SMAPI log parser

Log info

Game info:
Stardew Valley: 1.3.9 on Microsoft Windows 10 Home
SMAPI: 2.6-beta.8
Folder:
Log started: 2018-05-09 09:15 UTC ({{localTimeStarted}} your time)

Installed mods: click any mod to filter show all hide all
game 1.3.9 no errors
SMAPI 2.6-beta.8 Pathoschild no errors
Automate 1.10-beta.2 Pathoschild no errors
Better Artisan Good Icons 1.1 Cat no errors
CJB Cheats Menu 1.18-beta.3 CJ Bok no errors
CJB Item Spawner 1.11-beta CJ Bok no errors
Console Commands 2.6-beta.8 SMAPI no errors
ContentPatcher 1.4-beta.2
+ Eemie's Darker Wood and Gold Craftables 1.0
+ Eemie's Just A New Map Recolour - CP Conversion 1.1.1
+ ImmersiveFarm 2 1.0.2
Pathoschild
+ Eemie
+ minervamaga and eemiestardew
+ Zander
139 errors
GiftTasteHelper 2.8-beta tstaples (aka catman) no errors
LookupAnything 1.19-beta.2 Pathoschild no errors
Simple Crop Label 5.4.1 TheMusketeer no errors
SkipIntro 1.8-beta Pathoschild no errors
Filter messages: TRACE | DEBUG | INFO | ALERT | WARN | ERROR
11:15:03 INFO SMAPI SMAPI 2.6-beta.8 with Stardew Valley 1.3.9 on Microsoft Windows 10 Home
11:15:03 DEBUG SMAPI Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
11:15:03 TRACE SMAPI Log started at 2018-05-09T09:15:03 UTC
11:15:03 TRACE SMAPI Starting game...
11:15:06 TRACE SMAPI Detecting common issues...
11:15:07 TRACE SMAPI Loading mod metadata...
11:15:07 TRACE SMAPI Loading mods...
11:15:07 TRACE SMAPI ImmersiveFarm 2 (content pack, ImmersiveFarm_2)...
11:15:07 TRACE SMAPI Eemie's Darker Wood and Gold Craftables (content pack, [CP] Darker Wood and Gold Craftables)...
11:15:07 TRACE SMAPI Eemie's Just A New Map Recolour - CP Conversion (content pack, [CP] Eemie's Map Recolors)...
11:15:07 TRACE SMAPI Automate (Automate\Automate.dll)...
11:15:07 TRACE SMAPI Better Artisan Good Icons (BetterArtisanGoodIcons\BetterArtisanGoodIcons.dll)...
11:15:07 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly 0Harmony.dll.
11:15:07 WARN SMAPI Better Artisan Good Icons patches the game, which may impact game stability. If you encounter problems, try removing this mod first.
11:15:07 TRACE SMAPI Loading 0Harmony.dll...
11:15:07 TRACE SMAPI Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterArtisanGoodIcons.dll.
11:15:07 TRACE SMAPI Loading BetterArtisanGoodIcons.dll...
11:15:07 TRACE SMAPI CJB Cheats Menu (CJBCheatsMenu\CJBCheatsMenu.dll)...
11:15:07 TRACE SMAPI CJB Item Spawner (CJBItemSpawner\CJBItemSpawner.dll)...
11:15:07 TRACE SMAPI Console Commands (ConsoleCommands\ConsoleCommands.dll)...
11:15:07 TRACE SMAPI ContentPatcher (ContentPatcher\ContentPatcher.dll)...
11:15:07 TRACE SMAPI GiftTasteHelper (GiftTasteHelper\GiftTasteHelper.dll)...
11:15:07 TRACE SMAPI LookupAnything (LookupAnything\LookupAnything.dll)...
11:15:07 TRACE SMAPI Simple Crop Label (SimpleCropLabel\SimpleCropLabel.dll)...
11:15:07 TRACE SMAPI SkipIntro (SkipIntro\SkipIntro.dll)...
11:15:07 INFO SMAPI Loaded 10 mods:
11:15:07 INFO SMAPI Automate 1.10-beta.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
11:15:07 INFO SMAPI Better Artisan Good Icons 1.1 by Cat | Makes jelly, pickles, wine, juice, and honey icons be based on the fruit, vegetable, or flower used to make them.
