SMAPI log parser
Suggested fixes
- You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.
Log info
Stardew Valley: | 1.3.9 on Microsoft Windows 10 Home |
---|---|
SMAPI: | 2.6-beta.8 |
Folder: | |
Log started: | 2018-05-09 09:15 UTC ({{localTimeStarted}} your time) |
game 1.3.9 | no errors | ||
SMAPI 2.6-beta.8 | Pathoschild | no errors | |
Automate 1.10-beta.2 | Pathoschild | no errors | |
Better Artisan Good Icons 1.1 | Cat | no errors | |
CJB Cheats Menu 1.18-beta.3 | CJ Bok | no errors | |
CJB Item Spawner 1.11-beta | CJ Bok | no errors | |
Console Commands 2.6-beta.8 | SMAPI | no errors | |
ContentPatcher 1.4-beta.2
+ Eemie's Darker Wood and Gold Craftables 1.0
(+ 3 content packs)
+ Eemie's Just A New Map Recolour - CP Conversion 1.1.1 + ImmersiveFarm 2 1.0.2 |
Pathoschild
+ Eemie
+ minervamaga and eemiestardew + Zander |
139 errors | |
GiftTasteHelper 2.8-beta | tstaples (aka catman) | no errors | |
LookupAnything 1.19-beta.2 | Pathoschild | no errors | |
Simple Crop Label 5.4.1 | TheMusketeer | no errors | |
SkipIntro 1.8-beta | Pathoschild | no errors |
[11:15:03 INFO SMAPI] SMAPI 2.6-beta.8 with Stardew Valley 1.3.9 on Microsoft Windows 10 Home [11:15:03 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [11:15:03 TRACE SMAPI] Log started at 2018-05-09T09:15:03 UTC [11:15:03 TRACE SMAPI] Starting game... [11:15:06 TRACE SMAPI] Detecting common issues... [11:15:07 TRACE SMAPI] Loading mod metadata... [11:15:07 TRACE SMAPI] Loading mods... [11:15:07 TRACE SMAPI] ImmersiveFarm 2 (content pack, ImmersiveFarm_2)... [11:15:07 TRACE SMAPI] Eemie's Darker Wood and Gold Craftables (content pack, [CP] Darker Wood and Gold Craftables)... [11:15:07 TRACE SMAPI] Eemie's Just A New Map Recolour - CP Conversion (content pack, [CP] Eemie's Map Recolors)... [11:15:07 TRACE SMAPI] Automate (Automate\Automate.dll)... [11:15:07 TRACE SMAPI] Better Artisan Good Icons (BetterArtisanGoodIcons\BetterArtisanGoodIcons.dll)... [11:15:07 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly 0Harmony.dll. [11:15:07 WARN SMAPI] Better Artisan Good Icons patches the game, which may impact game stability. If you encounter problems, try removing this mod first. [11:15:07 TRACE SMAPI] Loading 0Harmony.dll... [11:15:07 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterArtisanGoodIcons.dll. [11:15:07 TRACE SMAPI] Loading BetterArtisanGoodIcons.dll... [11:15:07 TRACE SMAPI] CJB Cheats Menu (CJBCheatsMenu\CJBCheatsMenu.dll)... [11:15:07 TRACE SMAPI] CJB Item Spawner (CJBItemSpawner\CJBItemSpawner.dll)... [11:15:07 TRACE SMAPI] Console Commands (ConsoleCommands\ConsoleCommands.dll)... [11:15:07 TRACE SMAPI] ContentPatcher (ContentPatcher\ContentPatcher.dll)... [11:15:07 TRACE SMAPI] GiftTasteHelper (GiftTasteHelper\GiftTasteHelper.dll)... [11:15:07 TRACE SMAPI] LookupAnything (LookupAnything\LookupAnything.dll)... [11:15:07 TRACE SMAPI] Simple Crop Label (SimpleCropLabel\SimpleCropLabel.dll)... [11:15:07 TRACE SMAPI] SkipIntro (SkipIntro\SkipIntro.dll)... [11:15:07 INFO SMAPI] Loaded 10 mods: [11:15:07 INFO SMAPI] Automate 1.10-beta.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [11:15:07 INFO SMAPI] Better Artisan Good Icons 1.1 by Cat | Makes jelly, pickles, wine, juice, and honey icons be based on the fruit, vegetable, or flower used to make them. [11:15:07 INFO SMAPI] CJB Cheats Menu 1.18-beta.3 by CJ Bok | Simple in-game cheats menu! [11:15:07 INFO SMAPI] CJB Item Spawner 1.11-beta by CJ Bok | Simple in-game item spawner! [11:15:07 INFO SMAPI] Console Commands 2.6-beta.