SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Unix 6.1.0.29
SMAPI: 4.1.10
Folder: ~/.local/share/Steam/steamapps/common/Stardew Valley
Log started: 2025-01-27 14:29 UTC (14:29 your time)

Installed mods: click any mod to filter toggle content packs in list
game 1.6.15 build 24356 1 error
SMAPI 4.1.10 Pathoschild no errors
Custom Kissing Mod 1.3.0 Digus 1 error
Generic Mod Config Menu 1.14.1 spacechase0 no errors
Patched game code no errors
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.* aA “ ” HL
showing 1 to 15 of 18 (total: 62)
09:29:13INFOSMAPISMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Unix 6.1.0.29
09:29:13INFOSMAPIMods go here: ~/.local/share/Steam/steamapps/common/Stardew Valley/Mods
09:29:18DEBUGSMAPIWaiting for game to launch...
09:29:19DEBUGSMAPILoading mod metadata...
09:29:19DEBUGSMAPILoading mods...
09:29:20INFOSMAPILoaded 2 mods: This section is hidden. Click here to show it.
09:29:20INFOSMAPI --------------------------------------------------
09:29:20INFOSMAPI These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
09:29:20INFOSMAPI your game has issues, try removing these first. Otherwise you can ignore this warning.
09:29:20INFOSMAPI - Custom Kissing Mod
09:29:20DEBUGSMAPILaunching mods...
09:29:20DEBUGSMAPIMods loaded and ready!
09:29:21ERRORgameOops! Steam achievements won't work because Steam isn't loaded. You can launch the game through Steam to fix that.
09:29:21INFOSMAPIType 'help' for help, or 'help <cmd>' for a command's usage
09:29:21ERRORCustom Kissing ModThis mod failed in the GameLoop.GameLaunched event. Technical details: SContentLoadException: Custom Kissing Mod failed loading content asset 'Characters/Abigail_beach' from the game content. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file '/home/james/.local/share/Steam/steamapps/common/Stardew Valley/Content/Characters/Abigail_beach.xnb'. File name: '/home/james/.local/share/Steam/steamapps/common/Stardew Valley/Content/Characters/Abigail_beach.xnb' at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs:line 91 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs:line 95 at CustomKissingMod.ConfigMenuController.CreateNpcPage(NpcConfig npcConfig) in C:\Projetos\Stardew Valley\ModSolution\CustomKissingMod\ConfigMenuController.cs:line 186 at CustomKissingMod.ConfigMenuController.CreateConfigMenu() in C:\Projetos\Stardew Valley\ModSolution\CustomKissingMod\ConfigMenuController.cs:line 66 at CustomKissingMod.DataLoader..ctor(IModHelper helper) in C:\Projetos\Stardew Valley\ModSolution\CustomKissingMod\DataLoader.cs:line 23 at CustomKissingMod.CustomKissingModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomKissingMod\CustomKissingModEntry.cs:line 28 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
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