SMAPI log parser
Suggested fixes
- You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.
-
Consider updating these mods to fix problems:
MTN + Opalie's Neat farm
Log info
Stardew Valley: | 1.3.33 on Microsoft Windows 10 Pro |
---|---|
SMAPI: | 2.10.2 |
Folder: | |
Log started: | 2019-02-27 09:52 UTC ({{localTimeStarted}} your time) |
game 1.3.33 | no errors | ||
SMAPI 2.10.2 | Pathoschild | 49 errors | |
Bigger Backpack 1.0.5 | spacechase0, yoseiri | no errors | |
CJB Item Spawner 1.11.2 | CJ Bok | no errors | |
CJB Show Item Sell Price 1.9.2 | CJ Bok | no errors | |
Content Patcher 1.6.3
+ A Toned Down Stardew Valley 3.3
(+ 8 content packs)
+ Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.5 + Eemie's Just A New Map Recolour - CP Conversion 1.3.2 + Elle's Seasonal Buildings 1.0 + Elle's Seasonal Multiplayer Cabins 1.0 + Flower Valley for ContentPatcher 3.2.3 + Horn Headgears 1.3 + Minerva's Harder CC Bundles 1.1 |
Pathoschild
+ LavenderLight
+ gizzymo + minervamaga and eemiestardew + Elle/Junimods + Elle/Junimods + KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge) + keodau27 + minervamaga |
no errors | |
Custom Farming Redux 2.10.10
+ Artisan Valley Machines (for CFR) 1.6
(+ 1 content packs)
|
Platonymous
+ Project Populate JsonAssets
|
no errors | |
Deep Woods 1.5-beta.1 | Max Vollmer | no errors | |
Json Assets 1.3.1
+ Artisan Valley Machine Goods 1.6
(+ 10 content packs)
+ Even More Recipes - Meat for JsonAssets 1.1 + Even More Recipes for JsonAssets 1.4.1 + Fantasy Crops 1.3.2 + Fresh Meat 1.3.3 + Fruits and Veggies for JsonAssets 1.8.1 + Mizu's Flowers for JsonAssets 1.5 + More Food: A Collection of Recipes for JsonAssets 1.8.1 + More Trees for JsonAssets 1.5.1 + Starbrew Valley: A Collection of Alcoholic Drinks and Recipes 1.2 |
spacechase0
+ Project Populate JsonAssets
+ Project Populate JsonAssets + Project Populate JsonAssets + ParadigmNomad - Port & MizuJakkaru - Sprites + ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki + Project Populate JsonAssets + ParadigmNomad & Eemie (Port) & Mizu (Sprites) + ParadigmNomad and MizuJakkaru + ParadigmNomad, MizuJakkaru, Chisami, ConcernedApe, ChefRude, & alba.ch + Project Populate JsonAssets |
no errors | |
Lookup Anything 1.21 | Pathoschild | no errors | |
More Grass Starters 1.0.3 | spacechase0, eemie | no errors | |
MTN 2.0-alpha8
+ Opalie's Neat farm 1.1.1
(+ 1 content packs)
|
SgtPickles aka GameMX
+ Opalie
|
no errors | |
NPC Map Locations 2.3.2 | Bouhm | no errors | |
PyTK 1.6.3 | Platonymous | no errors | |
SkullCavernElevator 1.2.3 | lestoph | no errors | |
UI Info Suite 1.7.23 | Cdaragorn | no errors |
[04:52:46 INFO SMAPI] SMAPI 2.10.2 with Stardew Valley 1.3.33 on Microsoft Windows 10 Pro [04:52:46 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [04:52:46 TRACE SMAPI] Log started at 2019-02-27T09:52:46 UTC [04:52:47 DEBUG SMAPI] Starting game... [04:52:52 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [04:52:52 TRACE game] Steam logged on: True [04:52:52 TRACE game] Initializing GalaxySDK [04:52:53 TRACE game] Requesting Steam app ticket [04:52:53 TRACE SMAPI] Detecting common issues... [04:52:53 TRACE SMAPI] Loading mod metadata... [04:52:53 TRACE SMAPI] Loading mods... [04:52:53 TRACE SMAPI] Hobbit Hole House (SeasonalImmersion\ContentPack)... [04:52:53 TRACE SMAPI] Failed: its manifest has no EntryDll or ContentPackFor field; must specify one. [04:52:53 TRACE SMAPI] Bigger Backpack (BiggerBackpack\BiggerBackpack.dll)... [04:52:53 TRACE SMAPI] CJB Item Spawner (CJBItemSpawner\CJBItemSpawner.dll)... [04:52:53 TRACE SMAPI] CJB Show Item Sell Price (CJBShowItemSellPrice\CJBShowItemSellPrice.dll)... [04:52:53 TRACE SMAPI] Content Patcher (ContentPatcher\ContentPatcher.dll)... [04:52:53 TRACE SMAPI] PyTK (PyTK\PyTK.dll)... [04:52:54 TRACE SMAPI] Loading MoonSharp.Interpreter.dll... [04:52:54 TRACE SMAPI] Loading NCalc.dll... [04:52:54 TRACE SMAPI] Loading DotNetZip.dll... [04:52:54 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly PyTK.dll. [04:52:54 TRACE SMAPI] Loading PyTK.dll... [04:52:54 TRACE SMAPI] Custom Farming Redux (CustomFarmingRedux\CustomFarmingRedux.dll)... [04:52:54 TRACE SMAPI] Deep Woods (DeepWoodsMod\DeepWoodsMod.dll)... [04:52:54 TRACE SMAPI] Loading MaxVollmer.StardewValley.DeepWoodsMod.API.dll... [04:52:54 TRACE SMAPI] Loading DeepWoodsMod.dll... [04:52:54 TRACE SMAPI] Elle's Seasonal Buildings (Elle's Buildings [Seasonal] [Full Brick]) [content pack]... [04:52:54 TRACE SMAPI] Elle's Seasonal Multiplayer Cabins (Elle's Cabins [Seasonal] [Full Brick]) [content pack]... [04:52:54 TRACE SMAPI] Json Assets (JsonAssets\JsonAssets.dll)... [04:52:54 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly JsonAssets.dll. [04:52:54 TRACE SMAPI] Loading JsonAssets.dll... [04:52:54 TRACE SMAPI] Lookup Anything (LookupAnything\LookupAnything.dll)... [04:52:54 TRACE SMAPI] More Grass Starters (MoreGrassStarters\MoreGrassStarters.dll)... [04:52:54 TRACE SMAPI] MTN (MTN2\MTN.dll)... [04:52:54 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly MTN.dll. [04:52:54 TRACE SMAPI] Loading MTN.dll... [04:52:54 