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [11:15:07 INFO SMAPI] ContentPatcher 1.4-beta.2 by Pathoschild | Loads content packs which edit game data and images without changing the game files. [11:15:07 INFO SMAPI] GiftTasteHelper 2.8-beta by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip. [11:15:07 INFO SMAPI] LookupAnything 1.19-beta.2 by Pathoschild | View metadata about anything by pressing a button. [11:15:07 INFO SMAPI] Simple Crop Label 5.4.1 by TheMusketeer | Identify crops and trees on farm [11:15:07 INFO SMAPI] SkipIntro 1.8-beta by Pathoschild | Skips the game's loading intro. [11:15:07 INFO SMAPI] Loaded 3 content packs: [11:15:07 INFO SMAPI] Eemie's Darker Wood and Gold Craftables 1.0 by Eemie | for ContentPatcher | Darkens the wood and adds gold trim to craftable items. [11:15:07 INFO SMAPI] Eemie's Just A New Map Recolour - CP Conversion 1.1.1 by minervamaga and eemiestardew | for ContentPatcher | A conversion of Eemie's map palette mod [11:15:07 INFO SMAPI] ImmersiveFarm 2 1.0.2 by Zander | for ContentPatcher | content pack for Immersive Farm 2 [11:15:07 TRACE Better Artisan Good Icons] Loaded default jelly. [11:15:07 TRACE Better Artisan Good Icons] Loaded default pickle. [11:15:07 TRACE Better Artisan Good Icons] Loaded default wine. [11:15:07 TRACE Better Artisan Good Icons] Loaded default juice. [11:15:07 TRACE Better Artisan Good Icons] Loaded default honey. [11:15:08 INFO Simple Crop Label] config file value "mouse_hover" is False [11:15:08 TRACE SMAPI] Invalidating cached assets for new editors & loaders... [11:15:08 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:08 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:08 TRACE ContentPatcher] Eemie's Darker Wood and Gold Craftables edited Maps\springobjects. [11:15:08 TRACE SMAPI] ContentPatcher intercepted Maps\springobjects. [11:15:08 TRACE ContentPatcher] Eemie's Darker Wood and Gold Craftables edited TileSheets\Craftables. [11:15:08 TRACE SMAPI] ContentPatcher intercepted TileSheets\Craftables. [11:15:08 TRACE ContentPatcher] ImmersiveFarm 2 edited LooseSprites\font_bold. [11:15:08 TRACE SMAPI] ContentPatcher intercepted LooseSprites\font_bold. [11:15:08 TRACE SMAPI] Invalidated 6 asset names: LooseSprites\Cursors, LooseSprites\Cursors.de-DE, LooseSprites\font_bold, Maps\springobjects, spring_outdoorsTileSheet, spring_town, TileSheets\Craftables. Reloaded 4 core assets. [11:15:08 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [11:15:08 TRACE SMAPI] Context: locale set to de. [11:15:08 TRACE SMAPI] Checking for updates... [11:15:08 TRACE game] Signing into GalaxySDK [11:15:08 TRACE game] Galaxy auth success [11:15:08 TRACE game] Galaxy signed in [11:15:08 TRACE game] Galaxy logged on [11:15:09 TRACE SMAPI] SMAPI okay. [11:15:09 TRACE SMAPI] Checking 13 mod update keys. [11:15:09 TRACE SMAPI] Eemie's Darker Wood and Gold Craftables (Nexus:687): update error: Mod has invalid version 1 [11:15:09 TRACE SMAPI] Eemie's Just A New Map Recolour - CP Conversion (Nexus:599): update error: Mod has invalid version 1 [11:15:09 TRACE SMAPI] All mods up to date. [11:15:10 TRACE game] GetNumFarmsSaved(); begin [11:15:10 TRACE game] Directory.Exists returned true. [11:15:10 TRACE game] Directory.GetDirectories returned 2 results. [11:15:10 TRACE game] GetNumFarmsSaved(); end, results=2 [11:15:12 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader. [11:15:12 TRACE SMAPI] Invalidated 0 cache entries. [11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\Farm. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_town. [11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\Farm'. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_town. [11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\FarmCave. [11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\FarmCave'. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_town. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\Forest. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\Forest'. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\BusStop. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\BusStop'. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\Woods. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\Woods'. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\Greenhouse. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\Greenhouse'. