SMAPI log parser
Log info
Stardew Valley: | 1.6.15 build 24356 on Microsoft Windows 10 Home |
---|---|
SMAPI: | 4.1.10 |
Folder: | C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley |
Log started: | 2025-01-29 07:42 UTC ({{localTimeStarted}} your time) |
game 1.6.15 build 24356 | 1296 errors | ||
SMAPI 4.1.10 | Pathoschild | no errors | |
Advanced Save Backup 1.12.1 | Alpha_Omegasis | no errors | |
Alternative Textures 8.0.0
+ Dreconas Skins 1.3.0
(+ 1 content packs)
|
PeacefulEnd
+ Drecona
|
no errors | |
Animal Husbandry Mod 2.6.13 | Digus | no errors | |
AutoGrabTruffles 1.1.0 | QiXing | no errors | |
Automate 2.3.2 | Pathoschild | no errors | |
AutomaticGates 2.5.4 | Rakiin aKa ScheKaa | no errors | |
Better Crafting 2.15.1 | Khloe Leclair | no errors | |
Better Junimos 3.1.0 | hawkfalcon,ceruleandeep | no errors | |
Better Ranching 2.0.5 | Urbanyeti | no errors | |
Build Endurance Resurrected 1.11.0 | Zerashk07 (originally Alpha_Omegasis) | no errors | |
Bush Bloom Mod 1.2.4 | NCarigon | no errors | |
Button's Extra Books 3.2.1 | Spiderbuttons | no errors | |
Calcifer 0.1.0 | sophie | no errors | |
Cauldron 2.1.0 | Kedi and sophie | no errors | |
Chests Anywhere 1.25.3 | Pathoschild | no errors | |
CJB Cheats Menu 1.38.0 | CJBok and Pathoschild | no errors | |
CJB Item Spawner 2.5.2 | CJBok and Pathoschild | no errors | |
Clint's Backstock 1.0.1 | Rokugin | no errors | |
Console Commands 4.1.10 | SMAPI | no errors | |
Content Patcher 2.5.1
+ (CP) Atelier Cauldron English Translation Pack 2.0.0
(+ 41 content packs)
+ (CP) Button's Extra Books 3.2.1 + (CP) Crow Companion 1.0.0 + (CP) Custom Menu Background 1.2.0 + (CP) Easier Craftable Fertilizers 2.0.0 + (CP) H&W Fairy Garden Indoor Furniture 1.0.3 + (CP) H&W Plant Lovers Furniture 1.0.2 + (CP) Khadija's Recipe Shop 1.3.1 + (CP) Playable Ocarinas 1.0.0 + (CP)Nano's Decorative Tree Furniture 1.0.0 + Back to the Valley Music Addon 2.2.0 + Bean's Pet Overhaul 2.0.2 + Better Dino Eggs 1.0.0 + Bird Emote 1.0.0 + Bog's Elk Spirit Horse and Stable 1.0.0 + Bog's Frog Sprinklers for mundane_bard 1.0.0 + Bog's Moon Gate Obelisks 1.1.0 + Bog's Witchy Tools 1.2.2 + Capitalist Dream Farm 2.5.2 + Cave Carrot Crop 1.1.2 + Content Patcher Examples For Fashion Sense 1.0.0 + Cornucopia - Artisan Machines 1.0.8 + DaisyNiko's Tilesheets 1.11.0 + Draft Animal Tractor 1.0.0 + Earthy Recolour 1.4.4 + Elle's Cuter Barn Animals 1.0.1 + Elle's Cuter Coop Animals 1.0.2 + Florist Furniture and Winter Blooms 1.0.2 + Frontier Farm 1.15.8 + HxW Tilesheets 1.0.8 + Italian Countryside Buildings 1.0.1 + Lumisteria Serene Meadow 1.0.1 + Medieval Craftables for Cornucopia - Artisan Machines 1.2.0 + Medieval_Craftables 2.5.0 + Oasis Greenhouse 1.9.2 + Pack Collection 1.0.0 + Romanceable Rasmodius SVE Compatible 1.6.3 + Rustic Country Walls and Floors 1.1.0 + Stardew Valley Expanded 1.15.8 + Sweet Gem Fruit 1.4.0 + Wildflour's Atelier Goods 1.0.2 |
Pathoschild
+ wildflourmods and kedi
+ Spiderbuttons + stardewforest + herbivoor + Sexynes + HimeTarts and wildflourmods + HimeTarts and wildflourmods + Hadi + Mushroomy + Nano_NotRobot + Grenades2go + suhbean + Hough123 + RoxaBandita + BogWyytch + BogWyytch + BogWyytch + BogWytch + DaisyNiko + LavenderSkelly + PeacefulEnd + Cornucopia + DaisyNiko + Shark + DaisyNiko + Elle/Junimods + Elle/Junimods + FarmerBeans + FlashShifter + HimeTarts + Latteholn + Lumisteria + Pray3rz + Gweniaczek + DaisyNiko + SilentResident + Written by WerewolfMaster, haywrites, PaintedParrot + DustBeauty + FlashShifter + Cheerybelle + wildflourmods |
no errors | |
Custom Bush 1.5.2 | LeFauxMatt | no errors | |
Custom Kissing Mod 1.2.1
+ (CKM) Romanceable Rasmodius 1.0.0
(+ 1 content packs)
|
Digus
+ PaintedParrot
|
no errors | |
Custom NPC Exclusions 1.6.0 | Esca | no errors | |
Custom Tokens 1.6.1 | TheMightyAmondee | no errors | |
Data Layers 1.18.2 | Pathoschild | no errors | |
DynamicNightTime 1.3.14 | Sakorona | no errors | |
Expanded Preconditions Utility 1.1.0 | Cherry | no errors | |
ExtraAnimalConfig 1.6.1 | selph | no errors | |
ExtraMachineConfig 1.12.2 | selph | no errors | |
Farm Type Manager 1.24.0
+ (FTM) Wildflour's Atelier Goods 1.0.2
(+ 3 content packs)
+ Frontier Farm Forage Locations 1.15.8 + Stardew Valley Expanded Farm Type Manager 1.15.8 |
Esca
+ wildflourmods
+ FlashShifter + FlashShifter |
no errors | |
Fashion Sense 7.0.1
+ b0rszcz's emerald green dress 1.0.0
(+ 14 content packs)
+ b0rszcz's gothic witch outfits pack 1.0.0 + b0rszcz's mossy horns 1.0.0 + b0rszcz's silver dress 1.0.0 + b0rszcz's witchy flower dance dresses 1.0.0 + Coats and Jackets Pack 1.0.4 + Cottagecore Set 1.0.5 + Cozy Scarves 1.2.1 + Example Fashion Sense Pack 6.3.0 + Kkunma Hairstyle Bundle 1.0.0 + Luny's Cozy Simple Shawl 1.1.5 + Luny's Farm Dress 1.3.0 + Traveller's Attire 1.0.0 + Witchy Rustic Looks 1.0.0 |
PeacefulEnd
+ b0rszcz
+ b0rszcz + b0rszcz + b0rszcz + b0rszcz + plurffle + plurffle + PeacefulEnd + ExampleAuthor + halpyy + Luny + Luny + PeacefulEnd + Alexilyn |
no errors | |
FauxCore 1.2.2 | LeFauxMatt | no errors | |
Forage Crops 1.0.0 | Kronosta | no errors | |
Friends Forever 1.2.3 | Isaac S. | no errors | |
Furniture Adjustment 0.3.0 | aedenthorn | no errors | |
Generic Mod Config Menu 1.14.1 | spacechase0 | no errors | |
Happy Birthday 3.19.2
+ Happy Birthday en-US Translation Content Pack 1.4.2
(+ 1 content packs)
|
Alpha_Omegasis
+ Omegasis
|
no errors | |
Happy Home Designer 2.3.0 | tlitookilakin | no errors | |
Horse Overhaul 1.5.9 | Goldenrevolver | no errors | |
Item extensions 1.12.1 | mistyspring | no errors | |
Json Assets 1.11.9
+ (JA) Auto Resources 2.0.2
(+ 3 content packs)
+ (JA) Duck Fabric 1.0.0 + (JA) Rabbit's Foot Lucky Oil 1.0.0 |
spacechase0
+ Slammy54
+ crafterbuddy + crafterbuddy |
no errors | |
Livestock Bazaar 1.1.1 | mushymato | no errors | |
Lookup Anything 1.47.0 | Pathoschild | no errors | |
Machine Control Panel 1.3.3 | mushymato | no errors | |
Mail Framework Mod 1.18.0
+ (MFM) Khadija's Recipe Shop 1.3.1
(+ 1 content packs)
|
Digus
+ Hadi
|
no errors | |
Multiple Mini Obelisks 3.0.0 | PeacefulEnd | no errors | |
No Hat Treasure in Skull Cave 1.0.3 | Kumagabear | no errors | |
Noclip Mode 1.3.16 | Pathoschild | no errors | |
NPC Map Locations 3.3.0 | Bouhm | no errors | |
Playable_Piano 1.4.0 | Mushroomy | no errors | |
Prismatic Tools Continued 1.2.3 | iargue | no errors | |
Producer Framework Mod 1.9.6
+ (PFM) Auto Resources 2.0.2
(+ 3 content packs)
+ (PFM) Duck Fabric 1.0.0 + (PFM) Rabbit's Foot Lucky Oil 1.0.0 |
Digus
+ Slammy54
+ crafterbuddy + crafterbuddy |
no errors | |
Ring Overhaul 1.4.3 | Goldenrevolver | no errors | |
SAAT.API 1.1.3-unofficial.1-p1xel8ted | ZeroMeters | no errors | |
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted | ZeroMeters | no errors | |
Save Backup 4.1.10 | SMAPI | no errors | |
Shop Tile Framework 1.0.11
+ (STF) Khadija's Recipe Shop 1.3.1
(+ 1 content packs)
|
Cherry
+ Hadi
|
no errors | |
SkullCavernElevator 1.6.2 | lestoph | no errors | |
SpaceCore 1.27.0 | spacechase0 | no errors | |
Special Power Utilities 2.3.1 | Spiderbuttons | no errors | |
Stardew Valley Expanded Code 1.15.8 | FlashShifter, Esca, super-aardvark, and kittycatcasey | no errors | |
StardewUI 0.5.0 | focustense | no errors | |
StardustCore 3.1.1 | Alpha_Omegasis | no errors | |
The Return of Custom Backpack Framework 1.0.1 | platinummyr | no errors | |
To-Dew 2.2.1 | Jamie Taylor | no errors | |
Tractor Mod 4.21.0 | Pathoschild | no errors | |
Unlockable Bundles 3.7.3 | DeLiXx | no errors | |
WorkbenchHelper 1.2.3 | Ballom41 | no errors |
[02:42:48 INFO SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home [02:42:48 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [02:42:48 TRACE SMAPI] Log started at 2025-01-29T07:42:48 UTC [02:42:53 DEBUG SMAPI] Waiting for game to launch... [02:42:53 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.4210597' [02:42:53 DEBUG SMAPI] Loading mod metadata... [02:42:53 DEBUG SMAPI] Loading mods... [02:42:53 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.5.1)... [02:42:54 TRACE SMAPI] Bog's Elk Spirit Horse and Stable (from Mods\(CP) Bog's Elk Spirit Horse and Stable, ID: Bogs.ElkSpirit) [content pack]... [02:42:54 TRACE SMAPI] Bog's Frog Sprinklers for mundane_bard (from Mods\(CP) Bog's Frog Sprinklers, ID: Bogs.FrogSprinklers) [content pack]... [02:42:54 TRACE SMAPI] Bog's Moon Gate Obelisks (from Mods\(CP) Bog's Moon Gate Obelisks, ID: Bogs.MoonGateObelisks) [content pack]... [02:42:54 TRACE SMAPI] Bog's Witchy Tools (from Mods\(CP) Bog's Witchy Tools, ID: Bogs.WitchyTools) [content pack]... [02:42:54 TRACE SMAPI] Advanced Save Backup (from Mods\AdvancedSaveBackup\AdvancedSaveBackup.dll, ID: Omegasis.AdvancedSaveBackup, assembly version: 1.10.0)... [02:42:54 TRACE SMAPI] Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.1.0)... [02:42:54 TRACE SMAPI] Failed loading PDB for 'ExpandedPreconditionsUtility.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:54 TRACE SMAPI] SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)... [02:42:54 TRACE SMAPI] Failed loading PDB for 'SpaceCore.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:54 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Parser.dll'... [02:42:54 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Engine.dll'... [02:42:54 TRACE SMAPI] Detected game patcher in assembly SpaceCore.dll. [02:42:54 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll. [02:42:54 TRACE SMAPI] Detected direct console access (System.Console type) in assembly SpaceCore.dll. [02:42:54 TRACE SMAPI] Loading assembly 'SpaceCore.dll'... [02:42:54 TRACE SMAPI] Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)... [02:42:54 TRACE SMAPI] Detected game patcher in assembly JsonAssets.dll. [02:42:54 TRACE SMAPI] Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)... [02:42:54 TRACE SMAPI] Failed loading PDB for 'GenericModConfigMenu.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:54 TRACE SMAPI] Alternative Textures (from Mods\AlternativeTextures\AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)... [02:42:54 TRACE SMAPI] Detected game patcher in assembly AlternativeTextures.dll. [02:42:54 TRACE SMAPI] Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)... [02:42:54 TRACE SMAPI] Failed loading PDB for 'MailFrameworkMod.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:54 TRACE SMAPI] Detected game patcher in assembly MailFrameworkMod.dll. [02:42:54 TRACE SMAPI] Animal Husbandry Mod (from Mods\AnimalHusbandryMod\AnimalHusbandryMod.dll, ID: DIGUS.ANIMALHUSBANDRYMOD, assembly version: 1.0.0)... [02:42:54 TRACE SMAPI] Detected game patcher in assembly AnimalHusbandryMod.dll. [02:42:54 TRACE SMAPI] Producer Framework Mod (from Mods\ProducerFrameworkMod\ProducerFrameworkMod.dll, ID: Digus.ProducerFrameworkMod, assembly version: 1.0.0)... [02:42:54 TRACE SMAPI] Failed loading PDB for 'ProducerFrameworkMod.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:54 TRACE SMAPI] Detected game patcher in assembly ProducerFrameworkMod.dll. [02:42:54 TRACE SMAPI] (JA) Auto Resources (from Mods\Auto Resources\Auto Resources\[JA] AutoResources, ID: Slammy.CustomFarming.AutoResources) [content pack]... [02:42:54 TRACE SMAPI] (PFM) Auto Resources (from Mods\Auto Resources\Auto Resources\[PFM] AutoResources, ID: Slammy.JA.AutoResources) [content pack]... [02:42:54 TRACE SMAPI] AutoGrabTruffles (from Mods\AutoGrabTruffles\AutoGrabTruffles.dll, ID: qixing.AutoGrabTruffles, assembly version: 1.0.0)... [02:42:54 TRACE SMAPI] Detected game patcher in assembly AutoGrabTruffles.dll. [02:42:54 TRACE SMAPI] Automate (from Mods\Automate\Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.2)... [02:42:55 TRACE SMAPI] AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll, ID: Rakiin.AutomaticGates, assembly version: 1.0.0)... [02:42:55 TRACE SMAPI] Bean's Pet Overhaul (from Mods\BeansPetOverhaul\[CP] BeansPetOverhaul, ID: Beans.PetOverhaul) [content pack]... [02:42:55 TRACE SMAPI] Better Crafting (from Mods\BetterCrafting\BetterCrafting.dll, ID: leclair.bettercrafting, assembly version: 2.15.1)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly BetterCrafting.dll. [02:42:55 TRACE SMAPI] Better Junimos (from Mods\BetterJunimos\BetterJunimos.dll, ID: hawkfalcon.BetterJunimos, assembly version: 3.1.0)... [02:42:55 TRACE SMAPI] Failed loading PDB for 'BetterJunimos.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:55 TRACE SMAPI] Detected game patcher in assembly BetterJunimos.dll. [02:42:55 TRACE SMAPI] Better Ranching (from Mods\BetterRanching\BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)... [02:42:55 TRACE SMAPI] Build Endurance Resurrected (from Mods\BuildEnduranceResurrected\BuildEnduranceResurrected.dll, ID: ZerashkO7.BuildEnduranceResurrected, assembly version: 1.0.0)... [02:42:55 TRACE SMAPI] Bush Bloom Mod (from Mods\BushBloomMod\BushBloomMod.dll, ID: NCarigon.BushBloomMod, assembly version: 1.0.0)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly BushBloomMod.dll. [02:42:55 TRACE SMAPI] Button's Extra Books (from Mods\ButtonsExtraBooks\Button's Extra Books\ButtonsExtraBooks.dll, ID: Spiderbuttons.ButtonsExtraBooksCore, assembly version: 2.0.0)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly ButtonsExtraBooks.dll. [02:42:55 TRACE SMAPI] (CP) Button's Extra Books (from Mods\ButtonsExtraBooks\[CP] Button's Extra Books, ID: Spiderbuttons.ButtonsExtraBooks) [content pack]... [02:42:55 TRACE SMAPI] Calcifer (from Mods\Calcifer\Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly Calcifer.dll. [02:42:55 TRACE SMAPI] Cauldron (from Mods\CAULDRON\Cauldron\Cauldron.dll, ID: Atelier.Cauldron, assembly version: 1.0.0)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly Cauldron.dll. [02:42:55 TRACE SMAPI] (CP) Atelier Cauldron English Translation Pack (from Mods\CAULDRON\Cauldron Translations DO NOT REMOVE, ID: wildflour.AtelierEnglish.CP) [content pack]... [02:42:55 TRACE SMAPI] Cave Carrot Crop (from Mods\Cave Carrot Crop [1.1.2], ID: LavenderSkelly.CCC) [content pack]... [02:42:55 TRACE SMAPI] Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere, assembly version: 1.25.3)... [02:42:55 TRACE SMAPI] CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll, ID: CJBok.CheatsMenu, assembly version: 1.38.0)... [02:42:55 TRACE SMAPI] CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll, ID: CJBok.ItemSpawner, assembly version: 2.5.2)... [02:42:55 TRACE SMAPI] Clint's Backstock (from Mods\ClintsBackstock\ClintsBackstock.dll, ID: Rokugin.ClintsBackstock, assembly version: 1.0.0)... [02:42:55 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)... [02:42:55 TRACE SMAPI] The Return of Custom Backpack Framework (from Mods\CustomBackpackFramework\CustomBackpackFramework.dll, ID: platinummyr.CustomBackpackFramework, assembly version: 1.0.0)... [02:42:55 TRACE SMAPI] Rewrote CustomBackpackFramework.dll to fix IClickableMenu.drawToolTip (added missing optional parameters)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly CustomBackpackFramework.dll. [02:42:55 TRACE SMAPI] Custom Bush (from Mods\CustomBush\CustomBush.dll, ID: furyx639.CustomBush, assembly version: 1.5.2)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly CustomBush.dll. [02:42:55 TRACE SMAPI] Custom Kissing Mod (from Mods\CustomKissingMod\CustomKissingMod.dll, ID: Digus.CustomKissingMod, assembly version: 1.0.0)... [02:42:55 TRACE SMAPI] Failed loading PDB for 'CustomKissingMod.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:55 TRACE SMAPI] Detected game patcher in assembly CustomKissingMod.dll. [02:42:55 TRACE SMAPI] Custom NPC Exclusions (from Mods\CustomNPCExclusions\CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions, assembly version: 1.0.0)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly CustomNPCExclusions.dll. [02:42:55 TRACE SMAPI] Custom Tokens (from Mods\CustomTokens\CustomTokens.dll, ID: TheMightyAmondee.CustomTokens, assembly version: 1.5.1)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly CustomTokens.dll. [02:42:55 TRACE SMAPI] Data Layers (from Mods\DataLayers\DataLayers.dll, ID: Pathoschild.DataLayers, assembly version: 1.18.2)... [02:42:55 TRACE SMAPI] Dreconas Skins (from Mods\Dreconas_Skins, ID: Drecona.DreconasSkins) [content pack]... [02:42:55 TRACE SMAPI] (JA) Duck Fabric (from Mods\Duck Fabric\[JA] Duck Fabric, ID: crafterbuddy.duckfabricForJsonAssets) [content pack]... [02:42:55 TRACE SMAPI] (PFM) Duck Fabric (from Mods\Duck Fabric\[PFM] Duck Fabric, ID: crafterbuddy.duckfabricForProducerFrameworkMod) [content pack]... [02:42:55 TRACE SMAPI] DynamicNightTime (from Mods\DynamicNightTime\DynamicNightTime.dll, ID: knakamura.dynamicnighttime, assembly version: 1.3.14)... [02:42:55 TRACE SMAPI] Failed loading PDB for 'DynamicNightTime.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:55 TRACE SMAPI] Detected game patcher in assembly DynamicNightTime.dll. [02:42:55 TRACE SMAPI] Fashion Sense (from Mods\FashionSense\FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 7.0.1)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly FashionSense.dll. [02:42:55 TRACE SMAPI] Content Patcher Examples For Fashion Sense (from Mods\Examples\[CP] Example Pack, ID: PeacefulEnd.ContentPatcherForFashionSense) [content pack]... [02:42:55 TRACE SMAPI] Example Fashion Sense Pack (from Mods\Examples\[FS] Example Pack, ID: ExampleAuthor.ExampleFashionSensePack) [content pack]... [02:42:55 TRACE SMAPI] ExtraAnimalConfig (from Mods\ExtraAnimalConfig\ExtraAnimalConfig.dll, ID: selph.ExtraAnimalConfig, assembly version: 1.0.0)... [02:42:55 TRACE SMAPI] Detected game patcher in assembly ExtraAnimalConfig.dll. [02:42:55 TRACE SMAPI] ExtraMachineConfig (from Mods\ExtraMachineConfig\ExtraMachineConfig.dll, ID: selph.ExtraMachineConfig, assembly version: 1.0.0)... [02:42:56 TRACE SMAPI] Detected game patcher in assembly ExtraMachineConfig.dll. [02:42:56 TRACE SMAPI] Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)... [02:42:56 TRACE SMAPI] Detected game patcher in assembly FarmTypeManager.dll. [02:42:56 TRACE SMAPI] FauxCore (from Mods\FauxCore\FauxCore.dll, ID: furyx639.FauxCore, assembly version: 1.2.2)... [02:42:56 TRACE SMAPI] Loading assembly 'SimpleInjector.dll'... [02:42:56 TRACE SMAPI] Loading assembly 'Pidgin.dll'... [02:42:56 TRACE SMAPI] Detected game patcher in assembly FauxCore.dll. [02:42:56 TRACE SMAPI] Loading assembly 'FauxCore.dll'... [02:42:56 TRACE SMAPI] Forage Crops (from Mods\ForageCrops\ForageCrops.dll, ID: Kronosta.ForageCrops, assembly version: 1.0.0)... [02:42:56 TRACE SMAPI] Detected game patcher in assembly ForageCrops.dll. [02:42:56 TRACE SMAPI] Friends Forever (from Mods\FriendsForever\FriendsForever.dll, ID: IsaacS.FriendsForever, assembly version: 1.0.7095.43007)... [02:42:56 TRACE SMAPI] Rewrote FriendsForever.dll for OS... [02:42:56 TRACE SMAPI] Rewrote FriendsForever.dll to fix Utility.getAllCharacters method... [02:42:56 TRACE SMAPI] Rewrote FriendsForever.dll to fix 32-bit architecture... [02:42:56 TRACE SMAPI] Stardew Valley Expanded Farm Type Manager (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]... [02:42:56 TRACE SMAPI] Stardew Valley Expanded Code (from Mods\Stardew Valley Expanded\Stardew Valley Expanded Code\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)... [02:42:56 TRACE SMAPI] Rewrote StardewValleyExpanded.dll to fix Stats.specificMonstersKilled field... [02:42:56 TRACE SMAPI] Detected game patcher in assembly StardewValleyExpanded.dll. [02:42:56 TRACE SMAPI] Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]... [02:42:56 TRACE SMAPI] Frontier Farm (from Mods\Frontier Farm\[CP] Frontier Farm, ID: flashshifter.FrontierFarm) [content pack]... [02:42:56 TRACE SMAPI] Frontier Farm Forage Locations (from Mods\Frontier Farm\[FTM] Frontier Farm, ID: FlashShifter.FrontierFarmFTM) [content pack]... [02:42:56 TRACE SMAPI] Furniture Adjustment (from Mods\FurnitureAdjustment\FurnitureAdjustment.dll, ID: aedenthorn.FurnitureAdjustment, assembly version: 1.0.0)... [02:42:56 TRACE SMAPI] Rewrote FurnitureAdjustment.dll to fix Furniture.RemoveLightGlow method, Furniture.removeLights method... [02:42:56 TRACE SMAPI] StardustCore (from Mods\StardustCore\StardustCore.dll, ID: Omegasis.StardustCore, assembly version: 2.6.0)... [02:42:56 TRACE SMAPI] Failed loading PDB for 'StardustCore.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:56 TRACE SMAPI] Happy Birthday (from Mods\HappyBirthday\HappyBirthday.dll, ID: Omegasis.HappyBirthday, assembly version: 2.2.0)... [02:42:56 TRACE SMAPI] Failed loading PDB for 'HappyBirthday.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [02:42:56 TRACE SMAPI] Happy Birthday en-US Translation Content Pack (from Mods\HappyBirthdayContentPack en-US, ID: Omegasis.HappyBirthday.ContentPack.en-US) [content pack]... [02:42:56 TRACE SMAPI] Happy Home Designer (from Mods\HappyHomeDesigner\HappyHomeDesigner.dll, ID: tlitookilakin.HappyHomeDesigner, assembly version: 2.3.0)... [02:42:56 TRACE SMAPI] Detected game patcher in assembly HappyHomeDesigner.dll. [02:42:56 TRACE SMAPI] Horse Overhaul (from Mods\HorseOverhaul\HorseOverhaul.dll, ID: Goldenrevolver.HorseOverhaul, assembly version: 1.0.0)... [02:42:56 TRACE SMAPI] Rewrote HorseOverhaul.dll to fix ArgUtility.TryGet method... [02:42:56 TRACE SMAPI] Detected game patcher in assembly HorseOverhaul.dll. [02:42:56 TRACE SMAPI] Item extensions (from Mods\ItemExtensions\ItemExtensions.dll, ID: mistyspring.ItemExtensions, assembly version: 1.0.0)... [02:42:56 TRACE SMAPI] Detected game patcher in assembly ItemExtensions.dll. [02:42:56 TRACE SMAPI] StardewUI (from Mods\StardewUI\StardewUI.dll, ID: focustense.StardewUI, assembly version: 0.5.0)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly StardewUI.dll. [02:42:57 TRACE SMAPI] Livestock Bazaar (from Mods\LivestockBazaar\LivestockBazaar.dll, ID: mushymato.LivestockBazaar, assembly version: 1.1.1)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly LivestockBazaar.dll. [02:42:57 TRACE SMAPI] Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.47.0)... [02:42:57 TRACE SMAPI] Machine Control Panel (from Mods\MachineControlPanel\MachineControlPanel.dll, ID: mushymato.MachineControlPanel, assembly version: 1.3.3)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly MachineControlPanel.dll. [02:42:57 TRACE SMAPI] Multiple Mini Obelisks (from Mods\MultipleMiniObelisks\MultipleMiniObelisks.dll, ID: PeacefulEnd.MultipleMiniObelisks, assembly version: 3.0.0)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly MultipleMiniObelisks.dll. [02:42:57 TRACE SMAPI] Noclip Mode (from Mods\NoclipMode\NoclipMode.dll, ID: Pathoschild.NoclipMode, assembly version: 1.3.16)... [02:42:57 TRACE SMAPI] No Hat Treasure in Skull Cave (from Mods\NoHatTreasureSkull\NoHatTreasureSkull.dll, ID: Kumagabear.NoHatTreasureSkull, assembly version: 1.0.0)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly NoHatTreasureSkull.dll. [02:42:57 TRACE SMAPI] NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.3.0)... [02:42:57 TRACE SMAPI] Tractor Mod (from Mods\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.21.0)... [02:42:57 TRACE SMAPI] Draft Animal Tractor (from Mods\Ox Plow, ID: Shark.Bull) [content pack]... [02:42:57 TRACE SMAPI] Pack Collection (from Mods\PackCollection, ID: SilentResident.Packcollection) [content pack]... [02:42:57 TRACE SMAPI] Playable_Piano (from Mods\Playable_Piano\Playable_Piano.dll, ID: Mushroomy.Playable_Piano, assembly version: 1.0.0)... [02:42:57 TRACE SMAPI] Prismatic Tools Continued (from Mods\PrismaticTools\PrismaticTools.dll, ID: iargue.PrismaticToolsContinued, assembly version: 1.7.1)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly PrismaticTools.dll. [02:42:57 TRACE SMAPI] (JA) Rabbit's Foot Lucky Oil (from Mods\Rabbit's Foot Lucky Oil\[JA] Rabbit's Foot Lucky Oil, ID: crafterbuddy.rabbitsfootluckyoilForJsonAssets) [content pack]... [02:42:57 TRACE SMAPI] (PFM) Rabbit's Foot Lucky Oil (from Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil, ID: crafterbuddy.rabbitsfootluckyoilForProducerFrameworkMod) [content pack]... [02:42:57 TRACE SMAPI] Ring Overhaul (from Mods\RingOverhaul\RingOverhaul.dll, ID: Goldenrevolver.RingOverhaul, assembly version: 1.0.0)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly RingOverhaul.dll. [02:42:57 TRACE SMAPI] SAAT.API (from Mods\SAAT\SAAT.API\SAAT.API.dll, ID: ZeroMeters.SAAT.API, assembly version: 1.0.0)... [02:42:57 TRACE SMAPI] SAAT.Mod (from Mods\SAAT\SAAT.Mod\SAAT.Mod.dll, ID: ZeroMeters.SAAT.Mod, assembly version: 1.0.0)... [02:42:57 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)... [02:42:57 TRACE SMAPI] Shop Tile Framework (from Mods\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.11)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly ShopTileFramework.dll. [02:42:57 TRACE SMAPI] SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)... [02:42:57 TRACE SMAPI] Special Power Utilities (from Mods\SpecialPowerUtilities\SpecialPowerUtilities.dll, ID: Spiderbuttons.SpecialPowerUtilities, assembly version: 1.0.0)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly SpecialPowerUtilities.dll. [02:42:57 TRACE SMAPI] To-Dew (from Mods\ToDew\ToDew.dll, ID: jltaylor-us.ToDew, assembly version: 1.0.0)... [02:42:57 TRACE SMAPI] Unlockable Bundles (from Mods\Unlockable Bundles\Unlockable Bundles.dll, ID: DLX.Bundles, assembly version: 1.0.0)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly Unlockable Bundles.dll. [02:42:57 TRACE SMAPI] HxW Tilesheets (from Mods\[CP] HxW Tilesheets, ID: hxw.tilesheets) [content pack]... [02:42:57 TRACE SMAPI] Wildflour's Atelier Goods (from Mods\Wildflour's Atelier Goods\[CP] WAG 2.0, ID: Wildflour.AtelierGoods) [content pack]... [02:42:57 TRACE SMAPI] (FTM) Wildflour's Atelier Goods (from Mods\Wildflour's Atelier Goods\[FTM] WAG 2.0, ID: Wildflour.AtelierGoodsFTM) [content pack]... [02:42:57 TRACE SMAPI] WorkbenchHelper (from Mods\WorkbenchHelper\WorkbenchHelper.dll, ID: Ballom41.WorkbenchHelper, assembly version: 1.0.0)... [02:42:57 TRACE SMAPI] Detected game patcher in assembly WorkbenchHelper.dll. [02:42:57 TRACE SMAPI] Romanceable Rasmodius SVE Compatible (from Mods\[CP] Romanceable Rasmodius SVE, ID: Parrot.RomRas) [content pack]... [02:42:57 TRACE SMAPI] (CKM) Romanceable Rasmodius (from Mods\[CKM] Romanceable Rasmodius SVE, ID: Parrot.CKMRomRas) [content pack]... [02:42:57 TRACE SMAPI] Better Dino Eggs (from Mods\[CP] Better Dinosaur Products, ID: Hough123.BetterDinoEggs) [content pack]... [02:42:57 TRACE SMAPI] Bird Emote (from Mods\[CP] BirdEmote, ID: RoxaBandita.BirdEmote) [content pack]... [02:42:57 TRACE SMAPI] Capitalist Dream Farm (from Mods\[CP] Capitalist Dream Farm, ID: DaisyNiko.CapitalistDreamFarm) [content pack]... [02:42:57 TRACE SMAPI] Cornucopia - Artisan Machines (from Mods\[CP] Cornucopia Artisan Machines, ID: Cornucopia.ArtisanMachines) [content pack]... [02:42:57 TRACE SMAPI] (CP) Crow Companion (from Mods\[CP] Crow Companion, ID: stardewforest.crowcompanion) [content pack]... [02:42:57 TRACE SMAPI] (CP) Custom Menu Background (from Mods\[CP] Custom Menu Background, ID: herbivoor.custommenubackground) [content pack]... [02:42:57 TRACE SMAPI] Earthy Recolour (from Mods\[CP] DaisyNiko's Earthy Recolour, ID: DaisyNiko.EarthyRecolour) [content pack]... [02:42:57 TRACE SMAPI] DaisyNiko's Tilesheets (from Mods\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]... [02:42:57 TRACE SMAPI] (CP) Easier Craftable Fertilizers (from Mods\[CP] Easier Craftable Fertilizers, ID: Sexynes.CraftableFertilizers) [content pack]... [02:42:57 TRACE SMAPI] Elle's Cuter Barn Animals (from Mods\[CP] Elle's Cuter Barn Animals, ID: Elle.CuterBarnAnimals) [content pack]... [02:42:57 TRACE SMAPI] Elle's Cuter Coop Animals (from Mods\[CP] Elle's Cuter Coop Animals, ID: Elle.CuterCoopAnimals) [content pack]... [02:42:57 TRACE SMAPI] Florist Furniture and Winter Blooms (from Mods\[CP] Florist Furniture and Winter Blooms\[CP] Florist Furniture and Winter Blooms, ID: FarmerBeans.FloristFurniture) [content pack]... [02:42:57 TRACE SMAPI] Medieval_Craftables (from Mods\[CP] Gwen's Medieval Craftables, ID: Gweniaczek.Medieval_Craftables) [content pack]... [02:42:57 TRACE SMAPI] (CP) H&W Fairy Garden Indoor Furniture (from Mods\[CP] H&W Fairy Garden Indoor Furniture, ID: HXW.FairyGardenIndoor) [content pack]... [02:42:57 TRACE SMAPI] (CP) H&W Plant Lovers Furniture (from Mods\[CP] H&W Plant Lovers Furniture, ID: HXW.PlantLoversFurni) [content pack]... [02:42:57 TRACE SMAPI] Italian Countryside Buildings (from Mods\[CP] Italian Countryside Buildings, ID: Latteholn.ItalianCountrysideBuildings) [content pack]... [02:42:57 TRACE SMAPI] Lumisteria Serene Meadow (from Mods\[CP] Lumisteria Serene Meadow, ID: Lumisteria.SereneMeadow) [content pack]... [02:42:57 TRACE SMAPI] Medieval Craftables for Cornucopia - Artisan Machines (from Mods\[CP] Medieval Craftables for Cornucopia - Artisan Machines, ID: pray3rz.MedievalCornucopiaArtisanMachines) [content pack]... [02:42:57 TRACE SMAPI] Oasis Greenhouse (from Mods\[CP] Oasis Greenhouse, ID: DaisyNiko.OasisGreenhouse) [content pack]... [02:42:57 TRACE SMAPI] (CP) Playable Ocarinas (from Mods\[CP] Playable Ocarinas, ID: Mushroomy.Ocarinas) [content pack]... [02:42:57 TRACE SMAPI] Rustic Country Walls and Floors (from Mods\[CP] Rustic Country Walls and Floors, ID: RusticCountry.wallsandfloors) [content pack]... [02:42:57 TRACE SMAPI] Sweet Gem Fruit (from Mods\[CP] Sweet Gem Fruit, ID: Cheerybelle.SweetGemFruitCFG) [content pack]... [02:42:57 TRACE SMAPI] (CP)Nano's Decorative Tree Furniture (from Mods\[CP]Nano's Decorative Tree Furniture, ID: nano.decorative.tree.furniture) [content pack]... [02:42:57 TRACE SMAPI] b0rszcz's gothic witch outfits pack (from Mods\[FS] b0rszcz's gothic witch outfits pack, ID: b0rszccz.gothic.witch.outfits.pack) [content pack]... [02:42:57 TRACE SMAPI] b0rszcz's mossy horns (from Mods\[FS] b0rszcz's mossy horns, ID: b0rszcz.Hats) [content pack]... [02:42:57 TRACE SMAPI] b0rszcz's emerald green dress (from Mods\[FS] b0rszcz's two witchy looks\[FS] b0rszcz's emerald green dress, ID: b0rszcz.emerald.green.dress) [content pack]... [02:42:57 TRACE SMAPI] b0rszcz's silver dress (from Mods\[FS] b0rszcz's two witchy looks\[FS] b0rszcz's silver dress, ID: b0rszcz.silver.dress) [content pack]... [02:42:57 TRACE SMAPI] b0rszcz's witchy flower dance dresses (from Mods\[FS] b0rszcz's witchy flower dance dresses, ID: b0rszcz.witchy.flower.dance.dresses.) [content pack]... [02:42:57 TRACE SMAPI] Coats and Jackets Pack (from Mods\[FS] Coats and Jackets Pack, ID: SmolHooman.CoatsandJacketsPack) [content pack]... [02:42:57 TRACE SMAPI] Cottagecore Set (from Mods\[FS] Cottagecore Set, ID: SmolHooman.CottagecoreSet) [content pack]... [02:42:57 TRACE SMAPI] Cozy Scarves (from Mods\[FS] Cozy Scarves, ID: PeacefulEnd.FashionSense.CozyScarves) [content pack]... [02:42:57 TRACE SMAPI] Kkunma Hairstyle Bundle (from Mods\[FS] Kkunma Bundle, ID: kkunma.bundle) [content pack]... [02:42:57 TRACE SMAPI] Luny's Cozy Simple Shawl (from Mods\[FS] Luny's Cozy Simple Shawl, ID: Luny.CozySimpleShawl) [content pack]... [02:42:57 TRACE SMAPI] Luny's Farm Dress (from Mods\[FS] Luny's Farm Dress, ID: Luny.FarmDress) [content pack]... [02:42:57 TRACE SMAPI] Traveller's Attire (from Mods\[FS] Traveller's Attire, ID: PeacefulEnd.FashionSense.TravellerAttire) [content pack]... [02:42:57 TRACE SMAPI] Witchy Rustic Looks (from Mods\[FS] Witchy Rustic Looks, ID: Alexilyn.WitchyRusticLooks) [content pack]... [02:42:57 TRACE SMAPI] (CP) Khadija's Recipe Shop (from Mods\[STF] Khadija's Recipe Shop\[CP] Khadija's Recipe Shop, ID: ppja.KRSCP) [content pack]... [02:42:57 TRACE SMAPI] (MFM) Khadija's Recipe Shop (from Mods\[STF] Khadija's Recipe Shop\[MFM] Khadija's Recipe Shop, ID: ppja.MFMKRS) [content pack]... [02:42:57 TRACE SMAPI] (STF) Khadija's Recipe Shop (from Mods\[STF] Khadija's Recipe Shop\[STF] Khadija's Recipe Shop, ID: ppja.recipeshop) [content pack]... [02:42:57 TRACE SMAPI] Back to the Valley Music Addon (from Mods\{CP} Back to the Valley Music Addon, ID: Grenades2go.BttVMA) [content pack]... [02:42:57 INFO SMAPI] Loaded 68 mods: [02:42:57 INFO SMAPI] Advanced Save Backup 1.12.1 by Alpha_Omegasis | Backs up your save files when loading SMAPI and every in game night when saving. [02:42:57 INFO SMAPI] Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley. [02:42:57 INFO SMAPI] Animal Husbandry Mod 2.6.13 by Digus | Adds features related to animal husbandry. [02:42:57 INFO SMAPI] AutoGrabTruffles 1.1.0 by QiXing | Allow barn auto-grabbers to collect truffles. [02:42:57 INFO SMAPI] Automate 2.3.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [02:42:57 INFO SMAPI] AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically [02:42:57 INFO SMAPI] Better Crafting 2.15.1 by Khloe Leclair | Replaces the vanilla crafting menu with an improved reimplementation with support for favorites, categories, and that doesn't lock nearby chests in multiplayer. [02:42:57 INFO SMAPI] Better Junimos 3.1.0 by hawkfalcon,ceruleandeep | Allow your Junimos (from Junimo huts) to automatically plant seeds, fertilize, and so much more! [02:42:57 INFO SMAPI] Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted. [02:42:57 INFO SMAPI] Build Endurance Resurrected 1.11.0 by Zerashk07 (originally Alpha_Omegasis) | Increase your maximum energy as you play. [02:42:57 INFO SMAPI] Bush Bloom Mod 1.2.4 by NCarigon | Allows creating custom bush blooming schedules. [02:42:57 INFO SMAPI] Button's Extra Books 3.2.1 by Spiderbuttons | Adds more books and powers that can be obtained from the bookseller and other various places. [02:42:57 INFO SMAPI] Calcifer 0.1.0 by sophie | Core mod and various utilities. [02:42:57 INFO SMAPI] Cauldron 2.1.0 by Kedi and sophie | Manages config options for Wildflour Atelier packs. [02:42:57 INFO SMAPI] Chests Anywhere 1.25.3 by Pathoschild | Access your chests from anywhere and organize them your way. [02:42:57 INFO SMAPI] CJB Cheats Menu 1.38.0 by CJBok and Pathoschild | Simple in-game cheats menu! [02:42:57 INFO SMAPI] CJB Item Spawner 2.5.2 by CJBok and Pathoschild | Simple in-game item spawner! [02:42:57 INFO SMAPI] Clint's Backstock 1.0.1 by Rokugin | Makes Clint prepare your upgraded tools immediately. [02:42:57 INFO SMAPI] Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [02:42:57 INFO SMAPI] Content Patcher 2.5.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [02:42:57 INFO SMAPI] Custom Bush 1.5.2 by LeFauxMatt | Framework which allows custom bushes to be added to the game which work like the tea sapling. [02:42:57 INFO SMAPI] Custom Kissing Mod 1.2.1 by Digus | Let you configure kissing of NPCs. [02:42:57 INFO SMAPI] Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher. [02:42:57 INFO SMAPI] Custom Tokens 1.6.1 by TheMightyAmondee | Provides some custom tokens for use with Content Patcher [02:42:57 INFO SMAPI] Data Layers 1.18.2 by Pathoschild | Overlays the world with visual data like accessibility, bee/Junimo/scarecrow/sprinkler coverage, etc. [02:42:57 INFO SMAPI] DynamicNightTime 1.3.14 by Sakorona | Sets the night time dynamically. [02:42:57 INFO SMAPI] Expanded Preconditions Utility 1.1.0 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions [02:42:57 INFO SMAPI] ExtraAnimalConfig 1.6.1 by selph | Add extra functionalities to animal definitions. [02:42:57 INFO SMAPI] ExtraMachineConfig 1.12.2 by selph | Add extra functionalities to machine artisan recipes and other misc data structures. [02:42:57 INFO SMAPI] Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [02:42:57 INFO SMAPI] Fashion Sense 7.0.1 by PeacefulEnd | Framework which adds hair animation and more into Stardew Valley. [02:42:57 INFO SMAPI] FauxCore 1.2.2 by LeFauxMatt | Framework that provides shared functionality for all of my mods. [02:42:57 INFO SMAPI] Forage Crops 1.0.0 by Kronosta | Adds a way for Content Patcher packs to add custom crops that behave like Wild Seeds. [02:42:57 INFO SMAPI] Friends Forever 1.2.3 by Isaac S. | Makes it so friendship levels never decay! [02:42:57 INFO SMAPI] Furniture Adjustment 0.3.0 by aedenthorn | Furniture Adjustment. [02:42:57 INFO SMAPI] Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [02:42:57 INFO SMAPI] Happy Birthday 3.19.2 by Alpha_Omegasis | Adds the farmer's birthday to the game. [02:42:57 INFO SMAPI] Happy Home Designer 2.3.0 by tlitookilakin | A mod that enhances the decorating experience by overhauling the furniture & wallpaper catalogues. [02:42:57 INFO SMAPI] Horse Overhaul 1.5.9 by Goldenrevolver | Thin horse with saddle bags. Give your horse pets, food and water for friendship and increased speed. [02:42:57 INFO SMAPI] Item extensions 1.12.1 by mistyspring | Framework which allows for more item capability. [02:42:57 INFO SMAPI] Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game. [02:42:57 INFO SMAPI] Livestock Bazaar 1.1.1 by mushymato | Allow custom animal sellers, revamp animal shop UI. [02:42:57 INFO SMAPI] Lookup Anything 1.47.0 by Pathoschild | View metadata about anything by pressing a button. [02:42:57 INFO SMAPI] Machine Control Panel 1.3.3 by mushymato | A control panel for machine rules. [02:42:57 INFO SMAPI] Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game. [02:42:57 INFO SMAPI] Multiple Mini Obelisks 3.0.0 by PeacefulEnd | Allows you to place more than 2 mini-obelisks. [02:42:57 INFO SMAPI] No Hat Treasure in Skull Cave 1.0.3 by Kumagabear | No Hat Treasure in Skull Cave [02:42:57 INFO SMAPI] Noclip Mode 1.3.16 by Pathoschild | Press a key to enable noclip mode (which lets you walk through anything). [02:42:57 INFO SMAPI] NPC Map Locations 3.3.