11:15:07 INFO SMAPI CJB Cheats Menu 1.18-beta.3 by CJ Bok | Simple in-game cheats menu!
11:15:07 INFO SMAPI CJB Item Spawner 1.11-beta by CJ Bok | Simple in-game item spawner!
11:15:07 INFO SMAPI Console Commands 2.6-beta.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
11:15:07 INFO SMAPI ContentPatcher 1.4-beta.2 by Pathoschild | Loads content packs which edit game data and images without changing the game files.
11:15:07 INFO SMAPI GiftTasteHelper 2.8-beta by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
11:15:07 INFO SMAPI LookupAnything 1.19-beta.2 by Pathoschild | View metadata about anything by pressing a button.
11:15:07 INFO SMAPI Simple Crop Label 5.4.1 by TheMusketeer | Identify crops and trees on farm
11:15:07 INFO SMAPI SkipIntro 1.8-beta by Pathoschild | Skips the game's loading intro.
11:15:07 INFO SMAPI Loaded 3 content packs:
11:15:07 INFO SMAPI Eemie's Darker Wood and Gold Craftables 1.0 by Eemie | for ContentPatcher | Darkens the wood and adds gold trim to craftable items.
11:15:07 INFO SMAPI Eemie's Just A New Map Recolour - CP Conversion 1.1.1 by minervamaga and eemiestardew | for ContentPatcher | A conversion of Eemie's map palette mod
11:15:07 INFO SMAPI ImmersiveFarm 2 1.0.2 by Zander | for ContentPatcher | content pack for Immersive Farm 2
11:15:07 TRACE Better Artisan Good Icons Loaded default jelly.
11:15:07 TRACE Better Artisan Good Icons Loaded default pickle.
11:15:07 TRACE Better Artisan Good Icons Loaded default wine.
11:15:07 TRACE Better Artisan Good Icons Loaded default juice.
11:15:07 TRACE Better Artisan Good Icons Loaded default honey.
11:15:08 INFO Simple Crop Label config file value "mouse_hover" is False
11:15:08 TRACE SMAPI Invalidating cached assets for new editors & loaders...
11:15:08 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:08 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:08 TRACE ContentPatcher Eemie's Darker Wood and Gold Craftables edited Maps\springobjects.
11:15:08 TRACE SMAPI ContentPatcher intercepted Maps\springobjects.
11:15:08 TRACE ContentPatcher Eemie's Darker Wood and Gold Craftables edited TileSheets\Craftables.
11:15:08 TRACE SMAPI ContentPatcher intercepted TileSheets\Craftables.
11:15:08 TRACE ContentPatcher ImmersiveFarm 2 edited LooseSprites\font_bold.
11:15:08 TRACE SMAPI ContentPatcher intercepted LooseSprites\font_bold.
11:15:08 TRACE SMAPI Invalidated 6 asset names: LooseSprites\Cursors, LooseSprites\Cursors.de-DE, LooseSprites\font_bold, Maps\springobjects, spring_outdoorsTileSheet, spring_town, TileSheets\Craftables. Reloaded 4 core assets.
11:15:08 INFO SMAPI Type 'help' for help, or 'help <cmd>' for a command's usage
11:15:08 TRACE SMAPI Context: locale set to de.
11:15:08 TRACE SMAPI Checking for updates...
11:15:08 TRACE game Signing into GalaxySDK
11:15:08 TRACE game Galaxy auth success
11:15:08 TRACE game Galaxy signed in
11:15:08 TRACE game Galaxy logged on
11:15:09 TRACE SMAPI SMAPI okay.
11:15:09 TRACE SMAPI Checking 13 mod update keys.
11:15:09 TRACE SMAPI Eemie's Darker Wood and Gold Craftables (Nexus:687): update error: Mod has invalid version 1
11:15:09 TRACE SMAPI Eemie's Just A New Map Recolour - CP Conversion (Nexus:599): update error: Mod has invalid version 1
11:15:09 TRACE SMAPI All mods up to date.
11:15:10 TRACE game GetNumFarmsSaved(); begin
11:15:10 TRACE game Directory.Exists returned true.
11:15:10 TRACE game Directory.GetDirectories returned 2 results.
