SMAPI log parser

Suggested fixes

  • You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it.

Log info

Game info:
Stardew Valley: 1.3.9 on Microsoft Windows 10 Home
SMAPI: 2.6-beta.8
Folder:
Log started: 2018-05-09 09:15 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.3.9 no errors
SMAPI 2.6-beta.8 Pathoschild no errors
Automate 1.10-beta.2 Pathoschild no errors
Better Artisan Good Icons 1.1 Cat no errors
CJB Cheats Menu 1.18-beta.3 CJ Bok no errors
CJB Item Spawner 1.11-beta CJ Bok no errors
Console Commands 2.6-beta.8 SMAPI no errors
ContentPatcher 1.4-beta.2
+ Eemie's Darker Wood and Gold Craftables 1.0
+ Eemie's Just A New Map Recolour - CP Conversion 1.1.1
+ ImmersiveFarm 2 1.0.2
(+ 3 content packs)
Pathoschild
+ Eemie
+ minervamaga and eemiestardew
+ Zander
139 errors
GiftTasteHelper 2.8-beta tstaples (aka catman) no errors
LookupAnything 1.19-beta.2 Pathoschild no errors
Simple Crop Label 5.4.1 TheMusketeer no errors
SkipIntro 1.8-beta Pathoschild no errors
[11:15:03 INFO  SMAPI] SMAPI 2.6-beta.8 with Stardew Valley 1.3.9 on Microsoft Windows 10 Home
[11:15:03 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[11:15:03 TRACE SMAPI] Log started at 2018-05-09T09:15:03 UTC
[11:15:03 TRACE SMAPI] Starting game...
[11:15:06 TRACE SMAPI] Detecting common issues...
[11:15:07 TRACE SMAPI] Loading mod metadata...
[11:15:07 TRACE SMAPI] Loading mods...
[11:15:07 TRACE SMAPI]    ImmersiveFarm 2 (content pack, ImmersiveFarm_2)...
[11:15:07 TRACE SMAPI]    Eemie's Darker Wood and Gold Craftables (content pack, [CP] Darker Wood and Gold Craftables)...
[11:15:07 TRACE SMAPI]    Eemie's Just A New Map Recolour - CP Conversion (content pack, [CP] Eemie's Map Recolors)...
[11:15:07 TRACE SMAPI]    Automate (Automate\Automate.dll)...
[11:15:07 TRACE SMAPI]    Better Artisan Good Icons (BetterArtisanGoodIcons\BetterArtisanGoodIcons.dll)...
[11:15:07 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly 0Harmony.dll.
[11:15:07 WARN  SMAPI]       Better Artisan Good Icons patches the game, which may impact game stability. If you encounter problems, try removing this mod first.
[11:15:07 TRACE SMAPI]       Loading 0Harmony.dll...
[11:15:07 TRACE SMAPI]       Detected game patcher (Harmony.HarmonyInstance type) in assembly BetterArtisanGoodIcons.dll.
[11:15:07 TRACE SMAPI]       Loading BetterArtisanGoodIcons.dll...
[11:15:07 TRACE SMAPI]    CJB Cheats Menu (CJBCheatsMenu\CJBCheatsMenu.dll)...
[11:15:07 TRACE SMAPI]    CJB Item Spawner (CJBItemSpawner\CJBItemSpawner.dll)...
[11:15:07 TRACE SMAPI]    Console Commands (ConsoleCommands\ConsoleCommands.dll)...
[11:15:07 TRACE SMAPI]    ContentPatcher (ContentPatcher\ContentPatcher.dll)...
[11:15:07 TRACE SMAPI]    GiftTasteHelper (GiftTasteHelper\GiftTasteHelper.dll)...
[11:15:07 TRACE SMAPI]    LookupAnything (LookupAnything\LookupAnything.dll)...
[11:15:07 TRACE SMAPI]    Simple Crop Label (SimpleCropLabel\SimpleCropLabel.dll)...
[11:15:07 TRACE SMAPI]    SkipIntro (SkipIntro\SkipIntro.dll)...