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [02:42:57 INFO SMAPI] Playable_Piano 1.4.0 by Mushroomy | Makes the Dark and Upright Piano playable [02:42:57 INFO SMAPI] Prismatic Tools Continued 1.2.3 by iargue | Adds prismatic tools and sprinklers to the game. [02:42:57 INFO SMAPI] Producer Framework Mod 1.9.6 by Digus | Framework to add rules to produce objects or change the vanilla rules. [02:42:57 INFO SMAPI] Ring Overhaul 1.4.3 by Goldenrevolver | Changes the ring progression to how it always should have worked [02:42:57 INFO SMAPI] SAAT.API 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Audio API for SMAPI [02:42:57 INFO SMAPI] SAAT.Mod 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Custom Audio Loader & Management for SMAPI [02:42:57 INFO SMAPI] Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder. [02:42:57 INFO SMAPI] Shop Tile Framework 1.0.11 by Cherry | Define new shops as custom tile properties [02:42:57 INFO SMAPI] SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern [02:42:57 INFO SMAPI] SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod) [02:42:57 INFO SMAPI] Special Power Utilities 2.3.1 by Spiderbuttons | An organized Special Items & Powers list along with a few small, helpful utility features for mod authors working with custom powers and books. [02:42:57 INFO SMAPI] Stardew Valley Expanded Code 1.15.8 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game [02:42:57 INFO SMAPI] StardewUI 0.5.0 by focustense | Declarative UI framework [02:42:57 INFO SMAPI] StardustCore 3.1.1 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run. [02:42:57 INFO SMAPI] The Return of Custom Backpack Framework 1.0.1 by platinummyr | Custom Backpack Framework (originally by aedenthorn) made compatible with Stardew Valley 1.6 [02:42:57 INFO SMAPI] To-Dew 2.2.1 by Jamie Taylor | An in-game To-do list [02:42:57 INFO SMAPI] Tractor Mod 4.21.0 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc. [02:42:57 INFO SMAPI] Unlockable Bundles 3.7.3 by DeLiXx | Framework for custom bundles [02:42:57 INFO SMAPI] WorkbenchHelper 1.2.3 by Ballom41 | Will allow Workbenches to use all directly connected chests (or other configurable options), and adds button to Stash in Workbench UI [02:42:57 INFO SMAPI] Loaded 69 content packs: [02:42:57 INFO SMAPI] (CKM) Romanceable Rasmodius 1.0.0 by PaintedParrot | for Custom Kissing Mod | Adds custom kissing configuration for the Wizard. [02:42:57 INFO SMAPI] (CP) Atelier Cauldron English Translation Pack 2.0.0 by wildflourmods and kedi | for Content Patcher | Adds Atelier Cauldron English translation. [02:42:57 INFO SMAPI] (CP) Button's Extra Books 3.2.1 by Spiderbuttons | for Content Patcher | Adds more books and powers that can be obtained from the bookseller and other various places. [02:42:57 INFO SMAPI] (CP) Crow Companion 1.0.0 by stardewforest | for Content Patcher | Crow replaces parrot companion using CP [02:42:57 INFO SMAPI] (CP) Custom Menu Background 1.2.0 by herbivoor | for Content Patcher | A completely customisable set of recolours (plus original addons) to all elements of the menu background. Over 20 million potential combinations! [02:42:57 INFO SMAPI] (CP) Easier Craftable Fertilizers 2.0.0 by Sexynes | for Content Patcher | Replaces recipes for crafting fertilizers [02:42:57 INFO SMAPI] (CP) H&W Fairy Garden Indoor Furniture 1.0.3 by HimeTarts and wildflourmods | for Content Patcher | H&W Fairy Garden Indoor Furniture Set [02:42:57 INFO SMAPI] (CP) H&W Plant Lovers Furniture 1.0.2 by HimeTarts and wildflourmods | for Content Patcher | Tons of cozy, cute plant-focused furniture. [02:42:57 INFO SMAPI] (CP) Khadija's Recipe Shop 1.3.1 by Hadi | for Content Patcher | Map strings. [02:42:57 INFO SMAPI] (CP) Playable Ocarinas 1.0.0 by Mushroomy | for Content Patcher | Adds a variety of Ocarinas, which can be played [02:42:57 INFO SMAPI] (CP)Nano's Decorative Tree Furniture 1.0.0 by Nano_NotRobot | for Content Patcher | tree furniture for only decorative purpose [02:42:57 INFO SMAPI] (FTM) Wildflour's Atelier Goods 1.0.2 by wildflourmods | for Farm Type Manager | adds WAG forageable items to Stardew Valley via Farm Type Manager [02:42:57 INFO SMAPI] (JA) Auto Resources 2.0.2 by Slammy54 | for Json Assets | Adds machines that automatically generate important resources! [02:42:57 INFO SMAPI] (JA) Duck Fabric 1.0.0 by crafterbuddy | for Json Assets | Adds an artisan good made from duck feathers. [02:42:57 INFO SMAPI] (JA) Rabbit's Foot Lucky Oil 1.0.0 by crafterbuddy | for Json Assets | Adds an artisan good made from rabbit feet. [02:42:57 INFO SMAPI] (MFM) Khadija's Recipe Shop 1.3.1 by Hadi | for Mail Framework Mod | Introduction letters for KRS. [02:42:57 INFO SMAPI] (PFM) Auto Resources 2.0.2 by Slammy54 | for Producer Framework Mod | Adds machines that automatically generate important resources! [02:42:57 INFO SMAPI] (PFM) Duck Fabric 1.0.0 by crafterbuddy | for Producer Framework Mod | Allows duck feathers to be spun into duck fabric. [02:42:57 INFO SMAPI] (PFM) Rabbit's Foot Lucky Oil 1.0.0 by crafterbuddy | for Producer Framework Mod | Allows rabbit feet to be distilled into lucky oil. [02:42:57 INFO SMAPI] (STF) Khadija's Recipe Shop 1.3.1 by Hadi | for Shop Tile Framework | Shop for selling modded recipes, materials, and objects from JA packs. [02:42:57 INFO SMAPI] b0rszcz's emerald green dress 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's emerald green dress for the Fashion Sense framework. [02:42:57 INFO SMAPI] b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's gothic witch outfits pack for the Fashion Sense framework. [02:42:57 INFO SMAPI] b0rszcz's mossy horns 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's mossy horns the Fashion Sense framework. [02:42:57 INFO SMAPI] b0rszcz's silver dress 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's silver dress for the Fashion Sense framework. [02:42:57 INFO SMAPI] b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's witchy flower dance dresses for Fashion Sense framework. [02:42:57 INFO SMAPI] Back to the Valley Music Addon 2.2.0 by Grenades2go | for Content Patcher | Add more seasonal tracks to the game using Jared Alexander Johnson's music resource. A purely additive Music addon. [02:42:57 INFO SMAPI] Bean's Pet Overhaul 2.0.2 by suhbean | for Content Patcher | Adds unique pets that can be purchased from Marnie! [02:42:57 INFO SMAPI] Better Dino Eggs 1.0.0 by Hough123 | for Content Patcher | Makes dinosaur eggs worth three times as much. [02:42:57 INFO SMAPI] Bird Emote 1.0.0 by RoxaBandita | for Content Patcher | Replaces the angry emote with a bird emote [02:42:57 INFO SMAPI] Bog's Elk Spirit Horse and Stable 1.0.0 by BogWyytch | for Content Patcher | a forest spirit horse replacement [02:42:57 INFO SMAPI] Bog's Frog Sprinklers for mundane_bard 1.0.0 by BogWyytch | for Content Patcher | a commission for mundane_bard [02:42:57 INFO SMAPI] Bog's Moon Gate Obelisks 1.1.0 by BogWyytch | for Content Patcher | stone moon gates as obelisks. [02:42:57 INFO SMAPI] Bog's Witchy Tools 1.2.2 by BogWytch | for Content Patcher | justa touch of magic and moss for our tools [02:42:57 INFO SMAPI] Capitalist Dream Farm 2.5.2 by DaisyNiko | for Content Patcher | a very large, very organised farm with dedicated crop and building areas [02:42:57 INFO SMAPI] Cave Carrot Crop 1.1.2 by LavenderSkelly | for Content Patcher | Cave Carrots can now be crops [02:42:57 INFO SMAPI] Coats and Jackets Pack 1.0.4 by plurffle | for Fashion Sense | Adds coats, hoodies, and jackets for the Fashion Sense framework. [02:42:57 INFO SMAPI] Content Patcher Examples For Fashion Sense 1.0.0 by PeacefulEnd | for Content Patcher | Tests for using Content Patcher to modify Fashion Sense packs. [02:42:57 INFO SMAPI] Cornucopia - Artisan Machines 1.0.8 by Cornucopia | for Content Patcher | An additional Artisan Goods and Machines mod for Stardew Valley 1.6 Content Patcher [02:42:57 INFO SMAPI] Cottagecore Set 1.0.5 by plurffle | for Fashion Sense | Adds cottagecore aesthetic clothing items for the Fashion Sense framework. [02:42:57 INFO SMAPI] Cozy Scarves 1.2.1 by PeacefulEnd | for Fashion Sense | Cozy scarves for the Fashion Sense framework. [02:42:57 INFO SMAPI] DaisyNiko's Tilesheets 1.11.0 by DaisyNiko | for Content Patcher [02:42:57 INFO SMAPI] Draft Animal Tractor 1.0.0 by Shark | for Content Patcher | The oldest tractor. [02:42:57 INFO SMAPI] Dreconas Skins 1.3.0 by Drecona | for Alternative Textures | just sum skins [02:42:57 INFO SMAPI] Earthy Recolour 1.4.4 by DaisyNiko | for Content Patcher [02:42:57 INFO SMAPI] Elle's Cuter Barn Animals 1.0.1 by Elle/Junimods | for Content Patcher | Adds new skins for all your barn animals! [02:42:57 INFO SMAPI] Elle's Cuter Coop Animals 1.0.2 by Elle/Junimods | for Content Patcher | Adds new skins for all your coop animals! [02:42:57 INFO SMAPI] Example Fashion Sense Pack 6.3.0 by ExampleAuthor | for Fashion Sense | Example pack for the Fashion Sense framework. [02:42:57 INFO SMAPI] Florist Furniture and Winter Blooms 1.0.2 by FarmerBeans | for Content Patcher | Adds Florist items to the furniture catalog and keeps seasonal plants blooming through winter [02:42:57 INFO SMAPI] Frontier Farm 1.15.8 by FlashShifter | for Content Patcher | A massive custom farm map for Stardew Valley Expanded. [02:42:57 INFO SMAPI] Frontier Farm Forage Locations 1.15.8 by FlashShifter | for Farm Type Manager | Frontier Farm FTM Data. [02:42:57 INFO SMAPI] Happy Birthday en-US Translation Content Pack 1.4.2 by Omegasis | for Happy Birthday | A content pack that contains English translations for the mod, Happy Birthday. [02:42:57 INFO SMAPI] HxW Tilesheets 1.0.8 by HimeTarts | for Content Patcher | Adds custom tilesheets for mod authors to use. [02:42:57 INFO SMAPI] Italian Countryside Buildings 1.0.1 by Latteholn | for Content Patcher | Replaces the vanilla farm buildings with seasonal Italian-style countryside structures. [02:42:57 INFO SMAPI] Kkunma Hairstyle Bundle 1.0.0 by halpyy | for Fashion Sense | Bundle of Kkunma Hairs [02:42:57 INFO SMAPI] Lumisteria Serene Meadow 1.0.1 by Lumisteria | for Content Patcher | A successor to Lumisteria's Flowers and Crops : additional flowers and crops to obtain and grow, with some quests and letters. [02:42:57 INFO SMAPI] Luny's Cozy Simple Shawl 1.1.5 by Luny | for Fashion Sense | Adds two shirts with a cozy shawl + matching sleeves [02:42:57 INFO SMAPI] Luny's Farm Dress 1.3.0 by Luny | for Fashion Sense | Adds cottagecore themed clothes to Fashion Sense [02:42:57 INFO SMAPI] Medieval Craftables for Cornucopia - Artisan Machines 1.2.0 by Pray3rz | for Content Patcher | Some Cornucopia - Artisan Machines Retextured/Recolored! [02:42:57 INFO SMAPI] Medieval_Craftables 2.5.0 by Gweniaczek | for Content Patcher | Craftables retextures [02:42:57 INFO SMAPI] Oasis Greenhouse 1.9.2 by DaisyNiko | for Content Patcher | a pretty garden greenhouse with cellar, spa, and more. [02:42:57 INFO SMAPI] Pack Collection 1.0.0 by SilentResident | for Content Patcher | A complete collection of various lore-friendly packs, bags and backpacks that expand the player's inventory. [02:42:57 INFO SMAPI] Romanceable Rasmodius SVE Compatible 1.6.3 by Written by WerewolfMaster, haywrites, PaintedParrot | for Content Patcher | Introduces a fully romanceable and marriageable wizard, building off of haywrites' Wizard Narrative Overhaul. Compatible with all portrait mods and Stardew Valley Expanded. [02:42:57 INFO SMAPI] Rustic Country Walls and Floors 1.1.0 by DustBeauty | for Content Patcher | Rustic Country Walls and Floors [02:42:57 INFO SMAPI] Stardew Valley Expanded 1.15.8 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley. [02:42:57 INFO SMAPI] Stardew Valley Expanded Farm Type Manager 1.15.8 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE! [02:42:57 INFO SMAPI] Sweet Gem Fruit 1.4.0 by Cheerybelle | for Content Patcher | Changes Sweet Gem Berries into fruit and adjusts the value for balance. [02:42:57 INFO SMAPI] Traveller's Attire 1.0.0 by PeacefulEnd | for Fashion Sense | Clothing for farmers who travel across Stardew Valley. [02:42:57 INFO SMAPI] Wildflour's Atelier Goods 1.0.2 by wildflourmods | for Content Patcher | Run the atelier of your dreams with this highly configurable, all-in-one artisan goods expansion mod. [02:42:57 INFO SMAPI] Witchy Rustic Looks 1.0.0 by Alexilyn | for Fashion Sense | Some victorian and rustic Witch looks for Fashion Sence [02:42:57 WARN SMAPI] Changed save serializer [02:42:57 WARN SMAPI] -------------------------------------------------- [02:42:57 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [02:42:57 WARN SMAPI] you uninstall these mods. [02:42:57 WARN SMAPI] - SpaceCore [02:42:57 INFO SMAPI] Patched game code [02:42:57 INFO SMAPI] -------------------------------------------------- [02:42:57 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [02:42:57 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [02:42:57 INFO SMAPI] - Alternative Textures [02:42:57 INFO SMAPI] - Animal Husbandry Mod [02:42:57 INFO SMAPI] - AutoGrabTruffles [02:42:57 INFO SMAPI] - Better Crafting [02:42:57 INFO SMAPI] - Better Junimos [02:42:57 INFO SMAPI] - Bush Bloom Mod [02:42:57 INFO SMAPI] - Button's Extra Books [02:42:57 INFO SMAPI] - Calcifer [02:42:57 INFO SMAPI] - Cauldron [02:42:57 INFO SMAPI] - Custom Bush [02:42:57 INFO SMAPI] - Custom Kissing Mod [02:42:57 INFO SMAPI] - Custom NPC Exclusions [02:42:57 INFO SMAPI] - Custom Tokens [02:42:57 INFO SMAPI] - DynamicNightTime [02:42:57 INFO SMAPI] - ExtraAnimalConfig [02:42:57 INFO SMAPI] - ExtraMachineConfig [02:42:57 INFO SMAPI] - Farm Type Manager [02:42:57 INFO SMAPI] - Fashion Sense [02:42:57 INFO SMAPI] - FauxCore [02:42:57 INFO SMAPI] - Forage Crops [02:42:57 INFO SMAPI] - Happy Home Designer [02:42:57 INFO SMAPI] - Horse Overhaul [02:42:57 INFO SMAPI] - Item extensions [02:42:57 INFO SMAPI] - Json Assets [02:42:57 INFO SMAPI] - Livestock Bazaar [02:42:57 INFO SMAPI] - Machine Control Panel [02:42:57 INFO SMAPI] - Mail Framework Mod [02:42:57 INFO SMAPI] - Multiple Mini Obelisks [02:42:57 INFO SMAPI] - No Hat Treasure in Skull Cave [02:42:57 INFO SMAPI] - Prismatic Tools Continued [02:42:57 INFO SMAPI] - Producer Framework Mod [02:42:57 INFO SMAPI] - Ring Overhaul [02:42:57 INFO SMAPI] - Shop Tile Framework [02:42:57 INFO SMAPI] - SpaceCore [02:42:57 INFO SMAPI] - Special Power Utilities [02:42:57 INFO SMAPI] - Stardew Valley Expanded Code [02:42:57 INFO SMAPI] - StardewUI [02:42:57 INFO SMAPI] - The Return of Custom Backpack Framework [02:42:57 INFO SMAPI] - Unlockable Bundles [02:42:57 INFO SMAPI] - WorkbenchHelper [02:42:57 TRACE SMAPI] Direct console access [02:42:57 TRACE SMAPI] -------------------------------------------------- [02:42:57 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not [02:42:57 TRACE SMAPI] be logged by SMAPI. [02:42:57 TRACE SMAPI] - SpaceCore [02:42:57 DEBUG SMAPI] No update keys [02:42:57 DEBUG SMAPI] -------------------------------------------------- [02:42:57 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [02:42:57 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [02:42:57 DEBUG SMAPI] - (CKM) Romanceable Rasmodius [02:42:57 DEBUG SMAPI] - (FTM) Wildflour's Atelier Goods [02:42:57 DEBUG SMAPI] - (JA) Duck Fabric [02:42:57 DEBUG SMAPI] - (JA) Rabbit's Foot Lucky Oil [02:42:57 DEBUG SMAPI] - (MFM) Khadija's Recipe Shop [02:42:57 DEBUG SMAPI] - (PFM) Duck Fabric [02:42:57 DEBUG SMAPI] - (PFM) Rabbit's Foot Lucky Oil [02:42:57 DEBUG SMAPI] - (STF) Khadija's Recipe Shop [02:42:57 DEBUG SMAPI] - b0rszcz's emerald green dress [02:42:57 DEBUG SMAPI] - b0rszcz's gothic witch outfits pack [02:42:57 DEBUG SMAPI] - b0rszcz's mossy horns [02:42:57 DEBUG SMAPI] - b0rszcz's silver dress [02:42:57 DEBUG SMAPI] - b0rszcz's witchy flower dance dresses [02:42:57 DEBUG SMAPI] - Better Dino Eggs [02:42:57 DEBUG SMAPI] - Bird Emote [02:42:57 DEBUG SMAPI] - Bog's Frog Sprinklers for mundane_bard [02:42:57 DEBUG SMAPI] - Calcifer [02:42:57 DEBUG SMAPI] - Draft Animal Tractor [02:42:57 DEBUG SMAPI] - Example Fashion Sense Pack [02:42:57 DEBUG SMAPI] - Forage Crops [02:42:57 DEBUG SMAPI] - Kkunma Hairstyle Bundle [02:42:57 DEBUG SMAPI] - Luny's Farm Dress [02:42:57 DEBUG SMAPI] Launching mods... [02:42:57 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [02:42:59 TRACE SMAPI] Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker). [02:42:59 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'. [02:42:59 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'. [02:42:59 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'. [02:42:59 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'. [02:42:59 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'. [02:42:59 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'. [02:42:59 TRACE game] Registered event command: damageFarmer [02:42:59 TRACE game] Registered event command: giveHat [02:42:59 TRACE game] Registered event command: setDating [02:42:59 TRACE game] Registered event command: setEngaged [02:42:59 TRACE game] Registered event command: totemWarpEffect [02:42:59 TRACE game] Registered event command: setActorScale [02:42:59 TRACE game] Registered event command: cycleActorColors [02:42:59 TRACE game] Registered event command: flash [02:42:59 TRACE game] Registered event command: setRaining [02:42:59 TRACE game] Registered event command: screenShake [02:42:59 TRACE game] Registered event command: setZoom [02:42:59 TRACE game] Registered event command: smoothZoom [02:42:59 TRACE game] Registered event command: switchEventFull [02:42:59 TRACE game] Registered event command: reSetUpCharacters [02:42:59 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed. [02:42:59 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten. [02:42:59 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'. [02:42:59 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'. [02:43:00 TRACE SpaceCore] NPC.draw: inserting mul at 36 [02:43:00 TRACE SpaceCore] NPC.draw: inserting mul at 42 [02:43:00 TRACE SpaceCore] NPC.draw: inserting mul at 47 [02:43:00 TRACE SpaceCore] NPC.draw: replacing Color.White at 139 [02:43:00 TRACE SpaceCore] NPC.draw: replacing Color.White at 277 [02:43:00 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303 [02:43:00 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324 [02:43:00 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283 [02:43:00 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308 [02:43:00 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329 [02:43:00 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])! [02:43:00 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9) [02:43:00 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)! [02:43:00 TRACE SMAPI] Found mod-provided API (SpaceCore.Api). [02:43:00 TRACE SMAPI] Found mod-provided API (JsonAssets.Api). [02:43:00 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'. [02:43:01 TRACE SMAPI] Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api). [02:43:01 TRACE SMAPI] Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi). [02:43:01 TRACE SMAPI] Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi). [02:43:01 WARN Automate] Machine recipes added by Producer Framework Mod aren't currently automated. Install PFMAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/5038. [02:43:01 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [02:43:01 TRACE Better Crafting] Registering event ModEntry.OnClickRecycle for event ButtonPressed [02:43:01 TRACE Better Crafting] Registering event ModEntry.AfterGameLaunched for event GameLaunched [02:43:01 TRACE Better Crafting] Registering event ModEntry.OnGameLaunched for event GameLaunched [02:43:01 TRACE Better Crafting] Registering event ModEntry.OnSaveLoaded for event SaveLoaded [02:43:01 TRACE Better Crafting] Registering event ModEntry.OnReturnToTitle for event ReturnedToTitle [02:43:01 TRACE Better Crafting] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated [02:43:01 TRACE Better Crafting] Registering event ModEntry.OnObjectsChanged for event ObjectListChanged [02:43:01 TRACE Better Crafting] Registering event ModEntry.OnAssetRequested for event AssetRequested [02:43:01 TRACE game] Registered trigger action handler 'leclair.bettercrafting_OpenMenu'. [02:43:01 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'. [02:43:01 TRACE SMAPI] Invalidated 0 cache entries. [02:43:01 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'. [02:43:01 TRACE SMAPI] Invalidated 0 cache entries. [02:43:01 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'. [02:43:01 TRACE SMAPI] Invalidated 0 cache entries. [02:43:01 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'. [02:43:01 TRACE SMAPI] Invalidated 0 cache entries. [02:43:01 TRACE SMAPI] Found mod-provided API (BetterJunimos.BetterJunimosApi). [02:43:01 TRACE SMAPI] Found mod-provided API (BetterRanching.BetterRanchingApi). [02:43:01 TRACE SMAPI] Found mod-provided API (BushBloomMod.Api). [02:43:01 TRACE Calcifer] Patching methods. [02:43:02 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi). [02:43:02 TRACE CJB Cheats Menu] Started with menu key P. [02:43:02 TRACE CJB Item Spawner] Started with menu key I. [02:43:02 TRACE SMAPI] Found mod-provided API (CustomBackpack.CustomBackpackApi). [02:43:02 INFO Custom Bush] Config Initialized LogAmount: Less [02:43:02 TRACE SMAPI] Found mod-provided API (CustomKissingMod.Api.CustomKissingModApi). [02:43:02 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()". [02:43:02 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)". [02:43:02 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)". [02:43:02 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)". [02:43:02 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)". [02:43:02 TRACE Custom Tokens] Initialising harmony patches... [02:43:02 TRACE DynamicNightTime] Postfixing Game1.getStartingToGetDarkTime with a postfix method [02:43:02 TRACE DynamicNightTime] Postfixing Game1.getTrulyDarkTime with postfix method [02:43:02 TRACE DynamicNightTime] Postfixing Gam1.isDarkOut with postfix method [02:43:02 TRACE DynamicNightTime] Postfixing Game1.UpdateGameClock with HarmonyMethod[declaringType=, methodName=, methodType=, argumentTypes=, priority=-1, before=, after=, reversePatchType=, debug=, nonVirtualDelegate=False] [02:43:02 TRACE SMAPI] Found mod-provided API (DynamicNightTime.DynamicNightAPI). [02:43:02 TRACE SMAPI] Found mod-provided API (FashionSense.Framework.Interfaces.API.Api). [02:43:02 TRACE game] Registered trigger action handler 'selph.ExtraMachineConfig_AddItemQuery'. [02:43:02 DEBUG ExtraMachineConfig] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page. [02:43:02 TRACE SMAPI] Found mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi). [02:43:02 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)". [02:43:03 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster". [02:43:03 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition". [02:43:03 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer". [02:43:03 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer". [02:43:03 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster". [02:43:03 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()". [02:43:03 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)". [02:43:03 TRACE FauxCore] Adding asset to theme helper: furyx639.FauxCore/UI [02:43:03 INFO Stardew Valley Expanded Code] Starting Installation Checker... [02:43:03 INFO Stardew Valley Expanded Code] (Installation Checker provided by shekurika and moe) [02:43:03 TRACE Stardew Valley Expanded Code] Number of dependencies to check: 5 [02:43:03 TRACE Stardew Valley Expanded Code] InstallationChecker checking SMAPI... [02:43:03 TRACE Stardew Valley Expanded Code] SMAPI is loaded and up to date. [02:43:03 TRACE Stardew Valley Expanded Code] InstallationChecker checking Content Patcher... [02:43:03 TRACE Stardew Valley Expanded Code] Content Patcher is loaded and up to date. [02:43:03 TRACE Stardew Valley Expanded Code] InstallationChecker checking Farm Type Manager (FTM)... [02:43:03 TRACE Stardew Valley Expanded Code] Farm Type Manager (FTM) is loaded and up to date. [02:43:03 TRACE Stardew Valley Expanded Code] InstallationChecker checking [CP] Stardew Valley Expanded... [02:43:03 TRACE Stardew Valley Expanded Code] [CP] Stardew Valley Expanded is loaded and up to date. [02:43:03 TRACE Stardew Valley Expanded Code] InstallationChecker checking [FTM] Stardew Valley Expanded... [02:43:03 TRACE Stardew Valley Expanded Code] [FTM] Stardew Valley Expanded is loaded and up to date. [02:43:03 TRACE Stardew Valley Expanded Code] Number of missing mods: 0 [02:43:03 TRACE Stardew Valley Expanded Code] Number of out of date mods: 0 [02:43:03 INFO Stardew Valley Expanded Code] Installation check completed. Everything seems fine! [02:43:03 TRACE Stardew Valley Expanded Code] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control. [02:43:03 TRACE game] Registered event command: SVE_BadlandsDeath [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony Patch: HarmonyPatch_Mountain [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()". [02:43:03 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)". [02:43:03 TRACE SMAPI] Found mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI). [02:43:03 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.addToStack()". [02:43:03 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.actionWhenPurchased". [02:43:03 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onEquip". [02:43:03 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onUnequip". [02:43:03 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Game1.pressActionButton" [02:43:03 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Farmer.eatObject" [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.IsHeldOverHead()". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.maximumStackSize()". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenBeingHeld(Farmer)". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenStopBeingHeld(Farmer)". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performRemoveAction()". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.dropItem(GameLocation, Vector2, Vector2)". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performToolAction". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.initializeLightSource". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (Vector2, string, bool)". [02:43:03 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (string, int, bool, int, int)". [02:43:03 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.canPlantThisSeedHere". [02:43:03 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.plant". [02:43:03 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": postfixing SDV method "HoeDirt.plant". [02:43:03 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)". [02:43:03 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)". [02:43:03 TRACE Item extensions] Applying Harmony patch "FarmerPatches": prefixing SDV method "Farmer.eatObject". [02:43:03 TRACE Item extensions] Applying Harmony patch "FarmerPatches": postfixing SDV method "Farmer.eatObject". [02:43:03 TRACE Item extensions] Applying Harmony patch "FishingRodPatches": postfixing game method "FishingRod.openTreasureMenuEndFunction". [02:43:03 TRACE Item extensions] Applying Harmony patch "PanPatches": postfixing mod method "Pan.getPanItems". [02:43:03 TRACE Item extensions] Applying Harmony patch "TrainPatches": postfix SDV method "Train.Update(GameTime, GameLocation)". [02:43:03 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.JumpFish". [02:43:03 TRACE Item extensions] codes count: 33, insert count: 5 [02:43:03 TRACE Item extensions] Inserting method [02:43:03 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.doAction". [02:43:03 TRACE Item extensions] codes count: 367, insert count: 2 [02:43:03 TRACE Item extensions] Inserting method [02:43:03 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.explode". [02:43:03 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.spawnObjects". [02:43:04 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": transpiling SDV method "GameLocation.spawnObjects". [02:43:04 TRACE Item extensions] codes count: 555, insert count: 13 [02:43:04 TRACE Item extensions] Inserting method [02:43:04 TRACE Item extensions] Applying Harmony patch "MineShaftPatches": postfixing SDV method "MineShaft.populateLevel()". [02:43:04 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": postfixing SDV method "ResourceClump.OnAddedToLocation". [02:43:04 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "ResourceClump.performToolAction". [02:43:04 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "TerrainFeature.performToolAction". [02:43:04 TRACE Item extensions] Applying Harmony patch "MountainPatches": postfixing SDV method "Mountain.quarryDayUpdate()". [02:43:04 TRACE Item extensions] Applying Harmony patch "VolcanoPatches": postfixing SDV method "VolcanoDungeon.createStone()". [02:43:04 TRACE Item extensions] Applying Harmony patch "CjbCheat": postfixing CJBCheatsMenu method "Framework.Cheats.PlayerAndTools.OneHitBreakCheat:OnUpdated". [02:43:04 TRACE Item extensions] Inserting method [02:43:04 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize". [02:43:04 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize". [02:43:04 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.cleanupBeforeExit". [02:43:04 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "IClickableMenu.drawHoverText". [02:43:04 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick". [02:43:04 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick". [02:43:04 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.tryToPurchaseItem". [02:43:04 TRACE Item extensions] Applying Harmony patch "FarmTypeManagerPatches": postfixing mod method "FarmTypeManager.ModEntry.Utility:SpawnForage". [02:43:04 TRACE Item extensions] Applying Harmony patch "TractorModPatches": postfixing mod method "Pathoschild.Stardew.TractorMod.Framework.TractorManager:UpdateAttachmentEffects". [02:43:04 TRACE Item extensions] Applying Harmony patch "TractorModPatches": transpiling mod method "Pathoschild.Stardew.TractorMod.Framework.Attachments.SeedAttachment:Apply". [02:43:04 TRACE Item extensions] Replacing method [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnBeingHeld. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnStopHolding. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnPurchased. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemRemoved. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDropped. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemAttached. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDetached. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnEquip. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnUnequip. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_AddedToStack. [02:43:04 TRACE SMAPI] Found mod-provided API (ItemExtensions.Api). [02:43:04 TRACE game] Registered trigger action handler 'mushymato.LivestockBazaar_Shop'. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: mushymato.LivestockBazaar_purchasedAnimal. [02:43:04 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'. [02:43:04 TRACE SMAPI] Invalidated 0 cache entries. [02:43:04 TRACE Tractor Mod] Requested cache invalidation for 'Data/AudioChanges'. [02:43:04 TRACE SMAPI] Invalidated 0 cache entries. [02:43:04 TRACE game] Registered trigger action handler 'Mushroomy.PlayablePiano_AddSound'. [02:43:04 TRACE game] Registered trigger type for Data/Triggers: Mushroomy.PlayablePiano_SaveLoaded. [02:43:04 DEBUG Playable_Piano] sound toyPianoLow loaded [02:43:04 DEBUG Playable_Piano] sound toyPianoHigh loaded [02:43:04 DEBUG Playable_Piano] sound fluteLow loaded [02:43:04 DEBUG Playable_Piano] sound fluteHigh loaded [02:43:04 DEBUG Playable_Piano] sound Mushroomy.PlayablePiano_Piano loaded [02:43:04 DEBUG Playable_Piano] sound Mushroomy.PlayablePiano_PianoLow loaded [02:43:04 DEBUG Playable_Piano] sound Mushroomy.PlayablePiano_PianoHigh loaded [02:43:04 TRACE SMAPI] Found mod-provided API (PrismaticTools.Framework.PrismaticAPI). [02:43:04 TRACE SMAPI] Found mod-provided API (SAAT.API.AudioManager). [02:43:04 TRACE Save Backup] Already backed up today. [02:43:04 INFO Shop Tile Framework] Adding Content Packs... [02:43:04 INFO Shop Tile Framework] Loading: (STF) Khadija's Recipe Shop by Hadi | 1.3.1 | Shop for selling modded recipes, materials, and objects from JA packs. [02:43:04 TRACE SMAPI] Found mod-provided API (ShopTileFramework.Framework.Apis.ShopTileFrameworkApi). [02:43:04 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerUnavailable'. [02:43:04 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerAvailable'. [02:43:04 TRACE SMAPI] Found mod-provided API (SpecialPowerUtilities.APIs.SpecialPowerAPI). [02:43:04 TRACE game] Registered trigger action handler 'UB_ResetDigSpot'. [02:43:04 TRACE game] Registered trigger action handler 'UB_AddCurrency'. [02:43:04 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleDiscoveredAnimation'. [02:43:04 TRACE game] Registered event command: UB_ApplyPatch [02:43:04 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewIcon'. [02:43:04 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleBook'. [02:43:04 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewBG'. [02:43:04 TRACE game] Registered trigger action handler 'UB_PlaceBundle'. [02:43:04 TRACE SMAPI] Found mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI). [02:43:04 DEBUG SMAPI] Mods loaded and ready! [02:43:04 TRACE SMAPI] Checking for known software conflicts... [02:43:04 TRACE SMAPI] None found! [02:43:04 TRACE SMAPI] Checking for updates... [02:43:04 TRACE SMAPI] Happy Home Designer edited Data/Objects. [02:43:04 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [02:43:04 TRACE SMAPI] Item extensions edited Data/Objects. [02:43:04 TRACE SMAPI] Machine Control Panel edited Data/Objects. [02:43:04 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects. [02:43:04 TRACE SMAPI] Item extensions edited Strings/UI. [02:43:04 TRACE SMAPI] Ring Overhaul edited Data/Objects. [02:43:04 TRACE SMAPI] Horse Overhaul edited Data/Objects. [02:43:05 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. [02:43:05 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:05 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:05 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:05 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:05 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:05 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:05 TRACE SMAPI] Fashion Sense edited Data/Pants. [02:43:05 TRACE SMAPI] Fashion Sense edited Data/Shirts. [02:43:05 TRACE SMAPI] Happy Home Designer edited Data/Tools. [02:43:05 TRACE SMAPI] Prismatic Tools Continued edited Data/Tools. [02:43:05 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'. [02:43:05 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571 at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65 [02:43:05 TRACE SMAPI] Better Junimos edited Data/Buildings. [02:43:05 TRACE SMAPI] Tractor Mod edited Data/Buildings. [02:43:05 TRACE SMAPI] Prismatic Tools Continued edited Data/CraftingRecipes. [02:43:05 TRACE SMAPI] Ring Overhaul edited Data/CraftingRecipes. [02:43:05 TRACE SMAPI] Ring Overhaul edited Maps/springobjects. [02:43:05 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles. [02:43:05 TRACE SMAPI] Happy Home Designer edited Data/Furniture. [02:43:05 TRACE SMAPI] Fashion Sense edited Data/Boots. [02:43:05 TRACE SMAPI] Fashion Sense edited Data/hats. [02:43:05 TRACE SMAPI] SMAPI okay. [02:43:05 TRACE SMAPI] Checking for updates to 135 mods... [02:43:05 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [02:43:05 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges. [02:43:05 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [02:43:05 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles. [02:43:05 TRACE SMAPI] Running on GPU: AMD Radeon RX 6600 XT [02:43:05 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:11.9283788' [02:43:05 TRACE game] Steam logged on: True [02:43:05 TRACE game] Initializing GalaxySDK [02:43:05 TRACE game] Requesting Steam app ticket [02:43:06 TRACE SMAPI] Got update-check errors for some mods: (CP) Atelier Cauldron English Translation Pack: The value '???' isn't a valid Nexus mod ID, must be an integer ID. AutoGrabTruffles: Found no GitHub release for this ID. Bog's Elk Spirit Horse and Stable: Found no Nexus mod with this ID. Content Patcher Examples For Fashion Sense: The value '???' isn't a valid Nexus mod ID, must be an integer ID. FauxCore: Found no Nexus mod with this ID. Frontier Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Furniture Adjustment: The CurseForge mod with ID '868820' has no valid versions. Noclip Mode: Found no CurseForge mod with this ID. SAAT.Mod: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Code: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID. [02:43:06 TRACE SMAPI] All mods up to date. [02:43:06 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [02:43:06 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [02:43:06 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:07 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:07 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'. [02:43:07 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'. [02:43:07 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'. [02:43:07 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'. [02:43:07 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'. [02:43:07 