11:15:10 TRACE game GetNumFarmsSaved(); end, results=2
11:15:12 TRACE SMAPI Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
11:15:12 TRACE SMAPI Invalidated 0 cache entries.
11:15:17 TRACE ContentPatcher ImmersiveFarm 2 loaded Maps\Farm.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_town.
11:15:17 TRACE SMAPI ContentPatcher loaded asset 'Maps\Farm'.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_town.
11:15:17 TRACE ContentPatcher ImmersiveFarm 2 loaded Maps\FarmCave.
11:15:17 TRACE SMAPI ContentPatcher loaded asset 'Maps\FarmCave'.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_town.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher ImmersiveFarm 2 loaded Maps\Forest.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher loaded asset 'Maps\Forest'.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher ImmersiveFarm 2 loaded Maps\BusStop.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher loaded asset 'Maps\BusStop'.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher ImmersiveFarm 2 loaded Maps\Woods.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher loaded asset 'Maps\Woods'.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher ImmersiveFarm 2 loaded Maps\Greenhouse.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher loaded asset 'Maps\Greenhouse'.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:17 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
11:15:17 TRACE SMAPI ContentPatcher intercepted spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
11:15:18 TRACE SMAPI ContentPatcher intercepted spring_town.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
11:15:18 TRACE SMAPI ContentPatcher intercepted spring_town.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_town.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
11:15:18 TRACE SMAPI ContentPatcher intercepted spring_town.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_town.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:18 TRACE SMAPI Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
11:15:18 TRACE SMAPI Invalidated 1 asset names: Minigames\Clouds. Reloaded 1 core assets.
11:15:18 TRACE game setGameMode( 'playingGameMode (3)' )
11:15:18 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt.
11:15:18 TRACE SMAPI ContentPatcher intercepted TerrainFeatures\hoeDirt.
11:15:19 TRACE SMAPI Context: before save creation.
11:15:19 TRACE game SaveGame.Save() called.
11:15:20 TRACE game SaveGame.Save() completed without exceptions.
11:15:22 TRACE SMAPI Context: after save creation, starting spring 1 Y1.
11:15:22 TRACE SMAPI Context: loaded saved game 'test_185534103', starting spring 1 Y1.
11:15:22 TRACE ContentPatcher Requested cache invalidation for all assets matching a predicate.
11:15:22 TRACE SMAPI Invalidated 1 asset names: TileSheets\bushes. Reloaded 1 core assets.
11:15:24 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:24 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:24 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:24 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:24 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:24 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:24 TRACE ContentPatcher Eemie's Darker Wood and Gold Craftables edited Maps\springobjects.
11:15:24 TRACE SMAPI ContentPatcher intercepted Maps\springobjects.
11:15:27 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:27 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:27 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:27 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:27 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:36 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:36 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:42 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:42 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:42 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:43 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:43 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:43 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:50 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:50 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:50 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:50 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:50 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:50 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:50 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:50 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:50 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:50 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:50 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:50 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:50 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:50 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:50 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:50 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:50 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:51 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:51 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:51 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:52 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:52 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:52 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:52 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:52 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:52 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:52 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:52 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:52 TRACE game Warping to Farm
11:15:53 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:53 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:53 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:53 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
11:15:53 TRACE SMAPI ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
11:15:53 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
11:15:53 TRACE SMAPI ContentPatcher intercepted Maps\spring_town.
11:15:53 TRACE ContentPatcher ImmersiveFarm 2 edited Buildings\houses.
11:15:53 TRACE SMAPI ContentPatcher intercepted Buildings\houses.
11:15:53 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes.
11:15:53 TRACE SMAPI ContentPatcher intercepted TileSheets\bushes.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:15:59 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:15:59 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:15:59 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:16:00 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:16:00 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:16:00 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:16:00 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:16:00 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:16:00 TRACE ContentPatcher Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
11:16:00 ERROR ContentPatcher unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
11:16:00 TRACE SMAPI ContentPatcher intercepted LooseSprites\Cursors.
11:16:04 TRACE ContentPatcher ImmersiveFarm 2 edited LooseSprites\map.
11:16:04 TRACE SMAPI ContentPatcher intercepted LooseSprites\map.
11:16:05 TRACE SMAPI Disposing...
11:16:05 TRACE SMAPI Disposing SMAPI's main content manager. It will no longer be usable after this point.
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