: 1.3-54
04:55:39 TRACE game Starting LAN server
04:55:39 TRACE game Starting Galaxy server
04:55:39 TRACE game Creating lobby...
04:55:40 TRACE SMAPI New day task synchronising...
04:55:40 TRACE SMAPI Deep Woods edited Data\mail.
04:55:40 TRACE Content Patcher A Toned Down Stardew Valley loaded TerrainFeatures\hoeDirt.
04:55:40 TRACE SMAPI Content Patcher loaded asset 'TerrainFeatures\hoeDirt'.
04:55:40 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt.
04:55:40 TRACE SMAPI Content Patcher edited TerrainFeatures\hoeDirt.
04:55:40 TRACE Content Patcher A Toned Down Stardew Valley loaded TerrainFeatures\hoeDirtDark.
04:55:40 TRACE SMAPI Content Patcher loaded asset 'TerrainFeatures\hoeDirtDark'.
04:55:40 TRACE Content Patcher A Toned Down Stardew Valley loaded TerrainFeatures\hoeDirtSnow.
04:55:40 TRACE SMAPI Content Patcher loaded asset 'TerrainFeatures\hoeDirtSnow'.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\George.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\George.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Evelyn.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Evelyn.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Alex.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Alex.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Emily.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Emily.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Haley.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Haley.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Jodi.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Jodi.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sam.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Sam.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Vincent.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Vincent.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Clint.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Clint.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Lewis.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Lewis.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Caroline.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Caroline.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Abigail.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Abigail.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Pierre.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Pierre.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Gus.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Gus.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Pam.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Pam.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Penny.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Penny.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Harvey.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Harvey.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Elliott.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Elliott.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Maru.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Maru.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Robin.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Robin.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Demetrius.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Demetrius.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sebastian.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Sebastian.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Wizard.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Wizard.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Marnie.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Marnie.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Shane.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Shane.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Jas.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Jas.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Leah.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Leah.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Dwarf.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Dwarf.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Krobus.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Krobus.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sandy.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Sandy.
04:55:40 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Willy.
04:55:40 TRACE SMAPI Content Patcher edited Characters\Dialogue\Willy.
04:55:40 TRACE SMAPI New day task done.
04:55:40 TRACE SMAPI Context: before save creation.
04:55:41 TRACE game SaveGame.Save() called.
04:55:41 TRACE game SaveGame.Save() completed without exceptions.
04:55:43 TRACE SMAPI Context: after save creation, starting spring 1 Y1.
04:55:43 DEBUG Json Assets Loading stuff early
repeats [1] times.
04:55:43 TRACE SMAPI Context: loaded save 'test_210937966', starting spring 1 Y1, locale set to en. Main player with 1 player online.
04:55:43 DEBUG Json Assets Loading stuff early
04:55:43 DEBUG PyTK Rebuilding Custom Objects from Save
04:55:43 TRACE Deep Woods SaveEvents_AfterLoad
04:55:43 TRACE Deep Woods InitGameIfNecessary(False)
04:55:44 TRACE SMAPI Deep Woods loaded asset 'Maps\deepWoodsLakeTilesheet'.
04:55:44 DEBUG NPC Map Locations Detected modded location DeepWoods. Adjusting map tracking to scale.
04:55:44 TRACE Content Patcher A Toned Down Stardew Valley loaded Maps\summer_town.
04:55:44 TRACE SMAPI Content Patcher loaded asset 'Maps\summer_town'.
04:55:44 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_town.
04:55:44 TRACE SMAPI Content Patcher edited Maps\summer_town.
04:55:44 TRACE Deep Woods TimeEvents_AfterDayStarted
04:55:44 TRACE Deep Woods InitGameIfNecessary(True)
04:55:44 WARN SMAPI Multiple mods want to provide the 'LooseSprites\map' asset (Content Patcher, NPC Map Locations), but an asset can't be loaded multiple times. SMAPI will use the default asset instead; uninstall one of the mods to fix this. (Message for modders: you should usually use StardewModdingAPI.IAssetEditor instead to avoid conflicts.)
04:55:44 TRACE game Lobby entered: 124109287124593957
04:55:44 TRACE Deep Woods PlayerWarped from: , to:
04:55:44 TRACE game Steam lobby entered: 109775240992185576
04:55:47 TRACE game Warping to Farm
04:55:48 TRACE Deep Woods PlayerWarped from: , to:
04:55:49 TRACE Content Patcher A Toned Down Stardew Valley loaded TerrainFeatures\tree2_spring.