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'. [02:43:07 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [02:43:07 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:07 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [02:43:07 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:07 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher. [02:43:07 DEBUG Alternative Textures] Loading textures from pack: Dreconas Skins 1.3.0 by Drecona [02:43:07 TRACE Alternative Textures] [Dreconas Skins] finished loading in 0.01 seconds [02:43:07 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'. [02:43:07 TRACE Better Crafting] [ItemCacheManager] Clearing floors and wallpapers cache. [02:43:07 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring). Propagated 0 core assets (). [02:43:07 TRACE Alternative Textures] Finished loading all content packs in 0.04 seconds [02:43:07 DEBUG Alternative Textures] Finished loading Alternative Textures content packs [02:43:07 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'. [02:43:07 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'. [02:43:07 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'. [02:43:07 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'. [02:43:07 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'. [02:43:07 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'. [02:43:07 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'. [02:43:07 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:07 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu. [02:43:07 INFO Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM. [02:43:07 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [02:43:07 TRACE SMAPI] Animal Husbandry Mod loaded asset 'Mods/DIGUS.ANIMALHUSBANDRYMOD/Tools'. [02:43:07 TRACE SMAPI] Animal Husbandry Mod loaded asset 'Mods/DIGUS.ANIMALHUSBANDRYMOD/MenuTiles'. [02:43:07 TRACE SMAPI] Animal Husbandry Mod loaded asset 'Mods/DIGUS.ANIMALHUSBANDRYMOD/customLetterBG'. [02:43:07 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/Objects'. [02:43:07 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [02:43:07 TRACE SMAPI] Prismatic Tools Continued edited Data/Machines. [02:43:07 TRACE SMAPI] Machine Control Panel edited Data/Machines. [02:43:07 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s); [02:43:07 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0058970' [02:43:07 TRACE SMAPI] Happy Home Designer loaded asset 'Mods/tlitookilakin.HappyHomeDesigner/Catalogue'. [02:43:07 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring. [02:43:07 TRACE SMAPI] Happy Home Designer edited Data/Objects. [02:43:07 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [02:43:07 TRACE SMAPI] Item extensions edited Data/Objects. [02:43:07 TRACE SMAPI] Machine Control Panel edited Data/Objects. [02:43:07 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects. [02:43:07 TRACE SMAPI] Ring Overhaul edited Data/Objects. [02:43:07 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects. [02:43:07 TRACE SMAPI] Horse Overhaul edited Data/Objects. [02:43:07 TRACE SMAPI] Invalidated 1 asset names (Data/Objects). Propagated 1 core assets (Data/Objects). [02:43:07 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/FarmAnimals'. [02:43:07 TRACE SMAPI] Animal Husbandry Mod edited Data/FarmAnimals. [02:43:07 TRACE SMAPI] Invalidated 1 asset names (Data/FarmAnimals). Propagated 1 core assets (Data/FarmAnimals). [02:43:07 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/CookingRecipes'. [02:43:07 TRACE SMAPI] Animal Husbandry Mod edited Data/CookingRecipes. [02:43:07 TRACE SMAPI] Invalidated 1 asset names (Data/CookingRecipes). Propagated 1 core assets (Data/CookingRecipes). [02:43:07 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/Tools'. [02:43:07 TRACE Better Crafting] [ItemCacheManager] Clearing (T) cache. [02:43:07 TRACE SMAPI] Happy Home Designer edited Data/Tools. [02:43:07 TRACE SMAPI] Prismatic Tools Continued edited Data/Tools. [02:43:07 TRACE SMAPI] Animal Husbandry Mod edited Data/Tools. [02:43:07 TRACE SMAPI] Invalidated 1 asset names (Data/Tools). Propagated 1 core assets (Data/Tools). [02:43:07 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/Bundles'. [02:43:07 TRACE SMAPI] Invalidated 0 cache entries. [02:43:07 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/NPCGiftTastes'. [02:43:07 TRACE SMAPI] Animal Husbandry Mod edited Data/NPCGiftTastes. [02:43:07 TRACE SMAPI] Invalidated 1 asset names (Data/NPCGiftTastes). Propagated 1 core assets (Data/NPCGiftTastes). [02:43:07 TRACE Animal Husbandry Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE AutoGrabTruffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE Better Crafting] [ThemeManager] Using Theme Manager 3.0.0 [02:43:08 TRACE Better Crafting] [ThemeManager] Content Patcher is present. Asset redirection will be enabled. [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\Example [02:43:08 TRACE SMAPI] Better Crafting created dynamic content pack 'Better Crafting' (unique ID: leclair.bettercrafting.theme-loader, path: BetterCrafting). [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example (embedded.Example) [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\Example.Dark [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example Dark (embedded.Example.Dark) [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\OvergrownFlowery [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Overgrown Flowery Interface (embedded.OvergrownFlowery) [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\StarrySky [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Starry Sky (embedded.StarrySky) [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\VintageInterface1 [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 1 (embedded.VintageInterface1) [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\VintageInterface2 [02:43:08 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 2 (embedded.VintageInterface2) [02:43:08 TRACE Better Crafting] [ThemeManager] Found 6 Embedded Themes. [02:43:08 TRACE Better Crafting] [ThemeManager] Found 0 External Themes [02:43:08 TRACE Better Crafting] [ThemeManager] Selected Theme: automatic => Default (default) [02:43:08 TRACE Better Crafting] Requested cache invalidation for all assets matching a predicate. [02:43:08 TRACE SMAPI] Invalidated 0 cache entries. [02:43:08 TRACE Better Crafting] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE Better Crafting] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod. [02:43:08 TRACE Better Crafting] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [02:43:08 TRACE Better Junimos] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:08 TRACE Better Junimos] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'. [02:43:08 TRACE SMAPI] Invalidated 0 cache entries. [02:43:08 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'. [02:43:08 TRACE SMAPI] Invalidated 0 cache entries. [02:43:08 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'. [02:43:08 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571 at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65 [02:43:08 TRACE SMAPI] Better Junimos edited Data/Buildings. [02:43:08 TRACE SMAPI] Tractor Mod edited Data/Buildings. [02:43:08 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings). Propagated 1 core assets (Data/Buildings). [02:43:08 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'. [02:43:08 TRACE SMAPI] Invalidated 0 cache entries. [02:43:08 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE Bush Bloom Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE Bush Bloom Mod] Requested cache invalidation for 'NCarigon.BushBloomMod/Schedules'. [02:43:08 TRACE SMAPI] Invalidated 0 cache entries. [02:43:08 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Schedules'. [02:43:08 TRACE Button's Extra Books] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:08 TRACE Button's Extra Books] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered. [02:43:08 TRACE Cauldron] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:08 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE CJB Cheats Menu] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE CJB Item Spawner] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE The Return of Custom Backpack Framework] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE Custom Bush] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data'. [02:43:08 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data. [02:43:08 TRACE Custom Kissing Mod] Reading content pack: (CKM) Romanceable Rasmodius 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CKM] Romanceable Rasmodius SVE [02:43:08 DEBUG Custom Kissing Mod] Content pack '(CKM) Romanceable Rasmodius' is adding a config for npc 'Wizard' [02:43:08 TRACE Custom Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:08 TRACE Data Layers] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate. [02:43:08 TRACE Data Layers] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 DEBUG DynamicNightTime] Didn't find mod Lunar Disturbances; you can optionally install it for extra features! [02:43:08 TRACE DynamicNightTime] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 TRACE Fashion Sense] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:08 DEBUG Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher. [02:43:08 TRACE Fashion Sense] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:08 DEBUG Fashion Sense] Successfully hooked into spacechase0.GenericModConfigMenu. [02:43:08 TRACE SMAPI] Fashion Sense created dynamic content pack 'FS - Local Pack' (unique ID: PeacefulEnd.FashionSense.LocalPack, path: FashionSense\Framework\Assets\Local Pack). [02:43:08 DEBUG Fashion Sense] Loading data from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] Loading accessories from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] Loading hats from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] Loading pants from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] Loading shoes from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [02:43:08 TRACE Fashion Sense] Loading bodies from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor [02:43:08 DEBUG Fashion Sense] Loading data from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's gothic witch outfits pack [02:43:08 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's gothic witch outfits pack [02:43:08 TRACE Fashion Sense] Loading hats from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] Loading pants from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's gothic witch outfits pack [02:43:08 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's gothic witch outfits pack [02:43:08 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's gothic witch outfits pack [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz [02:43:08 DEBUG Fashion Sense] Loading data from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's mossy horns [02:43:08 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's mossy horns [02:43:08 TRACE Fashion Sense] Loading hats from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Shirts folder found for the content pack b0rszcz's mossy horns [02:43:08 TRACE Fashion Sense] Loading pants from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Pants folder found for the content pack b0rszcz's mossy horns [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's mossy horns [02:43:08 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's mossy horns [02:43:08 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's mossy horns [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz [02:43:08 DEBUG Fashion Sense] Loading data from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's emerald green dress [02:43:08 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's emerald green dress [02:43:08 TRACE Fashion Sense] Loading hats from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] Loading pants from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's emerald green dress [02:43:08 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's emerald green dress [02:43:08 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's emerald green dress [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz [02:43:08 DEBUG Fashion Sense] Loading data from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's silver dress [02:43:08 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's silver dress [02:43:08 TRACE Fashion Sense] Loading hats from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] Loading pants from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's silver dress [02:43:08 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's silver dress [02:43:08 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's silver dress [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's silver dress 1.0.0 by b0rszcz [02:43:08 DEBUG Fashion Sense] Loading data from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's witchy flower dance dresses [02:43:08 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's witchy flower dance dresses [02:43:08 TRACE Fashion Sense] Loading hats from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] Loading pants from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's witchy flower dance dresses [02:43:08 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's witchy flower dance dresses [02:43:08 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's witchy flower dance dresses [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz [02:43:08 DEBUG Fashion Sense] Loading data from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack Coats and Jackets Pack [02:43:08 TRACE Fashion Sense] Loading accessories from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] Loading hats from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 TRACE Fashion Sense] No Shirts folder found for the content pack Coats and Jackets Pack [02:43:08 TRACE Fashion Sense] Loading pants from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 TRACE Fashion Sense] No Pants folder found for the content pack Coats and Jackets Pack [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] Loading shoes from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack Coats and Jackets Pack [02:43:08 TRACE Fashion Sense] Loading bodies from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack Coats and Jackets Pack [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: Coats and Jackets Pack 1.0.4 by plurffle [02:43:08 DEBUG Fashion Sense] Loading data from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack Cottagecore Set [02:43:08 TRACE Fashion Sense] Loading accessories from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] Loading hats from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] Loading pants from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] Loading shoes from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack Cottagecore Set [02:43:08 TRACE Fashion Sense] Loading bodies from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack Cottagecore Set [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: Cottagecore Set 1.0.5 by plurffle [02:43:08 DEBUG Fashion Sense] Loading data from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack Cozy Scarves [02:43:08 TRACE Fashion Sense] Loading accessories from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] Loading hats from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Hats folder found for the content pack Cozy Scarves [02:43:08 TRACE Fashion Sense] Loading shirts from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Shirts folder found for the content pack Cozy Scarves [02:43:08 TRACE Fashion Sense] Loading pants from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Pants folder found for the content pack Cozy Scarves [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Sleeves folder found for the content pack Cozy Scarves [02:43:08 TRACE Fashion Sense] Loading shoes from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack Cozy Scarves [02:43:08 TRACE Fashion Sense] Loading bodies from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack Cozy Scarves [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: Cozy Scarves 1.2.1 by PeacefulEnd [02:43:08 DEBUG Fashion Sense] Loading data from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [02:43:08 TRACE Fashion Sense] Loading accessories from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 TRACE Fashion Sense] No Accessories folder found for the content pack Kkunma Hairstyle Bundle [02:43:08 TRACE Fashion Sense] Loading hats from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 TRACE Fashion Sense] No Hats folder found for the content pack Kkunma Hairstyle Bundle [02:43:08 TRACE Fashion Sense] Loading shirts from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 TRACE Fashion Sense] No Shirts folder found for the content pack Kkunma Hairstyle Bundle [02:43:08 TRACE Fashion Sense] Loading pants from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 TRACE Fashion Sense] No Pants folder found for the content pack Kkunma Hairstyle Bundle [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 TRACE Fashion Sense] No Sleeves folder found for the content pack Kkunma Hairstyle Bundle [02:43:08 TRACE Fashion Sense] Loading shoes from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack Kkunma Hairstyle Bundle [02:43:08 TRACE Fashion Sense] Loading bodies from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack Kkunma Hairstyle Bundle [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy [02:43:08 DEBUG Fashion Sense] Loading data from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack Luny's Cozy Simple Shawl [02:43:08 TRACE Fashion Sense] Loading accessories from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 TRACE Fashion Sense] No Accessories folder found for the content pack Luny's Cozy Simple Shawl [02:43:08 TRACE Fashion Sense] Loading hats from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 TRACE Fashion Sense] No Hats folder found for the content pack Luny's Cozy Simple Shawl [02:43:08 TRACE Fashion Sense] Loading shirts from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] Loading pants from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 TRACE Fashion Sense] No Pants folder found for the content pack Luny's Cozy Simple Shawl [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:08 TRACE Fashion Sense] Loading shoes from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack Luny's Cozy Simple Shawl [02:43:08 TRACE Fashion Sense] Loading bodies from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack Luny's Cozy Simple Shawl [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny [02:43:08 DEBUG Fashion Sense] Loading data from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack Luny's Farm Dress [02:43:08 TRACE Fashion Sense] Loading accessories from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] Loading hats from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] Loading pants from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 TRACE Fashion Sense] No Sleeves folder found for the content pack Luny's Farm Dress [02:43:08 TRACE Fashion Sense] Loading shoes from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack Luny's Farm Dress [02:43:08 TRACE Fashion Sense] Loading bodies from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack Luny's Farm Dress [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: Luny's Farm Dress 1.3.0 by Luny [02:43:08 DEBUG Fashion Sense] Loading data from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack Traveller's Attire [02:43:08 TRACE Fashion Sense] Loading accessories from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] Loading hats from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Shirts folder found for the content pack Traveller's Attire [02:43:08 TRACE Fashion Sense] Loading pants from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Pants folder found for the content pack Traveller's Attire [02:43:08 TRACE Fashion Sense] Loading sleeves from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Sleeves folder found for the content pack Traveller's Attire [02:43:08 TRACE Fashion Sense] Loading shoes from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Shoes folder found for the content pack Traveller's Attire [02:43:08 TRACE Fashion Sense] Loading bodies from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 TRACE Fashion Sense] No Bodies folder found for the content pack Traveller's Attire [02:43:08 TRACE Fashion Sense] Loading outfit presets from pack: Traveller's Attire 1.0.0 by PeacefulEnd [02:43:08 DEBUG Fashion Sense] Loading data from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:08 TRACE Fashion Sense] Loading hairstyles from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:08 TRACE Fashion Sense] No Hairs folder found for the content pack Witchy Rustic Looks [02:43:08 TRACE Fashion Sense] Loading accessories from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [02:43:08 TRACE Fashion Sense] Loading hats from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [02:43:08 TRACE Fashion Sense] Loading shirts from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:08 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [02:43:09 TRACE Fashion Sense] Loading pants from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [02:43:09 TRACE Fashion Sense] Loading sleeves from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:09 TRACE Fashion Sense] No Sleeves folder found for the content pack Witchy Rustic Looks [02:43:09 TRACE Fashion Sense] Loading shoes from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:09 TRACE Fashion Sense] No Shoes folder found for the content pack Witchy Rustic Looks [02:43:09 TRACE Fashion Sense] Loading bodies from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:09 TRACE Fashion Sense] No Bodies folder found for the content pack Witchy Rustic Looks [02:43:09 TRACE Fashion Sense] Loading outfit presets from pack: Witchy Rustic Looks 1.0.0 by Alexilyn [02:43:09 DEBUG Fashion Sense] Loading data from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 TRACE Fashion Sense] Loading hairstyles from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 TRACE Fashion Sense] No Hairs folder found for the content pack FS - Local Pack [02:43:09 TRACE Fashion Sense] Loading accessories from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 TRACE Fashion Sense] No Accessories folder found for the content pack FS - Local Pack [02:43:09 TRACE Fashion Sense] Loading hats from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 TRACE Fashion Sense] No Hats folder found for the content pack FS - Local Pack [02:43:09 TRACE Fashion Sense] Loading shirts from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 TRACE Fashion Sense] No Shirts folder found for the content pack FS - Local Pack [02:43:09 TRACE Fashion Sense] Loading pants from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 TRACE Fashion Sense] No Pants folder found for the content pack FS - Local Pack [02:43:09 TRACE Fashion Sense] Loading sleeves from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [02:43:09 TRACE Fashion Sense] Loading shoes from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [02:43:09 TRACE Fashion Sense] Loading bodies from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [02:43:09 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [02:43:09 TRACE Fashion Sense] Loading outfit presets from pack: FS - Local Pack 7.0.1 by PeacefulEnd [02:43:09 DEBUG Better Crafting] Creating specific API instance for ExtraMachineConfig (selph.ExtraMachineConfig) [02:43:09 TRACE ExtraMachineConfig] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting. [02:43:09 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM). [02:43:09 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [02:43:09 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU). [02:43:09 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA). [02:43:09 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:09 TRACE Farm Type Manager] API found: Content Patcher (CP). [02:43:09 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF). [02:43:09 TRACE Farm Type Manager] Accessed mod-provided API (ItemExtensions.Api) for Item extensions. [02:43:09 TRACE Farm Type Manager] Optional API found: Item Extensions. [02:43:09 TRACE Furniture Adjustment] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 INFO Generic Mod Config Menu] aedenthorn.FurnitureAdjustment (registering for aedenthorn.FurnitureAdjustment) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM. [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildHorseradish (O)16 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Daffodil (O)18 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Leek (O)20 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dandelion (O)22 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Parsnip (O)24 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Emerald (O)60 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aquamarine (O)62 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ruby (O)64 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amethyst (O)66 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Topaz (O)68 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaSapling (O)69 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jade (O)70 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Diamond (O)72 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticShard (O)74 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CaveCarrot (O)78 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Quartz (O)80 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireQuartz (O)82 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenTear (O)84 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EarthCrystal (O)86 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coconut (O)88 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusFruit (O)90 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Banana (O)91 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Torch (O)93 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiritTorch (O)94 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollI (O)96 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollII (O)97 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIII (O)98 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIV (O)99 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChippedAmphora (O)100 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurEgg (O)107 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeed (O)114 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pufferfish (O)128 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Anchovy (O)129 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tuna (O)130 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sardine (O)131 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bream (O)132 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargemouthBass (O)136 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallmouthBass (O)137 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowTrout (O)138 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmon (O)139 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Walleye (O)140 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Perch (O)141 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Carp (O)142 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Catfish (O)143 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pike (O)144 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunfish (O)145 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMullet (O)146 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Herring (O)147 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eel (O)148 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Octopus (O)149 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSnapper (O)150 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Squid (O)151 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Seaweed (O)152 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenAlgae (O)153 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaCucumber (O)154 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperCucumber (O)155 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ghostfish (O)156 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WhiteAlgae (O)157 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stonefish (O)158 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandfish (O)164 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ScorpionCarp (O)165 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureChest (O)166 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JojaCola (O)167 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeEgg (O)174 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Egg (O)176 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BrownEgg (O)180 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeBrownEgg (O)182 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Milk (O)184 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeMilk (O)186 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenBean (O)188 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cauliflower (O)190 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Potato (O)192 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEgg (O)194 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Omelet (O)195 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salad (O)196 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CheeseCauliflower (O)197 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BakedFish (O)198 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSoup (O)199 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VegetableMedley (O)200 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CompleteBreakfast (O)201 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedCalamari (O)202 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrangeBun (O)203 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LuckyLunch (O)204 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedMushroom (O)205 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pizza (O)206 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanHotpot (O)207 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlazedYams (O)208 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CarpSurprise (O)209 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hashbrowns (O)210 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pancakes (O)211 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SalmonDinner (O)212 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishTaco (O)213 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrispyBass (O)214 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperPoppers (O)215 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bread (O)216 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomKhaSoup (O)218 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TroutSoup (O)219 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChocolateCake (O)220 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PinkCake (O)221 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbPie (O)222 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cookie (O)223 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spaghetti (O)224 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEel (O)225 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpicyEel (O)226 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sashimi (O)227 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MakiRoll (O)228 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tortilla (O)229 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedPlate (O)230 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantParmesan (O)231 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RicePudding (O)232 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IceCream (O)233 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberryTart (O)234 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AutumnsBounty (O)235 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSoup (O)236 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperMeal (O)237 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySauce (O)238 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stuffing (O)239 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FarmersLunch (O)240 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SurvivalBurger (O)241 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DishOTheSea (O)242 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MinersTreat (O)243 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RootsPlatter (O)244 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sugar (O)245 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatFlour (O)246 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oil (O)247 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Garlic (O)248 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kale (O)250 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rhubarb (O)252 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Melon (O)254 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tomato (O)256 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Morel (O)257 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blueberry (O)258 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadFern (O)259 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HotPepper (O)260 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wheat (O)262 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Radish (O)264 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeafoamPudding (O)265 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbage (O)266 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Flounder (O)267 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Starfruit (O)268 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightCarp (O)269 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Corn (O)270 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eggplant (O)272 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Artichoke (O)274 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pumpkin (O)276 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoy (O)278 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicRockCandy (O)279 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Yam (O)280 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chanterelle (O)281 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cranberries (O)282 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Holly (O)283 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beet (O)284 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherryBomb (O)286 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bomb (O)287 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MegaBomb (O)288 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OstrichEgg (O)289 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MahoganySeed (O)292 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmonberry (O)296 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrassStarter (O)297 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HardwoodFence (O)298 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmaranthSeeds (O)299 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amaranth (O)300 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrapeStarter (O)301 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HopsStarter (O)302 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleAle (O)303 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hops (O)304 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEgg (O)305 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mayonnaise (O)306 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckMayonnaise (O)307 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidMayonnaise (O)308 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Acorn (O)309 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSeed (O)310 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineCone (O)311 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFence (O)322 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFence (O)323 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronFence (O)324 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Gate (O)325 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarvishTranslationGuide (O)326 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFloor (O)328 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFloor (O)329 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clay (O)330 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WeatheredFloor (O)331 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFloor (O)333 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperBar (O)334 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronBar (O)335 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldBar (O)336 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBar (O)337 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RefinedQuartz (O)338 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Honey (O)340 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaSet (O)341 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pickles (O)342 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jelly (O)344 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beer (O)346 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RareSeed (O)347 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wine (O)348 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EnergyTonic (O)349 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Juice (O)350 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MuscleRemedy (O)351 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicFertilizer (O)368 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityFertilizer (O)369 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicRetainingSoil (O)370 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityRetainingSoil (O)371 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clam (O)372 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenPumpkin (O)373 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poppy (O)376 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperOre (O)378 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronOre (O)380 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coal (O)382 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldOre (O)384 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumOre (O)386 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wood (O)388 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stone (O)390 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusShell (O)392 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coral (O)393 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowShell (O)394 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coffee (O)395 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiceBerry (O)396 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaUrchin (O)397 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Grape (O)398 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringOnion (O)399 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Strawberry (O)400 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawFloor (O)401 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetPea (O)402 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FieldSnack (O)403 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CommonMushroom (O)404 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodPath (O)405 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildPlum (O)406 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GravelPath (O)407 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hazelnut (O)408 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalPath (O)409 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blackberry (O)410 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CobblestonePath (O)411 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterRoot (O)412 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueSlimeEgg (O)413 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFruit (O)414 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SteppingStonePath (O)415 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SnowYam (O)416 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetGemBerry (O)417 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crocus (O)418 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Vinegar (O)419 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMushroom (O)420 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunflower (O)421 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleMushroom (O)422 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rice (O)423 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cheese (O)424 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairySeeds (O)425 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatCheese (O)426 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TulipBulb (O)427 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cloth (O)428 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JazzSeeds (O)429 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Truffle (O)430 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SunflowerSeeds (O)431 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TruffleOil (O)432 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CoffeeBean (O)433 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatMilk (O)436 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSlimeEgg (O)437 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeGoatMilk (O)438 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleSlimeEgg (O)439 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wool (O)440 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ExplosiveAmmo (O)441 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckEgg (O)442 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckFeather (O)444 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Caviar (O)445 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RabbitsFoot (O)446 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneBase (O)449 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppySeeds (O)453 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientFruit (O)454 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpangleSeeds (O)455 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AlgaeSoup (O)456 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleBroth (O)457 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bouquet (O)458 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mead (O)459 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DecorativePot (O)461 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DrumBlock (O)463 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FluteBlock (O)464 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpeedGrow (O)465 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeSpeedGrow (O)466 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSeeds (O)472 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanStarter (O)473 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CauliflowerSeeds (O)474 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PotatoSeeds (O)475 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GarlicSeeds (O)476 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.KaleSeeds (O)477 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbSeeds (O)478 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MelonSeeds (O)479 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomatoSeeds (O)480 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberrySeeds (O)481 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperSeeds (O)482 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatSeeds (O)483 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSeeds (O)484 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbageSeeds (O)485 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarfruitSeeds (O)486 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CornSeeds (O)487 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantSeeds (O)488 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeSeeds (O)489 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSeeds (O)490 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoySeeds (O)491 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.YamSeeds (O)492 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySeeds (O)493 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeetSeeds (O)494 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringSeeds (O)495 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSeeds (O)496 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FallSeeds (O)497 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterSeeds (O)498 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeeds (O)499 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallGlowRing (O)516 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlowRing (O)517 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallMagnetRing (O)518 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagnetRing (O)519 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCharmerRing (O)520 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarriorRing (O)521 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VampireRing (O)522 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SavageRing (O)523 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RingofYoba (O)524 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SturdyRing (O)525 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BurglarsRing (O)526 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBand (O)527 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JukeboxRing (O)528 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmethystRing (O)529 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TopazRing (O)530 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AquamarineRing (O)531 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JadeRing (O)532 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EmeraldRing (O)533 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RubyRing (O)534 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geode (O)535 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenGeode (O)536 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaGeode (O)537 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Alamite (O)538 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bixite (O)539 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Baryte (O)540 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aerinite (O)541 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Calcite (O)542 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dolomite (O)543 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Esperite (O)544 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fluorapatite (O)545 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geminite (O)546 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Helvite (O)547 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jamborite (O)548 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jagoite (O)549 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kyanite (O)550 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lunarite (O)551 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Malachite (O)552 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Neptunite (O)553 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LemonStone (O)554 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Nekoite (O)555 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orpiment (O)556 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PetrifiedSlime (O)557 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThunderEgg (O)558 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pyrite (O)559 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OceanStone (O)560 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GhostCrystal (O)561 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tigerseye (O)562 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jasper (O)563 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Opal (O)564 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireOpal (O)565 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Celestine (O)566 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Marble (O)567 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandstone (O)568 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Granite (O)569 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Basalt (O)570 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Limestone (O)571 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Soapstone (O)572 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hematite (O)573 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mudstone (O)574 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Obsidian (O)575 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slate (O)576 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyStone (O)577 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarShards (O)578 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusFossil (O)586 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmphibianFossil (O)587 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PalmFossil (O)588 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Trilobite (O)589 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtifactSpot (O)590 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tulip (O)591 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSpangle (O)593 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyRose (O)595 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueJazz (O)597 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sprinkler (O)599 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PlumPudding (O)604 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeDip (O)605 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StirFry (O)606 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RoastedHazelnuts (O)607 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinPie (O)608 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSalad (O)609 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FruitSalad (O)610 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlackberryCobbler (O)611 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberryCandy (O)612 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apple (O)613 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenTea (O)614 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bruschetta (O)618 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualitySprinkler (O)621 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherrySapling (O)628 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ApricotSapling (O)629 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OrangeSapling (O)630 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PeachSapling (O)631 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PomegranateSapling (O)632 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AppleSapling (O)633 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apricot (O)634 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orange (O)635 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Peach (O)636 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pomegranate (O)637 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cherry (O)638 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumSprinkler (O)645 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coleslaw (O)648 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadRisotto (O)649 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppyseedMuffin (O)651 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenSlimeEgg (O)680 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainTotem (O)681 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MutantCarp (O)682 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugMeat (O)684 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bait (O)685 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spinner (O)686 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DressedSpinner (O)687 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemFarm (O)688 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemMountains (O)689 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemBeach (O)690 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BarbedHook (O)691 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LeadBobber (O)692 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureHunter (O)693 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TrapBobber (O)694 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CorkBobber (O)695 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sturgeon (O)698 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerTrout (O)699 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bullhead (O)700 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tilapia (O)701 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chub (O)702 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Magnet (O)703 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dorado (O)704 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Albacore (O)705 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shad (O)706 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lingcod (O)707 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Halibut (O)708 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hardwood (O)709 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabPot (O)710 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lobster (O)715 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crayfish (O)716 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crab (O)717 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cockle (O)718 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mussel (O)719 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shrimp (O)720 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Snail (O)721 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Periwinkle (O)722 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oyster (O)723 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSyrup (O)724 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OakResin (O)725 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineTar (O)726 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chowder (O)727 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishStew (O)728 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Escargot (O)729 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LobsterBisque (O)730 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleBar (O)731 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabCakes (O)732 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Woodskip (O)734 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawberrySeeds (O)745 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JackOLantern (O)746 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RottenPlant (O)747 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OmniGeode (O)749 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slime (O)766 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatWing (O)767 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SolarEssence (O)768 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEssence (O)769 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MixedSeeds (O)770 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fiber (O)771 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OilofGarlic (O)772 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LifeElixir (O)773 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildBait (O)774 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Glacierfish (O)775 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatteryPack (O)787 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BerryBasket (O)790 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenCoconut (O)791 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidSalmon (O)795 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slimejack (O)796 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pearl (O)797 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightSquid (O)798 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpookFish (O)799 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blobfish (O)800 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusSeeds (O)802 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurMayonnaise (O)807 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MovieTicket (O)809 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Roe (O)812 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInk (O)814 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaLeaves (O)815 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ginger (O)829 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroRoot (O)830 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroTuber (O)831 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pineapple (O)832 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineappleSeeds (O)833 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mango (O)834 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoSapling (O)835 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stingray (O)836 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lionfish (O)837 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueDiscus (O)838 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThornsRing (O)839 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RusticPlankFloor (O)840 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneWalkwayFloor (O)841 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CinderShard (O)848 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaCap (O)851 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DragonTooth (O)852 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CuriosityLure (O)856 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerSlimeEgg (O)857 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PhoenixRing (O)863 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyDust (O)872 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PiñaColada (O)873 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugSteak (O)874 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ectoplasm (O)875 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticJelly (O)876 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityBobber (O)877 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MonsterMusk (O)879 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BoneFragment (O)881 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiberSeeds (O)885 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MushroomTreeSeed (O)891 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksRed (O)893 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksPurple (O)894 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksGreen (O)895 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaPudding (O)904 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoStickyRice (O)905 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poi (O)906 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TropicalCurry (O)907 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicBait (O)908 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveOre (O)909 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveBar (O)910 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HyperSpeedGro (O)918 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeFertilizer (O)919 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeRetainingSoil (O)920 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInkRavioli (O)921 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCrate (O)925 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CookoutKit (O)926 [02:43:09 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CampingStove (O)927 [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowTranslatedMessage [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithBirthdayMessageIncluded [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessage [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessageFromFile [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakIfTodayIsPlayersBirthday [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowBirthdaySelectionMenu [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowFavoriteGiftSelectionMenu [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SkipNextCommand [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.GivePlayerFavoriteGift [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.MakeObjectsTemporarilyInvisible [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetUpSpouseAndFarmerToCorrectFarmhouseStandingLocation [02:43:09 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetSpouseFacingDirection [02:43:09 TRACE game] Registered event command: Omegasis.EventFramework.AddObjectToPlayersInventory [02:43:09 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoActor [02:43:09 TRACE game] Registered event command: Omegasis.EventFramework.FlipJunimoActor [02:43:09 TRACE game] Registered event command: Omegasis.EventFramework.SetUpAdvanceJunimoMovement [02:43:09 TRACE game] Registered event command: Omegasis.EventFramework.FinishAdvanceJunimoMovement [02:43:09 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoAdvanceMove [02:43:09 TRACE game] Registered event command: Omegasis.EventFramework.RemoveJunimoAdvanceMove [02:43:09 TRACE Happy Home Designer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 DEBUG Happy Home Designer] Alternative Textures detected! Integrating... [02:43:09 DEBUG Happy Home Designer] Integration successful. [02:43:09 TRACE Horse Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Horse Overhaul] Accessed mod-provided API (BetterRanching.BetterRanchingApi) for Better Ranching. [02:43:09 TRACE Item extensions] Getting resources for the first time... [02:43:09 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'. [02:43:09 TRACE Item extensions] Beginning to parse data. (Raw entries: 0) [02:43:09 TRACE Item extensions] Loaded 0 custom nodes, and 0 resource clumps. [02:43:09 TRACE Item extensions] Invalidating asset 'Data/Objects'... [02:43:09 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'. [02:43:09 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [02:43:09 TRACE SMAPI] Happy Home Designer edited Data/Objects. [02:43:09 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [02:43:09 TRACE SMAPI] Item extensions edited Data/Objects. [02:43:09 TRACE SMAPI] Machine Control Panel edited Data/Objects. [02:43:09 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects. [02:43:09 TRACE SMAPI] Ring Overhaul edited Data/Objects. [02:43:09 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects. [02:43:09 TRACE SMAPI] Horse Overhaul edited Data/Objects. [02:43:09 TRACE SMAPI] Invalidated 1 asset names (Data/Objects). Propagated 1 core assets (Data/Objects). [02:43:09 TRACE Item extensions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Livestock Bazaar] Accessed mod-provided API (StardewUI.Framework.Api.ViewEngine) for StardewUI. [02:43:09 TRACE Livestock Bazaar] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Lookup Anything] Accessed mod-provided API (BushBloomMod.Api) for Bush Bloom Mod. [02:43:09 TRACE Lookup Anything] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush. [02:43:09 TRACE Lookup Anything] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig. [02:43:09 TRACE Lookup Anything] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod. [02:43:09 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [02:43:09 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Machine Control Panel] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Machine Control Panel] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig. [02:43:09 TRACE Machine Control Panel] Applied MachineDataUtility.CanApplyOutput Transpiler [02:43:09 TRACE Machine Control Panel] Applied MachineDataUtility.PlaceInMachine Transpiler [02:43:09 TRACE Noclip Mode] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE No Hat Treasure in Skull Cave] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Prismatic Tools Continued] Requested cache invalidation for 'Data/Objects'. [02:43:09 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [02:43:09 TRACE SMAPI] Happy Home Designer edited Data/Objects. [02:43:09 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [02:43:09 TRACE SMAPI] Item extensions edited Data/Objects. [02:43:09 TRACE SMAPI] Machine Control Panel edited Data/Objects. [02:43:09 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects. [02:43:09 TRACE SMAPI] Ring Overhaul edited Data/Objects. [02:43:09 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects. [02:43:09 TRACE SMAPI] Horse Overhaul edited Data/Objects. [02:43:09 TRACE SMAPI] Invalidated 1 asset names (Data/Objects). Propagated 1 core assets (Data/Objects). [02:43:09 TRACE Prismatic Tools Continued] Requested cache invalidation for 'Data/Tools'. [02:43:09 TRACE Better Crafting] [ItemCacheManager] Clearing (T) cache. [02:43:09 TRACE SMAPI] Happy Home Designer edited Data/Tools. [02:43:09 TRACE SMAPI] Prismatic Tools Continued edited Data/Tools. [02:43:09 TRACE SMAPI] Animal Husbandry Mod edited Data/Tools. [02:43:09 TRACE SMAPI] Invalidated 1 asset names (Data/Tools). Propagated 1 core assets (Data/Tools). [02:43:09 TRACE Prismatic Tools Continued] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Ring Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE SAAT.Mod] Accessed mod-provided API (SAAT.API.AudioManager) for SAAT.API. [02:43:09 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [02:43:09 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [02:43:09 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Special Power Utilities] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:09 TRACE Special Power Utilities] Accessed mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI) for Unlockable Bundles. [02:43:09 TRACE Special Power Utilities] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE To-Dew] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 INFO To-Dew] You have the Generic Mod Menu Config mod installed, but not GMCM Options. If you install GMCM Options (https://www.nexusmods.com/stardewvalley/mods/10505) then you will be able to configure the overlay colors from inside the To-Dew configuration menu. [02:43:09 TRACE Unlockable Bundles] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:09 TRACE Unlockable Bundles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE WorkbenchHelper] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE FauxCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:09 TRACE Better Crafting] Detected Harmony Patches: [02:43:09 TRACE game] Signing into GalaxySDK [02:43:10 TRACE Content Patcher] Cauldron added a custom token with prefix 'Atelier.Cauldron/': ConfigValue. [02:43:10 TRACE Content Patcher] Unlockable Bundles added 8 custom tokens with prefix 'DLX.Bundles/': CollectiveCurrency, CollectiveCurrencyTotal, DaysSincePurchase, Discovered, PersonalCurrency, PersonalCurrencyTotal, PrizeMachineLevel, Purchased. [02:43:10 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters. [02:43:10 TRACE Content Patcher] Better Junimos added a custom token with prefix 'hawkfalcon.BetterJunimos/': JunimoHuts. [02:43:10 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools. [02:43:10 TRACE Content Patcher] Fashion Sense added a custom token with prefix 'PeacefulEnd.FashionSense/': Appearance. [02:43:10 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY. [02:43:10 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked. [02:43:10 TRACE Content Patcher] Button's Extra Books added 35 custom tokens with prefix 'Spiderbuttons.ButtonsExtraBooksCore/': ConfigAlwaysAvailable, ConfigCheatCodesRequirement, ConfigCoffeeMultiplier, ConfigEnableArtisanMachines, ConfigEnableBusDriving, ConfigEnableCarols, ConfigEnableCheatCodes, ConfigEnableCoffee, ConfigEnableDebugBook, ConfigEnableExtraGifts, ConfigEnableGiantCrops, ConfigEnableJunimoScrap, ConfigEnableLuck, ConfigEnableOptimization, ConfigEnablePetGifts, ConfigEnablePopularity, ConfigEnableQiNotebook, ConfigEnableSketchbook, ConfigEnableTreesIgnoreSeason, ConfigPriceArtisanMachines, ConfigPriceBusDriving, ConfigPriceCarols, ConfigPriceCheatCodes, ConfigPriceCoffee, ConfigPriceExtraGifts, ConfigPriceGiantCrops, ConfigPriceJunimoScrap, ConfigPriceLuck, ConfigPriceOptimization, ConfigPricePetGifts, ConfigPricePopularity, ConfigPriceQiNotebook, ConfigPriceSketchbook, ConfigPriceTreesIgnoreSeason, HasCoffeePower. [02:43:10 TRACE Content Patcher] Special Power Utilities added 2 custom tokens with prefix 'Spiderbuttons.SpecialPowerUtilities/': HasPower, UnavailablePowers. [02:43:10 TRACE Content Patcher] Custom Tokens added 20 custom tokens with prefix 'TheMightyAmondee.CustomTokens/': AnniversaryDay, AnniversarySeason, Child, DeathCount, DeathCountMarried, DeathCountMarriedPK, DeathCountPK, DeepestMineLevel, DeepestNormalMineLevel, DeepestSkullCavernMineLevel, DeepestVolcanoFloor, MineLevel, PassOutCount, QuestIDsCompleted, QuestsCompleted, SOCompleted, SOCompleted, SOIDsCompleted, VolcanoFloor, YearsMarried. [02:43:10 INFO Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP) Custom Menu Background - (CP) Khadija's Recipe Shop - Better Dino Eggs - Bird Emote - Content Patcher Examples For Fashion Sense - Draft Animal Tractor - Rustic Country Walls and Floors - Sweet Gem Fruit For mod authors, see how to update a mod: https://smapi.io/cp-migrate. [02:43:10 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'. [02:43:10 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/WalletCurrencies'. [02:43:10 TRACE SMAPI] Happy Home Designer edited Data/Powers. [02:43:10 TRACE SMAPI] Unlockable Bundles edited Data/Powers. [02:43:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:43:17 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'. [02:43:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Cornucopia - Artisan Machines' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Wildflour's Atelier Goods' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Cornucopia - Artisan Machines' content pack). [02:43:17 TRACE SMAPI] Happy Home Designer edited Data/Furniture. [02:43:17 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Florist Furniture and Winter Blooms' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Plant Lovers Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Fashion Sense edited Data/Boots. [02:43:17 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache. [02:43:17 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache. [02:43:17 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache. [02:43:17 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [02:43:17 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache. [02:43:17 TRACE SMAPI] Prismatic Tools Continued edited Data/Machines. [02:43:17 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack). [02:43:17 TRACE Machine Control Panel] (BC)Wildflour.AtelierGoods_SyrupMaker has null Ids [02:43:17 TRACE SMAPI] Machine Control Panel edited Data/Machines. [02:43:17 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits' (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/FarmerBeans.FloristFurniture/NewFurniture' (for the 'Florist Furniture and Winter Blooms' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.FairyGardenIndoor/Furniture' (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Mods/HXW.FairyGardenIndoor/Furniture (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.PlantLoversFurni/Furniture' (for the '(CP) H&W Plant Lovers Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Mods/HXW.PlantLoversFurni/Furniture (for the '(CP) H&W Plant Lovers Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_FlorescentGoldenRainTree' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_GoldenRainTree' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonTree' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Sakura' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_ChineseWistaria' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_JacarandaTree_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_JacarandaTree_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Bamboo' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Privet_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Privet_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_BoulevardCypress_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_BoulevardCypress_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_RevolutionGold_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_RevolutionGold_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_SyzygiumHancei_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_SyzygiumHancei_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonBush_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonBush_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Gardenia' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Azalea' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_EndlessSummer' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Annabelle' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_AlumRoot_Green' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_AlumRoot_Red' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_PlantainLily' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_BoulevardCypress_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_BoulevardCypress_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_SyzygiumHancei_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_SyzygiumHancei_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_RevolutionGold_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_RevolutionGold_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonBush_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonBush_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Bamboo_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_ChineseWistaria_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_FlorescentGoldenRainTree_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_GoldenRainTree_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonTree_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_JacarandaTree_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_JacarandaTree_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Sakura_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Privet_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Privet_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Sakura_Swing' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_ChineseWistaria_Swing' (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Item