TRACE SMAPI] NPC Map Locations (NPCMapLocations\NPCMapLocations.dll)... [04:52:54 TRACE SMAPI] SkullCavernElevator (SkullCavernElevator\SkullCavernElevator.dll)... [04:52:54 TRACE SMAPI] UI Info Suite (UI Info Suite\UIInfoSuite.dll)... [04:52:55 TRACE SMAPI] Fruits and Veggies for JsonAssets ([JA] Fruits and Veggies) [content pack]... [04:52:55 TRACE SMAPI] More Trees for JsonAssets ([JA] More Trees (Fruits and Veggies)) [content pack]... [04:52:55 TRACE SMAPI] Mizu's Flowers for JsonAssets ([JA] Mizus Flowers) [content pack]... [04:52:55 TRACE SMAPI] More Food: A Collection of Recipes for JsonAssets ([JA] More Recipes (Fruits and Veggies)) [content pack]... [04:52:55 TRACE SMAPI] Artisan Valley Machine Goods ([JA] Artisan Valley Machine Goods) [content pack]... [04:52:55 TRACE SMAPI] Artisan Valley Machines (for CFR) ([CFR] Artisan Valley) [content pack]... [04:52:55 TRACE SMAPI] A Toned Down Stardew Valley ([CP] A Toned Down Stardew Valley) [content pack]... [04:52:55 TRACE SMAPI] Eemie's Just A New Map Recolour - CP Conversion ([CP] Eemie's Map Recolors) [content pack]... [04:52:55 TRACE SMAPI] Flower Valley for ContentPatcher ([CP] Flower Valley) [content pack]... [04:52:55 TRACE SMAPI] Minerva's Harder CC Bundles ([CP] Minerva's Harder CC Bundles) [content pack]... [04:52:55 TRACE SMAPI] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher ([CP] Stardew Valley Dialogue Expansion) [content pack]... [04:52:55 TRACE SMAPI] Horn Headgears ([CP]Horns - Fantasy) [content pack]... [04:52:55 TRACE SMAPI] Even More Recipes for JsonAssets ([JA] Even More Recipes) [content pack]... [04:52:55 TRACE SMAPI] Fresh Meat ([JA] Fresh Meat) [content pack]... [04:52:55 TRACE SMAPI] Even More Recipes - Meat for JsonAssets ([JA] Even More Recipes - Meat) [content pack]... [04:52:55 TRACE SMAPI] Fantasy Crops ([JA] Fantasy Crops) [content pack]... [04:52:55 TRACE SMAPI] Starbrew Valley: A Collection of Alcoholic Drinks and Recipes ([JA] Starbrew Valley) [content pack]... [04:52:55 TRACE SMAPI] Opalie's Neat farm ([MTN] Opalie's Neat Farm) [content pack]... [04:52:55 INFO SMAPI] Loaded 14 mods: [04:52:55 INFO SMAPI] Bigger Backpack 1.0.5 by spacechase0, yoseiri | Adds another backpack size. [04:52:55 INFO SMAPI] CJB Item Spawner 1.11.2 by CJ Bok | Simple in-game item spawner! [04:52:55 INFO SMAPI] CJB Show Item Sell Price 1.9.2 by CJ Bok | Show item sell price in your inventory! [04:52:55 INFO SMAPI] Content Patcher 1.6.3 by Pathoschild | Loads content packs which edit game data and images without changing the game files. [04:52:55 INFO SMAPI] Custom Farming Redux 2.10.10 by Platonymous | Mod for Custom Machine creation. [04:52:55 INFO SMAPI] Deep Woods 1.5-beta.1 by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go? [04:52:55 INFO SMAPI] Json Assets 1.3.1 by spacechase0 | Allow custom stuff. [04:52:55 INFO SMAPI] Lookup Anything 1.21 by Pathoschild | View metadata about anything by pressing a button. [04:52:55 INFO SMAPI] More Grass Starters 1.0.3 by spacechase0, eemie | Lets you place more types of grass. [04:52:55 INFO SMAPI] MTN 2.0-alpha8 by SgtPickles aka GameMX | Greatly Customizes farms, along with managing multitude amount of custom farm types. [04:52:55 INFO SMAPI] NPC Map Locations 2.3.2 by Bouhm | Shows NPCs and farmers on the map. Uses a modified map page for accurate tracking. [04:52:55 INFO SMAPI] PyTK 1.6.3 by Platonymous | Platonymous Toolkit [04:52:55 INFO SMAPI] SkullCavernElevator 1.2.3 by lestoph | Elevator for the Skull Cavern [04:52:55 INFO SMAPI] UI Info Suite 1.7.23 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite. [04:52:55 INFO SMAPI] Loaded 20 content packs: [04:52:55 INFO SMAPI] A Toned Down Stardew Valley 3.3 by LavenderLight | for Content Patcher [04:52:55 INFO SMAPI] Artisan Valley Machine Goods 1.6 by Project Populate JsonAssets | for Json Assets | Adds new items to the game via CFR machines. Requires CFR and JA to work properly. [04:52:55 INFO SMAPI] Artisan Valley Machines (for CFR) 1.6 by Project Populate JsonAssets | for Custom Farming Redux | Artisan Valley CustomFarmingRedux component. [04:52:55 INFO SMAPI] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.5 by gizzymo | for Content Patcher | Adds about 2400 new lines of dialogue across all 33 characters who have a heart level - Content Patcher version [04:52:55 INFO SMAPI] Eemie's Just A New Map Recolour - CP Conversion 1.3.2 by minervamaga and eemiestardew | for Content Patcher | A conversion of Eemie's map palette mod [04:52:55 INFO SMAPI] Elle's Seasonal Buildings 1.0 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season! [04:52:55 INFO SMAPI] Elle's Seasonal Multiplayer Cabins 1.0 by Elle/Junimods | for Content Patcher | A replacement for all multiplayer cabins for each season! [04:52:55 INFO SMAPI] Even More Recipes - Meat for JsonAssets 1.1 by Project Populate JsonAssets | for Json Assets | Adds even more new recipes for JsonAssets. Requires Fresh Meat to work. [04:52:55 INFO SMAPI] Even More Recipes for JsonAssets 1.4.1 by Project Populate JsonAssets | for Json Assets | Adds even more new recipes for