04:55:49 TRACE SMAPI Content Patcher loaded asset 'TerrainFeatures\tree2_spring'.
04:55:49 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring.
04:55:49 TRACE Content Patcher Flower Valley for ContentPatcher edited TerrainFeatures\tree2_spring.
04:55:49 TRACE SMAPI Content Patcher edited TerrainFeatures\tree2_spring.
04:55:53 TRACE game Warping to BusStop
04:55:54 TRACE Deep Woods PlayerWarped from: , to:
04:55:54 TRACE Content Patcher A Toned Down Stardew Valley loaded TerrainFeatures\tree1_spring.
04:55:54 TRACE SMAPI Content Patcher loaded asset 'TerrainFeatures\tree1_spring'.
04:55:54 TRACE Content Patcher Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_spring.
04:55:54 TRACE Content Patcher Flower Valley for ContentPatcher edited TerrainFeatures\tree1_spring.
04:55:54 TRACE SMAPI Content Patcher edited TerrainFeatures\tree1_spring.
04:56:02 TRACE game Warping to Town
04:56:02 TRACE Deep Woods PlayerWarped from: , to:
04:56:08 TRACE Content Patcher Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Linus.
04:56:08 TRACE SMAPI Content Patcher edited Characters\Dialogue\Linus.
04:59:02 TRACE game Warping to SeedShop
04:59:03 TRACE Deep Woods PlayerWarped from: , to:
04:59:06 TRACE Json Assets Adding objects to Pierre's shop
04:59:06 TRACE Json Assets Adding Basil Seeds
04:59:06 TRACE Json Assets Adding Cabbage Seeds
04:59:06 TRACE Json Assets Adding Onion Seeds
04:59:06 TRACE Json Assets Adding Parsley Seeds
04:59:06 TRACE Json Assets Adding Passion Fruit Seeds
04:59:06 TRACE Json Assets Adding Rice Seeds
04:59:06 TRACE Json Assets Adding Spinach Seeds
04:59:06 TRACE Json Assets Adding Tea Seeds
04:59:06 TRACE Json Assets Adding Almond Sapling
04:59:06 TRACE Json Assets Adding Asian Pear Sapling
04:59:06 TRACE Json Assets Adding Cashew Sapling
04:59:06 TRACE Json Assets Adding Fragrant Wisteria Sapling
04:59:06 TRACE Json Assets Adding Lemon Sapling
04:59:06 TRACE Json Assets Adding Lime Sapling
04:59:06 TRACE Json Assets Adding Melaleuca Sapling
04:59:06 TRACE Json Assets Adding Persimmon Sapling
04:59:06 TRACE Json Assets Adding Vanilla Sapling
04:59:06 TRACE Json Assets Adding Walnut Sapling
04:59:06 TRACE Json Assets Adding Chamomile Seeds
04:59:06 TRACE Json Assets Adding Rose Starter
04:59:06 TRACE Json Assets Adding Shaded Violet Seeds
04:59:06 TRACE Json Assets Adding Spring Rose Starter
04:59:06 TRACE Json Assets Adding Chili Powder
04:59:06 TRACE Json Assets Adding Cumin Spice
04:59:06 TRACE Json Assets Adding Curry Powder
04:59:06 TRACE Json Assets Adding Nutmeg
04:59:06 TRACE Json Assets Adding Paprika
04:59:06 TRACE Json Assets Adding Pepper
04:59:06 TRACE Json Assets Adding Salt
04:59:06 TRACE Json Assets Adding Chewing Gum
04:59:06 TRACE Json Assets Adding Sesame Seeds
04:59:06 TRACE Json Assets Adding Beefvine Seeds
04:59:06 TRACE Json Assets Adding Chickenvine Seeds
04:59:06 TRACE Json Assets Adding Muttonvine Seeds
04:59:06 TRACE Json Assets Adding Rabbitvine Seeds
04:59:06 TRACE Json Assets Adding Jerky Sapling
04:59:06 TRACE Json Assets Event: AddedItemsToShop
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:17 TRACE SMAPI Recovering sprite batch from error...
04:59:17 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 TRACE SMAPI Recovering sprite batch from error...
04:59:18 ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952
04:59:18 CRITICAL SMAPI SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
04:59:18 TRACE game Stopping LAN server
04:59:18 TRACE game Stopping Galaxy server
04:59:18 TRACE SMAPI Disposing...
04:59:18 TRACE SMAPI Disposing the content coordinator. Content managers will no longer be usable after this point.
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