extensions edited Strings/UI. [02:43:17 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Frontier Farm' content pack). [02:43:17 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles. [02:43:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/UI'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowDown'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowLeft'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowRight'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowUp'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Backpack'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Cancel'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Checked'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Chest'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Coin'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ColorPicker'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/DoNot'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Dropdown'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/EmptyHeart'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Fish'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/FishingChest'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Gift'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Heart'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Ok'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Organize'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Plus'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualityGold'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualityIridium'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualitySilver'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Shield'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Skull'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Sword'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Tool'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Trash'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Unchecked'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Vegetable'. [02:43:17 TRACE SMAPI] Invalidated 0 cache entries. [02:43:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Custom Menu Background' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Earthy Recolour' content pack). [02:43:17 TRACE SMAPI] Ring Overhaul edited Maps/springobjects. [02:43:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Bog's Frog Sprinklers for mundane_bard' content pack). [02:43:17 TRACE SMAPI] Content Patcher edited TileSheets/emotes (for the 'Bird Emote' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Florist Furniture and Winter Blooms' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited TileSheets/weapons (for the 'Bog's Witchy Tools' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Florist Furniture and Winter Blooms' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Minigames/Clouds (for the '(CP) Custom Menu Background' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Wildflour's Atelier Goods' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cave Carrot Crop' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Wildflour's Atelier Goods' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Lumisteria Serene Meadow' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:43:18 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:18 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:18 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:18 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:18 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:18 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:43:18 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571 at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65 [02:43:18 TRACE SMAPI] Better Junimos edited Data/Buildings. [02:43:18 TRACE SMAPI] Tractor Mod edited Data/Buildings. [02:43:18 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Elk Spirit Horse and Stable' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Moon Gate Obelisks' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack). [02:43:18 TRACE SMAPI] Animal Husbandry Mod edited Data/FarmAnimals. [02:43:18 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Barn Animals' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Coop Animals' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Wildflour's Atelier Goods' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Lumisteria Serene Meadow' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Locations. [02:43:18 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lumisteria Serene Meadow' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Back to the Valley Music Addon' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Bean's Pet Overhaul' content pack). [02:43:18 TRACE SMAPI] Animal Husbandry Mod edited Data/NPCGiftTastes. [02:43:18 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lumisteria Serene Meadow' content pack). [02:43:18 TRACE SMAPI] Prismatic Tools Continued edited Data/CraftingRecipes. [02:43:18 TRACE SMAPI] Ring Overhaul edited Data/CraftingRecipes. [02:43:18 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Wildflour's Atelier Goods' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Easier Craftable Fertilizers' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [02:43:18 TRACE SMAPI] Animal Husbandry Mod edited Data/CookingRecipes. [02:43:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Back to the Valley Music Addon' content pack). [02:43:18 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [02:43:18 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges. [02:43:18 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Bean's Pet Overhaul' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) Playable Ocarinas' content pack). [02:43:18 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Back to the Valley Music Addon' content pack). [02:43:21 TRACE SMAPI] Happy Home Designer edited Data/Objects. [02:43:21 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [02:43:21 TRACE SMAPI] Item extensions edited Data/Objects. [02:43:21 TRACE SMAPI] Machine Control Panel edited Data/Objects. [02:43:21 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects. [02:43:21 TRACE SMAPI] Ring Overhaul edited Data/Objects. [02:43:21 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects. [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cave Carrot Crop' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Better Dino Eggs' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lumisteria Serene Meadow' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Playable Ocarinas' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sweet Gem Fruit' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Horse Overhaul edited Data/Objects. [02:43:21 TRACE SMAPI] Invalidated 41 asset names (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/Fences, Data/Fish, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/Machines, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Powers, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/springobjects, Minigames/Clouds, NCarigon.BushBloomMod/Schedules, spacechase0.SpaceCore/CookingRecipeOverrides, Strings/1_6_Strings, Strings/Objects, Strings/StringsFromCSFiles, Strings/UI, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/emotes, TileSheets/furniture, TileSheets/weapons, UnlockableBundles/WalletCurrencies). Propagated 31 core assets (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/springobjects, Minigames/Clouds, Strings/StringsFromCSFiles, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/emotes, TileSheets/furniture, TileSheets/weapons). [02:43:21 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'. [02:43:21 TRACE SMAPI] Content Patcher edited Data/Locations. [02:43:21 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lumisteria Serene Meadow' content pack). [02:43:21 TRACE SMAPI] Invalidated 1 asset names (Data/Locations). Propagated 1 core assets (Data/Locations). [02:43:21 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bogs.ElkSpirit [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bogs.FrogSprinklers [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bogs.WitchyTools [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Beans.PetOverhaul [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.FrontierFarm [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Shark.Bull [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Parrot.RomRas [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.CapitalistDreamFarm [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.ArtisanMachines [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of herbivoor.custommenubackground [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterBarnAnimals [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterCoopAnimals [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FarmerBeans.FloristFurniture [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_Craftables [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.FairyGardenIndoor [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.PlantLoversFurni [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Latteholn.ItalianCountrysideBuildings [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of pray3rz.MedievalCornucopiaArtisanMachines [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.OasisGreenhouse [02:43:21 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cheerybelle.SweetGemFruitCFG [02:43:21 INFO Json Assets] Loading content packs... [02:43:21 INFO Json Assets] (JA) Auto Resources 2.0.2 by Slammy54 - Adds machines that automatically generate important resources! [02:43:21 INFO Json Assets] (JA) Duck Fabric 1.0.0 by crafterbuddy - Adds an artisan good made from duck feathers. [02:43:21 INFO Json Assets] (JA) Rabbit's Foot Lucky Oil 1.0.0 by crafterbuddy - Adds an artisan good made from rabbit feet. [02:43:21 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate. [02:43:21 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Json Assets edited Data/Fences. [02:43:21 TRACE SMAPI] Fashion Sense edited Data/Boots. [02:43:21 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Json Assets edited Data/Boots. [02:43:21 TRACE SMAPI] Fashion Sense edited Data/hats. [02:43:21 TRACE SMAPI] Json Assets edited Data/hats. [02:43:21 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache. [02:43:21 TRACE Better Crafting] [ItemCacheManager] Clearing (P) cache. [02:43:21 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache. [02:43:21 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache. [02:43:21 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache. [02:43:21 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [02:43:21 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache. [02:43:21 TRACE SMAPI] Fashion Sense edited Data/Pants. [02:43:21 TRACE SMAPI] Json Assets edited Data/Pants. [02:43:21 TRACE SMAPI] Fashion Sense edited Data/Shirts. [02:43:21 TRACE SMAPI] Json Assets edited Data/Shirts. [02:43:21 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Wildflour's Atelier Goods' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Json Assets edited Data/BigCraftables. [02:43:21 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cave Carrot Crop' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Wildflour's Atelier Goods' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Lumisteria Serene Meadow' content pack). [02:43:21 TRACE SMAPI] Json Assets edited Data/Crops. [02:43:21 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Json Assets edited Data/Weapons. [02:43:21 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Wildflour's Atelier Goods' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Lumisteria Serene Meadow' content pack). [02:43:21 TRACE SMAPI] Json Assets edited Data/FruitTrees. [02:43:21 TRACE SMAPI] Prismatic Tools Continued edited Data/CraftingRecipes. [02:43:21 TRACE SMAPI] Ring Overhaul edited Data/CraftingRecipes. [02:43:21 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Wildflour's Atelier Goods' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Easier Craftable Fertilizers' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [02:43:21 TRACE SMAPI] Animal Husbandry Mod edited Data/CookingRecipes. [02:43:21 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Json Assets edited Data/CookingRecipes. [02:43:21 TRACE SMAPI] Happy Home Designer edited Data/Objects. [02:43:21 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [02:43:21 TRACE SMAPI] Item extensions edited Data/Objects. [02:43:21 TRACE SMAPI] Machine Control Panel edited Data/Objects. [02:43:21 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects. [02:43:21 TRACE SMAPI] Ring Overhaul edited Data/Objects. [02:43:21 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects. [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cave Carrot Crop' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Better Dino Eggs' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lumisteria Serene Meadow' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Playable Ocarinas' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sweet Gem Fruit' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Json Assets edited Data/Objects. [02:43:21 TRACE SMAPI] Horse Overhaul edited Data/Objects. [02:43:21 TRACE SMAPI] Invalidated 12 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/Fences, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). [02:43:21 TRACE Json Assets] Event: ItemsRegistered [02:43:21 TRACE Custom Bush] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:21 TRACE FauxCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [02:43:21 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Wildflour's Atelier Goods' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lumisteria Serene Meadow' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Playable Ocarinas' content pack). [02:43:21 TRACE game] Galaxy auth success [02:43:21 TRACE game] Galaxy signed in [02:43:21 TRACE game] Galaxy logged on [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Books' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Config' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Debug' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Dialogue' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Mail' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Books' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Config' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Debug' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Dialogue' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Mail' (for the '(CP) Button's Extra Books' content pack). [02:43:21 TRACE FauxCore] Asset: furyx639.FauxCore/Icons, Mode: Load, Source: Func, Priority: Exclusive [02:43:21 TRACE SMAPI] FauxCore loaded asset 'furyx639.FauxCore/Icons'. [02:43:21 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Icons'. [02:43:21 TRACE SMAPI] FauxCore loaded asset 'furyx639.FauxCore/Icons'. [02:43:21 TRACE SMAPI] Invalidated 1 asset names (furyx639.FauxCore/Icons). Propagated 0 core assets (). [02:43:21 TRACE FauxCore] Requested cache invalidation for 'LooseSprites/Cursors'. [02:43:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [02:43:21 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Custom Menu Background' content pack). [02:43:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [02:43:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack). [02:43:22 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack). [02:43:22 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors). Propagated 1 core assets (LooseSprites/Cursors). [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/UI, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowDown, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowLeft, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowRight, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowUp, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Backpack, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Cancel, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Checked, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Chest, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Coin, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ColorPicker, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/DoNot, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Dropdown, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/EmptyHeart, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Fish, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/FishingChest, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Gift, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Heart, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Ok, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Organize, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Plus, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualityGold, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualityIridium, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualitySilver, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Shield, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Skull, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Sword, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Tool, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Trash, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Unchecked, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Vegetable, Mode: Load, Source: Func, Priority: Exclusive [02:43:22 TRACE SMAPI] Cauldron loaded asset 'Atelier.Cauldron/Translations'. [02:43:22 TRACE SMAPI] Content Patcher edited Atelier.Cauldron/Translations (for the '(CP) Atelier Cauldron English Translation Pack' content pack). [02:43:22 TRACE Cauldron] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:22 TRACE Cauldron] GlobalLink option has been added under 0. [02:43:22 TRACE Cauldron] BakerLink option has been added under 1. [02:43:22 TRACE Cauldron] BaristaLink option has been added under 2. [02:43:22 TRACE Cauldron] BoutiqueLink option has been added under 3. [02:43:22 TRACE Cauldron] BrewerLink option has been added under 4. [02:43:22 TRACE Cauldron] ConfectionerLink option has been added under 5. [02:43:22 TRACE Cauldron] GourmetLink option has been added under 6. [02:43:22 TRACE Cauldron] 0 option has been added under 0. [02:43:22 TRACE Cauldron] WildFoodEnable option has been added under . [02:43:22 TRACE Cauldron] WildFood option has been added under . [02:43:22 TRACE Cauldron] MixedSeedsEnable option has been added under . [02:43:22 TRACE Cauldron] MixedSeeds option has been added under . [02:43:22 TRACE Cauldron] ArtisanDifficultyToggle option has been added under . [02:43:22 TRACE Cauldron] DifficultyToggle option has been added under . [02:43:22 TRACE Cauldron] PerfectionShipmentEnable option has been added under . [02:43:22 TRACE Cauldron] PerfectionShipment option has been added under . [02:43:22 TRACE Cauldron] FloristOnlyToggle option has been added under . [02:43:22 TRACE Cauldron] FloristOnly option has been added under . [02:43:22 TRACE Cauldron] CategoryOverrideEnable option has been added under . [02:43:22 TRACE Cauldron] CategoryOverride option has been added under . [02:43:22 TRACE Cauldron] VanillaTweaksEnable option has been added under . [02:43:22 TRACE Cauldron] VanillaTweaks option has been added under . [02:43:22 TRACE Cauldron] EasyRecipesEnable option has been added under . [02:43:22 TRACE Cauldron] EasyRecipes option has been added under . [02:43:22 TRACE Cauldron] MachineStyleEnable option has been added under . [02:43:22 TRACE Cauldron] MachineStyle option has been added under . [02:43:22 TRACE Cauldron] MachineColorEnable option has been added under . [02:43:22 TRACE Cauldron] MachineColor option has been added under . [02:43:22 TRACE Cauldron] 1 option has been added under 1. [02:43:22 TRACE Cauldron] CakesConfig option has been added under . [02:43:22 TRACE Cauldron] Cakes option has been added under . [02:43:22 TRACE Cauldron] TinyCakesConfig option has been added under . [02:43:22 TRACE Cauldron] TinyCakes option has been added under . [02:43:22 TRACE Cauldron] MuffinsConfig option has been added under . [02:43:22 TRACE Cauldron] Muffins option has been added under . [02:43:22 TRACE Cauldron] BreadsConfig option has been added under . [02:43:22 TRACE Cauldron] Breads option has been added under . [02:43:22 TRACE Cauldron] DoughnutsConfig option has been added under . [02:43:22 TRACE Cauldron] Doughnuts option has been added under . [02:43:22 TRACE Cauldron] CookiesConfig option has been added under . [02:43:22 TRACE Cauldron] Cookies option has been added under . [02:43:22 TRACE Cauldron] PiesConfig option has been added under . [02:43:22 TRACE Cauldron] Pies option has been added under . [02:43:22 TRACE Cauldron] PuddingsConfig option has been added under . [02:43:22 TRACE Cauldron] Puddings option has been added under . [02:43:22 TRACE Cauldron] 2 option has been added under 2. [02:43:22 TRACE Cauldron] CoffeeToggle option has been added under . [02:43:22 TRACE Cauldron] Coffee option has been added under . [02:43:22 TRACE Cauldron] TeaToggle option has been added under . [02:43:22 TRACE Cauldron] Tea option has been added under . [02:43:22 TRACE Cauldron] SmoothieToggle option has been added under . [02:43:22 TRACE Cauldron] Smoothies option has been added under . [02:43:22 TRACE Cauldron] LemonadeToggle option has been added under . [02:43:22 TRACE Cauldron] Lemonade option has been added under . [02:43:22 TRACE Cauldron] 3 option has been added under 3. [02:43:22 TRACE Cauldron] BouquetToggle option has been added under . [02:43:22 TRACE Cauldron] Bouquets option has been added under . [02:43:22 TRACE Cauldron] PerfumeToggle option has been added under . [02:43:22 TRACE Cauldron] Perfume option has been added under . [02:43:22 TRACE Cauldron] SoapToggle option has been added under . [02:43:22 TRACE Cauldron] Soap option has been added under . [02:43:22 TRACE Cauldron] CandlesToggle option has been added under . [02:43:22 TRACE Cauldron] Candles option has been added under . [02:43:22 TRACE Cauldron] IncenseToggle option has been added under . [02:43:22 TRACE Cauldron] Incense option has been added under . [02:43:22 TRACE Cauldron] MakeupToggle option has been added under . [02:43:22 TRACE Cauldron] Makeup option has been added under . [02:43:22 TRACE Cauldron] 4 option has been added under 4. [02:43:22 TRACE Cauldron] AlesToggle option has been added under . [02:43:22 TRACE Cauldron] Ales option has been added under . [02:43:22 TRACE Cauldron] MeadsToggle option has been added under . [02:43:22 TRACE Cauldron] Meads option has been added under . [02:43:22 TRACE Cauldron] 5 option has been added under 5. [02:43:22 TRACE Cauldron] ChocolatesToggle option has been added under . [02:43:22 TRACE Cauldron] Chocolates option has been added under . [02:43:22 TRACE Cauldron] FairyFlossToggle option has been added under . [02:43:22 TRACE Cauldron] FairyFloss option has been added under . [02:43:22 TRACE Cauldron] GumballsToggle option has been added under . [02:43:22 TRACE Cauldron] Gumballs option has been added under . [02:43:22 TRACE Cauldron] HardCandiesToggle option has been added under . [02:43:22 TRACE Cauldron] HardCandies option has been added under . [02:43:22 TRACE Cauldron] JellyBeansToggle option has been added under . [02:43:22 TRACE Cauldron] JellyBeans option has been added under . [02:43:22 TRACE Cauldron] LollipopsToggle option has been added under . [02:43:22 TRACE Cauldron] Lollipops option has been added under . [02:43:22 TRACE Cauldron] MarshmallowsToggle option has been added under . [02:43:22 TRACE Cauldron] Marshmallows option has been added under . [02:43:22 TRACE Cauldron] IceCreamToggle option has been added under . [02:43:22 TRACE Cauldron] IceCream option has been added under . [02:43:22 TRACE Cauldron] PopsiclesToggle option has been added under . [02:43:22 TRACE Cauldron] Popsicles option has been added under . [02:43:22 TRACE Cauldron] MilkshakesToggle option has been added under . [02:43:22 TRACE Cauldron] Milkshakes option has been added under . [02:43:22 TRACE Cauldron] IceCreamSandwichToggle option has been added under . [02:43:22 TRACE Cauldron] IceCreamSandwich option has been added under . [02:43:22 TRACE Cauldron] 6 option has been added under 6. [02:43:22 TRACE Cauldron] JamsToggle option has been added under . [02:43:22 TRACE Cauldron] Jams option has been added under . [02:43:22 TRACE Cauldron] PicklesToggle option has been added under . [02:43:22 TRACE Cauldron] Pickles option has been added under . [02:43:22 TRACE Cauldron] CSAToggle option has been added under . [02:43:22 TRACE Cauldron] CSA option has been added under . [02:43:22 TRACE Cauldron] 7 option has been added under 7. [02:43:22 TRACE Cauldron] PresentLocations option has been added under . [02:43:22 TRACE Cauldron] PresentLocationsConfig option has been added under . [02:43:22 INFO Cauldron] The GMCM Menu is ready! Check the trace logs if any issues happen. [02:43:22 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [02:43:22 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [02:43:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:43:22 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles. [02:43:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack). [02:43:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [02:43:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:43:22 TRACE game] Successfully set GOG Galaxy profile name. [02:43:23 TRACE Producer Framework Mod] Content pack: (PFM) Auto Resources 2.0.2 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Auto Resources\Auto Resources\[PFM] AutoResources It does not have an Config.json file. [02:43:23 TRACE Producer Framework Mod] Reading content pack: (PFM) Auto Resources 2.0.2 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Auto Resources\Auto Resources\[PFM] AutoResources [02:43:23 TRACE Producer Framework Mod] Content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric It does not have an Config.json file. [02:43:23 TRACE Producer Framework Mod] Reading content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric [02:43:23 TRACE Producer Framework Mod] Content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric It does not have an ProducersConfig.json file. [02:43:23 TRACE Producer Framework Mod] Content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil It does not have an Config.json file. [02:43:23 TRACE Producer Framework Mod] Reading content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil [02:43:23 TRACE Producer Framework Mod] Content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil It does not have an ProducersConfig.json file. [02:43:57 TRACE SMAPI] Synchronizing 'Find Save Games' task... [02:43:57 TRACE SpaceCore] Reinitializing serializers for 1 mod types... [02:44:00 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'. [02:44:01 TRACE SMAPI] task complete. [02:44:01 TRACE SMAPI] Content Patcher edited TileSheets/tools (for the 'Bog's Witchy Tools' content pack). [02:44:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:44:05 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [02:44:05 TRACE SMAPI] Game loader synchronizing... [02:44:05 TRACE game] getLoadEnumerator('HappyPasture_396935755') [02:44:05 TRACE SMAPI] Synchronizing 'Load_ReadSave' task... [02:44:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Beans.PetOverhaul/GeckoAlbino' (for the 'Bean's Pet Overhaul' content pack). [02:44:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Beans.PetOverhaul/GeckoYellow' (for the 'Bean's Pet Overhaul' content pack). [02:44:06 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack). [02:44:06 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:06 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [02:44:06 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [02:44:07 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [02:44:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/walls_and_floors' (for the 'Rustic Country Walls and Floors' content pack). [02:44:07 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'. [02:44:07 TRACE SMAPI] Animal Husbandry Mod edited Data/Bundles. [02:44:07 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack). [02:44:07 TRACE SMAPI] Content Patcher edited TileSheets/fruitTrees (for the 'Earthy Recolour' content pack). [02:44:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/FruitTrees' (for the 'Wildflour's Atelier Goods' content pack). [02:44:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack). [02:44:08 TRACE SMAPI] task complete. [02:44:08 TRACE Json Assets] Event: IdsAssigned [02:44:08 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/WalletCurrencies'. [02:44:08 TRACE SMAPI] Content Patcher edited UnlockableBundles/WalletCurrencies (for the 'Wildflour's Atelier Goods' content pack). [02:44:08 TRACE SMAPI] Happy Home Designer edited Data/Powers. [02:44:08 TRACE SMAPI] Unlockable Bundles edited Data/Powers. [02:44:08 TRACE SMAPI] Content Patcher edited Data/Powers (for the '(CP) Button's Extra Books' content pack). [02:44:08 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Frontier Farm' content pack). [02:44:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:44:09 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Custom Menu Background' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Italian Countryside Buildings' content pack). [02:44:09 TRACE SMAPI] Ring Overhaul edited Maps/springobjects. [02:44:09 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Bog's Frog Sprinklers for mundane_bard' content pack). [02:44:09 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Florist Furniture and Winter Blooms' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:44:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:44:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:44:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:44:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:44:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [02:44:10 TRACE SMAPI] Invalidated 6 asset names (Data/Characters, Data/Fish, LooseSprites/Cursors, Maps/springobjects, TileSheets/ChairTiles, TileSheets/Craftables). Propagated 5 core assets (Data/Characters, LooseSprites/Cursors, Maps/springobjects, TileSheets/ChairTiles, TileSheets/Craftables). [02:44:10 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [02:44:10 TRACE Json Assets] Loading stuff early (really super early) [02:44:10 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack). [02:44:10 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [02:44:10 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [02:44:10 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:44:10 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the '(CP) Khadija's Recipe Shop' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Cornucopia - Artisan Machines' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Cornucopia - Artisan Machines' content pack). [02:44:11 TRACE Item extensions] Checking spawns made at Pelican Beach [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack). [02:44:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack). [02:44:11 TRACE Item extensions] Checking spawns made at BeachNightMarket [02:44:12 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE Item extensions] Checking spawns made at Mountains [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE Item extensions] Checking spawns made at Cindersap Forest [02:44:12 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's Cuter Barn Animals' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Cornucopia - Artisan Machines' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE Item extensions] Checking spawns made at Bus Stop [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack). [02:44:12 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [02:44:12 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [02:44:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE Item extensions] Checking spawns made at Secret Woods [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack). [02:44:13 TRACE SMAPI] Ring Overhaul edited Maps/springobjects. [02:44:13 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Bog's Frog Sprinklers for mundane_bard' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Earthy Recolour' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [02:44:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [02:44:14 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:44:14 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE Item extensions] Checking spawns made at DesertFestival [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE Item extensions] Checking spawns made at Custom_TownEast [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack). [02:44:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gold (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_HiddenCave' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gold (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_UndergroundTunnel' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_HotSpring' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_Cave' (for the 'Frontier Farm' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [02:44:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [02:44:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack). [02:44:18 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack). [02:44:18 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack). [02:44:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE Item extensions] Checking spawns made at Shearwater Bridge [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [02:44:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier' (for the 'Frontier Farm' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Frontier Farm' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bakery' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/pink_hime_outdoors' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.AtelierGoods_ShopkeeperGrove' (for the 'Wildflour's Atelier Goods' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Maps/Wildflour.AtelierGoods_ShopkeeperGrove (for the 'Wildflour's Atelier Goods' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bakery' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/pink_hime_outdoors' (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'HxW Tilesheets' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Chicken (for the 'Elle's Cuter Coop Animals' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Chicken (for the 'Elle's Cuter Coop Animals' content pack). [02:44:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'. [02:44:21 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack). [02:44:21 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:21 TRACE SpaceCore] Event: OnBlankSave [02:44:21 TRACE SMAPI] task complete. [02:44:21 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [02:44:21 TRACE SMAPI] task complete. [02:44:21 TRACE SMAPI] Synchronizing 'Load_Locations' task... [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Duck/MallardFemale' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Duck/MallardMale' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Animals/Duck (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Duck/MallardMaleBaby' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/BrahmaWhite' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Animals/White Chicken (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/SilkieRed' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/SilkieBlonde' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Animals/Void Chicken (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/BantamCream' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/DutchFawn' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/LopBeltedRed' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/LopPointedBrown' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Animals/Rabbit (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/SolidBlonde' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/SolidBlondeBaby' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/SpottedGrey' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordBrown' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/SpottedBlack' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordRed' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:22 