JsonAssets [04:52:55 INFO SMAPI] Fantasy Crops 1.3.2 by ParadigmNomad - Port & MizuJakkaru - Sprites | for Json Assets | A port of Mizu's sprites for JsonAssets [04:52:55 INFO SMAPI] Flower Valley for ContentPatcher 3.2.3 by KAYA/jina2ya (original) paradigmnomad (port) turtiny (cabins & log bridge) | for Content Patcher | A port of KAYA's Flower Valley - Town and Farm Buildings Redone for Content Patcher [04:52:55 INFO SMAPI] Fresh Meat 1.3.3 by ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki | for Json Assets | MEEEEEEAT - for those who wish to have meat in their game. [04:52:55 INFO SMAPI] Fruits and Veggies for JsonAssets 1.8.1 by Project Populate JsonAssets | for Json Assets | A port of Mizu's crops for JsonAssets. [04:52:55 INFO SMAPI] Horn Headgears 1.3 by keodau27 | for Content Patcher | Fantasy version - Horns as heargears [04:52:55 INFO SMAPI] Minerva's Harder CC Bundles 1.1 by minervamaga | for Content Patcher | Harder, but still reasonable Community Center Bundles [04:52:55 INFO SMAPI] Mizu's Flowers for JsonAssets 1.5 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) | for Json Assets | A port of Mizu's sprites for JsonAssets. [04:52:55 INFO SMAPI] More Food: A Collection of Recipes for JsonAssets 1.8.1 by ParadigmNomad and MizuJakkaru | for Json Assets | A port of Mizu's recipe sprites for JsonAssets [04:52:55 INFO SMAPI] More Trees for JsonAssets 1.5.1 by ParadigmNomad, MizuJakkaru, Chisami, ConcernedApe, ChefRude, & alba.ch | for Json Assets | A collection of new trees for JsonAssets [04:52:55 INFO SMAPI] Opalie's Neat farm 1.1.1 by Opalie | for MTN | Super neat farm with some cool dirt paths [04:52:55 INFO SMAPI] Starbrew Valley: A Collection of Alcoholic Drinks and Recipes 1.2 by Project Populate JsonAssets | for Json Assets | Adds new alcoholic drinks to the Stardrop Saloon and new recipes, please see dependencies. [04:52:55 INFO SMAPI] Found 6 mods with warnings: [04:52:55 ERROR SMAPI] Skipped mods [04:52:55 ERROR SMAPI] -------------------------------------------------- [04:52:55 ERROR SMAPI] These mods could not be added to your game. [04:52:55 ERROR SMAPI] - Hobbit Hole House 1.0 because its manifest has no EntryDll or ContentPackFor field; must specify one. [04:52:55 INFO SMAPI] Patched game code [04:52:55 INFO SMAPI] -------------------------------------------------- [04:52:55 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [04:52:55 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [04:52:55 INFO SMAPI] - PyTK [04:52:55 INFO SMAPI] - Json Assets [04:52:55 INFO SMAPI] - MTN [04:52:55 DEBUG SMAPI] No update keys [04:52:55 DEBUG SMAPI] -------------------------------------------------- [04:52:55 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [04:52:55 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [04:52:55 DEBUG SMAPI] - Artisan Valley Machines (for CFR) [04:52:55 DEBUG SMAPI] - Even More Recipes - Meat for JsonAssets [04:52:55 TRACE CJB Item Spawner] Started with menu key I. [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.0 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.1 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.2 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.3 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.4 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.5 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.6 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.7 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.8 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.9 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.10 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.11 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.12 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.13 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.14 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.15 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.16 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.17 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.19 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.21 [04:52:57 DEBUG Custom Farming Redux] Added:[CFR] Artisan Valley.Artisan Valley.json.22 [04:52:57 TRACE Custom Farming Redux] 1 Content Packs with 21 machines found. [04:52:58 TRACE SMAPI] Found mod-provided API (CustomFarmingRedux.CustomFarmingReduxAPI). [04:52:58 TRACE Content Patcher] A Toned Down Stardew Valley loaded Maps\Festivals. [04:52:58 TRACE SMAPI] Content Patcher loaded asset 'Maps\Festivals'. [04:52:58 TRACE SMAPI] Found mod-provided API (DeepWoodsMod.API.Impl.DeepWoodsAPI). [04:52:58 INFO Json Assets] Loading content packs... [04:52:58 INFO Json Assets] Fruits and Veggies for JsonAssets 1.8.1 by Project Populate JsonAssets - A port of Mizu's crops for JsonAssets. [04:52:58 TRACE Json Assets] Adding season requirements for Adzuki Bean Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Aloe Pod: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Barley Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Basil Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Bell