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town. [11:15:18 TRACE SMAPI] ContentPatcher intercepted spring_town. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town. [11:15:18 TRACE SMAPI] ContentPatcher intercepted spring_town. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_town. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town. [11:15:18 TRACE SMAPI] ContentPatcher intercepted spring_town. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_town. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:18 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader. [11:15:18 TRACE SMAPI] Invalidated 1 asset names: Minigames\Clouds. Reloaded 1 core assets. [11:15:18 TRACE game] setGameMode( 'playingGameMode (3)' ) [11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt. [11:15:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\hoeDirt. [11:15:19 TRACE SMAPI] Context: before save creation. [11:15:19 TRACE game] SaveGame.Save() called. [11:15:20 TRACE game] SaveGame.Save() completed without exceptions. [11:15:22 TRACE SMAPI] Context: after save creation, starting spring 1 Y1. [11:15:22 TRACE SMAPI] Context: loaded saved game 'test_185534103', starting spring 1 Y1. [11:15:22 TRACE ContentPatcher] Requested cache invalidation for all assets matching a predicate. [11:15:22 TRACE SMAPI] Invalidated 1 asset names: TileSheets\bushes. Reloaded 1 core assets. [11:15:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:24 TRACE ContentPatcher] Eemie's Darker Wood and Gold Craftables edited Maps\springobjects. [11:15:24 TRACE SMAPI] ContentPatcher intercepted Maps\springobjects. [11:15:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:36 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:36 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:52 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:52 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:52 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:52 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:52 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:52 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:52 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:52 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:52 TRACE game] Warping to Farm [11:15:53 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:53 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:53 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:53 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [11:15:53 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [11:15:53 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town. [11:15:53 TRACE SMAPI] ContentPatcher intercepted Maps\spring_town. [11:15:53 TRACE ContentPatcher] ImmersiveFarm 2 edited Buildings\houses. [11:15:53 TRACE SMAPI] ContentPatcher intercepted Buildings\houses. [11:15:53 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes. [11:15:53 TRACE SMAPI] ContentPatcher intercepted TileSheets\bushes. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:16:00 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:16:00 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:16:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:16:00 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:16:00 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:16:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [11:16:00 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68. bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120. bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127. [11:16:00 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [11:16:04 TRACE ContentPatcher] ImmersiveFarm 2 edited LooseSprites\map. [11:16:04 TRACE SMAPI] ContentPatcher intercepted LooseSprites\map. [11:16:05 TRACE SMAPI] Disposing... [11:16:05 TRACE SMAPI] Disposing SMAPI's main content manager. It will no longer be usable after this point.view parsed log | download