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Schedules'. [02:44:22 TRACE SMAPI] Content Patcher edited NCarigon.BushBloomMod/Schedules (for the 'Wildflour's Atelier Goods' content pack). [02:44:22 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Textures/Wildflour.AtelierGoods/spring_Cherry_Blossoms'. [02:44:22 TRACE SMAPI] Content Patcher edited NCarigon.BushBloomMod/Textures/Wildflour.AtelierGoods/spring_Cherry_Blossoms (for the 'Wildflour's Atelier Goods' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Kent (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Wizard' (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Earthy Recolour' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Portraits/Sophia (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack). [02:44:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] task complete. [02:44:23 TRACE Json Assets] Fixing IDs [02:44:23 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Wildflour's Atelier Goods' content pack). [02:44:23 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [02:44:23 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:18.3622447' [02:44:23 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE game] setGameMode( 'playingGameMode (3)' ) [02:44:23 TRACE SMAPI] Game loader done. [02:44:23 TRACE Json Assets] Adding default recipes [02:44:23 TRACE SMAPI] ExtraAnimalConfig loaded asset 'selph.ExtraAnimalConfig/AnimalExtensionData'. [02:44:23 TRACE ExtraAnimalConfig] Loaded asset selph.ExtraAnimalConfig/AnimalExtensionData with 17 entries. [02:44:23 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack). [02:44:23 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:23 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received]. [02:44:23 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received]. [02:44:23 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received]. [02:44:23 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received]. [02:44:23 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received]. [02:44:23 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice]. [02:44:23 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all]. [02:44:23 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetVinegarKegFlags' with actions [AddMail All Cornucopia.ArtisanMachines_VinegarKegEnabled received]. [02:44:23 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetJuicerFlags' with actions [AddMail All Cornucopia.ArtisanMachines_JuicerEnabled received]. [02:44:23 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false]. [02:44:23 TRACE Custom Tokens] Special Order with key Gus has been completed [02:44:23 TRACE Custom Tokens] Special Order with key Wizard has been completed [02:44:23 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:44:23 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'. [02:44:23 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'. [02:44:23 TRACE SMAPI] Context: loaded save 'HappyPasture_396935755', starting spring 28 Y2, locale set to . Single-player. [02:44:23 TRACE Mail Framework Mod] Reading content pack: (MFM) Khadija's Recipe Shop 1.3.1 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[STF] Khadija's Recipe Shop\[MFM] Khadija's Recipe Shop [02:44:24 TRACE Producer Framework Mod] Content pack: (PFM) Auto Resources 2.0.2 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Auto Resources\Auto Resources\[PFM] AutoResources It does not have an Config.json file. [02:44:24 TRACE Producer Framework Mod] Reading content pack: (PFM) Auto Resources 2.0.2 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Auto Resources\Auto Resources\[PFM] AutoResources [02:44:24 TRACE Producer Framework Mod] Content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric It does not have an Config.json file. [02:44:24 TRACE Producer Framework Mod] Reading content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric [02:44:24 TRACE Producer Framework Mod] Content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric It does not have an ProducersConfig.json file. [02:44:24 TRACE Producer Framework Mod] Content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil It does not have an Config.json file. [02:44:24 TRACE Producer Framework Mod] Reading content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil [02:44:24 TRACE Producer Framework Mod] Content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil It does not have an ProducersConfig.json file. [02:44:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Custom Menu Background' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Italian Countryside Buildings' content pack). [02:44:24 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/DynamicTextures/buttons.png'. [02:44:24 TRACE Better Crafting] [RecipeManager] Loaded category data file after 7ms. [02:44:24 TRACE Better Crafting] [RecipeManager] Finished hydrating category data file after 11ms. [02:44:24 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Rules'. [02:44:24 TRACE SMAPI] The Return of Custom Backpack Framework loaded asset 'platinummyr.CustomBackpackFramework/dictionary'. [02:44:24 TRACE SMAPI] Content Patcher edited platinummyr.CustomBackpackFramework/dictionary (for the 'Pack Collection' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'platinummyr.CPMoreBackpacks/backpacks' (for the 'Pack Collection' content pack). [02:44:24 TRACE The Return of Custom Backpack Framework] Requested cache invalidation for 'String/UI'. [02:44:24 TRACE SMAPI] Invalidated 0 cache entries. [02:44:24 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Cow (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/SpottedGreyBaby' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordRedBaby' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordFawnBaby' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/BabyGoat (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/SolidBlondeBaby' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/BabyPig (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE Happy Birthday] Loading in default birthday gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Caroline : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Clint : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: DefaultGifts : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Demetrius : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Dwarf : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Evelyn : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: George : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Gus : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jas : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jodi : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Kent : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Krobus : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leo : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Lewis : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Linus : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Marnie : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pam : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pierre : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Robin : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sandy : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Vincent : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Willy : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Registering Happy Birthday Content Pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding default gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Caroline gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Clint gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc DefaultGifts gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Demetrius gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Dwarf gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Evelyn gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc George gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Gus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Jas gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Jodi gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Kent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Krobus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Leo gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Lewis gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Linus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Marnie gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Pam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Pierre gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Robin gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Sandy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Vincent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Willy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding npc Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE Happy Birthday] Adding spouse Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [02:44:24 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Data'. [02:44:24 DEBUG Item extensions] Loaded 0 item data. [02:44:24 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/EatingAnimations'. [02:44:24 DEBUG Item extensions] Loaded 14 eating animations. [02:44:24 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Mines/Terrain'. [02:44:24 DEBUG Item extensions] Loaded 0 mineshaft terrain features. [02:44:24 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MixedSeeds'. [02:44:24 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Wildflour's Atelier Goods' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Lumisteria Serene Meadow' content pack). [02:44:24 TRACE Item extensions] Checking Wildflour.AtelierGoods_Fruit_Seeds data... [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Checking Wildflour.AtelierGoods_Veggie_Seeds data... [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Checking Wildflour.AtelierGoods_Herb_Seeds data... [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Checking Wildflour.AtelierGoods_Flower_Seeds data... [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes) [02:44:24 TRACE Item extensions] Checking Lumisteria.SereneMeadow_MeadowMixedSeeds data... [02:44:24 DEBUG Item extensions] Loaded 5 mixed seeds data. [02:44:24 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Panning'. [02:44:24 DEBUG Item extensions] Loaded 0 panning data. [02:44:24 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Train'. [02:44:24 DEBUG Item extensions] Loaded 0 custom train drops. [02:44:24 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Treasure'. [02:44:24 TRACE Item extensions] Button: X [02:44:24 TRACE Item extensions] Button: Right-Click [02:44:24 TRACE Item extensions] Total 2 [02:44:24 TRACE SMAPI] Content Patcher edited Animals/Brown Chicken (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/BrahmaBrown' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/BantamFawn' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/Blue Chicken (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Blue Chicken/LightBlue' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Blue Chicken/DarkBlue' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Void Chicken/Silver' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Void Chicken/Grey' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/Golden Chicken (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Golden Chicken/Golden' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/Dinosaur (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Dinosaur/Green' (for the 'Elle's Cuter Coop Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/White Cow (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/SpottedSilver' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/Brown Cow (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordFawn' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/Goat (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/SolidCream' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/SolidBlonde' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/LongSolidGrey' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/LongSolidSilver' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/Sheep (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SolidCream' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SocksFawn' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SpottedBlonde' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/Pig (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/SolidPink' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/SpottedPink' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Animals/Ostrich (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Ostrich/Black' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Ostrich/Grey' (for the 'Elle's Cuter Barn Animals' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel' (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel_Icon' (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose' (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose_Icon' (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear' (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear_Icon' (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE Machine Control Panel] Disabled machine rules: [02:44:24 TRACE Machine Control Panel] (BC)Cornucopia_ButterChurn [02:44:24 TRACE Machine Control Panel] * RuleIdent { OutputId = Cornucopia_Margarine, TriggerId = ItemPlacedInMachine } [02:44:24 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [02:44:24 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [02:44:24 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Frontier Farm' content pack). [02:44:24 DEBUG Playable_Piano] lower range for Mushroomy.PlayablePiano_Piano loaded [02:44:24 DEBUG Playable_Piano] upper range for Mushroomy.PlayablePiano_Piano loaded [02:44:24 DEBUG Playable_Piano] lower range for Mushroomy.PlayablePiano_Piano loaded [02:44:24 DEBUG Playable_Piano] upper range for Mushroomy.PlayablePiano_Piano loaded [02:44:24 DEBUG Playable_Piano] lower range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] upper range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] lower range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] upper range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] lower range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] upper range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] lower range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] upper range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] lower range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] upper range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] lower range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] upper range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] lower range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 DEBUG Playable_Piano] upper range for Mushroomy.Ocarinas_OcarinaSound loaded [02:44:24 TRACE Playable_Piano] adding CP Instruments [02:44:24 TRACE game] Applied trigger action 'Mushroomy.Ocarinas_LoadOcarina' with actions [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_BlueOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_RedOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_CyanOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_OrangeOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_PurpleOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_GreenOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_YellowOcarina Mushroomy.Ocarinas_OcarinaSound]. [02:44:24 TRACE Shop Tile Framework] Updating current language settings: en [02:44:24 TRACE To-Dew] Accessed mod-provided API (ToDew.ToDoApiImpl) for To-Dew. [02:44:24 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'. [02:44:24 TRACE SMAPI] Invalidated 0 cache entries. [02:44:24 DEBUG Better Junimos] On day starter [02:44:24 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'. [02:44:24 TRACE SMAPI] Invalidated 0 cache entries. [02:44:24 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'. [02:44:24 TRACE SMAPI] Invalidated 0 cache entries. [02:44:24 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'. [02:44:24 TRACE SMAPI] Better Junimos edited Data/Buildings. [02:44:24 TRACE SMAPI] Tractor Mod edited Data/Buildings. [02:44:24 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Elk Spirit Horse and Stable' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Moon Gate Obelisks' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack). [02:44:24 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings). Propagated 1 core assets (Data/Buildings). [02:44:24 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'. [02:44:24 TRACE SMAPI] Invalidated 0 cache entries. [02:44:24 TRACE The Return of Custom Backpack Framework] Requested cache invalidation for 'String/UI'. [02:44:24 TRACE SMAPI] Invalidated 0 cache entries. [02:44:24 TRACE Custom Tokens] Trackers set to update [02:44:24 TRACE Custom Tokens] Angine is not married [02:44:24 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AppearanceData'. [02:44:24 TRACE SMAPI] Content Patcher edited Data/PeacefulEnd/FashionSense/AppearanceData (for the 'Content Patcher Examples For Fashion Sense' content pack). [02:44:24 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AccessoryData'. [02:44:24 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HatData'. [02:44:24 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HairData'. [02:44:24 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShirtData'. [02:44:24 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/SleevesData'. [02:44:24 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/PantsData'. [02:44:24 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShoesData'. [02:44:24 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/BodyData'. [02:44:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack). [02:44:24 TRACE Happy Birthday] Loading player's birthday on new day started. [02:44:24 TRACE Happy Birthday] Loading player's birthday from: data\Angine_-373252000085139646\Angine_-373252000085139646.json [02:44:24 TRACE Multiple Mini Obelisks] [] [02:44:24 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/Garage'. [02:44:24 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/BuffIcon'. [02:44:24 TRACE SMAPI] Content Patcher edited Mods/Pathoschild.TractorMod/BuffIcon (for the 'Draft Animal Tractor' content pack). [02:44:24 DEBUG Shop Tile Framework] Refreshing stock for all custom shops... [02:44:24 DEBUG Shop Tile Framework] Generating stock for RecipeShop [02:44:24 TRACE Shop Tile Framework] Updating RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Pepper" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Salt" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Seasonings" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Brown Sugar" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Chili Powder" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Cumin Spice" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Curry Powder" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Nutmeg" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Paprika" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Vanilla Extract" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Buckwheat Flour" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Buckwheat Noodles" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Chinotto Extract" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Birch Extract" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Ginger Extract" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Cocoa Butter" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Powdered Milk" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Chocolatier Cocoa Powder" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Ice" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Cinnamon Sticks" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Cocoa Powder" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Mint" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Onion" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Black Tea" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Chewing Gum" could not be added to the shop RecipeShop [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Sesame Seeds" could not be added to the shop RecipeShop [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from paradigmnomad.morefood [02:44:24 TRACE Shop Tile Framework] No Object from paradigmnomad.morefood could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from ppja.evenmorerecipes [02:44:24 TRACE Shop Tile Framework] No Object from ppja.evenmorerecipes could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from ppja.MoreRecipesMeat [02:44:24 TRACE Shop Tile Framework] No Object from ppja.MoreRecipesMeat could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from paradigmnomad.freshmeat [02:44:24 TRACE Shop Tile Framework] No Object from paradigmnomad.freshmeat could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from ppja.starbrewvalley [02:44:24 TRACE Shop Tile Framework] No Object from ppja.starbrewvalley could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from Aquilegia.SweetTooth [02:44:24 TRACE Shop Tile Framework] No Object from Aquilegia.SweetTooth could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from Ryck215.StardripsCoffeeCompatible [02:44:24 TRACE Shop Tile Framework] No Object from Ryck215.StardripsCoffeeCompatible could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from HadiZosa.BFAVnewmeat [02:44:24 TRACE Shop Tile Framework] No Object from HadiZosa.BFAVnewmeat could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from Bonster.Adv.Recipes [02:44:24 TRACE Shop Tile Framework] No Object from Bonster.Adv.Recipes could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from Bonster.Recipes [02:44:24 TRACE Shop Tile Framework] No Object from Bonster.Recipes could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from Zosa.eatums [02:44:24 TRACE Shop Tile Framework] No Object from Zosa.eatums could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from Hadi.FrozenTreatsJA [02:44:24 TRACE Shop Tile Framework] No Object from Hadi.FrozenTreatsJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from Minakie.JA.recipes [02:44:24 TRACE Shop Tile Framework] No Object from Minakie.JA.recipes could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from ppja.artisanvalleymachinegoods [02:44:24 TRACE Shop Tile Framework] No Object from ppja.artisanvalleymachinegoods could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from Forsy.Comfort [02:44:24 TRACE Shop Tile Framework] No Object from Forsy.Comfort could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from Ritsune.ChocolatierJA [02:44:24 TRACE Shop Tile Framework] No Object from Ritsune.ChocolatierJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from KAYA.CherryBlossomCafe [02:44:24 TRACE Shop Tile Framework] No Object from KAYA.CherryBlossomCafe could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Objects from KAYA.CherryBlossomCafe [02:44:24 TRACE Shop Tile Framework] No Object from KAYA.CherryBlossomCafe could be found [02:44:24 DEBUG Shop Tile Framework] Generating stock for RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Updating RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Chevon" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Alpaca Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Beast Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Bison Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Dragon Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Fowl" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Phoenix Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Reptile Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Turkey" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Venison" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Wild Boar Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Bird Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Horse Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Critter Meat" could not be added to the shop RecipeShopSat [02:44:24 TRACE Shop Tile Framework] Object with the name or ID "Pterodactyl Egg" could not be added to the shop RecipeShopSat [02:44:24 DEBUG Shop Tile Framework] Adding all Weapons from Immort.Weap [02:44:24 TRACE Shop Tile Framework] No Weapon from Immort.Weap could be found [02:44:24 DEBUG Shop Tile Framework] Adding all Weapons from zcsnightmare.naw [02:44:24 TRACE Shop Tile Framework] No Weapon from zcsnightmare.naw could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from ppja.artisanvalleymachinegoods [02:44:24 TRACE Shop Tile Framework] No BigCraftable from ppja.artisanvalleymachinegoods could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Hadi.JASoda [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Hadi.JASoda could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from deffiliation.JAKimchiMaker [02:44:24 TRACE Shop Tile Framework] No BigCraftable from deffiliation.JAKimchiMaker could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from xiaobaishu.JA.fenjieji [02:44:24 TRACE Shop Tile Framework] No BigCraftable from xiaobaishu.JA.fenjieji could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from furyx639.ComposterJA [02:44:24 TRACE Shop Tile Framework] No BigCraftable from furyx639.ComposterJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Ritsune.BakersLifeJA [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Ritsune.BakersLifeJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Hadi.FrozenTreatsJA [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Hadi.FrozenTreatsJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Ritsune.ChocolatierJA [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Ritsune.ChocolatierJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Ivycrowned.JARealisticLooms [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Ivycrowned.JARealisticLooms could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from KAYA.JACandyMachine [02:44:24 TRACE Shop Tile Framework] No BigCraftable from KAYA.JACandyMachine could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from KAYA.JAMoreMead [02:44:24 TRACE Shop Tile Framework] No BigCraftable from KAYA.JAMoreMead could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Hadi.JASoda [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Hadi.JASoda could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from deffiliation.JAKimchiMaker [02:44:24 TRACE Shop Tile Framework] No BigCraftable from deffiliation.JAKimchiMaker could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from xiaobaishu.JA.fenjieji [02:44:24 TRACE Shop Tile Framework] No BigCraftable from xiaobaishu.JA.fenjieji could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from furyx639.ComposterJA [02:44:24 TRACE Shop Tile Framework] No BigCraftable from furyx639.ComposterJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Ritsune.BakersLifeJA [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Ritsune.BakersLifeJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Hadi.FrozenTreatsJA [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Hadi.FrozenTreatsJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Ritsune.ChocolatierJA [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Ritsune.ChocolatierJA could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from Ivycrowned.JARealisticLooms [02:44:24 TRACE Shop Tile Framework] No BigCraftable from Ivycrowned.JARealisticLooms could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from KAYA.JACandyMachine [02:44:24 TRACE Shop Tile Framework] No BigCraftable from KAYA.JACandyMachine could be found [02:44:24 DEBUG Shop Tile Framework] Adding all BigCraftables from KAYA.JAMoreMead [02:44:24 TRACE Shop Tile Framework] No BigCraftable from KAYA.JAMoreMead could be found [02:44:25 TRACE Farm Type Manager] Day is starting. Loading config data. [02:44:25 TRACE Farm Type Manager] Beginning file loading process... [02:44:25 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [02:44:25 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [02:44:25 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Checking file conditions... [02:44:25 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [02:44:25 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist. [02:44:25 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [02:44:25 TRACE Farm Type Manager] Content pack loaded successfully. [02:44:25 TRACE Farm Type Manager] Loading files from content pack: Frontier Farm Forage Locations [02:44:25 TRACE Farm Type Manager] Validating data from content pack: Frontier Farm Forage Locations [02:44:25 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [02:44:25 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [02:44:25 TRACE Farm Type Manager] Validation complete for content pack: Frontier Farm Forage Locations [02:44:25 TRACE Farm Type Manager] Checking file conditions... [02:44:25 TRACE Farm Type Manager] Farm type condition(s) found. Checking... [02:44:25 TRACE Farm Type Manager] Farm type did NOT match any settings. File disabled. [02:44:25 TRACE Farm Type Manager] Loading files from content pack: (FTM) Wildflour's Atelier Goods [02:44:25 TRACE Farm Type Manager] Validating data from content pack: (FTM) Wildflour's Atelier Goods [02:44:25 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [02:44:25 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [02:44:25 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Wildflour's Atelier Goods [02:44:25 TRACE Farm Type Manager] Checking file conditions... [02:44:25 TRACE Farm Type Manager] Content pack loaded successfully. [02:44:25 TRACE Farm Type Manager] All available content packs checked. [02:44:25 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [02:44:25 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [02:44:25 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [02:44:25 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [02:44:25 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [02:44:25 TRACE Farm Type Manager] Checking file conditions... [02:44:25 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [02:44:25 TRACE Farm Type Manager] Checking for saved objects that went missing overnight. [02:44:25 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [02:44:25 TRACE Farm Type Manager] Missing objects: 14. Respawned: 14. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [02:44:25 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [02:44:25 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Forest: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Extra Spring Onion Spawns 2" (Forest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 6 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 4 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 18 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Day conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Year conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Beach: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Beach: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 3" (Beach) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Year conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Year conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Forest: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest forage area 3" (Forest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Desert: 3 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at BackWoods: 0 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 4 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Summit: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Summit: 3 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Summit: 3 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 5" (Summit) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Mountain: 0 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Year conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Mountain: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at RailRoad: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 3 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 12 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 9 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Year conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 4 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 25 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 16 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 3" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 4" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 5" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 7" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 8" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 3. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 9" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 10" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Woods: 0 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Day conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Woods: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Ancient Ferns Spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Day conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] Day conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Woods: 0 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Year conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Year conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 4 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_GrampletonSuburbs: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 37 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 8 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 48 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 87 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 67 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 14 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 3 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_TreasureCave: 10 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 8 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 27 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Year conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Year conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Day conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 60 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 60 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [02:44:25 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Wildflour's Atelier Goods [02:44:25 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Town" (Town) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Town: 0 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Town" (Town) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Desert" (Desert) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Desert: 0 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Desert" (Desert) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Secret Woods" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Woods: 1 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Secret Woods" (Woods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island West" (IslandWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at IslandWest: 3 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island West" (IslandWest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Forest" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Forest: 3 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Forest" (Forest) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest" (Custom_WaterfallForest) [02:44:25 TRACE Farm Type Manager] No map named "Custom_WaterfallForest" could be found. Forage won't be spawned there. [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest NORTH" (Custom_WaterfallForest_N) [02:44:25 TRACE Farm Type Manager] No map named "Custom_WaterfallForest_N" could be found. Forage won't be spawned there. [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods" (Backwoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Backwoods: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Backwoods" (Backwoods) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods SVAA" (Custom_Backwoods_N) [02:44:25 TRACE Farm Type Manager] No map named "Custom_Backwoods_N" could be found. Forage won't be spawned there. [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Mountain" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Mountain: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Mountain" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island North" (IslandNorth) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at IslandNorth: 0 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island North" (IslandNorth) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Bus Stop" (BusStop) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at BusStop: 2 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Bus Stop" (BusStop) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Railroad" (Railroad) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Railroad: 4 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Railroad" (Railroad) [02:44:25 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Beach" (Beach) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [02:44:25 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Beach: 0 [02:44:25 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Beach" (Beach) [02:44:25 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Wildflour's Atelier Goods [02:44:25 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/HappyPasture_396935755.json [02:44:25 TRACE Farm Type Manager] Forage generation is disabled for this file. [02:44:25 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [02:44:25 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Day conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [02:44:25 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [02:44:25 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [02:44:25 TRACE Farm Type Manager] Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 6. [02:44:25 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 7. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [02:44:25 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [02:44:25 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [02:44:25 TRACE Farm Type Manager] Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 7. [02:44:25 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Log Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 20. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [02:44:25 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [02:44:25 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [02:44:25 TRACE Farm Type Manager] Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 20. [02:44:25 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Stump Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [02:44:25 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [02:44:25 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [02:44:25 TRACE Farm Type Manager] Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Woods: 9. [02:44:25 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods) [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 17. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [02:44:25 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [02:44:25 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [02:44:25 TRACE Farm Type Manager] Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17. [02:44:25 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Boulder Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [02:44:25 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [02:44:25 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [02:44:25 TRACE Farm Type Manager] Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [02:44:25 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [02:44:25 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [02:44:25 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [02:44:25 TRACE Farm Type Manager] Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [02:44:25 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [02:44:25 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [02:44:25 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [02:44:25 TRACE Farm Type Manager] Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [02:44:25 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [02:44:25 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [02:44:25 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [02:44:25 TRACE Farm Type Manager] Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [02:44:25 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Wildflour's Atelier Goods [02:44:25 TRACE Farm Type Manager] Large object generation is disabled for this content pack. [02:44:25 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/HappyPasture_396935755.json [02:44:25 TRACE Farm Type Manager] Large object generation is disabled for this file. [02:44:25 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [02:44:25 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [02:44:25 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [02:44:25 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 65. [02:44:25 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [02:44:25 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 75. [02:44:25 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [02:44:25 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 85. [02:44:25 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [02:44:25 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 2. [02:44:25 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [02:44:25 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 321. [02:44:25 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area... [02:44:25 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [02:44:25 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8. [02:44:25 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [02:44:25 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 7. [02:44:25 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [02:44:25 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [02:44:25 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 61. [02:44:25 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Wildflour's Atelier Goods [02:44:25 TRACE Farm Type Manager] Ore generation is disabled for this content pack. [02:44:25 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/HappyPasture_396935755.json [02:44:25 TRACE Farm Type Manager] Ore generation is disabled for this file. [02:44:25 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [02:44:25 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Woods: 15. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 1" (Woods) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 2. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 53. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 28. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 40. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 15. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 20. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 59. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 29. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 130. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] Today's weather conditions found. Checking... [02:44:25 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 26. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 27. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [02:44:25 TRACE Farm Type Manager] No save data found for this area; creating new counter. [02:44:25 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] GSQ conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 17. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 9. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] Season conditions found. Checking... [02:44:25 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [02:44:25 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [02:44:25 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [02:44:25 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods) [02:44:25 TRACE Farm Type Manager] Checking extra conditions for this area... [02:44:25 TRACE Farm Type Manager] CP conditions found. Checking... [02:44:25 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [02:44:25 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [02:44:25 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [02:44:25 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Wildflour's Atelier Goods [02:44:25 TRACE Farm Type Manager] Monster generation is disabled for this content pack. [02:44:25 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/HappyPasture_396935755.json [02:44:25 TRACE Farm Type Manager] Monster generation is disabled for this file. [02:44:25 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [02:44:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 600... [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemSpring' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack). [02:44:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack). [02:44:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack). [02:44:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack). [02:44:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack). [02:44:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack). [02:44:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack). [02:44:26 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Wildflour's Atelier Goods' content pack). [02:44:26 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Lumisteria Serene Meadow' content pack). [02:44:26 TRACE SMAPI] Json Assets edited Data/GiantCrops. [02:44:26 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2254. [02:44:26 TRACE NPC Map Locations] Unknown locations: Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DinoIsland_South, Custom_FakeEnchantedGrove, Custom_FerngillRepublicFrontier, Custom_FerngillRepublicFrontier_HotSpring, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_JunimoWoods, Custom_LanceSecretWarp, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, LewisBasement, Wildflour.AtelierGoods_ShopkeeperGrove [02:44:26 TRACE Unlockable Bundles] Processing ShopPlacement.DayStarted for: P0 -373252000085139646 [02:44:26 TRACE Unlockable Bundles] resetDay was called by P0 -373252000085139646 [02:44:26 TRACE Unlockable Bundles] Requested cache invalidation for all assets matching a predicate. [02:44:26 TRACE SMAPI] Invalidated 0 cache entries. [02:44:26 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/Bundles'. [02:44:26 TRACE SMAPI] Content Patcher edited UnlockableBundles/Bundles (for the 'Wildflour's Atelier Goods' content pack). [02:44:26 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/ShopTextures/CCBundle'. [02:44:26 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Starter_Bundle' at 'Forest': {X:45 Y:94} [02:44:26 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Florian_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:8 Y:15} [02:44:26 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Wisteria_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:12 Y:15} [02:44:26 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Rose_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:24 Y:12} [02:44:26 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Toffee_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:28 Y:12} [02:44:26 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Mason_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:40 Y:16} [02:44:26 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Stout_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:44 Y:16} [02:44:26 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Alchemist_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:37 Y:11} [02:44:26 TRACE Unlockable Bundles] Requested cache invalidation for 'Data/Mail'. [02:44:26 TRACE SMAPI] Invalidated 0 cache entries. [02:44:26 TRACE Unlockable Bundles] RaisedIsReady for P0 -373252000085139646 [02:44:26 TRACE Machine Control Panel] (BC)Cornucopia_ButterChurn Rule RuleIdent { OutputId = Cornucopia_Margarine, TriggerId = ItemPlacedInMachine } disabled. [02:44:27 TRACE SMAPI] ExtraMachineConfig loaded asset 'selph.ExtraMachineConfig/ExtraOutputs'. [02:44:27 TRACE SMAPI] Content Patcher edited selph.ExtraMachineConfig/ExtraOutputs (for the 'Wildflour's Atelier Goods' content pack). [02:44:27 TRACE ExtraMachineConfig] Loaded asset selph.ExtraMachineConfig/ExtraOutputs with 9 entries. [02:44:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Machines_Boutique_Chocolate' (for the 'Wildflour's Atelier Goods' content pack). [02:44:37 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Stardew Valley Expanded' content pack). [02:44:37 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:37 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Stardew Valley Expanded' content pack). [02:44:37 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:37 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'. [02:44:37 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack). [02:44:37 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Plant Lovers Furniture' content pack). [02:44:37 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'. [02:44:37 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack). [02:44:37 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Plant Lovers Furniture' content pack). [02:44:40 TRACE SMAPI] ExtraAnimalConfig loaded asset 'selph.ExtraAnimalConfig/EggExtensionData'. [02:44:40 TRACE ExtraAnimalConfig] Loaded asset selph.ExtraAnimalConfig/EggExtensionData with 0 entries. [02:44:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Lumisteria Serene Meadow' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Lumisteria Serene Meadow' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack). [02:44:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 610... [02:44:40 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0. [02:44:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:44:42 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Objects' (for the 'Wildflour's Atelier Goods' content pack). [02:44:42 TRACE SMAPI] Content Patcher edited Mods/Wildflour.AtelierGoods/Objects (for the 'Wildflour's Atelier Goods' content pack). [02:44:44 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:44:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:44:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:44:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Currency' (for the 'Wildflour's Atelier Goods' content pack). [02:44:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:44:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:44:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:44:48 TRACE SpaceCore] Event: BeforeWarp [02:44:48 TRACE game] Warping to Farm [02:44:49 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Earthy Recolour' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Italian Countryside Buildings' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Buildings/Pet Bowl (for the 'Earthy Recolour' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Italian Countryside Buildings' content pack). [02:44:49 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.ArtisanMachines/Craftables' (for the 'Cornucopia - Artisan Machines' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Cornucopia.ArtisanMachines/Craftables (for the 'Medieval Craftables for Cornucopia - Artisan Machines' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Italian Countryside Buildings' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Buildings/Mailbox (for the 'Italian Countryside Buildings' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_greenRain (for the 'Earthy Recolour' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_spring (for the 'Earthy Recolour' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_spring (for the 'Earthy Recolour' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_spring (for the 'Earthy Recolour' content pack). [02:44:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Birch_Tree' (for the 'Stardew Valley Expanded' content pack). [02:44:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree' (for the 'Stardew Valley Expanded' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_greenRain (for the 'Earthy Recolour' content pack). [02:44:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Crops' (for the 'Wildflour's Atelier Goods' content pack). [02:44:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.SereneMeadow/Crops' (for the 'Lumisteria Serene Meadow' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_spring (for the 'Earthy Recolour' content pack). [02:44:49 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:44:49 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [02:44:49 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:44:49 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:44:49 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'Earthy Recolour' content pack). [02:44:51 TRACE SMAPI] Happy Home Designer edited Data/mail. [02:44:51 TRACE SMAPI] Fashion Sense edited Data/mail. [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)479 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)422 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)223 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)422 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)591 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)64 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)408 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)611 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)726 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)167 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)334 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)215 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)476 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)614 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)565 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)607 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)421 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)303 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)237 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)454 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)635 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)390 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)336 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)286 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)420 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)490 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)82 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)424 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)418 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)206 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)412 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)82 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)305 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)268 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)486 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)62 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)493 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)480 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)140 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)488 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)770 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)347 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)472 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)479 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)489 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)86 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)427 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)455 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)455 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)472 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)455 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)499 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)492 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)483 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)486 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)486 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)493 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)455 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)301 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)493 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)493 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)480 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)482 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)493 [02:44:51 TRACE Happy Birthday] Requesting gift with id:(O)473 [02:44:51 TRACE SMAPI] Happy Birthday edited Data/mail. [02:44:51 TRACE SMAPI] Unlockable Bundles edited Data/mail. [02:44:51 TRACE SMAPI] Mail Framework Mod edited Data/mail. [02:44:51 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Button's Extra Books' content pack). [02:44:51 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack). [02:44:51 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Wildflour's Atelier Goods' content pack). [02:44:51 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:44:51 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - Artisan Machines' content pack). [02:44:51 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Lumisteria Serene Meadow' content pack). [02:44:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:44:55 TRACE SMAPI] Animal Husbandry Mod loaded asset 'Mods/DIGUS.ANIMALHUSBANDRYMOD/Tools'. [02:44:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:44:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack). [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 5ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 9ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 10ms. [02:44:57 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/CraftingStations'. [02:44:57 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Recipes'. [02:44:57 TRACE Better Crafting] [RecipeManager] Loaded 179 cooking recipes and 214 crafting recipes in 47ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 67ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 67ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 68ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 70ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4 [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 87ms. [02:44:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie' (for the 'Stardew Valley Expanded' content pack). [02:44:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence' (for the 'Stardew Valley Expanded' content pack). [02:44:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler' (for the 'Stardew Valley Expanded' content pack). [02:44:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem' (for the 'Stardew Valley Expanded' content pack). [02:44:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem' (for the 'Stardew Valley Expanded' content pack). [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 147ms. [02:44:57 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Categories'. [02:44:57 DEBUG Better Crafting] [RecipeManager] Loaded 5 cooking categories and 6 crafting categories. [02:44:57 TRACE Better Crafting] [RecipeManager] Loaded categories after 24ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 201ms. [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 206ms. [02:44:57 TRACE Better Crafting] Self Watch from -373252000085139646: Farm [02:44:57 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 210ms. [02:45:00 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm [02:45:01 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack). [02:45:01 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:45:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 620... [02:45:01 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0. [02:45:05 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'. [02:45:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack). [02:45:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Lumisteria Serene Meadow' content pack). [02:45:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack). [02:45:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Lumisteria Serene Meadow' content pack). [02:45:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 630... [02:45:08 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0. [02:45:10 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:45:11 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Stardew Valley Expanded' content pack). [02:45:11 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Earthy Recolour' content pack). [02:45:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack). [02:45:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack). [02:45:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:45:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack). [02:45:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:45:15 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Lumisteria Serene Meadow' content pack). [02:45:15 TRACE Farm Type Manager] Spawning objects set to appear at time: 640... [02:45:15 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0. [02:45:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack). [02:45:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Lumisteria Serene Meadow' content pack). [02:45:23 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack). [02:45:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 650... [02:45:23 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 0. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 12ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 12ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 12ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 12ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 12ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 12ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 12ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4 [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 12ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 14ms. [02:45:23 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 20ms. [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 20ms. [02:45:23 TRACE Better Crafting] Self Watch from -373252000085139646: Farm [02:45:23 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 21ms. [02:45:24 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm [02:45:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:45:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.SereneMeadow/Plants' (for the 'Lumisteria Serene Meadow' content pack). [02:45:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:45:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack). [02:45:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack). [02:45:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack). [02:45:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack). [02:45:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 700... [02:45:35 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 0. [02:45:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack). [02:45:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:45:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Lumisteria Serene Meadow' content pack). [02:45:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack). [02:45:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Lumisteria Serene Meadow' content pack). [02:45:42 TRACE Farm Type Manager] Spawning objects set to appear at time: 710... [02:45:42 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 0. [02:45:45 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Italian Countryside Buildings' content pack). [02:45:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:45:47 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Earthy Recolour' content pack). [02:45:47 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map (for the 'Earthy Recolour' content pack). [02:45:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.ArtisanMachines/Objects' (for the 'Cornucopia - Artisan Machines' content pack). [02:45:47 TRACE SMAPI] Json Assets loaded asset 'JA/Object/crafterbuddy.duckfabricForJsonAssets_Duck_Fabric'. [02:45:47 TRACE SMAPI] Json Assets loaded asset 'JA/Object/crafterbuddy.rabbitsfootluckyoilForJsonAssets_Lucky_Oil'. [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/Mushroomy.Ocarinas/sprites/Ocarinas' (for the '(CP) Playable Ocarinas' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Alligator' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Amber' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Conch' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Water' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bonefish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Boomerang' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butterfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Candy' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Clownfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Faded Button' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gar' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gemfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/King Salmon' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Minnow' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Old Coin' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ramen' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seahorse' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sludge' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Starfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tadpole' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Thistle' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Turretfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Delight' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Eel' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Root' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Shard' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Soul' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Water Grub' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn' (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:45:47 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:45:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:45:48 TRACE Special Power Utilities] Found PowersTab at index 6 [02:45:48 TRACE SMAPI] Special Power Utilities loaded asset 'Spiderbuttons.SpecialPowerUtilities/PowerTabs'. [02:45:48 TRACE SMAPI] Content Patcher edited Spiderbuttons.SpecialPowerUtilities/PowerTabs (for the '(CP) Button's Extra Books' content pack). [02:45:48 TRACE SMAPI] Special Power Utilities loaded asset 'Spiderbuttons.SpecialPowerUtilities/PowerSections'. [02:45:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Currency' (for the 'Wildflour's Atelier Goods' content pack). [02:45:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Books' (for the '(CP) Button's Extra Books' content pack). [02:45:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Icons/PowersTab' (for the '(CP) Button's Extra Books' content pack). [02:45:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cordelia' (for the 'Stardew Valley Expanded' content pack). [02:45:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cordelia (for the 'Stardew Valley Expanded' content pack). [02:45:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 720... [02:45:51 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 0. [02:45:52 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:45:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:45:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:45:58 TRACE SMAPI] Content Patcher edited Buildings/Big Coop (for the 'Italian Countryside Buildings' content pack). [02:46:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 730... [02:46:00 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 0. [02:46:01 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Italian Countryside Buildings' content pack). [02:46:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack). [02:46:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Lumisteria Serene Meadow' content pack). [02:46:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack). [02:46:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:46:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack). [02:46:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lumisteria Serene Meadow' content pack). [02:46:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack). [02:46:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lumisteria Serene Meadow' content pack). [02:46:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack). [02:46:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack). [02:46:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 740... [02:46:08 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 0. [02:46:11 TRACE SpaceCore] Event: BeforeWarp [02:46:11 TRACE game] Warping to Coop0e79d721-fc2b-419e-9cf3-7a33b2bd95a8 [02:46:12 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Stardew Valley Expanded' content pack). [02:46:12 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:46:12 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:46:12 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:46:12 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:46:17 TRACE SpaceCore] Event: OnEventFinished [02:46:17 TRACE SpaceCore] Event: BeforeWarp [02:46:17 TRACE game] Warping to Coop0e79d721-fc2b-419e-9cf3-7a33b2bd95a8 [02:46:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack). [02:46:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack). [02:46:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 750... [02:46:22 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 0. [02:46:23 TRACE SpaceCore] Event: BeforeWarp [02:46:23 TRACE game] Warping to Farm [02:46:24 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:46:24 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [02:46:24 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:46:24 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [02:46:24 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:46:24 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:46:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Lumisteria Serene Meadow' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Lumisteria Serene Meadow' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Stardew Valley Expanded' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Lumisteria Serene Meadow' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Lumisteria Serene Meadow' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Lumisteria Serene Meadow' content pack). [02:46:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack). [02:46:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 800... [02:46:36 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 0. [02:46:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:45 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/None'. [02:46:45 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:46:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:45 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:46:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:45 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:46:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:49 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:46:49 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:46:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:49 TRACE Special Power Utilities] Found PowersTab at index 6 [02:46:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:54 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:46:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:56 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:46:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:56 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:46:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:57 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:46:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:46:57 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:46:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 810... [02:47:00 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 0. [02:47:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:02 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:47:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:02 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:47:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:03 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:47:03 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:08 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:47:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:09 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:47:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:09 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:47:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:09 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:47:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:09 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:47:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:10 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:47:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:11 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:47:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:11 TRACE Special Power Utilities] Found PowersTab at index 6 [02:47:13 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/(O)207'. [02:47:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:47:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:14 TRACE Special Power Utilities] Found PowersTab at index 6 [02:47:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack). [02:47:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack). [02:47:20 