Pepper Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Blackberry Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Broccoli Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Cabbage Seeds: New season requirements: z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Carrot Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Cassava Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Celery Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Chive Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Cotton Seeds: New season requirements: z spring/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Cucumber Starter: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Elderberry Seeds: New season requirements: z spring/z summer/z fall [04:52:58 TRACE Json Assets] Adding season requirements for Fennel Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Ginger Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Gooseberry Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Green Pea Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Juniper Berry Seeds: New season requirements: z spring/z summer/z fall [04:52:58 TRACE Json Assets] Adding season requirements for Kiwi Seeds: New season requirements: z spring/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Lettuce Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Mint Seeds: New season requirements: z spring/z summer/z fall [04:52:58 TRACE Json Assets] Adding season requirements for Muskmelon Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Navy Bean Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Onion Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Oregano Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Parsley Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Passion Fruit Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Peanut Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Pineapple Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Raspberry Seeds: New season requirements: z spring/z fall/z winter [04:52:58 WARN Json Assets] Faulty season requirements for Rice Seeds! Fixed season requirements: z winter [04:52:58 TRACE Json Assets] Adding season requirements for Rosemary Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Sage Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Soybean Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Spinach Seeds: New season requirements: z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Sugar Beet Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Sugar Cane Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Sweet Canary Melon Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Sweet Potato Seeds: New season requirements: z spring/z summer/z winter [04:52:58 WARN Json Assets] Faulty season requirements for Tea Seeds! Fixed season requirements: z winter [04:52:58 TRACE Json Assets] Adding season requirements for Thyme Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Wasabi Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Watermelon Seeds: New season requirements: z spring/z summer/z winter [04:52:58 INFO Json Assets] More Trees for JsonAssets 1.5.1 by ParadigmNomad, MizuJakkaru, Chisami, ConcernedApe, ChefRude, & alba.ch - A collection of new trees for JsonAssets [04:52:58 INFO Json Assets] Mizu's Flowers for JsonAssets 1.5 by ParadigmNomad & Eemie (Port) & Mizu (Sprites) - A port of Mizu's sprites for JsonAssets. [04:52:58 TRACE Json Assets] Adding season requirements for Bee Balm Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Blue Mist Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Chamomile Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Clary Sage Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Fairy Duster Pod: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Fall Rose Starter: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Fragrant Lilac Pod: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Herbal Lavender Seeds: New season requirements: z spring/z fall/z winter [04:52:58 WARN Json Assets] Faulty season requirements for Honeysuckle Starter! Fixed season requirements: z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Passion Flower Seeds: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Pink Cat Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Purple Coneflower Seeds: New season requirements: z spring/z summer/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Rose Starter: New season requirements: z winter [04:52:58 TRACE Json Assets] Adding season requirements for Shaded Violet Seeds: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Spring Rose Starter: New season requirements: z summer/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Summer Rose Starter: New season requirements: z spring/z fall/z winter [04:52:58 TRACE Json Assets] Adding season requirements for Sweet Jasmine Seeds: New season requirements: z spring/z summer/z winter [04:52:58 INFO Json Assets] More Food: A Collection of Recipes for JsonAssets 1.8.1 by ParadigmNomad and MizuJakkaru - A port of Mizu's recipe sprites for JsonAssets [04:52:58 INFO Json