[11:15:07 INFO  SMAPI] Loaded 10 mods:
[11:15:07 INFO  SMAPI]    Automate 1.10-beta.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[11:15:07 INFO  SMAPI]    Better Artisan Good Icons 1.1 by Cat | Makes jelly, pickles, wine, juice, and honey icons be based on the fruit, vegetable, or flower used to make them.
[11:15:07 INFO  SMAPI]    CJB Cheats Menu 1.18-beta.3 by CJ Bok | Simple in-game cheats menu!
[11:15:07 INFO  SMAPI]    CJB Item Spawner 1.11-beta by CJ Bok | Simple in-game item spawner!
[11:15:07 INFO  SMAPI]    Console Commands 2.6-beta.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[11:15:07 INFO  SMAPI]    ContentPatcher 1.4-beta.2 by Pathoschild | Loads content packs which edit game data and images without changing the game files.
[11:15:07 INFO  SMAPI]    GiftTasteHelper 2.8-beta by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[11:15:07 INFO  SMAPI]    LookupAnything 1.19-beta.2 by Pathoschild | View metadata about anything by pressing a button.
[11:15:07 INFO  SMAPI]    Simple Crop Label 5.4.1 by TheMusketeer | Identify crops and trees on farm
[11:15:07 INFO  SMAPI]    SkipIntro 1.8-beta by Pathoschild | Skips the game's loading intro.

[11:15:07 INFO  SMAPI] Loaded 3 content packs:
[11:15:07 INFO  SMAPI]    Eemie's Darker Wood and Gold Craftables 1.0 by Eemie | for ContentPatcher | Darkens the wood and adds gold trim to craftable items.
[11:15:07 INFO  SMAPI]    Eemie's Just A New Map Recolour - CP Conversion 1.1.1 by minervamaga and eemiestardew | for ContentPatcher | A conversion of Eemie's map palette mod
[11:15:07 INFO  SMAPI]    ImmersiveFarm 2 1.0.2 by Zander | for ContentPatcher | content pack for Immersive Farm 2