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack). [02:47:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack). [02:47:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 820... [02:47:20 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 0. [02:47:23 TRACE Lookup Anything] Received a lookup request... searching the world... [02:47:23 TRACE Lookup Anything] Showing BuildingSubject::Building::Deluxe Coop. [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Earth Obelisk (for the 'Bog's Moon Gate Obelisks' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Water Obelisk (for the 'Bog's Moon Gate Obelisks' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Desert Obelisk (for the 'Bog's Moon Gate Obelisks' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Island Obelisk (for the 'Bog's Moon Gate Obelisks' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Coop (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Barn (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Well (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Shed (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Fish Pond (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Stone Cabin (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Bog's Elk Spirit Horse and Stable' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Slime Hutch (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Big Barn (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Buildings/Big Shed (for the 'Italian Countryside Buildings' content pack). [02:47:23 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery' (for the 'Stardew Valley Expanded' content pack). [02:47:23 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery_PaintMask' (for the 'Stardew Valley Expanded' content pack). [02:47:23 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack). [02:47:23 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop_PaintMask' (for the 'Stardew Valley Expanded' content pack). [02:47:23 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [02:47:23 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn_PaintMask' (for the 'Stardew Valley Expanded' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Stardew Valley Expanded' content pack). [02:47:23 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Cornucopia - Artisan Machines' content pack). [02:47:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:23 TRACE SMAPI] Json Assets edited Data/TailoringRecipes. [02:47:25 TRACE SMAPI] ExtraAnimalConfig loaded asset 'selph.ExtraAnimalConfig/GrassDropExtensionData'. [02:47:25 TRACE ExtraAnimalConfig] Loaded asset selph.ExtraAnimalConfig/GrassDropExtensionData with 0 entries. [02:47:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack). [02:47:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Lumisteria Serene Meadow' content pack). [02:47:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack). [02:47:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:47:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 830... [02:47:28 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 0. [02:47:30 TRACE Lookup Anything] Received a lookup request... searching the world... [02:47:30 TRACE Lookup Anything] Showing BuildingSubject::Building::Deluxe Coop. [02:47:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 840... [02:47:37 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 0. [02:47:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 850... [02:47:46 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 0. [02:47:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack). [02:47:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack). [02:47:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 900... [02:47:54 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 0. [02:47:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:47:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:47:57 TRACE Special Power Utilities] Found PowersTab at index 6 [02:47:58 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:48:01 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/(O)78'. [02:48:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 910... [02:48:06 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 0. [02:48:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 920... [02:48:13 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 0. [02:48:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 930... [02:48:21 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 0. [02:48:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:48:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:27 TRACE Special Power Utilities] Found PowersTab at index 6 [02:48:28 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/(T)DIGUS.ANIMALHUSBANDRYMOD.FeedingBasket'. [02:48:29 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/(O)190'. [02:48:30 TRACE Lookup Anything] Received a lookup request... searching the world... [02:48:30 TRACE Lookup Anything] Showing BuildingSubject::Building::Deluxe Coop. [02:48:34 TRACE Farm Type Manager] Spawning objects set to appear at time: 940... [02:48:34 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 0. [02:48:34 TRACE SpaceCore] Event: BeforeWarp [02:48:34 TRACE game] Warping to Coopf5437c30-6bb1-4ac3-9429-4afd508a06bf [02:48:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:48:35 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:48:35 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:48:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [02:48:35 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [02:48:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [02:48:35 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Mountain, Maps/winter_outdoorsTileSheet). Propagated 3 core assets (LooseSprites/font_bold, Maps/Mountain, Maps/winter_outdoorsTileSheet). [02:48:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 950... [02:48:44 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 0. [02:48:47 TRACE SpaceCore] Event: BeforeWarp [02:48:47 TRACE game] Warping to Farm [02:48:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:48:48 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [02:48:48 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:48:48 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [02:48:48 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:48:48 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:48:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:52 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:52 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:48:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000... [02:48:58 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 0. [02:49:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack). [02:49:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010... [02:49:05 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 0. [02:49:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020... [02:49:16 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 0. [02:49:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030... [02:49:24 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 1. [02:49:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:27 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:49:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:49:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:27 TRACE Special Power Utilities] Found PowersTab at index 6 [02:49:29 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:49:30 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:49:33 TRACE SpaceCore] Event: BeforeWarp [02:49:33 TRACE game] Warping to Coop02ff562b-4dce-4468-b939-ce6f3a0e12ab [02:49:34 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:49:34 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:49:34 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:49:34 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:49:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:35 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:49:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:49:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:35 TRACE Special Power Utilities] Found PowersTab at index 6 [02:49:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/(O)300'. [02:49:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040... [02:49:40 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 0. [02:49:44 TRACE SpaceCore] Event: BeforeWarp [02:49:44 TRACE game] Warping to Farm [02:49:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:49:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [02:49:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:49:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [02:49:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:49:45 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:49:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:46 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:49:46 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:49:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:46 TRACE Special Power Utilities] Found PowersTab at index 6 [02:49:48 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [02:49:48 TRACE Lookup Anything] Showing ItemSubject::Animal Product::Wool. [02:49:48 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Stardew Valley Expanded' content pack). [02:49:48 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Frontier Farm' content pack). [02:49:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:49 TRACE Special Power Utilities] Found PowersTab at index 6 [02:49:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:49:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:50 TRACE Special Power Utilities] Found PowersTab at index 6 [02:49:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:49:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:05 TRACE Lookup Anything] Received a lookup request... searching the open 'ItemGrabMenu' menu... [02:50:05 TRACE Lookup Anything] Showing ItemSubject::Vegetable::Cauliflower. [02:50:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050... [02:50:09 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 1. [02:50:13 TRACE Lookup Anything] Received a lookup request... searching the world... [02:50:13 TRACE Lookup Anything] Showing BuildingSubject::Building::Deluxe Barn. [02:50:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100... [02:50:20 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 0. [02:50:27 TRACE SpaceCore] Event: BeforeWarp [02:50:27 TRACE game] Warping to Barn67ece823-310a-482f-b65b-31019b150bc7 [02:50:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:50:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:50:28 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:50:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [02:50:28 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [02:50:28 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet). Propagated 3 core assets (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet). [02:50:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110... [02:50:30 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 0. [02:50:30 TRACE SpaceCore] Event: BeforeWarp [02:50:30 TRACE game] Warping to Farm [02:50:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:50:31 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [02:50:31 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:50:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [02:50:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:50:31 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:50:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:34 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:34 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:37 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:50:37 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:51 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:50:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:50:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:51 TRACE Special Power Utilities] Found PowersTab at index 6 [02:50:51 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:50:52 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:50:53 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120... [02:50:53 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 0. [02:50:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:50:56 TRACE SpaceCore] Event: BeforeWarp [02:50:56 TRACE game] Warping to Greenhouse [02:50:56 TRACE SMAPI] Content Patcher loaded asset 'Mods/LavenderSkelly.CCC/crop' (for the 'Cave Carrot Crop' content pack). [02:50:56 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:50:56 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:50:56 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:50:56 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:50:58 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'. [02:50:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CropExtensionData (for the 'Lumisteria Serene Meadow' content pack). [02:51:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1130... [02:51:10 TRACE Farm Type Manager] Spawn process complete. Time: 1130. Total objects spawned: 0. [02:51:13 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/LavenderSkelly.CCC/seeds' (for the 'Cave Carrot Crop' content pack). [02:51:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:15 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:19 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:51:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:25 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:51:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:25 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:51:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:26 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:51:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:26 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:51:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:29 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:51:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:51:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:29 TRACE Special Power Utilities] Found PowersTab at index 6 [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Clearing seed cache...(last item 474) [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Clearing seed cache...(last item 474) [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Checking seed 474... [02:51:36 TRACE Item extensions] Clearing seed cache...(last item 474) [02:51:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 1140... [02:51:38 TRACE Farm Type Manager] Spawn process complete. Time: 1140. Total objects spawned: 0. [02:51:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:51:50 TRACE SpaceCore] Event: BeforeWarp [02:51:50 TRACE game] Warping to Farm [02:51:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:51:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [02:51:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:51:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [02:51:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:51:51 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:51:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1150... [02:51:54 TRACE Farm Type Manager] Spawn process complete. Time: 1150. Total objects spawned: 2. [02:52:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:00 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:52:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:52:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:00 TRACE Special Power Utilities] Found PowersTab at index 6 [02:52:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1200... [02:52:06 TRACE Farm Type Manager] Spawn process complete. Time: 1200. Total objects spawned: 0. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 0ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 0ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 0ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 0ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 0ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 0ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 0ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 8 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 8 [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 1ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 2ms. [02:52:07 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 8ms. [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 8ms. [02:52:07 TRACE Better Crafting] Self Watch from -373252000085139646: Farm [02:52:07 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 8ms. [02:52:09 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm [02:52:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:15 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:17 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:52:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:18 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:52:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:18 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:52:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:18 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:52:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:18 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:52:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:18 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:52:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:18 TRACE Item extensions] Found conversion data for item. (Mouse/empty action) [02:52:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:21 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:21 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4 [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 2ms. [02:52:24 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 8ms. [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 8ms. [02:52:24 TRACE Better Crafting] Self Watch from -373252000085139646: Farm [02:52:24 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 8ms. [02:52:25 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm [02:52:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1210... [02:52:26 TRACE Farm Type Manager] Spawn process complete. Time: 1210. Total objects spawned: 0. [02:52:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:34 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 1220... [02:52:44 TRACE Farm Type Manager] Spawn process complete. Time: 1220. Total objects spawned: 0. [02:52:44 TRACE SpaceCore] Event: BeforeWarp [02:52:44 TRACE game] Warping to FarmHouse [02:52:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:52:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:52:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:52:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [02:52:45 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [02:52:45 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet). Propagated 3 core assets (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet). [02:52:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:52 TRACE SpaceCore] Event: BeforeWarp [02:52:52 TRACE game] Warping to Farm [02:52:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:52:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [02:52:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:52:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [02:52:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:52:52 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:52:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:55 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:52:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:52:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:52:55 TRACE Special Power Utilities] Found PowersTab at index 6 [02:52:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 1230... [02:52:57 TRACE Farm Type Manager] Spawn process complete. Time: 1230. Total objects spawned: 0. [02:52:58 TRACE SpaceCore] Event: BeforeWarp [02:52:58 TRACE game] Warping to BusStop [02:52:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack). [02:52:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:52:59 TRACE SMAPI] Invalidated 0 cache entries. [02:53:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1240... [02:53:06 TRACE Farm Type Manager] Spawn process complete. Time: 1240. Total objects spawned: 0. [02:53:13 TRACE SpaceCore] Event: BeforeWarp [02:53:13 TRACE game] Warping to Town [02:53:13 TRACE SMAPI] Animal Husbandry Mod edited Data/Events/Town. [02:53:13 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack). [02:53:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:53:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:53:13 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [02:53:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Morris' (for the 'Stardew Valley Expanded' content pack). [02:53:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Morris' (for the 'Stardew Valley Expanded' content pack). [02:53:16 TRACE SpaceCore] Event: OnEventFinished [02:53:16 TRACE SpaceCore] Event: BeforeWarp [02:53:16 TRACE game] Warping to Town [02:53:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 1250... [02:53:18 TRACE Farm Type Manager] Spawn process complete. Time: 1250. Total objects spawned: 0. [02:53:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1300... [02:53:28 TRACE Farm Type Manager] Spawn process complete. Time: 1300. Total objects spawned: 0. [02:53:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 1310... [02:53:36 TRACE Farm Type Manager] Spawn process complete. Time: 1310. Total objects spawned: 0. [02:53:42 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the 'Stardew Valley Expanded' content pack). [02:53:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 1320... [02:53:43 TRACE Farm Type Manager] Spawn process complete. Time: 1320. Total objects spawned: 0. [02:53:45 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Stardew Valley Expanded' content pack). [02:53:45 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Frontier Farm' content pack). [02:53:45 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Cornucopia - Artisan Machines' content pack). [02:53:45 TRACE Stardew Valley Expanded Code] Added 9 custom NPC names to the special orders board emoji list. [02:53:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1330... [02:53:54 TRACE Farm Type Manager] Spawn process complete. Time: 1330. Total objects spawned: 0. [02:53:55 TRACE Shop Tile Framework] Attempting to open the shop "RecipeShop" [02:53:55 TRACE SMAPI] Happy Home Designer edited Data/Shops. [02:53:55 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack). [02:53:55 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cave Carrot Crop' content pack). [02:53:55 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack). [02:53:55 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Wildflour's Atelier Goods' content pack). [02:53:55 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack). [02:53:55 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack). [02:53:55 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lumisteria Serene Meadow' content pack). [02:53:55 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Playable Ocarinas' content pack). [02:53:55 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Nano's Decorative Tree Furniture' content pack). [02:53:55 TRACE SMAPI] Button's Extra Books edited Data/Shops. [02:53:55 TRACE Item extensions] Shop Id not found. Skipping... [02:53:55 TRACE Item extensions] Shop Id not found. Skipping... [02:53:55 TRACE Item extensions] Shop Id not found. Skipping... [02:53:55 TRACE Item extensions] Shop Id not found. Skipping... [02:53:55 TRACE Item extensions] Shop Id not found. Skipping... [02:53:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:53:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'. [02:53:55 TRACE Json Assets] Adding objects for shop IDs 'ppja.recipeshop_RecipeShop'. [02:53:55 TRACE Json Assets] Event: AddedItemsToShop [02:54:04 TRACE Farm Type Manager] Spawning objects set to appear at time: 1340... [02:54:04 TRACE Farm Type Manager] Spawn process complete. Time: 1340. Total objects spawned: 1. [02:54:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 1350... [02:54:11 TRACE Farm Type Manager] Spawn process complete. Time: 1350. Total objects spawned: 0. [02:54:18 TRACE SpaceCore] Event: BeforeWarp [02:54:18 TRACE game] Warping to Forest [02:54:19 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Stardew Valley Expanded' content pack). [02:54:19 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:54:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:54:19 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [02:54:19 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:54:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [02:54:19 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [02:54:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [02:54:19 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack). [02:54:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [02:54:19 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [02:54:19 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack). [02:54:19 TRACE SMAPI] Invalidated 5 asset names (LooseSprites/font_bold, Maps/CommunityCenter_Refurbished, Maps/Custom_AndyHouse, Maps/Custom_GrampletonSuburbs, Maps/Forest). Propagated 5 core assets (LooseSprites/font_bold, Maps/CommunityCenter_Refurbished, Maps/Custom_AndyHouse, Maps/Custom_GrampletonSuburbs, Maps/Forest). [02:54:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 1400... [02:54:20 TRACE Farm Type Manager] Spawn process complete. Time: 1400. Total objects spawned: 0. [02:54:27 TRACE Farm Type Manager] Spawning objects set to appear at time: 1410... [02:54:27 TRACE Farm Type Manager] Spawn process complete. Time: 1410. Total objects spawned: 1. [02:54:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 1420... [02:54:35 TRACE Farm Type Manager] Spawn process complete. Time: 1420. Total objects spawned: 0. [02:54:42 TRACE Farm Type Manager] Spawning objects set to appear at time: 1430... [02:54:42 TRACE Farm Type Manager] Spawn process complete. Time: 1430. Total objects spawned: 0. [02:54:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 1440... [02:54:50 TRACE Farm Type Manager] Spawn process complete. Time: 1440. Total objects spawned: 0. [02:54:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:54:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:54:53 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:54:53 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:54:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:54:53 TRACE Special Power Utilities] Found PowersTab at index 6 [02:54:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1450... [02:54:58 TRACE Farm Type Manager] Spawn process complete. Time: 1450. Total objects spawned: 0. [02:55:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1500... [02:55:06 TRACE Farm Type Manager] Spawn process complete. Time: 1500. Total objects spawned: 0. [02:55:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1510... [02:55:13 TRACE Farm Type Manager] Spawn process complete. Time: 1510. Total objects spawned: 1. [02:55:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 1520... [02:55:20 TRACE Farm Type Manager] Spawn process complete. Time: 1520. Total objects spawned: 0. [02:55:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1530... [02:55:28 TRACE Farm Type Manager] Spawn process complete. Time: 1530. Total objects spawned: 0. [02:55:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:55:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/StarterBundle' (for the 'Wildflour's Atelier Goods' content pack). [02:55:43 TRACE SpaceCore] Event: OnEventFinished [02:55:43 TRACE SpaceCore] Event: BeforeWarp [02:55:43 TRACE game] Warping to Forest [02:55:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 1540... [02:55:45 TRACE Farm Type Manager] Spawn process complete. Time: 1540. Total objects spawned: 0. [02:55:53 TRACE Farm Type Manager] Spawning objects set to appear at time: 1550... [02:55:53 TRACE Farm Type Manager] Spawn process complete. Time: 1550. Total objects spawned: 0. [02:56:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 1600... [02:56:00 TRACE Farm Type Manager] Spawn process complete. Time: 1600. Total objects spawned: 0. [02:56:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1610... [02:56:08 TRACE Farm Type Manager] Spawn process complete. Time: 1610. Total objects spawned: 0. [02:56:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1620... [02:56:16 TRACE Farm Type Manager] Spawn process complete. Time: 1620. Total objects spawned: 0. [02:56:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:56:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Suki' (for the 'Stardew Valley Expanded' content pack). [02:56:22 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'Traveler'. [02:56:22 TRACE Json Assets] Event: AddedItemsToShop [02:56:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.SereneMeadow/Seeds' (for the 'Lumisteria Serene Meadow' content pack). [02:56:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1630... [02:56:28 TRACE Farm Type Manager] Spawn process complete. Time: 1630. Total objects spawned: 0. [02:56:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 1640... [02:56:35 TRACE Farm Type Manager] Spawn process complete. Time: 1640. Total objects spawned: 1. [02:56:38 TRACE SpaceCore] Event: BeforeWarp [02:56:38 TRACE game] Warping to Farm [02:56:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:56:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [02:56:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [02:56:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [02:56:39 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [02:56:39 TRACE SMAPI] Invalidated 2 asset names (Maps/Custom_GrampletonSuburbs, Maps/Mountain). Propagated 2 core assets (Maps/Custom_GrampletonSuburbs, Maps/Mountain). [02:56:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 1650... [02:56:44 TRACE Farm Type Manager] Spawn process complete. Time: 1650. Total objects spawned: 0. [02:56:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 1700... [02:56:51 TRACE Farm Type Manager] Spawn process complete. Time: 1700. Total objects spawned: 1. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 3ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 3ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 3ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 3ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 3ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 3ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 3ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4 [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 3ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 5ms. [02:56:52 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 10ms. [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 11ms. [02:56:52 TRACE Better Crafting] Self Watch from -373252000085139646: Farm [02:56:52 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 11ms. [02:56:54 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm [02:56:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:56:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:56:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:56:58 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [02:56:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [02:56:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:56:58 TRACE Special Power Utilities] Found PowersTab at index 6 [02:57:04 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:14 TRACE SpaceCore] Event: BeforeWarp [02:57:14 TRACE game] Warping to FarmHouse [02:57:15 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:57:15 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:57:15 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:57:15 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:57:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1710... [02:57:16 TRACE Farm Type Manager] Spawn process complete. Time: 1710. Total objects spawned: 0. [02:57:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:22 TRACE SpaceCore] Event: BeforeWarp [02:57:22 TRACE game] Warping to Farm [02:57:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:57:23 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [02:57:23 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:57:23 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [02:57:23 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:57:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [02:57:23 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [02:57:23 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Custom_CastleVillageOutpost, Maps/winter_outdoorsTileSheet). Propagated 3 core assets (LooseSprites/font_bold, Maps/Custom_CastleVillageOutpost, Maps/winter_outdoorsTileSheet). [02:57:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots [02:57:32 TRACE SpaceCore] Event: BeforeWarp [02:57:32 TRACE game] Warping to FarmHouse [02:57:33 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [02:57:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [02:57:33 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [02:57:33 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet). [02:57:34 TRACE Farm Type Manager] Spawning objects set to appear at time: 1720... [02:57:34 TRACE Farm Type Manager] Spawn process complete. Time: 1720. Total objects spawned: 0. [02:57:40 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Stardew Valley Expanded' content pack). [02:57:40 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:57:40 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Stardew Valley Expanded' content pack). [02:57:40 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Romanceable Rasmodius SVE Compatible' content pack). [02:57:43 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Starter_Bundle' at 'Forest':'{X:45 Y:94}' [02:57:43 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Florian_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:8 Y:15}' [02:57:43 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Wisteria_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:12 Y:15}' [02:57:43 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Rose_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:24 Y:12}' [02:57:43 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Toffee_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:28 Y:12}' [02:57:43 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Mason_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:40 Y:16}' [02:57:43 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Stout_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:44 Y:16}' [02:57:43 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Alchemist_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:37 Y:11}' [02:57:43 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings. [02:57:43 TRACE Farm Type Manager] Object check complete. Removing 2208 missing/expired objects from save data. [02:57:43 TRACE Farm Type Manager] Object check complete. Removing 20 missing/expired objects from save data. [02:57:43 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [02:57:43 DEBUG Unlockable Bundles] cleanupDay was called by P0 -373252000085139646 [02:57:43 TRACE SMAPI] Synchronizing 'NewDay' task... [02:57:43 TRACE game] Applied trigger action 'Mail_Pierre_ExtendedHours' with actions [AddMail Current pierreHours]. [02:57:43 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all]. [02:57:43 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false]. [02:57:43 TRACE SMAPI] Content Patcher edited Maps/summer_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [02:57:43 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [02:57:43 TRACE SMAPI] Content Patcher edited Maps/summer_Waterfalls (for the 'Earthy Recolour' content pack). [02:57:43 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Stardew Valley Expanded' content pack). [02:57:44 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Earthy Recolour' content pack). [02:57:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [02:57:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [02:57:44 TRACE SMAPI] Content Patcher edited Maps/summer_monsterGraveTiles (for the 'Earthy Recolour' content pack). [02:57:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [02:57:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [02:57:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [02:57:44 TRACE Item extensions] Checking spawns made at HappyPasture Farm [02:57:44 TRACE Item extensions] Checking spawns made at HappyPasture Farm [02:57:44 TRACE SMAPI] task complete. [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:44 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:45 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:46 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:47 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 [02:57:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [02:57:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094view parsed log | download