Assets] Artisan Valley Machine Goods 1.6 by Project Populate JsonAssets - Adds new items to the game via CFR machines. Requires CFR and JA to work properly. [04:52:58 INFO Json Assets] Even More Recipes for JsonAssets 1.4.1 by Project Populate JsonAssets - Adds even more new recipes for JsonAssets [04:52:59 INFO Json Assets] Fresh Meat 1.3.3 by ParadigmNomad, MizuJakkaru, ConcernedApe, Maruki - MEEEEEEAT - for those who wish to have meat in their game. [04:52:59 TRACE Json Assets] Adding season requirements for Beefvine Seeds: New season requirements: z fall/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Chevonvine Seeds: New season requirements: z spring/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Chickenvine Seeds: New season requirements: z fall/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Duckvine Seeds: New season requirements: z spring/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Muttonvine Seeds: New season requirements: z fall/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Porkvine Seeds: New season requirements: z spring/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Rabbitvine Seeds: New season requirements: z fall/z winter [04:52:59 INFO Json Assets] Even More Recipes - Meat for JsonAssets 1.1 by Project Populate JsonAssets - Adds even more new recipes for JsonAssets. Requires Fresh Meat to work. [04:52:59 INFO Json Assets] Fantasy Crops 1.3.2 by ParadigmNomad - Port & MizuJakkaru - Sprites - A port of Mizu's sprites for JsonAssets [04:52:59 WARN Json Assets] Faulty season requirements for Coal Seeds! Fixed season requirements: z fall/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Copper Seeds: New season requirements: z summer/z fall/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Gold Seeds: New season requirements: z spring/z summer/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Iridium Seeds: New season requirements: z spring/z summer/z fall [04:52:59 TRACE Json Assets] Adding season requirements for Iron Seeds: New season requirements: z spring/z fall/z winter [04:52:59 TRACE Json Assets] Adding season requirements for Doubloom Seeds: New season requirements: z spring/z summer/z winter [04:52:59 INFO Json Assets] Starbrew Valley: A Collection of Alcoholic Drinks and Recipes 1.2 by Project Populate JsonAssets - Adds new alcoholic drinks to the Stardrop Saloon and new recipes, please see dependencies. [04:52:59 TRACE Json Assets] Doing prefix patch Boolean canBePlacedHere(StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2):Boolean Prefix(StardewValley.Object, StardewValley.GameLocation, Microsoft.Xna.Framework.Vector2, Boolean ByRef)... [04:52:59 TRACE Json Assets] Doing prefix patch Boolean checkForAction(StardewValley.Farmer, Boolean):Boolean Prefix(StardewValley.Object)... [04:52:59 TRACE Json Assets] Doing postfix patch Boolean isIndexOkForBasicShippedCategory(Int32):Void Postfix(Int32, Boolean ByRef)... [04:52:59 TRACE SMAPI] Found mod-provided API (JsonAssets.Api). [04:52:59 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [04:52:59 TRACE SMAPI] Content Patcher edited TerrainFeatures\grass. [04:52:59 TRACE MTN] Begin: Harmony Patching [04:53:00 DEBUG UI Info Suite] starting. [04:53:00 TRACE SMAPI] Invalidating cached assets for new editors & loaders... [04:53:00 TRACE Content Patcher] A Toned Down Stardew Valley edited LooseSprites\Cursors. [04:53:01 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [04:53:01 TRACE Content Patcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [04:53:01 TRACE SMAPI] Content Patcher edited LooseSprites\Cursors. [04:53:01 TRACE Content Patcher] A Toned Down Stardew Valley edited Maps\springobjects. [04:53:01 TRACE SMAPI] Content Patcher edited Maps\springobjects. [04:53:01 TRACE Content Patcher] Horn Headgears edited Characters\Farmer\hats. [04:53:01 TRACE SMAPI] Content Patcher edited Characters\Farmer\hats. [04:53:01 TRACE SMAPI] Invalidated 6 asset names: Characters\Farmer\hats, Data\Bundles, LooseSprites\Cursors, Maps\Festivals, Maps\springobjects, TerrainFeatures\grass. Reloaded 3 core assets. [04:53:01 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [04:53:01 TRACE SMAPI] Checking for updates... [04:53:01 TRACE Lookup Anything] Accessed mod-provided API for Custom Farming Redux. [04:53:01 DEBUG MTN] Reading content pack: Opalie's Neat farm 1.1.1. [04:53:01 DEBUG MTN] - Content Pack is for MTN1. Using Backwards Compatibility. [04:53:01 TRACE MTN] + Contains a custom farm. [04:53:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:36 Width:1280 Height:720} [04:53:01 TRACE game] Signing into GalaxySDK [04:53:02 DEBUG SMAPI] SkullCavernElevator uses deprecated code (legacy events are deprecated since SMAPI 2.9). [04:53:02 TRACE SMAPI] SMAPI okay. [04:53:02 TRACE SMAPI] Checking for updates to 34 mods... [04:53:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768} [04:53:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768} [04:53:02 TRACE game] Galaxy auth success [04:53:02 TRACE game] Galaxy signed in [04:53:02 TRACE game] Galaxy logged on [04:53:02 TRACE SMAPI] Got