[11:15:07 TRACE Better Artisan Good Icons] Loaded default jelly.
[11:15:07 TRACE Better Artisan Good Icons] Loaded default pickle.
[11:15:07 TRACE Better Artisan Good Icons] Loaded default wine.
[11:15:07 TRACE Better Artisan Good Icons] Loaded default juice.
[11:15:07 TRACE Better Artisan Good Icons] Loaded default honey.
[11:15:08 INFO  Simple Crop Label] config file value "mouse_hover" is False
[11:15:08 TRACE SMAPI] Invalidating cached assets for new editors & loaders...
[11:15:08 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:08 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:08 TRACE ContentPatcher] Eemie's Darker Wood and Gold Craftables edited Maps\springobjects.
[11:15:08 TRACE SMAPI] ContentPatcher intercepted Maps\springobjects.
[11:15:08 TRACE ContentPatcher] Eemie's Darker Wood and Gold Craftables edited TileSheets\Craftables.
[11:15:08 TRACE SMAPI] ContentPatcher intercepted TileSheets\Craftables.
[11:15:08 TRACE ContentPatcher] ImmersiveFarm 2 edited LooseSprites\font_bold.
[11:15:08 TRACE SMAPI] ContentPatcher intercepted LooseSprites\font_bold.
[11:15:08 TRACE SMAPI] Invalidated 6 asset names: LooseSprites\Cursors, LooseSprites\Cursors.de-DE, LooseSprites\font_bold, Maps\springobjects, spring_outdoorsTileSheet, spring_town, TileSheets\Craftables. Reloaded 4 core assets.
[11:15:08 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[11:15:08 TRACE SMAPI] Context: locale set to de.
[11:15:08 TRACE SMAPI] Checking for updates...
[11:15:08 TRACE game] Signing into GalaxySDK
[11:15:08 TRACE game] Galaxy auth success
[11:15:08 TRACE game] Galaxy signed in
[11:15:08 TRACE game] Galaxy logged on
[11:15:09 TRACE SMAPI]    SMAPI okay.
[11:15:09 TRACE SMAPI]    Checking 13 mod update keys.
[11:15:09 TRACE SMAPI]    Eemie's Darker Wood and Gold Craftables (Nexus:687): update error: Mod has invalid version 1
[11:15:09 TRACE SMAPI]    Eemie's Just A New Map Recolour - CP Conversion (Nexus:599): update error: Mod has invalid version 1
[11:15:09 TRACE SMAPI]    All mods up to date.
[11:15:10 TRACE game] GetNumFarmsSaved(); begin
[11:15:10 TRACE game] Directory.Exists returned true.
[11:15:10 TRACE game] Directory.GetDirectories returned 2 results.
[11:15:10 TRACE game] GetNumFarmsSaved(); end, results=2
[11:15:12 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
[11:15:12 TRACE SMAPI] Invalidated 0 cache entries.
[11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\Farm.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_town.
[11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\Farm'.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_town.
[11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\FarmCave.
[11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\FarmCave'.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_town.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\Forest.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\Forest'.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\BusStop.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\BusStop'.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\Woods.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\Woods'.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] ImmersiveFarm 2 loaded Maps\Greenhouse.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher loaded asset 'Maps\Greenhouse'.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet.
[11:15:17 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted spring_town.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted spring_town.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_town.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_town.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted spring_town.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_town.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:18 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader.
[11:15:18 TRACE SMAPI] Invalidated 1 asset names: Minigames\Clouds. Reloaded 1 core assets.
[11:15:18 TRACE game] setGameMode( 'playingGameMode (3)' )
[11:15:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt.
[11:15:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\hoeDirt.
[11:15:19 TRACE SMAPI] Context: before save creation.
[11:15:19 TRACE game] SaveGame.Save() called.
[11:15:20 TRACE game] SaveGame.Save() completed without exceptions.
[11:15:22 TRACE SMAPI] Context: after save creation, starting spring 1 Y1.
[11:15:22 TRACE SMAPI] Context: loaded saved game 'test_185534103', starting spring 1 Y1.
[11:15:22 TRACE ContentPatcher] Requested cache invalidation for all assets matching a predicate.
[11:15:22 TRACE SMAPI] Invalidated 1 asset names: TileSheets\bushes. Reloaded 1 core assets.
[11:15:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:24 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:24 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:24 TRACE ContentPatcher] Eemie's Darker Wood and Gold Craftables edited Maps\springobjects.
[11:15:24 TRACE SMAPI] ContentPatcher intercepted Maps\springobjects.
[11:15:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:27 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:36 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:36 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:42 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:42 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:42 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:43 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:43 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:43 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:50 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:50 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:50 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:51 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:51 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:51 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:52 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:52 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:52 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:52 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:52 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:52 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:52 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:52 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:52 TRACE game] Warping to Farm
[11:15:53 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:53 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:53 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:53 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet.
[11:15:53 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet.
[11:15:53 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_town.
[11:15:53 TRACE SMAPI] ContentPatcher intercepted Maps\spring_town.
[11:15:53 TRACE ContentPatcher] ImmersiveFarm 2 edited Buildings\houses.
[11:15:53 TRACE SMAPI] ContentPatcher intercepted Buildings\houses.
[11:15:53 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes.
[11:15:53 TRACE SMAPI] ContentPatcher intercepted TileSheets\bushes.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:15:59 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:15:59 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:15:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:16:00 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:16:00 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:16:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:16:00 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:16:00 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:16:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors.
[11:16:00 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors.
System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData.
   bei Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:Zeile 68.
   bei ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:Zeile 120.
   bei ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:Zeile 127.
[11:16:00 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors.
[11:16:04 TRACE ContentPatcher] ImmersiveFarm 2 edited LooseSprites\map.
[11:16:04 TRACE SMAPI] ContentPatcher intercepted LooseSprites\map.
[11:16:05 TRACE SMAPI] Disposing...
[11:16:05 TRACE SMAPI] Disposing SMAPI's main content manager. It will no longer be usable after this point.
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