update-check errors for some mods: Horn Headgears: The update key 'Nexus:1036' matches a mod with no version number. [04:53:02 ALERT SMAPI] You can update 1 mod: [04:53:02 ALERT SMAPI] Opalie's Neat farm 1.2: https://www.nexusmods.com/stardewvalley/mods/3325 [04:55:37 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [04:55:37 TRACE Content Patcher] Elle's Seasonal Buildings loaded Buildings\houses. [04:55:37 TRACE SMAPI] Content Patcher loaded asset 'Buildings\houses'. [04:55:37 TRACE Content Patcher] Flower Valley for ContentPatcher edited Buildings\houses. [04:55:37 TRACE SMAPI] Content Patcher edited Buildings\houses. [04:55:37 TRACE SMAPI] Invalidated 1 asset names: Buildings\houses. Reloaded 1 core assets. [04:55:37 DEBUG Json Assets] Loading stuff early [04:55:38 TRACE Content Patcher] A Toned Down Stardew Valley loaded townInterior. [04:55:38 TRACE SMAPI] Content Patcher loaded asset 'townInterior'. [04:55:38 TRACE Content Patcher] A Toned Down Stardew Valley loaded spring_outdoorsTileSheet. [04:55:38 TRACE SMAPI] Content Patcher loaded asset 'spring_outdoorsTileSheet'. [04:55:38 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [04:55:38 TRACE Content Patcher] Flower Valley for ContentPatcher edited spring_outdoorsTileSheet. [04:55:38 TRACE SMAPI] Content Patcher edited spring_outdoorsTileSheet. [04:55:38 TRACE Content Patcher] A Toned Down Stardew Valley loaded TileSheets\bushes. [04:55:38 TRACE SMAPI] Content Patcher loaded asset 'TileSheets\bushes'. [04:55:38 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes. [04:55:38 TRACE Content Patcher] Flower Valley for ContentPatcher edited TileSheets\bushes. [04:55:38 TRACE SMAPI] Content Patcher edited TileSheets\bushes. [04:55:38 TRACE Content Patcher] A Toned Down Stardew Valley loaded spring_town. [04:55:38 TRACE SMAPI] Content Patcher loaded asset 'spring_town'. [04:55:38 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town. [04:55:38 TRACE Content Patcher] Flower Valley for ContentPatcher edited spring_town. [04:55:38 TRACE SMAPI] Content Patcher edited spring_town. [04:55:39 TRACE Content Patcher] A Toned Down Stardew Valley loaded spring_beach. [04:55:39 TRACE SMAPI] Content Patcher loaded asset 'spring_beach'. [04:55:39 TRACE Content Patcher] Flower Valley for ContentPatcher edited spring_beach. [04:55:39 TRACE SMAPI] Content Patcher edited spring_beach. [04:55:39 TRACE Content Patcher] A Toned Down Stardew Valley loaded ElliottHouseTiles. [04:55:39 TRACE SMAPI] Content Patcher loaded asset 'ElliottHouseTiles'. [04:55:39 TRACE Content Patcher] Flower Valley for ContentPatcher edited SewerTiles. [04:55:39 TRACE SMAPI] Content Patcher edited SewerTiles. [04:55:39 TRACE Content Patcher] Flower Valley for ContentPatcher edited bugLandTiles. [04:55:39 TRACE SMAPI] Content Patcher edited bugLandTiles. [04:55:39 TRACE Content Patcher] A Toned Down Stardew Valley loaded DesertTiles. [04:55:39 TRACE SMAPI] Content Patcher loaded asset 'DesertTiles'. [04:55:39 TRACE Content Patcher] Minerva's Harder CC Bundles edited Data\Bundles. [04:55:39 TRACE SMAPI] Content Patcher edited Data\Bundles. [04:55:39 TRACE Content Patcher] A Toned Down Stardew Valley loaded winter_beach. [04:55:39 TRACE SMAPI] Content Patcher loaded asset 'winter_beach'. [04:55:39 TRACE Content Patcher] A Toned Down Stardew Valley loaded Maps\spring_outdoorsTileSheet. [04:55:39 TRACE SMAPI] Content Patcher loaded asset 'Maps\spring_outdoorsTileSheet'. [04:55:39 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [04:55:39 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\spring_outdoorsTileSheet. [04:55:39 TRACE SMAPI] Content Patcher edited Maps\spring_outdoorsTileSheet. [04:55:39 TRACE Content Patcher] A Toned Down Stardew Valley loaded Maps\spring_town. [04:55:39 TRACE SMAPI] Content Patcher loaded asset 'Maps\spring_town'. [04:55:39 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town. [04:55:39 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\spring_town. [04:55:39 TRACE SMAPI] Content Patcher edited Maps\spring_town. [04:55:39 TRACE Content Patcher] A Toned Down Stardew Valley loaded Maps\spring_beach. [04:55:39 TRACE SMAPI] Content Patcher loaded asset 'Maps\spring_beach'. [04:55:39 TRACE Content Patcher] Flower Valley for ContentPatcher edited Maps\spring_beach. [04:55:39 TRACE SMAPI] Content Patcher edited Maps\spring_beach. [04:55:39 DEBUG Json Assets] Loading stuff early [04:55:39 TRACE game] setGameMode( 'playingGameMode (3)' ) [04:55:39 DEBUG Json Assets] Loading stuff early [04:55:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1366 Height:768} [04:55:39 TRACE game] Starting server. Protocol version: 1.3-54 [04:55:39 TRACE game] Starting LAN server [04:55:39 TRACE game] Starting Galaxy server [04:55:39 TRACE game] Creating lobby... [04:55:40 TRACE SMAPI] New day task synchronising... [04:55:40 TRACE SMAPI] Deep Woods edited Data\mail. [04:55:40 TRACE Content Patcher] A Toned Down Stardew Valley loaded TerrainFeatures\hoeDirt. [04:55:40 TRACE SMAPI] Content Patcher loaded asset 'TerrainFeatures\hoeDirt'. [04:55:40 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt. [04:55:40 TRACE SMAPI] Content Patcher edited TerrainFeatures\hoeDirt. [04:55:40 TRACE Content Patcher] A Toned Down Stardew Valley loaded TerrainFeatures\hoeDirtDark. [04:55:40 TRACE SMAPI] Content Patcher loaded asset 'TerrainFeatures\hoeDirtDark'. [04:55:40 TRACE Content Patcher] A Toned Down Stardew Valley loaded TerrainFeatures\hoeDirtSnow. [04:55:40 TRACE SMAPI] Content Patcher loaded asset 'TerrainFeatures\hoeDirtSnow'. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\George. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\George. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Evelyn. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Evelyn. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Alex. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Alex. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Emily. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Emily. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Haley. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Haley. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Jodi. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Jodi. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sam. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Sam. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Vincent. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Vincent. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Clint. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Clint. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Lewis. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Lewis. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Caroline. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Caroline. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Abigail. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Abigail. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Pierre. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Pierre. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Gus. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Gus. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Pam. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Pam. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Penny. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Penny. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Harvey. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Harvey. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Elliott. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Elliott. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Maru. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Maru. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Robin. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Robin. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Demetrius. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Demetrius. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sebastian. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Sebastian. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Wizard. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Wizard. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Marnie. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Marnie. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Shane. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Shane. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Jas. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Jas. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Leah. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Leah. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Dwarf. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Dwarf. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Krobus. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Krobus. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Sandy. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Sandy. [04:55:40 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Willy. [04:55:40 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Willy. [04:55:40 TRACE SMAPI] New day task done. [04:55:40 TRACE SMAPI] Context: before save creation. [04:55:41 TRACE game] SaveGame.Save() called. [04:55:41 TRACE game] SaveGame.Save() completed without exceptions. [04:55:43 TRACE SMAPI] Context: after save creation, starting spring 1 Y1. [04:55:43 DEBUG Json Assets] Loading stuff early [04:55:43 DEBUG Json Assets] Loading stuff early [04:55:43 TRACE SMAPI] Context: loaded save 'test_210937966', starting spring 1 Y1, locale set to en. Main player with 1 player online. [04:55:43 DEBUG Json Assets] Loading stuff early [04:55:43 DEBUG PyTK] Rebuilding Custom Objects from Save [04:55:43 TRACE Deep Woods] SaveEvents_AfterLoad [04:55:43 TRACE Deep Woods] InitGameIfNecessary(False) [04:55:44 TRACE SMAPI] Deep Woods loaded asset 'Maps\deepWoodsLakeTilesheet'. [04:55:44 DEBUG NPC Map Locations] Detected modded location DeepWoods. Adjusting map tracking to scale. [04:55:44 TRACE Content Patcher] A Toned Down Stardew Valley loaded Maps\summer_town. [04:55:44 TRACE SMAPI] Content Patcher loaded asset 'Maps\summer_town'. [04:55:44 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\summer_town. [04:55:44 TRACE SMAPI] Content Patcher edited Maps\summer_town. [04:55:44 TRACE Deep Woods] TimeEvents_AfterDayStarted [04:55:44 TRACE Deep Woods] InitGameIfNecessary(True) [04:55:44 WARN SMAPI] Multiple mods want to provide the 'LooseSprites\map' asset (Content Patcher, NPC Map Locations), but an asset can't be loaded multiple times. SMAPI will use the default asset instead; uninstall one of the mods to fix this. (Message for modders: you should usually use StardewModdingAPI.IAssetEditor instead to avoid conflicts.) [04:55:44 TRACE game] Lobby entered: 124109287124593957 [04:55:44 TRACE Deep Woods] PlayerWarped from: , to: [04:55:44 TRACE game] Steam lobby entered: 109775240992185576 [04:55:47 TRACE game] Warping to Farm [04:55:48 TRACE Deep Woods] PlayerWarped from: , to: [04:55:49 TRACE Content Patcher] A Toned Down Stardew Valley loaded TerrainFeatures\tree2_spring. [04:55:49 TRACE SMAPI] Content Patcher loaded asset 'TerrainFeatures\tree2_spring'. [04:55:49 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree2_spring. [04:55:49 TRACE Content Patcher] Flower Valley for ContentPatcher edited TerrainFeatures\tree2_spring. [04:55:49 TRACE SMAPI] Content Patcher edited TerrainFeatures\tree2_spring. [04:55:53 TRACE game] Warping to BusStop [04:55:54 TRACE Deep Woods] PlayerWarped from: , to: [04:55:54 TRACE Content Patcher] A Toned Down Stardew Valley loaded TerrainFeatures\tree1_spring. [04:55:54 TRACE SMAPI] Content Patcher loaded asset 'TerrainFeatures\tree1_spring'. [04:55:54 TRACE Content Patcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\tree1_spring. [04:55:54 TRACE Content Patcher] Flower Valley for ContentPatcher edited TerrainFeatures\tree1_spring. [04:55:54 TRACE SMAPI] Content Patcher edited TerrainFeatures\tree1_spring. [04:56:02 TRACE game] Warping to Town [04:56:02 TRACE Deep Woods] PlayerWarped from: , to: [04:56:08 TRACE Content Patcher] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher edited Characters\Dialogue\Linus. [04:56:08 TRACE SMAPI] Content Patcher edited Characters\Dialogue\Linus. [04:59:02 TRACE game] Warping to SeedShop [04:59:03 TRACE Deep Woods] PlayerWarped from: , to: [04:59:06 TRACE Json Assets] Adding objects to Pierre's shop [04:59:06 TRACE Json Assets] Adding Basil Seeds [04:59:06 TRACE Json Assets] Adding Cabbage Seeds [04:59:06 TRACE Json Assets] Adding Onion Seeds [04:59:06 TRACE Json Assets] Adding Parsley Seeds [04:59:06 TRACE Json Assets] Adding Passion Fruit Seeds [04:59:06 TRACE Json Assets] Adding Rice Seeds [04:59:06 TRACE Json Assets] Adding Spinach Seeds [04:59:06 TRACE Json Assets] Adding Tea Seeds [04:59:06 TRACE Json Assets] Adding Almond Sapling [04:59:06 TRACE Json Assets] Adding Asian Pear Sapling [04:59:06 TRACE Json Assets] Adding Cashew Sapling [04:59:06 TRACE Json Assets] Adding Fragrant Wisteria Sapling [04:59:06 TRACE Json Assets] Adding Lemon Sapling [04:59:06 TRACE Json Assets] Adding Lime Sapling [04:59:06 TRACE Json Assets] Adding Melaleuca Sapling [04:59:06 TRACE Json Assets] Adding Persimmon Sapling [04:59:06 TRACE Json Assets] Adding Vanilla Sapling [04:59:06 TRACE Json Assets] Adding Walnut Sapling [04:59:06 TRACE Json Assets] Adding Chamomile Seeds [04:59:06 TRACE Json Assets] Adding Rose Starter [04:59:06 TRACE Json Assets] Adding Shaded Violet Seeds [04:59:06 TRACE Json Assets] Adding Spring Rose Starter [04:59:06 TRACE Json Assets] Adding Chili Powder [04:59:06 TRACE Json Assets] Adding Cumin Spice [04:59:06 TRACE Json Assets] Adding Curry Powder [04:59:06 TRACE Json Assets] Adding Nutmeg [04:59:06 TRACE Json Assets] Adding Paprika [04:59:06 TRACE Json Assets] Adding Pepper [04:59:06 TRACE Json Assets] Adding Salt [04:59:06 TRACE Json Assets] Adding Chewing Gum [04:59:06 TRACE Json Assets] Adding Sesame Seeds [04:59:06 TRACE Json Assets] Adding Beefvine Seeds [04:59:06 TRACE Json Assets] Adding Chickenvine Seeds [04:59:06 TRACE Json Assets] Adding Muttonvine Seeds [04:59:06 TRACE Json Assets] Adding Rabbitvine Seeds [04:59:06 TRACE Json Assets] Adding Jerky Sapling [04:59:06 TRACE Json Assets] Event: AddedItemsToShop [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Utility.cs:line 4320 at StardewValley.Game1.drawMouseCursor() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 12188 at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 10995 at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1691 at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 952 [04:59:17 TRACE SMAPI] Recovering sprite batch from error... [04:59:17 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. at JsonAssets.Overrides.ObjectCanPlantHereOverride.Prefix(Object __instance, GameLocation l, Vector2 tile, Boolean& __result) in G:\StardewValley\Mods\JsonAssets\Overrides\Object.cs:line 11 at canBePlacedHere_Patch1(Object l, GameLocation tile, Vector2 ) at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefisview parsed log | download